Polygonal Modeling

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Polygonal Modeling

Author : Mario Russo
Publisher : Jones & Bartlett Learning
Page : 428 pages
File Size : 50,8 Mb
Release : 2006
Category : Architecture
ISBN : 1598220071

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Polygonal Modeling by Mario Russo Pdf

Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Character Modeling with Maya and ZBrush

Author : Jason Patnode
Publisher : CRC Press
Page : 408 pages
File Size : 48,6 Mb
Release : 2012-08-06
Category : Computers
ISBN : 9781136141829

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Character Modeling with Maya and ZBrush by Jason Patnode Pdf

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

Geometric Modeling for Scientific Visualization

Author : Guido Brunnett,Bernd Hamann,Heinrich Müller,Lars Linsen
Publisher : Springer Science & Business Media
Page : 473 pages
File Size : 54,6 Mb
Release : 2013-04-17
Category : Mathematics
ISBN : 9783662074435

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Geometric Modeling for Scientific Visualization by Guido Brunnett,Bernd Hamann,Heinrich Müller,Lars Linsen Pdf

Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.

Polygon Mesh Processing

Author : Mario Botsch,Leif Kobbelt,Mark Pauly,Pierre Alliez,Bruno Levy
Publisher : CRC Press
Page : 244 pages
File Size : 48,8 Mb
Release : 2010-10-07
Category : Computers
ISBN : 9781568814261

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Polygon Mesh Processing by Mario Botsch,Leif Kobbelt,Mark Pauly,Pierre Alliez,Bruno Levy Pdf

Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.

Transactions on Edutainment IV

Author : Zhigeng Pan,Xiaopeng Zhang,Adrian David Cheok,Wolfgang Müller
Publisher : Springer Science & Business Media
Page : 287 pages
File Size : 46,8 Mb
Release : 2010-07-30
Category : Computers
ISBN : 9783642144837

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Transactions on Edutainment IV by Zhigeng Pan,Xiaopeng Zhang,Adrian David Cheok,Wolfgang Müller Pdf

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Introducing Autodesk Maya 2016

Author : Dariush Derakhshani
Publisher : John Wiley & Sons
Page : 628 pages
File Size : 49,5 Mb
Release : 2015-07-08
Category : Computers
ISBN : 9781119059660

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Introducing Autodesk Maya 2016 by Dariush Derakhshani Pdf

Start modeling right away with this hands-on guide to learning Autodesk Maya 2016 Introducing Autodesk Maya 2016 is the official guide to the most popular and complex 3D application on the market. Building from the ground up, this book combines straightforward text with practical examples that make it easy to absorb the basics and start designing and animating your own digital models and scenes. The tutorials offer realistic challenges and clear explanations, laid out in fun, step-by-step lessons that help you gain confidence and learn by doing. You'll delve into CG and 3D core concepts and production workflows, then get right to work designing an animation of the solar system as you learn the interface and basic tools. As your modeling skills grow, you'll build a steam locomotive, a starfish, a table lamp, and much more as you learn to rig your model for animation, create fabric motion with nCloth, and add the lighting and effects that bring your scenes to life. The companion website features downloadable project files that help you see how the pros do it, and the book includes real-world examples from talented users who were beginners just like you. Master the Maya 2016 interface, menus, and plug-ins Begin building simple animations right away Explore modeling, rendering, animation, and cloth motion Add lighting, rendering, dynamics, simulations, and effects If you want to work like the pros, Introducing Autodesk Maya 2016 is the perfect primer for getting started.

Introducing Maya 2011

Author : Dariush Derakhshani
Publisher : John Wiley & Sons
Page : 1154 pages
File Size : 41,8 Mb
Release : 2010-04-29
Category : Computers
ISBN : 9780470768051

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Introducing Maya 2011 by Dariush Derakhshani Pdf

A practical, step-by-step guide to Maya 2011 Four previous editions can’t be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You’ll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box—among other projects—and master all essential tools. Provides a thorough, step-by-step introduction to Maya 2011 Explains the core concepts of CG and working in 3D Covers modeling, rigging, HDRI lighting, mental ray rendering, and more Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files Includes a color insert with pages of striking examples from talented Maya beginners Build your Maya and animation skills from the ground up with this practical, thorough guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.

