Playing

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Play Anything

Author : Ian Bogost
Publisher : Basic Books
Page : 288 pages
File Size : 44,6 Mb
Release : 2016-09-13
Category : Science
ISBN : 9780465096503

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Play Anything by Ian Bogost Pdf

How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Re-playing Shakespeare in Asia

Author : Poonam Trivedi,Minami Ryuta
Publisher : Routledge
Page : 695 pages
File Size : 51,9 Mb
Release : 2010-01-31
Category : Literary Criticism
ISBN : 9781135272241

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Re-playing Shakespeare in Asia by Poonam Trivedi,Minami Ryuta Pdf

In this critical volume, leading scholars in the field examine the performance of Shakespeare in Asia. Emerging out of the view that it is in "play" or performance, and particularly in intercultural / multicultural performance, that the cutting edge of Shakespeare studies is to be found, the essays in this volume pay close attention to the modes of transference of the language of the text into the alternative languages of Asian theatres; to the history and politics of the performance of Shakespeare in key locations in Asia; to the new Asian experimentation with indigenous forms via Shakespeare and the consequent revitalizing and revising of the traditional boundaries of genre and gender; and to Shakespeare as a cultural capital world wide. Focusing specifically on the work of major directors in the central and emerging areas of Asia – Japan, China, India, Korea, Taiwan, Singapore, Indonesia and the Philippines - the chapters in this volume encompass a broader and more representative swath of Asian performances and locations in one book than has been attempted till now.

Bert Weedon's Play In A Day

Author : Bert Weedon
Publisher : Faber Music Ltd
Page : 43 pages
File Size : 44,8 Mb
Release : 2021-11-15
Category : Music
ISBN : 9780571591749

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Bert Weedon's Play In A Day by Bert Weedon Pdf

The full eBook version of Bert Weedon's Play in a Day in fixed-layout format. Play in a Day remains the world's most successful guitar tutor. It is as much a legend as the stars who've learnt from it - Eric Clapton, Mike Oldfield, Paul McCartney, Steve Hillage, George Harrison, John Lennon, Sting, Brian May, Pete Townshend and dozens more. Play in a Day is easy to use, inexpensive and can help to turn you into a legendary performer too.

Playing with Books

Author : Jason Thompson
Publisher : Quarto Publishing Group USA
Page : 153 pages
File Size : 52,9 Mb
Release : 2010-04-01
Category : Crafts & Hobbies
ISBN : 9781616738587

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Playing with Books by Jason Thompson Pdf

A guide to repurposing used books and pages into unique, accessible art projects—the perfect gift for artists, crafters and book lovers. In these pages, Jason Thompson has curated an extensive and artistic range of both achievable upcycled crafts made from books and book pages and an amazing gallery that contains thought-provoking and beautiful works that transform books into art. The content encompasses a wide range of techniques and step-by-step projects that deconstruct and rebuild books and their parts into unique, recycled objects. The book combines in equal measure bookbinding, woodworking, paper crafting, origami, and textile and decorative arts techniques, along with a healthy dose of experimentation and fun. The beautiful high-end presentation and stunning photography make this book a delightful, must-have volume for any book-loving artist or art-loving book collector.

Playing Nature

Author : Alenda Y. Chang
Publisher : U of Minnesota Press
Page : 281 pages
File Size : 53,5 Mb
Release : 2019-12-31
Category : Games & Activities
ISBN : 9781452962269

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Playing Nature by Alenda Y. Chang Pdf

A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Video Games and Storytelling

Author : Souvik Mukherjee
Publisher : Palgrave Macmillan
Page : 239 pages
File Size : 49,8 Mb
Release : 2018-02-05
Category : Social Science
ISBN : 1349580147

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Video Games and Storytelling by Souvik Mukherjee Pdf

The potential of video games as storytelling media and the deep involvement that players feel when they are part of the story needs to be analysed vis-à-vis other narrative media. This book underscores the importance of video games as narratives and offers a framework for analysing the many-ended stories that often redefine real and virtual lives.

