Polygon Mesh Processing

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Polygon Mesh Processing

Author : Mario Botsch,Leif Kobbelt,Mark Pauly,Pierre Alliez,Bruno Levy
Publisher : CRC Press
Page : 239 pages
File Size : 55,5 Mb
Release : 2010-10-07
Category : Computers
ISBN : 9781439865316

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Polygon Mesh Processing by Mario Botsch,Leif Kobbelt,Mark Pauly,Pierre Alliez,Bruno Levy Pdf

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms alrea

Curves and Surfaces

Author : Jean-Daniel Boissonnat,Patrick Chenin,Albert Cohen,Christian Gout,Tom Lyche,Marie-Laurence Mazure,Larry Schumaker
Publisher : Springer
Page : 748 pages
File Size : 54,8 Mb
Release : 2012-01-06
Category : Computers
ISBN : 9783642274138

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Curves and Surfaces by Jean-Daniel Boissonnat,Patrick Chenin,Albert Cohen,Christian Gout,Tom Lyche,Marie-Laurence Mazure,Larry Schumaker Pdf

This volume constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Curves and Surfaces, held in Avignon, in June 2010. The conference had the overall theme: "Representation and Approximation of Curves and Surfaces and Applications". The 39 revised full papers presented together with 9 invited talks were carefully reviewed and selected from 114 talks presented at the conference. The topics addressed by the papers range from mathematical foundations to practical implementation on modern graphics processing units and address a wide area of topics such as computer-aided geometric design, computer graphics and visualisation, computational geometry and topology, geometry processing, image and signal processing, interpolation and smoothing, scattered data processing and learning theory and subdivision, wavelets and multi-resolution methods.

Level of Detail for 3D Graphics

Author : David Luebke
Publisher : Morgan Kaufmann
Page : 432 pages
File Size : 53,9 Mb
Release : 2003
Category : Computers
ISBN : 9781558608382

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Level of Detail for 3D Graphics by David Luebke Pdf

Preface -- Foreword -- Part I: Generation -- 1. Introduction -- 2. Mesh Simplification -- 3. Error Metrics -- Part II: Application -- 4. Runtime Frameworks -- 5. Catalog of Useful Algorithms -- 6. Gaming Optimizations -- 7. Terrain Level of Detail -- Part III: Advanced Issues -- 8. Perceptual Issues -- 9. Measuring Visual Fidelity -- 10. Temporal LOD -- Glossary -- BibliographyMesh simplification -- Simplification error metrics -- Run-time frameworks -- A catalog of useful algorithms -- Gaming optimizations -- Terrain level of detail -- Perceptual issues -- Measuring visual fidelity -- Temporal detail.

Delaunay Mesh Generation

Author : Siu-Wing Cheng,Tamal K. Dey,Jonathan Shewchuk
Publisher : CRC Press
Page : 404 pages
File Size : 46,7 Mb
Release : 2016-04-19
Category : Computers
ISBN : 9781584887317

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Delaunay Mesh Generation by Siu-Wing Cheng,Tamal K. Dey,Jonathan Shewchuk Pdf

Written by authors at the forefront of modern algorithms research, Delaunay Mesh Generation demonstrates the power and versatility of Delaunay meshers in tackling complex geometric domains ranging from polyhedra with internal boundaries to piecewise smooth surfaces. Covering both volume and surface meshes, the authors fully explain how and why thes

Point-Based Graphics

Author : Markus Gross,Hanspeter Pfister
Publisher : Elsevier
Page : 553 pages
File Size : 50,5 Mb
Release : 2011-05-04
Category : Computers
ISBN : 9780080548821

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Point-Based Graphics by Markus Gross,Hanspeter Pfister Pdf

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Brain and Human Body Modeling

Author : Sergey Makarov,Marc Horner,Gregory Noetscher
Publisher : Springer Nature
Page : 398 pages
File Size : 45,9 Mb
Release : 2019-08-27
Category : Technology & Engineering
ISBN : 9783030212933

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Brain and Human Body Modeling by Sergey Makarov,Marc Horner,Gregory Noetscher Pdf

