Ready Player Juan

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Ready Player Juan

Author : Carlos Gabriel Kelly González
Publisher : University of Arizona Press
Page : 191 pages
File Size : 40,8 Mb
Release : 2023
Category : Games & Activities
ISBN : 9780816552290

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Ready Player Juan by Carlos Gabriel Kelly González Pdf

This book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept--digital mestizaje--that pushes players, readers, and scholars to deploy a Latinx way of seeing constructive as well as destructive qualities.

Ready, Player Juan

Author : Carlos Gabriel Kelly
Publisher : Unknown
Page : 0 pages
File Size : 52,7 Mb
Release : 2022
Category : Latin Americans
ISBN : OCLC:1416095616

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Ready, Player Juan by Carlos Gabriel Kelly Pdf

Ready, Player Juan utilizes an interdisciplinary approach centering Latinx studies in conversation with video game, gender, film, and performance studies to analyze themes of borders, whiteness, and criminality. I combine US Latinx cultural and media studies with lived experience to conduct close readings of how developers include Latinxs. Instead of characters who generate identificatory connections with the player via complex narrative, Latinxs manifest through an amalgam of stereotypes I call Player Juan. Latinxs appear as mostly non-player characters (NPCs) whose identities are based in discourse accepted as “truths” by AAA game developers who are mostly white men (≈ 85%). Player Juan takes inspiration from Shira Chess’ Ready, Player Two which argues how male developers include women not based on lived experiences, but on perceptions about their play which creates the designed identity Player Two. Thus, my term equates to a framework challenging how AAA games include Latinxs through stereotypes and discourse. I begin recounting personal connections to video games, Loteria (Mexican Bingo), and storytelling to examine cultural lessons in games. The introduction engages Christopher González’s Permissible Narratives and how audience expectations dictate what is and is not permissible for Latinxs telling their stories through literature. The idea of permissibility weaves throughout this study as game developers continue to limit the permissibility of non-White identities, especially Latinx identities. I posit video games are borders through an examination of stereotypes in popular game titles, such as Tomb Raider: Shadow of the Tomb Raider, Uncharted 4: A Thief’s End, Red Dead Redemption 2, and The Last of Us 2. As an example, I theorize “crossing” to argue how players cross into games and how players can cross with or through characters they play or interact with. For example, players cross through Latinx characters and cultures in the introductions to Tomb Raider and Uncharted 4 as Latinidad is only included as a tutorial space to overcome. I conduct a transmedial analysis of Miles Morales’ presence in two games by Insomniac studios and the film Into the Spider-Verse. I argue not just anyone can wear the mask because of the Peter-Spidey binary which always affirms Peter Parker as Spider-Man and vice versa. In addition, I argue Miles’s story is not permissible without proximity to Parker’s whiteness. By examining the suturing of players to characters through the player-character fusion and through deploying Latinx theories, I interrogate the ways players interact with developers’ decisions when it comes to representing Latinx masculinities. I probe how players navigate Life is Strange 2’s narrative as Sean Diaz. For example, I argue how players cross into games inhabiting a liminal 3rd space where lived experience/knowledge collide with developers’ worldviews. I call this space digital mestizaje, which aims to document the perspectival shifts that occur when cultures collide via play, challenging players, scholars, and developers to introspect on the ways they inhabit video games’ borderlands.

Ready Player One

Author : Ernest Cline
Publisher : Ballantine Books
Page : 386 pages
File Size : 55,9 Mb
Release : 2011-08-16
Category : Fiction
ISBN : 9780307887436

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Ready Player One by Ernest Cline Pdf

#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9

The Art of Ready Player One

Author : Gina McIntyre
Publisher : Insight Editions
Page : 0 pages
File Size : 53,5 Mb
Release : 2018-04-17
Category : Performing Arts
ISBN : 1683832094

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The Art of Ready Player One by Gina McIntyre Pdf

Discover the captivating art of Steven Spielberg’s Ready Player One. Our dystopian world lies on the brink of chaos and collapse, but the people have found their salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday. When Halliday dies, he leaves his immense fortune in the form of a digital Easter egg hidden somewhere in the OASIS, sparking a contest that grips the entire world. Wade Watts, an unlikely young hero, decides to join the contest and embarks on a reality-bending treasure hunt through a fantastical world of action, danger, and mystery. Directed by Steven Spielberg and based on author Ernest Cline’s internationally best-selling book, Ready Player One is a hugely imaginative sci-fi adventure set in a rich virtual world. The Art of Ready Player One explores the creation of the incredible design work for this much-anticipated film, showcasing a wealth of concept art, sketches, storyboards, and other stunning visuals. The book also features exclusive interviews and commentary from the creative team, forming the perfect companion to one of the most exciting films of 2018.