Families at Play

Author : Sinem Siyahhan,Elisabeth Gee
Publisher : MIT Press
Page : 216 pages
File Size : 55,8 Mb
Release : 2018-02-02
Category : Education
ISBN : 9780262344586

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Families at Play by Sinem Siyahhan,Elisabeth Gee Pdf

How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

How to Play Solo Jazz Piano

Author : John Valerio
Publisher : Hal Leonard Corporation
Page : 133 pages
File Size : 45,6 Mb
Release : 2016-08-01
Category : Music
ISBN : 9781495073663

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How to Play Solo Jazz Piano by John Valerio Pdf

(Piano Instruction). Often, jazz pianists are called upon to play solo gigs. This book attempts to ease the transition from group to solo jazz piano playing with a step-by-step practical appraoch to learning and playing standard tunes by dissecting their component parts; melody, harmony and bass. The parts are then reassembled in various ways. Chapters include: chords & voicings * bass lines * swing tunes * ballads * improvisation. Audio demonstraction tracks are provided for download or streaming online with a unique access code included in the book.

The World in Play

Author : Timothy B. Husband
Publisher : Metropolitan Museum of Art
Page : 138 pages
File Size : 53,9 Mb
Release : 2016-01-20
Category : Antiques & Collectibles
ISBN : 9781588396082

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The World in Play by Timothy B. Husband Pdf

In the late Middle Ages and early modern times, card playing was widely enjoyed at all levels of society. The playing cards in this engaging volume are unique works of art that illuminate the transition from late medieval to early modern Europe, a period of tumultuous social, artistic, economic, and religious change. Included are the most important luxury decks of hand-painted European playing cards that have survived, as well as a selection of hand-colored woodblock cards, engraved cards, and tarot packs. The casts of characters they illustrate range from royals to commoners. Many feature animals such as falcons and hounds, while other portray such diverse objects as acorns, helmets, or coins. This is the only study of its kind in English and the only one in a generation in any language. The insightful narrative by Timothy B. Husband discusses the significance of playing cards in the secular art of the period and also recounts the varied stories they tell, conjuring the customs and facts of life of the time. Little is known abut the games played with these cards, but as Husband notes: "The playing out of a hand of cards can be seen as a microcosmic reflection of the ever-changing world around us—a world in play—a view that the creators of the cards under discussion here would seem to have shared.

Playing Tyler

Author : T L Costa
Publisher : Watkins Media Limited
Page : 263 pages
File Size : 52,5 Mb
Release : 2013-07-02
Category : Juvenile Fiction
ISBN : 9781908844620

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Playing Tyler by T L Costa Pdf

When is a game not a game? Tyler MacCandless can’t focus, even when he takes his medication. He can’t focus on school, on his future, on a book, on much of anything other than taking care of his older brother, Brandon, who’s in rehab for heroin abuse… again. Tyler’s dad is dead and his mom has mentally checked out. The only person he can really count on is his Civilian Air Patrol Mentor, Rick. The one thing in life it seems he doesn’t suck at is playing video games and, well, thats probably not going to get him into college. Just when it seems like his future is on a collision course with a life sentence at McDonald’s, Rick asks him to test a video game. If his score’s high enough, it could earn him a place in flight school and win him the future he was certain that he could never have. And when he falls in love with the game’s designer, the legendary gamer Ani, Tyler thinks his life might finally be turning around. That is, until Brandon goes MIA from rehab and Tyler and Ani discover that the game is more than it seems. Now Tyler will have to figure out what’s really going on in time to save his brother… and prevent his own future from going down in flames.

An Integrated Play-based Curriculum for Young Children

Author : Olivia N. Saracho
Publisher : Routledge
Page : 551 pages
File Size : 51,8 Mb
Release : 2013-03-01
Category : Education
ISBN : 9781136842108

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An Integrated Play-based Curriculum for Young Children by Olivia N. Saracho Pdf

Play provides young children with the opportunity to express their ideas, symbolize, and test their knowledge of the world. It provides the basis for inquiry in literacy, science, social studies, mathematics, art, music, and movement. Through play, young children become active learners engaged in explorations about themselves, their community, and their personal-social world. An Integrated Play-Based Curriculum for Young Children offers the theoretical framework for understanding the origins of an early childhood play-based curriculum and how young children learn and understand concepts in a social and physical environment. Distinguished author Olivia N. Saracho then explores how play fits into various curriculum areas in order to help teachers develop their early childhood curriculum using developmentally and culturally appropriate practice. Through this integrated approach, young children are able to actively engage in meaningful and functional experiences in their natural context. Special Features Include: Vignettes of children’s conversations and actions in the classroom Suggestions for activities and classroom materials Practical examples and guidelines End-of-chapter summaries to enhance and extend the reader’s understanding of young children By presenting appropriate theoretical practices for designing and implementing a play-based curriculum, An Integrated Play-Based Curriculum for Young Children offers pre-service teachers the foundational knowledge about the field, about the work that practitioners do with young children, and how to best assume a teacher’s role effectively.

