Perspectives On Academic Gaming Simulation 1 2

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Perspectives on Academic Gaming & Simulation 1 & 2

Author : Jacquetta Megarry
Publisher : Unknown
Page : 220 pages
File Size : 52,9 Mb
Release : 1978
Category : Education
ISBN : UIUC:30112006832080

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Perspectives on Academic Gaming & Simulation 1 & 2 by Jacquetta Megarry Pdf

Perspectives on Academic Gaming and Simulation

Author : Society for Academic Gaming and Simulation in Education and Training (Great Britain),George Ian Gibbs
Publisher : Unknown
Page : 115 pages
File Size : 54,7 Mb
Release : 1977
Category : College teaching
ISBN : 0950468207

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Perspectives on Academic Gaming and Simulation by Society for Academic Gaming and Simulation in Education and Training (Great Britain),George Ian Gibbs Pdf

Perspectives on Academic Gaming & Simulation

Author : Anonim
Publisher : Unknown
Page : 222 pages
File Size : 45,7 Mb
Release : 1978
Category : Education
ISBN : UVA:X000623344

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Perspectives on Academic Gaming & Simulation by Anonim Pdf

Vols. 1- are proceedings of the 1975- annual conference of the Society for Academic Gaming and Simulation in Education and Training (SAGSET).

The International Simulation & Gaming Research Yearbook

Author : Danny Saunders,Nina Smalley
Publisher : Routledge
Page : 268 pages
File Size : 42,7 Mb
Release : 2012-10-12
Category : Education
ISBN : 9781136361647

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The International Simulation & Gaming Research Yearbook by Danny Saunders,Nina Smalley Pdf

The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.

World Yearbook of Education

Author : Eric Hoyle,Jacquetta Megarry
Publisher : Taylor & Francis
Page : 413 pages
File Size : 53,9 Mb
Release : 2005-12-08
Category : Teachers
ISBN : 9780415392969

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World Yearbook of Education by Eric Hoyle,Jacquetta Megarry Pdf

Published in 2005, "World Yearbook of Education 1980" is an important contribution to the Major Works Series.

Perspectives on Academic Gaming and Simulation

Author : Lynton & Waitt Gray, Ian
Publisher : Unknown
Page : 160 pages
File Size : 41,5 Mb
Release : 1982-08-01
Category : Electronic
ISBN : 0893971391

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Perspectives on Academic Gaming and Simulation by Lynton & Waitt Gray, Ian Pdf

Designing Instructional Systems

Author : A J Romiszowski
Publisher : Routledge
Page : 434 pages
File Size : 50,5 Mb
Release : 2016-01-08
Category : Education
ISBN : 9781136548635

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Designing Instructional Systems by A J Romiszowski Pdf

This book deals with large-scale or macro-level instructional design, which is referred to by other authors variously as curriculum development, course design, training system design or instructional systems design. The emphasis throughout the book is on the application of a systems approach, which implies both a way of thinking about the problem and a methodology for seeking and developing solutions. Thus the approach of the book is problem-oriented. The successful problem-solver requires more than a technique or procedure. He requires experience of similar problems, some general principles that he can apply to the class of problems and a great deal of creativity to develop an optimal method of solving each problem. This book brings together the theories and practical experience that have been built up by instructional technologists over the last two decades, the techniques that are currently most used for the analysis of problems in education and for their solution, and a range of new ideas specially developed by the author to encourage the creative element (so often missing from educational materials). This book is intended for anyone involved in instructional design. It is designed on a ‘grid’ structure to facilitate the reader’s choice of chapters. Those who wish to gain a general overview may concentrate on the chapters at the theory base and analysis levels. Those more practically concerned with course design will find much of use in the synthesis and evaluation levels. Those who wish simply to discover ‘what’s new’ in this book and its treatment of instructional design will find what they are seeking principally in the analysis and evaluation levels.