Ready Player Two

Author : Ernest Cline
Publisher : Ballantine Books
Page : 385 pages
File Size : 47,6 Mb
Release : 2020-11-24
Category : Fiction
ISBN : 9781524761356

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Ready Player Two by Ernest Cline Pdf

#1 NEW YORK TIMES BESTSELLER • The thrilling sequel to the beloved worldwide bestseller Ready Player One, the near-future adventure that inspired the blockbuster Steven Spielberg film. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WASHINGTON POST • “The game is on again. . . . A great mix of exciting fantasy and threatening fact.”—The Wall Street Journal AN UNEXPECTED QUEST. TWO WORLDS AT STAKE. ARE YOU READY? Days after winning OASIS founder James Halliday’s contest, Wade Watts makes a discovery that changes everything. Hidden within Halliday’s vaults, waiting for his heir to find, lies a technological advancement that will once again change the world and make the OASIS a thousand times more wondrous—and addictive—than even Wade dreamed possible. With it comes a new riddle, and a new quest—a last Easter egg from Halliday, hinting at a mysterious prize. And an unexpected, impossibly powerful, and dangerous new rival awaits, one who’ll kill millions to get what he wants. Wade’s life and the future of the OASIS are again at stake, but this time the fate of humanity also hangs in the balance. Lovingly nostalgic and wildly original as only Ernest Cline could conceive it, Ready Player Two takes us on another imaginative, fun, action-packed adventure through his beloved virtual universe, and jolts us thrillingly into the future once again.

Videogames in the Indian Subcontinent

Author : Souvik Mukherjee
Publisher : Bloomsbury Publishing
Page : 261 pages
File Size : 40,9 Mb
Release : 2022-09-30
Category : Social Science
ISBN : 9789354359712

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Videogames in the Indian Subcontinent by Souvik Mukherjee Pdf

Videogames in the Indian Subcontinent: Development, Culture(s) and Representations explores the gaming culture of one of the most culturally diverse and populous regions of the world-the Indian subcontinent. Building on the author's earlier work on videogame culture in India, this book addresses issues of how discussions of equality and diversity sit within videogame studies, particularly in connection with the subcontinent, thereby presenting pioneering research on the videogame cultures of the region. Drawing on a series of player and developer interviews and surveys conducted over the last five years, including some recent ones, this book provides a sense of how games have become a part of the culture of the region despite its huge diversity and plurality and opens up avenues for further study through vignettes and snapshots of the diverse gaming culture. It addresses the rapid rise of videogames as an entertainment medium in South Asia and, as such, also tries to better understand the recent controversies connected to gaming in the region In the process, it aims to make a larger connection between the development of videogames and player culture, in the subcontinent and globally, thus opening up channels for collaboration between the industry and academic research, local and global.

The Dystopian Imagination in Contemporary Spanish Literature and Film

Author : Diana Q. Palardy
Publisher : Springer
Page : 235 pages
File Size : 54,8 Mb
Release : 2018-07-27
Category : Social Science
ISBN : 9783319928852

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The Dystopian Imagination in Contemporary Spanish Literature and Film by Diana Q. Palardy Pdf

This study examines contemporary Spanish dystopian literature and films (in)directly related to the 2008 financial crisis from an urban cultural studies perspective. It explores culturally-charged landscapes that effectively convey the zeitgeist and reveal deep-rooted anxieties about issues such as globalization, consumerism, immigration, speculation, precarity, and political resistance (particularly by Indignados [Indignant Ones] from the 15-M Movement). The book loosely traces the trajectory of the crisis, with the first part looking at texts that underscore some of the behaviors that indirectly contributed to the crisis, and the remaining chapters focusing on works that directly examine the crisis and its aftermath. This close reading of texts and films by Ray Loriga, Elia Barceló, Ion de Sosa, José Ardillo, David Llorente, Eduardo Vaquerizo, and Ricardo Menéndez Salmón offers insights into the creative ways that these authors and directors use spatial constructions to capture the dystopian imagination.

Mica Rea Loves Coty James

Author : Rose Morales
Publisher : Lulu.com
Page : 85 pages
File Size : 47,7 Mb
Release : 2010-04-26
Category : Electronic
ISBN : 9780557433582

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Mica Rea Loves Coty James by Rose Morales Pdf

This is a story of two people falling in love and discovering they don't have much time left. I wrote this to raise money for Testicular Cancer. Half of my profit will go to this section of research that no one really talks about. Men suffer in silence most of the time and I wanted them to know their tears have touched my heat and this is for them.

The Chinatown Death Cloud Peril

Author : Paul Malmont
Publisher : Simon and Schuster
Page : 7 pages
File Size : 42,6 Mb
Release : 2007-06-05
Category : Fiction
ISBN : 9780743287869

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The Chinatown Death Cloud Peril by Paul Malmont Pdf

Set in the colorful world of the 1930s and peopled with writers H.P. Lovecraft, L. Ron Hubbard, Lester Dent, and Walter Gibson, this swashbuckling literary thriller propels the characters into a genuine pulp adventure in which they try to thwart a madman intent on creating a new global empire.

