Real Time Vision For Human Computer Interaction

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Real-Time Vision for Human-Computer Interaction

Author : Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang
Publisher : Springer Science & Business Media
Page : 324 pages
File Size : 41,8 Mb
Release : 2005-08-23
Category : Computers
ISBN : 0387276971

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Real-Time Vision for Human-Computer Interaction by Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang Pdf

The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Computer Vision in Human-Computer Interaction

Author : Thomas S. Huang,Nicu Sebe,Michael S. Lew,Vladimir Pavlovic,Mathias Kölsch,Aphrodite Galata,Branislav Kisacanin
Publisher : Springer
Page : 121 pages
File Size : 45,9 Mb
Release : 2006-05-04
Category : Computers
ISBN : 9783540342038

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Computer Vision in Human-Computer Interaction by Thomas S. Huang,Nicu Sebe,Michael S. Lew,Vladimir Pavlovic,Mathias Kölsch,Aphrodite Galata,Branislav Kisacanin Pdf

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.

Vision-Based Interaction

Author : Matthew Turk,Gang Hua
Publisher : Morgan & Claypool Publishers
Page : 136 pages
File Size : 53,9 Mb
Release : 2013-10-01
Category : Computers
ISBN : 9781608452422

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Vision-Based Interaction by Matthew Turk,Gang Hua Pdf

In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Computer Vision for Human-Machine Interaction

Author : Roberto Cipolla,Alex Pentland,Alex Paul Pentland
Publisher : Cambridge University Press
Page : 364 pages
File Size : 52,8 Mb
Release : 1998-07-13
Category : Computers
ISBN : 0521622530

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Computer Vision for Human-Machine Interaction by Roberto Cipolla,Alex Pentland,Alex Paul Pentland Pdf

Leading scientists describe how advances in computer vision can change how we interact with computers.

Computer Vision in Human-Computer Interaction

Author : Nicu Sebe,Michael S. Lew,Thomas S. Huang
Publisher : Springer
Page : 234 pages
File Size : 40,8 Mb
Release : 2005-09-30
Category : Computers
ISBN : 9783540321293

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Computer Vision in Human-Computer Interaction by Nicu Sebe,Michael S. Lew,Thomas S. Huang Pdf

Human-Computer Interaction (HCI) lies at the crossroads of many scienti?c areas including arti?cial intelligence, computer vision, face recognition, motion tracking, etc. In order for HCI systems to interact seamlessly with people, they need to understand their environment through vision and auditory input. Mo- over, HCI systems should learn how to adaptively respond depending on the situation. The goal of this workshop was to bring together researchers from the ?eld of computer vision whose work is related to human-computer interaction. The selected articles for this workshop address a wide range of theoretical and - plication issues in human-computer interaction ranging from human-robot - teraction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems. This year 74 papers from 18 countries were submitted and 22 were accepted for presentation at the workshop after being reviewed by at least 3 members of the Program Committee. We had therefore a very competitive acceptance rate of less than 30% and as a consequence we had a very-high-quality workshop. Wewouldliketo thankallmembersofthe ProgramCommitteefor their help in ensuring the quality of the papers accepted for publication. We are grateful to Dr. Jian Wang for giving the keynote address. In addition, we wish to thank the organizers of the 10th IEEE International Conference on Computer Vision and our sponsors, University of Amsterdam, Leiden Institute of Advanced Computer Science, and the University of Illinois at Urbana-Champaign, for support in setting up our workshop.

Computer Vision in Human-Computer Interaction

Author : Nicu Sebe,Michael S. Lew,Thomas S. Huang
Publisher : Springer
Page : 236 pages
File Size : 40,7 Mb
Release : 2004-05-12
Category : Computers
ISBN : 9783540248378

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Computer Vision in Human-Computer Interaction by Nicu Sebe,Michael S. Lew,Thomas S. Huang Pdf

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.

Human-Computer Interaction. Interaction Platforms and Techniques

Author : Masaaki Kurosu
Publisher : Springer
Page : 434 pages
File Size : 48,8 Mb
Release : 2016-07-04
Category : Computers
ISBN : 9783319395166

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Human-Computer Interaction. Interaction Platforms and Techniques by Masaaki Kurosu Pdf

The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.

Brain-Computer Interfaces

Author : Desney S. Tan,Anton Nijholt
Publisher : Springer Science & Business Media
Page : 286 pages
File Size : 40,9 Mb
Release : 2010-06-10
Category : Computers
ISBN : 9781849962728

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Brain-Computer Interfaces by Desney S. Tan,Anton Nijholt Pdf

For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.

Real-Time Computer Vision

Author : Christopher M. Brown,Demetri Terzopoulos
Publisher : Cambridge University Press
Page : 252 pages
File Size : 43,8 Mb
Release : 1995-03-30
Category : Computers
ISBN : 0521472784

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Real-Time Computer Vision by Christopher M. Brown,Demetri Terzopoulos Pdf

This first book on real-time computer vision will interest all involved in the design and programming of visually guided systems.

Human Computer Interaction

Author : Kikuo Asai
Publisher : BoD – Books on Demand
Page : 396 pages
File Size : 45,7 Mb
Release : 2008-10-01
Category : Computers
ISBN : 9789537619145

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Human Computer Interaction by Kikuo Asai Pdf

The book consists of 20 chapters, each addressing a certain aspect of human-computer interaction. Each chapter gives the reader background information on a subject and proposes an original solution. This should serve as a valuable tool for professionals in this interdisciplinary field. Hopefully, readers will contribute their own discoveries and improvements, innovative ideas and concepts, as well as novel applications and business models related to the field of human-computer interaction. It is our wish that the reader consider not only what our authors have written and the experimentation they have described, but also the examples they have set.

Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms

Author : Sandeep Kumar,Rohit Raja,Shrikant Tiwari,Shilpa Rani
Publisher : John Wiley & Sons
Page : 400 pages
File Size : 45,7 Mb
Release : 2021-11-23
Category : Computers
ISBN : 9781119792086

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Cognitive Behavior and Human Computer Interaction Based on Machine Learning Algorithms by Sandeep Kumar,Rohit Raja,Shrikant Tiwari,Shilpa Rani Pdf

COGNITIVE BEHAVIOR AND HUMAN COMPUTER INTERACTION BASED ON MACHINE LEARNING ALGORITHMS The objective of this book is to provide the most relevant information on Human-Computer Interaction to academics, researchers, and students and for those from industry who wish to know more about the real-time application of user interface design. Human-computer interaction (HCI) is the academic discipline, which most of us think of as UI design, that focuses on how human beings and computers interact at ever-increasing levels of both complexity and simplicity. Because of the importance of the subject, this book aims to provide more relevant information that will be useful to students, academics, and researchers in the industry who wish to know more about its real-time application. In addition to providing content on theory, cognition, design, evaluation, and user diversity, this book also explains the underlying causes of the cognitive, social and organizational problems typically devoted to descriptions of rehabilitation methods for specific cognitive processes. Also described are the new modeling algorithms accessible to cognitive scientists from a variety of different areas. This book is inherently interdisciplinary and contains original research in computing, engineering, artificial intelligence, psychology, linguistics, and social and system organization as applied to the design, implementation, application, analysis, and evaluation of interactive systems. Since machine learning research has already been carried out for a decade in various applications, the new learning approach is mainly used in machine learning-based cognitive applications. Since this will direct the future research of scientists and researchers working in neuroscience, neuroimaging, machine learning-based brain mapping, and modeling, etc., this book highlights the framework of a novel robust method for advanced cross-industry HCI technologies. These implementation strategies and future research directions will meet the design and application requirements of several modern and real-time applications for a long time to come. Audience: A wide range of researchers, industry practitioners, and students will be interested in this book including those in artificial intelligence, machine learning, cognition, computer programming and engineering, as well as social sciences such as psychology and linguistics.

Multimedia Interaction and Intelligent User Interfaces

Author : Ling Shao,Caifeng Shan,Jiebo Luo,Minoru Etoh
Publisher : Springer Science & Business Media
Page : 302 pages
File Size : 42,6 Mb
Release : 2010-09-11
Category : Computers
ISBN : 9781849965071

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Multimedia Interaction and Intelligent User Interfaces by Ling Shao,Caifeng Shan,Jiebo Luo,Minoru Etoh Pdf

Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Face Detection and Gesture Recognition for Human-Computer Interaction

Author : Ming-Hsuan Yang,Narendra Ahuja
Publisher : Springer Science & Business Media
Page : 188 pages
File Size : 45,7 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461514237

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Face Detection and Gesture Recognition for Human-Computer Interaction by Ming-Hsuan Yang,Narendra Ahuja Pdf

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Vision Based Online Human Tracking Using Dynamic Object Model

Author : Anshul Pareek
Publisher : Mohammed Abdul Sattar
Page : 0 pages
File Size : 54,7 Mb
Release : 2023-09-25
Category : Electronic
ISBN : 9798223099277

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Vision Based Online Human Tracking Using Dynamic Object Model by Anshul Pareek Pdf

There are countless objects present in our surrounding environment with their impressions. Vision can be better explained as a way to understand the environment that surrounds us. Even after decades, the exact working of the visual system is a mystery for the scientist involved in its investigation. When eye based vision in living creatures is replaced by computational instruments it is defined as computer vision. In other words, computer vision is artificial mimicry of vision in living creatures, where digital images and videos which are captured by cameras are further analyzed by computers obtaining an optimum level of understanding from it. Human/object tracking when done on an array of frames is an operation of tracking any mobile target object over a span of time with the help of any mobile or immobile camera. It has been a critical issue in the arena of computer vision as it is used in a number of application fields like security, surveillance, human-computer interaction, augmented reality, video communication, and compression, medical imaging, traffic control, video editing, and assistive robotics . This is a highly studied problem and remains to be a complex problem to solve. In object tracking in any given video, the major task is to trace the target object in upcoming video frames. Object tracking is a principal segment of human-computer interaction in a real-time environment, where the computer obtains a finer model of a real-time world. For example, when autonomous vehicles are talked about, a human being cannot transmit the exact state of surroundings precisely and speedily enough. The wide-ranging scope of the application review the significance of dependable, exact, and efficacious object tracking. To obtain an effective tracking the two most important parameters to be included are first, selection of the model and secondly, the tracking method worthy for the task. The fundamental necessities of any tracking structure are first, a robust system, secondly, an adaptive system, and lastly, real-time processing requirement . The famous state-of-art tracking strategies are Interest point-based tracking, multiple hypothesis tracking, kernel-based tracking, and optical flow-based tracking . This area has observed a remarkable elevation due to available low cost, advanced technology cameras, and low computing complexity, corresponding to the inclination of ingenious approaches for image and video processing. Excellent reviews on the state-of- art techniques in this area have been provided in

Gesture-Based Human-Computer Interaction and Simulation

Author : Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos
Publisher : Springer Science & Business Media
Page : 294 pages
File Size : 45,9 Mb
Release : 2009-01-12
Category : Computers
ISBN : 9783540928645

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Gesture-Based Human-Computer Interaction and Simulation by Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos Pdf

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.