This open access book describes modern applications of computational human modeling with specific emphasis in the areas of neurology and neuroelectromagnetics, depression and cancer treatments, radio-frequency studies and wireless communications. Special consideration is also given to the use of human modeling to the computational assessment of relevant regulatory and safety requirements. Readers working on applications that may expose human subjects to electromagnetic radiation will benefit from this book’s coverage of the latest developments in computational modelling and human phantom development to assess a given technology’s safety and efficacy in a timely manner. Describes construction and application of computational human models including anatomically detailed and subject specific models; Explains new practices in computational human modeling for neuroelectromagnetics, electromagnetic safety, and exposure evaluations; Includes a survey of modern applications for which computational human models are critical; Describes cellular-level interactions between the human body and electromagnetic fields.

Isosurfaces

Author : Rephael Wenger
Publisher : CRC Press
Page : 488 pages
File Size : 53,8 Mb
Release : 2013-06-24
Category : Computers
ISBN : 9781466571020

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Isosurfaces by Rephael Wenger Pdf

Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first book to focus on basic algorithms for isosurface construction. It also gives a rigorous mathematical perspective on some of the algorithms and results. In color throughout, the book covers the Marching Cubes algorithm and variants, dual contouring algorithms, multilinear interpolation, multiresolution isosurface extraction, isosurfaces in four dimensions, interval volumes, and contour trees. It also describes data structures for faster isosurface extraction as well as methods for selecting significant isovalues. For designers of visualization software, the book presents an organized overview of the various algorithms associated with isosurfaces. For graduate students, it provides a solid introduction to research in this area. For visualization researchers, the book serves as a reference to the vast literature on isosurfaces.

Geometric Modeling for Scientific Visualization

Author : Guido Brunnett,Bernd Hamann,Heinrich Müller,Lars Linsen
Publisher : Springer Science & Business Media
Page : 473 pages
File Size : 53,5 Mb
Release : 2013-04-17
Category : Mathematics
ISBN : 9783662074435

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Geometric Modeling for Scientific Visualization by Guido Brunnett,Bernd Hamann,Heinrich Müller,Lars Linsen Pdf

Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.

Encyclopedia of Multimedia

Author : Borko Furht
Publisher : Springer Science & Business Media
Page : 1031 pages
File Size : 54,9 Mb
Release : 2008-11-26
Category : Computers
ISBN : 9780387747248

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Encyclopedia of Multimedia by Borko Furht Pdf

This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.

Tutorials on Multiresolution in Geometric Modelling

Author : Armin Iske,Ewald Quak,Michael S. Floater
Publisher : Springer Science & Business Media
Page : 446 pages
File Size : 41,7 Mb
Release : 2002-06-12
Category : Mathematics
ISBN : 3540436391

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Tutorials on Multiresolution in Geometric Modelling by Armin Iske,Ewald Quak,Michael S. Floater Pdf

This is the only textbook available on multiresolution methods in geometric modeling, a central topic in visualization, which is of great importance for industrial applications. Written in tutorial form, the book is introductory in character, and includes supporting exercises. Other supplementary material and software can be downloaded from the website www.ma.tum.de/primus 2001/.

3D Mesh Processing and Character Animation

Author : Ramakrishnan Mukundan
Publisher : Springer Nature
Page : 209 pages
File Size : 54,8 Mb
Release : 2022-03-14
Category : Computers
ISBN : 9783030813543

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3D Mesh Processing and Character Animation by Ramakrishnan Mukundan Pdf

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.

