Photoshop For Games

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Photoshop for Games

Author : Shawn Nelson
Publisher : New Riders
Page : 305 pages
File Size : 51,7 Mb
Release : 2014-08-18
Category : Computers
ISBN : 9780133819953

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Photoshop for Games by Shawn Nelson Pdf

Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects , readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

Photoshop for Games

Author : Shawn Nelson
Publisher : Unknown
Page : 128 pages
File Size : 46,6 Mb
Release : 2014
Category : Adobe Photoshop
ISBN : 0133819965

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Photoshop for Games by Shawn Nelson Pdf

Photoshop for Games

Author : Shawn Nelson
Publisher : New Riders Publishing
Page : 296 pages
File Size : 41,6 Mb
Release : 2014-08-07
Category : Adobe Photoshop
ISBN : 0133819930

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Photoshop for Games by Shawn Nelson Pdf

Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects, readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

3D Game Environments

Author : Luke Ahearn
Publisher : CRC Press
Page : 399 pages
File Size : 45,6 Mb
Release : 2008-05-05
Category : Art
ISBN : 9781136141584

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3D Game Environments by Luke Ahearn Pdf

The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and 3ds Max as his primary tools, Luke Ahearn explains how to create realistic textures from photo source and uses a variety of techniques to portray dynamic and believable game worlds.

3D Game Textures

Author : Luke Ahearn
Publisher : Unknown
Page : 128 pages
File Size : 48,8 Mb
Release : 2021
Category : Adobe Photoshop
ISBN : 0367239981

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3D Game Textures by Luke Ahearn Pdf

Game Art Complete

Author : Andrew Gahan
Publisher : CRC Press
Page : 624 pages
File Size : 54,5 Mb
Release : 2008-10-30
Category : Art
ISBN : 9781317441526

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Game Art Complete by Andrew Gahan Pdf

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Game Character Design Complete

Author : David Franson,Eric Thomas
Publisher : Course Technology
Page : 244 pages
File Size : 51,8 Mb
Release : 2006
Category : Comics & Graphic Novels
ISBN : STANFORD:36105123297173

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Game Character Design Complete by David Franson,Eric Thomas Pdf

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Photoshop Illuminated

Author : Jaimy McCann
Publisher : Mesmer Incorporated
Page : 271 pages
File Size : 51,7 Mb
Release : 2003-01-01
Category : Computers
ISBN : 0970753039

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Photoshop Illuminated by Jaimy McCann Pdf

Creating the Art of the Game

Author : Matthew Omernick
Publisher : New Riders
Page : 595 pages
File Size : 47,5 Mb
Release : 2004-03-24
Category : Computers
ISBN : 9780132705073

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Creating the Art of the Game by Matthew Omernick Pdf

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

3d Game Textures: DVD-ROM

Author : Luke Ahearn
Publisher : Unknown
Page : 342 pages
File Size : 46,7 Mb
Release : 2006
Category : Adobe Photoshop
ISBN : 9780240807683

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3d Game Textures: DVD-ROM by Luke Ahearn Pdf

Game Character Design Complete

Author : David Franson
Publisher : Unknown
Page : 0 pages
File Size : 47,8 Mb
Release : 2006
Category : Electronic
ISBN : OCLC:1137348644

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Game Character Design Complete by David Franson Pdf

A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Game Art Complete

Author : Andrew Gahan
Publisher : CRC Press
Page : 899 pages
File Size : 54,6 Mb
Release : 2008-10-30
Category : Computers
ISBN : 9781317441519

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Game Art Complete by Andrew Gahan Pdf

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art. Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Building HTML5 Games with ImpactJS

Author : Jesse Freeman
Publisher : "O'Reilly Media, Inc."
Page : 121 pages
File Size : 54,7 Mb
Release : 2012-02-15
Category : Computers
ISBN : 9781449331221

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Building HTML5 Games with ImpactJS by Jesse Freeman Pdf

Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

Doing Things with Games

Author : Lindsay D. Grace
Publisher : CRC Press
Page : 254 pages
File Size : 48,6 Mb
Release : 2019-07-01
Category : Computers
ISBN : 9780429771316

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Doing Things with Games by Lindsay D. Grace Pdf

The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

Visual Design Concepts For Mobile Games

Author : Chirstopher P Carman
Publisher : CRC Press
Page : 321 pages
File Size : 47,5 Mb
Release : 2018-01-29
Category : Computers
ISBN : 9781317614982

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Visual Design Concepts For Mobile Games by Chirstopher P Carman Pdf

This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets). This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide. However, certain aspects of game design, game development, and 3D modeling and animation will impact the visual development and art creation process. So, at points throughout we will explore topics such as game engine performance and game mechanics, though at a very high-level, bird's-eye, vantage point and only as they pertain to the visual development of the various assignments throughout this book. Through the completion of the exercises and assignments contained within Visual Development for Web & Mobile Games readers will be guided through the visual development process and execution of a variety of concepts and assets (final game art). This includes categories such as characters, props, and backgrounds, within an isometric design template. The categories themselves will relate more to their function within a very simple game design template than their completed visual representation (e.g., the "big build-able" category could be anything from a town square to a fire breathing dragon as long as it fits within the bare bones parameters of the asset types functionality). The concept, theme, and style of these assets, as well as the world they inhabit, will be completely up to the individual artist. Key Features Weaves knowledge of classic visual development principles and web/mobile game art production practices. Assignments and exercises at the end of every chapter allow the reader to create a game art project from start to finish. Examines both 2D/3D game art pipelines. Includes a companion website with project files, asset downloads & author created video tutorials.