Teaching Technology

Author : Frank Banks
Publisher : Routledge
Page : 264 pages
File Size : 53,6 Mb
Release : 2013-10-18
Category : Education
ISBN : 9781136149085

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Teaching Technology by Frank Banks Pdf

Technology is a new and rapidly changing area of the curriculum. For experienced teachers in school as well as for students and novices, it has involved the need for a whole new range of knowledge and skills in teaching. This reader draws together already published articles and newly commissioned material from leading authors in the field to help teachers at all stages of their professional development to understand the principles which need to be considered whatever the detail of the National Curriculum in this subject. It looks at the development of technology as a school subject, at the ways in which pupils learn and teachers teach it, and at its place within the wider contexts of education as a whole and of the society which technological developments help to shape.

Design and Implementation of Educational Games: Theoretical and Practical Perspectives

Author : Zemliansky, Pavel,Wilcox, Diane
Publisher : IGI Global
Page : 540 pages
File Size : 51,6 Mb
Release : 2010-04-30
Category : Medical
ISBN : 9781615207824

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Design and Implementation of Educational Games: Theoretical and Practical Perspectives by Zemliansky, Pavel,Wilcox, Diane Pdf

"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.

Systems-of-Systems Perspectives and Applications

Author : Tien M. Nguyen
Publisher : BoD – Books on Demand
Page : 244 pages
File Size : 53,5 Mb
Release : 2021-07-07
Category : Technology & Engineering
ISBN : 9781839683275

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Systems-of-Systems Perspectives and Applications by Tien M. Nguyen Pdf

This professional technical book presents complex topics on System-of-System (SoS) and Systems-of-Systems (SOS) engineering, SOS enterprise architecture (SOSEA) design and analysis, and implementation of SOSEA framework along with the modeling, simulation and analysis (MS&A) models in MATLAB. In addition, the book also extends the use of SOS perspectives for the development of computer simulation models for complex processes, systems, decision support systems, and game-theoretic models. This book is intended for two reader categories; namely, a primary and secondary category. The primary category includes system engineers, SOS architects, and mathematicians. The secondary category includes scientists and researchers in space/airborne systems, wireless communications, medicine, and mathematics, who would benefit from several chapters that contain open problems and technical relevance.

Gaming, Simulations and Society

Author : R. Shiratori,K. Arai,F. Kato
Publisher : Springer Science & Business Media
Page : 321 pages
File Size : 42,5 Mb
Release : 2006-03-20
Category : Social Science
ISBN : 9784431267973

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Gaming, Simulations and Society by R. Shiratori,K. Arai,F. Kato Pdf

The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

World Politics Simulations in a Global Information Age

Author : Hemda Ben-Yehuda,Luba Levin-Banchik,Chanan Naveh
Publisher : University of Michigan Press
Page : 205 pages
File Size : 43,9 Mb
Release : 2015-10-13
Category : Political Science
ISBN : 9780472052769

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World Politics Simulations in a Global Information Age by Hemda Ben-Yehuda,Luba Levin-Banchik,Chanan Naveh Pdf

An invaluable guide to creating successful simulations for teaching and scholarly research

Games and Simulations in Science Education

Author : Henry Ellington,Eric Addinall,Fred Percival
Publisher : Unknown
Page : 224 pages
File Size : 48,9 Mb
Release : 1981
Category : Education
ISBN : UOM:39015000234644

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Games and Simulations in Science Education by Henry Ellington,Eric Addinall,Fred Percival Pdf

During the last few years, a large number of science-based games, simulations and case studies have been developed, and these are now starting to be built into the curricula of our schools, colleges and universities. The use of such exercises seems certain to increase as more and more teachers, lecturers and curriculum designers become aware of their great potential. Until now, however, these developments have been hampered by the fact that there has been no basic text on science-based games, and no source book to whcih potential users could refer to find out what exercises were available in their particular field. This book has been written in an attempt to fill both these gaps. - Introduction.

Perspectives on Gaming and Simulation

Author : Anonim
Publisher : Unknown
Page : 146 pages
File Size : 52,8 Mb
Release : 1989
Category : Education
ISBN : UOM:39015021940328

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Perspectives on Gaming and Simulation by Anonim Pdf

Vols. 10- are proceedings of the 1984- annual conference of SAGSET, the Society for the Advancement of Games and Simulations in Education and Training.