Polygonal Modeling

Author : Mario Russo
Publisher : Jones & Bartlett Learning
Page : 428 pages
File Size : 45,7 Mb
Release : 2006
Category : Architecture
ISBN : 1598220071

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Polygonal Modeling by Mario Russo Pdf

Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Advances in Multiresolution for Geometric Modelling

Author : Neil Dodgson,Michael S. Floater,Malcolm Sabin
Publisher : Springer Science & Business Media
Page : 430 pages
File Size : 46,9 Mb
Release : 2006-05-24
Category : Mathematics
ISBN : 9783540268086

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Advances in Multiresolution for Geometric Modelling by Neil Dodgson,Michael S. Floater,Malcolm Sabin Pdf

Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.

hp-Version Discontinuous Galerkin Methods on Polygonal and Polyhedral Meshes

Author : Andrea Cangiani,Zhaonan Dong,Emmanuil H. Georgoulis,Paul Houston
Publisher : Springer
Page : 131 pages
File Size : 52,9 Mb
Release : 2017-11-27
Category : Mathematics
ISBN : 9783319676739

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hp-Version Discontinuous Galerkin Methods on Polygonal and Polyhedral Meshes by Andrea Cangiani,Zhaonan Dong,Emmanuil H. Georgoulis,Paul Houston Pdf

Over the last few decades discontinuous Galerkin finite element methods (DGFEMs) have been witnessed tremendous interest as a computational framework for the numerical solution of partial differential equations. Their success is due to their extreme versatility in the design of the underlying meshes and local basis functions, while retaining key features of both (classical) finite element and finite volume methods. Somewhat surprisingly, DGFEMs on general tessellations consisting of polygonal (in 2D) or polyhedral (in 3D) element shapes have received little attention within the literature, despite the potential computational advantages. This volume introduces the basic principles of hp-version (i.e., locally varying mesh-size and polynomial order) DGFEMs over meshes consisting of polygonal or polyhedral element shapes, presents their error analysis, and includes an extensive collection of numerical experiments. The extreme flexibility provided by the locally variable elemen t-shapes, element-sizes, and element-orders is shown to deliver substantial computational gains in several practical scenarios.

Multiresolution Signal and Geometry Processing: Filter Banks, Wavelets, and Subdivision (Version: 2013-09-26)

Author : Michael D. Adams
Publisher : Michael Adams
Page : 538 pages
File Size : 53,5 Mb
Release : 2013-09-26
Category : Electric filters
ISBN : 9781550585087

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Multiresolution Signal and Geometry Processing: Filter Banks, Wavelets, and Subdivision (Version: 2013-09-26) by Michael D. Adams Pdf

This book is intended for use in the teaching of graduate and senior undergraduate courses on multiresolution signal and geometry processing in the engineering and related disciplines. It has been used for several years for teaching purposes in the Department of Electrical and Computer Engineering at the University of Victoria and has been well received by students. This book provides a comprehensive introduction to multiresolution signal and geometry processing, with a focus on both theory and applications. The book has two main components, corresponding to multiresolution processing in the contexts of: 1) signal processing and 2) geometry processing. The signal-processing component of the book studies one-dimensional and multi-dimensional multirate systems, considering multirate structures such as sampling-rate converters, filter banks, and transmultiplexers. A particularly strong emphasis is placed on filter banks. Univariate and multivariate wavelet systems are examined, with the biorthogonal and orthonormal cases both being considered. The relationship between filter banks and wavelet systems is established. Several applications of filter banks and wavelets in signal processing are covered, including signal coding, image compression, and noise reduction. For readers interested in image compression, a detailed overview of the JPEG-2000 standard is also provided. Some other applications of multirate systems are considered, such as transmultiplexers for communication systems (e.g., multicarrier modulation). The geometry-processing component of the book studies subdivision surfaces and subdivision wavelets. Some mathematical background relating to geometry processing is provided, including topics such as homogeneous coordinate transformations, manifolds, surface representations, and polygon meshes. Several subdivision schemes are examined in detail, including the Loop, Kobbelt sqrt(3), and Catmull-Clark methods. The application of subdivision surfaces in computer graphics is considered. A detailed introduction to functional analysis is provided, for those who would like a deeper understanding of the mathematics underlying wavelets and filter banks. For those who are interested in software applications of the material covered in the book, appendices are included that introduce the CGAL and OpenGL libraries. Also, an appendix on the SPL library (which was developed for use with this book) is included. Throughout the book, many worked-through examples are provided. Problem sets are also provided for each major topic covered.