Primitive Games

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Primitive Games

Author : James A Schellenberg
Publisher : Routledge
Page : 283 pages
File Size : 41,5 Mb
Release : 2019-06-26
Category : Social Science
ISBN : 9781000308112

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Primitive Games by James A Schellenberg Pdf

This book shows how primitive games relate to the broader framework of the theory of games and provides a general discussion of the different types of primitive games. It deals with applications of primitive games to particular areas of social research.

Unique Solutions for Strategic Games

Author : Werner Güth,Brigitte Kalkofen
Publisher : Springer Science & Business Media
Page : 211 pages
File Size : 50,8 Mb
Release : 2012-12-06
Category : Business & Economics
ISBN : 9783642483677

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Unique Solutions for Strategic Games by Werner Güth,Brigitte Kalkofen Pdf

This book develops a general solution concept for strategic games which resolves strategic uncertainty completely. The concept is described by a mathematically formulated solution procedure and illustrated by applying it to many interesting examples. A long nontechnical introduction tries to survey and to discuss the more technical parts of the book. The book and especially the introduction provide firm and consistent guidance for scholars of game theory. There are many open problems which could inspire further research efforts.

Learn to Code with Games

Author : John M. Quick
Publisher : CRC Press
Page : 292 pages
File Size : 49,5 Mb
Release : 2015-09-22
Category : Computers
ISBN : 9781498704694

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Learn to Code with Games by John M. Quick Pdf

A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Library of Congress Subject Headings

Author : Library of Congress
Publisher : Unknown
Page : 1432 pages
File Size : 54,6 Mb
Release : 2003
Category : Subject headings, Library of Congress
ISBN : OSU:32435070490032

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Library of Congress Subject Headings by Library of Congress Pdf

Harmful Content on the Internet and in Video Games

Author : Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee
Publisher : The Stationery Office
Page : 84 pages
File Size : 42,5 Mb
Release : 2008
Category : Social Science
ISBN : 0215523385

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Harmful Content on the Internet and in Video Games by Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee Pdf

The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.

ECGBL2015-9th European Conference on Games Based Learning

Author : Robin Munkvold and Line Kolås
Publisher : Academic Conferences and publishing limited
Page : 826 pages
File Size : 46,5 Mb
Release : 2015-09-18
Category : Computers
ISBN : 9781910810583

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ECGBL2015-9th European Conference on Games Based Learning by Robin Munkvold and Line Kolås Pdf

Video Games

Author : Arthur Asa Berger
Publisher : Routledge
Page : 119 pages
File Size : 47,7 Mb
Release : 2017-07-28
Category : Social Science
ISBN : 9781351299947

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Video Games by Arthur Asa Berger Pdf

From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.

Game Engine Architecture

Author : Jason Gregory
Publisher : CRC Press
Page : 882 pages
File Size : 41,8 Mb
Release : 2009-06-15
Category : Computers
ISBN : 9781439879184

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Game Engine Architecture by Jason Gregory Pdf

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

The Games We Played

Author : Steven A. Cohen
Publisher : Simon and Schuster
Page : 184 pages
File Size : 49,9 Mb
Release : 2001
Category : Children
ISBN : 9780743201667

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The Games We Played by Steven A. Cohen Pdf

If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.

House documents

Author : Anonim
Publisher : Unknown
Page : 980 pages
File Size : 44,8 Mb
Release : 1895
Category : Electronic
ISBN : BSB:BSB11549104

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House documents by Anonim Pdf

Statement by the Secretary

Author : Smithsonian Institution
Publisher : Unknown
Page : 662 pages
File Size : 43,9 Mb
Release : 1891
Category : Electronic
ISBN : UIUC:30112119615042

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Statement by the Secretary by Smithsonian Institution Pdf