Ambient Play

Author : Larissa Hjorth,Ingrid Richardson
Publisher : MIT Press
Page : 200 pages
File Size : 51,6 Mb
Release : 2020-09-15
Category : Games & Activities
ISBN : 9780262360425

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Ambient Play by Larissa Hjorth,Ingrid Richardson Pdf

An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.

One More Play

Author : Dr. James M Perdue
Publisher : WestBow Press
Page : 206 pages
File Size : 46,9 Mb
Release : 2012-10-19
Category : Self-Help
ISBN : 9781449768690

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One More Play by Dr. James M Perdue Pdf

At age sixteen, James grew-up fast when his father died. He played baseball in high school and received a college scholarship. Concerned about his mother and brothers, he hoped his athletic talent would lead to a financially successful professional baseball career. Then, one day, while playing a pick-up football game, James was seriously injured and diagnosed a quadriplegic. He asked the doctor, How bad is it? The doctor responded, Bad enough. Youll never walk again and possibly not move from the neck down. Thankfully, God placed James within a family that didnt accept such advice. After years of hard work, fortitude, and perseverance, he was able to return to college. After completing his bachelors degree, it took him three years to land a teaching contract. Prospective employers saw the wheelchair not the applicant. As an educator, James received teaching and coaching awards. Confident, he decided to return to college. After completing his doctoral degree in May 2011, James became a motivational speaker encouraging other people to triumph over tragedies. He knows all of this would not have been possible without God in his life, his familys support, and his personal values the desire to succeed in life and overcome adversities.

Playing Smart

Author : Julian Togelius
Publisher : MIT Press
Page : 188 pages
File Size : 48,8 Mb
Release : 2019-01-15
Category : Games & Activities
ISBN : 9780262039031

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Playing Smart by Julian Togelius Pdf

A new vision of the future of games and game design, enabled by AI. Can games measure intelligence? How will artificial intelligence inform games of the future? In Playing Smart, Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be able to create smarter games that make us smarter in turn, applying advanced AI to help design games. In this book, he tells us how. Games are the past, present, and future of artificial intelligence. In 1948, Alan Turing, one of the founding fathers of computer science and artificial intelligence, handwrote a program for chess. Today we have IBM's Deep Blue and DeepMind's AlphaGo, and huge efforts go into developing AI that can play such arcade games as Pac-Man. Programmers continue to use games to test and develop AI, creating new benchmarks for AI while also challenging human assumptions and cognitive abilities. Game design is at heart a cognitive science, Togelius reminds us—when we play or design a game, we plan, think spatially, make predictions, move, and assess ourselves and our performance. By studying how we play and design games, Togelius writes, we can better understand how humans and machines think. AI can do more for game design than providing a skillful opponent. We can harness it to build game-playing and game-designing AI agents, enabling a new generation of AI-augmented games. With AI, we can explore new frontiers in learning and play.

Playing Passion’s Game

Author : Lesley Davis
Publisher : Bold Strokes Books Inc
Page : 271 pages
File Size : 42,9 Mb
Release : 2011-05-01
Category : Fiction
ISBN : 9781602825185

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Playing Passion’s Game by Lesley Davis Pdf

In most games, you play to win. In matters of the heart, you play for keeps. Trent Williams’s entire world revolves around her love of gaming. She has little time for romantic distractions and prefers instead to be with her closest friends who, like her, live for the thrill that comes from a competition well played. Happy in her job, seemingly content with her life, Trent still finds herself haunted by the past that threatens to keep her alone forever. The self-imposed solitude she places on her heart only leaves her all too aware of just how lonely she is. All work and no play in her executive job forces Juliet Sullivan to search for a different direction in life. Disillusioned by it all, Juliet is desperate to seek out new horizons. When Trent unwittingly comes to the rescue of her younger sister, Juliet immediately finds herself drawn to Trent’s silent strength and undeniable charm. Now the new direction Juliet so desperately desires seems intent on leading her straight into Trent’s arms.