Thurgood Marshall

Author : Juan Williams
Publisher : Crown
Page : 505 pages
File Size : 45,5 Mb
Release : 2011-06-22
Category : Biography & Autobiography
ISBN : 9780307786128

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Thurgood Marshall by Juan Williams Pdf

A NEW YORK TIMES NOTABLE BOOK • The definitive biography of the great lawyer and Supreme Court justice, from the bestselling author of Eyes on the Prize “Magisterial . . . in Williams’ richly detailed portrait, Marshall emerges as a born rebel.”—Jack E. White, Time Thurgood Marshall was the twentieth century’s great architect of American race relations. His victory in the Brown v. Board of Education decision, the landmark Supreme Court case outlawing school segregation in the United States, would have made him a historic figure even if he had never been appointed as the first African-American to serve on the Supreme Court. He had a fierce will to change America, which led to clashes with Martin Luther King, Jr., Malcom X, and Robert F. Kennedy. Most surprising was Marshall’s secret and controversial relationship with the FBI chief J. Edgar Hoover. Based on eight years of research and interviews with over 150 sources, Thurgood Marshall is the sweeping and inspirational story of an enduring figure in American life who rose from the descendants of slaves to become an American hero.

The City in American Cinema

Author : Johan Andersson,Lawrence Webb
Publisher : Bloomsbury Publishing
Page : 400 pages
File Size : 54,8 Mb
Release : 2019-06-27
Category : Performing Arts
ISBN : 9781350115637

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The City in American Cinema by Johan Andersson,Lawrence Webb Pdf

How has American cinema engaged with the rapid transformation of cities and urban culture since the 1960s? And what role have films and film industries played in shaping and mediating the “postindustrial” city? This collection argues that cinema and cities have become increasingly intertwined in the era of neoliberalism, urban branding, and accelerated gentrification. Examining a wide range of films from Hollywood blockbusters to indie cinema, it considers the complex, evolving relationship between moving image cultures and the spaces, policies, and politics of US cities from New York, Los Angeles, and Boston to Detroit, Oakland, and Baltimore. The contributors address questions of narrative, genre, and style alongside the urban contexts of production, exhibition, and reception, discussing films including The Friends of Eddie Coyle (1973), Cruising (1980), Desperately Seeking Susan (1985), King of New York (1990), Inception (2010), Frances Ha (2012), Fruitvale Station (2013), Only Lovers Left Alive (2013), and Doctor Strange (2016).

Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias

Author : Laura Winter
Publisher : Narr Francke Attempto Verlag
Page : 432 pages
File Size : 42,8 Mb
Release : 2024-01-29
Category : Literary Criticism
ISBN : 9783381112234

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Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias by Laura Winter Pdf

Serial storytelling has the advantage of unlocking rather than simplifying the complexities of digital culture. With their worldbuilding potential, TV series open up new artistic horizons, particularly for the dystopian genre. Situated at the nexus of dystopia, complex TV, and a metamodern cultural logic, Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias offers readers novel insights into the dynamics of serial dystopias in the contemporary streaming landscape. Introducing the term 'complex serial dystopias' to describe series that allow audiences to engage with the dystopian premise from multiple angles, the book examines four Anglo-American series, including Black Mirror, Mr. Robot, Westworld, and Kiss Me First. The in-depth analyses trace the variety of ways in which these series offer critical reflections on the human-technology entanglement in digital culture.

Position Papers – June/July 2023

Author : Position Papers Team
Publisher : Eblana Solutions
Page : 44 pages
File Size : 44,6 Mb
Release : 2023-06-01
Category : Religion
ISBN : 8210379456XXX

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Position Papers – June/July 2023 by Position Papers Team Pdf

Editorial Gavan Jennings In Passing: Christopher Nolan and the quest to understand (Part One) Michael Kirke Parallel lives in Ireland’s musical tradition James Hurley Superstardom, Philanthropy, and the Christian faith Gavan Jennings Unbelievers in search of God? Margaret Hickey History of Ulster's Catholics points to a troublesome future James Bradshaw Proportionalism: An Old But Stubborn Foe Bishop Robert Barron Feminism Reframed Luke Power Films: The Fabelmans Juan Luis Sánchez

Spectacle and Diversity

Author : Lee Artz
Publisher : Taylor & Francis
Page : 261 pages
File Size : 46,6 Mb
Release : 2021-12-30
Category : Political Science
ISBN : 9781000515220

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Spectacle and Diversity by Lee Artz Pdf

This book shows how transnational media operate in the contemporary world and what their impact is on film, television, and the larger global culture. Where a company is based geographically no longer determines its outreach or output. As media consolidate and partner across national and cultural boundaries, global culture evolves. The new transnational media industry is universal in its operation, function, and social impact. It reflects a shared transnational culture of consumerism, authoritarianism, cultural diversity, and spectacle. From Wolf Warriors and Sanju to Valerian: City of 1000 Planets and Pokémon, new media combinations challenge old assumptions about cultural imperialism and reflect cross-boundary collaboration as well as boundary-breaking cultural interpretation. Intended for students of global studies and international communication at all levels, the book will appeal to a wide range of readers interested in the way transnational media work and how that shapes our culture.