Proceedings Of The 6th International Conference On Learning Sciences

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Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)

Author : Moh Salimi,Gunarhadi,Ratna Hidayah,Dewanta Arya Nugraha
Publisher : Springer Nature
Page : 1302 pages
File Size : 53,7 Mb
Release : 2024-01-02
Category : Education
ISBN : 9782384761142

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Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022) by Moh Salimi,Gunarhadi,Ratna Hidayah,Dewanta Arya Nugraha Pdf

This is an open access book. The 6th International Conference on Learning Innovation and Quality Education​ (ICLIQE 2022) is organized by Faculty of Teacher Training and Education. The purpose of the ICLIQE 2022 activity is as a forum to accommodate researchers, academics, educators and education staff, consultants, government and other stakeholders to share perspectives related to educational trends seen from the perspective of society 5.0 era which includes the fields of science and technology education, social and humanities, management education, basic education, special education, early childhood education, guidance and counseling, curriculum, and educational evaluation and innovation.

Embracing Diversity in the Learning Sciences

Author : Yasmin B. Kafai
Publisher : Taylor & Francis
Page : 688 pages
File Size : 47,8 Mb
Release : 2012-10-12
Category : Education
ISBN : 9781135605032

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Embracing Diversity in the Learning Sciences by Yasmin B. Kafai Pdf

More than a decade has passed since the First International Conference of the Learning Sciences (ICLS) was held at Northwestern University in 1991. The conference has now become an established place for researchers to gather. The 2004 meeting is the first under the official sponsorship of the International Society of the Learning Sciences (ISLS). The theme of this conference is "Embracing Diversity in the Learning Sciences." As a field, the learning sciences have always drawn from a diverse set of disciplines to study learning in an array of settings. Psychology, cognitive science, anthropology, and artificial intelligence have all contributed to the development of methodologies to study learning in schools, museums, and organizations. As the field grows, however, it increasingly recognizes the challenges to studying and changing learning environments across levels in complex social systems. This demands attention to new kinds of diversity in who, what, and how we study; and to the issues raised to develop coherent accounts of how learning occurs. Ranging from schools to families, and across all levels of formal schooling from pre-school through higher education, this ideology can be supported in a multitude of social contexts. The papers in these conference proceedings respond to the call.

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Author : Connolly, Thomas,Stansfield, Mark,Boyle, Liz
Publisher : IGI Global
Page : 394 pages
File Size : 52,8 Mb
Release : 2009-05-31
Category : Education
ISBN : 9781605663616

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Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices by Connolly, Thomas,Stansfield, Mark,Boyle, Liz Pdf

Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Advances in Core Computer Science-Based Technologies

Author : George A. Tsihrintzis,Maria Virvou
Publisher : Springer Nature
Page : 449 pages
File Size : 50,5 Mb
Release : 2020-06-18
Category : Technology & Engineering
ISBN : 9783030411961

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Advances in Core Computer Science-Based Technologies by George A. Tsihrintzis,Maria Virvou Pdf

This book introduces readers to some of the most significant advances in core computer science-based technologies. At the dawn of the 4th Industrial Revolution, the field of computer science-based technologies is growing continuously and rapidly, and is developing both in itself and in terms of its applications in many other disciplines. Written by leading experts and consisting of 18 chapters, the book is divided into seven parts: (1) Computer Science-based Technologies in Education, (2) Computer Science-based Technologies in Risk Assessment and Readiness, (3) Computer Science-based Technologies in IoT, Blockchains and Electronic Money, (4) Computer Science-based Technologies in Mobile Computing, (5) Computer Science-based Technologies in Scheduling and Transportation, (6) Computer Science-based Technologies in Medicine and Biology, and (7) Theoretical Advances in Computer Science with Significant Potential Applications in Technology. Featuring an extensive list of bibliographic references at the end of each chapter to help readers probe further into the application areas of interest to them, this book is intended for professors, researchers, scientists, engineers and students in computer science-related disciplines. It is also useful for those from other disciplines wanting to become well versed in some of the latest computer science-based technologies.

Developments in Current Game-Based Learning Design and Deployment

Author : Felicia, Patrick
Publisher : IGI Global
Page : 454 pages
File Size : 45,9 Mb
Release : 2012-07-31
Category : Education
ISBN : 9781466618657

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Developments in Current Game-Based Learning Design and Deployment by Felicia, Patrick Pdf

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Serious Games in Education

Author : Simon Egenfeldt-Nielsen,Bente Meyer,Birgitte Holm Soerensen
Publisher : Aarhus Universitetsforlag
Page : 203 pages
File Size : 41,9 Mb
Release : 2011-12-31
Category : Education
ISBN : 9788771242591

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Serious Games in Education by Simon Egenfeldt-Nielsen,Bente Meyer,Birgitte Holm Soerensen Pdf

In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?