Industrial Design

Author : Ary S. Jr.
Publisher : Ary S. Jr.
Page : 61 pages
File Size : 42,9 Mb
Release : 2024-02-06
Category : Technology & Engineering
ISBN : 9798224417926

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Industrial Design by Ary S. Jr. Pdf

The book "Industrial Design" offers students a comprehensive understanding of the exciting and dynamic field of industrial design. Industrial design is a discipline that combines aesthetics, functionality and innovation to create products that improve users' lives and shape the future of society. Throughout the book, readers will be introduced to the fundamental principles and processes of industrial design. They will explore the history and evolution of industrial design, gaining insights into the influential designers and design movements that shaped the discipline.

The Art of Polygonal Modeling

Author : Marco Pavone
Publisher : Unknown
Page : 134 pages
File Size : 43,9 Mb
Release : 2017-10-19
Category : Electronic
ISBN : 1549988328

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The Art of Polygonal Modeling by Marco Pavone Pdf

Few simple tools to learn the art of polygonal modeling in every softwares.

Tinkercad For Dummies

Author : Shaun C. Bryant
Publisher : John Wiley & Sons
Page : 264 pages
File Size : 52,9 Mb
Release : 2018-02-21
Category : Technology & Engineering
ISBN : 9781119464488

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Tinkercad For Dummies by Shaun C. Bryant Pdf

Create in 3D with Tinkercad! If you can dream it, you can create it—using Tinkercad. This free tool gives everyone the power to create 3D models, regardless of your level of experience. With the help of Tinkercad For Dummies, you’ll have the knowledge you need to plan your designs, the know-how to utilize the platform’s drag-and-drop tools to create your design, and the information you need to print or export your designs to use them elsewhere. Tinkercad is for everyone! It’s simple enough to be used by kids and students, but robust enough that an adult could use it to create a complex product prototype. With more than 4 million designs posted in the Tinkercad community, the platform is also popular with teachers around the world. Why not join in on the fun? Create your Tinkercad account and join the community Use the drag-and-drop tools to build 3D images Export your designs to have them 3D printed Learn the principles of great 3D design Tinkercad is truly fun for all ages, and this hands-on guide makes it faster and easier to start using it right away!

Mechanics of Jointed and Faulted Rock

Author : Hans Peter Rossmanith
Publisher : CRC Press
Page : 1848 pages
File Size : 55,6 Mb
Release : 2020-12-18
Category : Technology & Engineering
ISBN : 9781000151381

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Mechanics of Jointed and Faulted Rock by Hans Peter Rossmanith Pdf

This book focuses on the implementation and application of new concepts and methods to modelling, analysis, building, performance control and repair of structures of and in jointed rock and rock masses. It provides a forum for presentation of new research results and discussion for researchers.

Three-Dimensional Microfabrication Using Two-Photon Polymerization

Author : Tommaso Baldacchini
Publisher : William Andrew
Page : 766 pages
File Size : 55,8 Mb
Release : 2019-10-31
Category : Technology & Engineering
ISBN : 9780128178287

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Three-Dimensional Microfabrication Using Two-Photon Polymerization by Tommaso Baldacchini Pdf

Three-Dimensional Microfabrication Using Two-Photon Polymerization, Second Edition offers a comprehensive guide to TPP microfabrication and a unified description of TPP microfabrication across disciplines. It offers in-depth discussion and analysis of all aspects of TPP, including the necessary background, pros and cons of TPP microfabrication, material selection, equipment, processes and characterization. Current and future applications are covered, along with case studies that illustrate the book's concepts. This new edition includes updated chapters on metrology, synthesis and the characterization of photoinitiators used in TPP, negative- and positive-tone photoresists, and nonlinear optical characterization of polymers. This is an important resource that will be useful for scientists involved in microfabrication, generation of micro- and nano-patterns and micromachining. Discusses the major types of nanomaterials used in the agriculture and forestry sectors, exploring how their properties make them effective for specific applications Explores the design, fabrication, characterization and applications of nanomaterials for new Agri-products Offers an overview of regulatory aspects regarding the use of nanomaterials for agriculture and forestry

Maya 5 Savvy

Author : John Kundert-Gibbs,Peter Lee,Dariush Derakhshani,Eric Kunzendorf
Publisher : John Wiley & Sons
Page : 973 pages
File Size : 55,9 Mb
Release : 2006-07-14
Category : Computers
ISBN : 9780782151190

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Maya 5 Savvy by John Kundert-Gibbs,Peter Lee,Dariush Derakhshani,Eric Kunzendorf Pdf

Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.