Perspectives On Gaming And Simulation

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Gaming, Simulations and Society

Author : International Simulation and Gaming Association. International Conference,R. Shiratori,K. Arai,F. Kato
Publisher : Springer Science & Business Media
Page : 340 pages
File Size : 47,9 Mb
Release : 2005
Category : Business & Economics
ISBN : 4431223088

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Gaming, Simulations and Society by International Simulation and Gaming Association. International Conference,R. Shiratori,K. Arai,F. Kato Pdf

Annotation This book presents a current research scope and perspective of Simulation and Gaming. Theoretical problems of Simulation and Gaming will be examined with a view to improving the social sciences through the introduction of the techniques and concepts of Simulation and Gaming. The fields of economics, political science, psychology and business management can all be radically improved by introducing such techniques of Simulation and Gaming as the Agent-Based Modelling. Other important topics are the analysis of philosophical foundations in Simulation and Gaming as an academic discipline. The ever growing and massive popularity of PC and arcade games cannot be ignored. Their potential as agents of education and their essentially violent nature raise many ethical and moral problems that need to be addressed.

Gaming, Simulations and Society

Author : R. Shiratori,K. Arai,F. Kato
Publisher : Springer Science & Business Media
Page : 321 pages
File Size : 49,9 Mb
Release : 2006-03-20
Category : Social Science
ISBN : 9784431267973

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Gaming, Simulations and Society by R. Shiratori,K. Arai,F. Kato Pdf

The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA), at Kazusa Akademia Park in Kisarazu, Japan,August 25–29, 2003. About 450 participants and guests attended,with 330 from Japan and 101 from 34 other countries. The number of submitted papers and reports exceeded 210, and in addition, many poster presentations and experiential sessions were held. This book is made up of 30 papers submitted to ISAGA 2003 and provides a good example of the diverse scope and standard of research achieved in simu- tion and gaming today.The theme of ISAGA 2003 was “Social Contributions and Responsibilities of Simulation and Gaming.” Looking back over the history of simulation and gaming research in Japan,in 1991 JASAG hosted ISAGA 1991 in Kyoto. However,even though there were only 12 years between ISAGA 1991 and ISAGA 2003,and both conferences were held in the same country,Japan,for Japanese researchers,the meaning of hosting these two international conferences of simulation and gaming research was very different.

Perspectives on Gaming and Simulation

Author : Anonim
Publisher : Unknown
Page : 146 pages
File Size : 45,6 Mb
Release : 1989
Category : Education
ISBN : UOM:39015021940328

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Perspectives on Gaming and Simulation by Anonim Pdf

Vols. 10- are proceedings of the 1984- annual conference of SAGSET, the Society for the Advancement of Games and Simulations in Education and Training.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 2164 pages
File Size : 40,8 Mb
Release : 2010-11-30
Category : Games & Activities
ISBN : 9781609601966

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Gaming and Simulations: Concepts, Methodologies, Tools and Applications by Management Association, Information Resources Pdf

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Simulation and Gaming for Social Design

Author : Toshiyuki Kaneda,Ryoju Hamada,Terukazu Kumazawa
Publisher : Springer Nature
Page : 309 pages
File Size : 41,9 Mb
Release : 2022-01-03
Category : Business & Economics
ISBN : 9789811620119

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Simulation and Gaming for Social Design by Toshiyuki Kaneda,Ryoju Hamada,Terukazu Kumazawa Pdf

This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and the energy–food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life. Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship. Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The “human dimension” aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Perspectives on Academic Gaming & Simulation

Author : Anonim
Publisher : Unknown
Page : 232 pages
File Size : 45,9 Mb
Release : 1978
Category : Education
ISBN : UVA:X000615647

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Perspectives on Academic Gaming & Simulation by Anonim Pdf

Vols. 1- are proceedings of the 1975- annual conference of the Society for Academic Gaming and Simulation in Education and Training (SAGSET).

The Magic Circle: Principles of Gaming & Simulation

Author : Jan H.G. Klabbers
Publisher : BRILL
Page : 398 pages
File Size : 45,6 Mb
Release : 2009-01-01
Category : Education
ISBN : 9789087903107

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The Magic Circle: Principles of Gaming & Simulation by Jan H.G. Klabbers Pdf

The purpose of this unique book is to outline the core of game science by presenting principles underlying the design and use of games and simulations. Game science covers three levels of discourse: the philosophy of science level, the science level, and the application or practical level. The framework presented will help to grasp the interplay between forms of knowledge and knowledge content, interplay that evolves through the action of the players.

Perspectives on Academic Gaming and Simulation

Author : Society for Academic Gaming and Simulation in Education and Training (Great Britain),George Ian Gibbs
Publisher : Unknown
Page : 115 pages
File Size : 46,8 Mb
Release : 1977
Category : College teaching
ISBN : 0950468207

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Perspectives on Academic Gaming and Simulation by Society for Academic Gaming and Simulation in Education and Training (Great Britain),George Ian Gibbs Pdf

Games and Simulations in Online Learning: Research and Development Frameworks

Author : Gibson, David,Aldrich, Clark,Prensky, Marc
Publisher : IGI Global
Page : 420 pages
File Size : 47,9 Mb
Release : 2006-09-30
Category : Education
ISBN : 9781599043067

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Games and Simulations in Online Learning: Research and Development Frameworks by Gibson, David,Aldrich, Clark,Prensky, Marc Pdf

"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Perspectives on Gaming and Simulation

Author : Anonim
Publisher : Unknown
Page : 486 pages
File Size : 54,8 Mb
Release : 1985
Category : Education
ISBN : UOM:39015015353579

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Perspectives on Gaming and Simulation by Anonim Pdf

Vols. 10- are proceedings of the 1984- annual conference of SAGSET, the Society for the Advancement of Games and Simulations in Education and Training.

The Design and Use of Simulation Computer Games in Education

Author : Anonim
Publisher : BRILL
Page : 312 pages
File Size : 50,8 Mb
Release : 2007-01-01
Category : Education
ISBN : 9789087903121

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The Design and Use of Simulation Computer Games in Education by Anonim Pdf

"A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come." - James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

Author : Marcin Wardaszko
Publisher : Akademia Leona Kozminskiego
Page : 687 pages
File Size : 52,8 Mb
Release : 2019-08-30
Category : Business & Economics
ISBN : 9788366502017

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SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES by Marcin Wardaszko Pdf

The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Perspectives on Academic Gaming and Simulation

Author : Lynton & Waitt Gray, Ian
Publisher : Unknown
Page : 160 pages
File Size : 45,6 Mb
Release : 1982-08-01
Category : Electronic
ISBN : 0893971391

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Perspectives on Academic Gaming and Simulation by Lynton & Waitt Gray, Ian Pdf

Simulation Games and Learning in Production Management

Author : Jens Ove Riis
Publisher : Springer Science & Business Media
Page : 234 pages
File Size : 49,5 Mb
Release : 1995-04-30
Category : Business & Economics
ISBN : 0412721007

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Simulation Games and Learning in Production Management by Jens Ove Riis Pdf

Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.