Robots in K-12 Education: A New Technology for Learning

Author : Barker, Bradley S.
Publisher : IGI Global
Page : 434 pages
File Size : 48,9 Mb
Release : 2012-02-29
Category : Education
ISBN : 9781466601833

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Robots in K-12 Education: A New Technology for Learning by Barker, Bradley S. Pdf

"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.

Handbook of Research on Effective Electronic Gaming in Education

Author : Ferdig, Richard E.
Publisher : IGI Global
Page : 1762 pages
File Size : 52,8 Mb
Release : 2008-07-31
Category : Technology & Engineering
ISBN : 9781599048116

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Handbook of Research on Effective Electronic Gaming in Education by Ferdig, Richard E. Pdf

"This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Computer Supported Education

Author : Susan Zvacek,Maria Teresa Restivo,James Uhomoibhi,Markus Helfert
Publisher : Springer
Page : 636 pages
File Size : 45,5 Mb
Release : 2016-02-10
Category : Education
ISBN : 9783319295855

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Computer Supported Education by Susan Zvacek,Maria Teresa Restivo,James Uhomoibhi,Markus Helfert Pdf

This book constitutes the refereed proceedings of the 7th International Conference on Computer Supported Education, CSEDU 2015, held in Lisbon, Portugal, in May 2015. The 34 revised full papers presented together with an invited talk were carefully reviewed and selected from 196 submissions. The papers address topics such as information technologies supporting learning; learning/teaching methodologies and assessment; social context and learning environments; domain applications and case studies; and ubiquitous learning.

Online Science Learning: Best Practices and Technologies

Author : Downing, Kevin,Holtz, Jennifer
Publisher : IGI Global
Page : 372 pages
File Size : 47,7 Mb
Release : 2008-05-31
Category : Computers
ISBN : 9781599049878

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Online Science Learning: Best Practices and Technologies by Downing, Kevin,Holtz, Jennifer Pdf

The continued growth in general studies and liberal arts and science programs online has led to a rise in the number of students whose science learning experiences are web-based. However, little is known about what is actually going on in web-based science courses at the level of the disciplines within liberal arts and sciences or the corresponding course design features. Online Science Learning: Best Practices and Technologies reviews trends and efforts in web-based science instruction and evaluates contemporary philosophies and pedagogies of online science instruction. This title on an emergent and vital area of education clearly demonstrates how to enrich the academic character and quality of web-based science instruction.

Designs for Learning Environments of the Future

Author : Michael Jacobson,Peter Reimann
Publisher : Springer Science & Business Media
Page : 291 pages
File Size : 54,5 Mb
Release : 2010-03-10
Category : Education
ISBN : 9780387882796

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Designs for Learning Environments of the Future by Michael Jacobson,Peter Reimann Pdf

Few things are as certain as societal changes—and the pressing need for educators to prepare students with the knowledge and ways of thinking necessary for the challenges in a changing world. In the forward-thinking pages of Designs for Learning Environments of the Future, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular, and classroom levels. Focusing on ideas about designing innovative environments for learning in areas such as biology, engineering, genetics, mathematics, and computer science, the book surveys a range of learning technologies being explored around the world—a spectrum as diverse as digital media, computer modeling, and 3D virtual worlds—and addresses challenges arising from their design and use. The editors’ holistic perspective frames these innovations as not only discrete technologies but as flexible learning environments that foster student engagement, participation, and collaboration. Contributors describe possibilities for teaching and learning in these and other cutting-edge areas: Working with hypermodels and model-based reasoning Using visual representations in teaching abstract concepts Designing strategies for learning in virtual worlds Supporting net-based collaborative teams Integrating innovative learning technologies into schools Developing personal learning communities Designs for Learning Environments of the Future will enhance the work of a wide range of professionals, including researchers and graduate students in the learning and cognitive sciences, and educators in the physical and social sciences.

Multimedia Image and Video Processing

Author : Ling Guan
Publisher : CRC Press
Page : 828 pages
File Size : 48,5 Mb
Release : 2017-12-19
Category : Technology & Engineering
ISBN : 9781439830871

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Multimedia Image and Video Processing by Ling Guan Pdf

As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins with a section on standards, fundamental methods, design issues, and typical architectures. It then focuses on the coding of video and multimedia content before covering multimedia search, retrieval, and management. After examining multimedia security, the book describes multimedia communications and networking and explains the architecture design and implementation for multimedia image and video processing. It concludes with a section on multimedia systems and applications. Written by some of the most prominent experts in the field, this updated edition provides readers with the latest research in multimedia processing and equips them with advanced techniques for the design of multimedia systems.