Face Detection And Gesture Recognition For Human Computer Interaction

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Face Detection and Gesture Recognition for Human-Computer Interaction

Author : Ming-Hsuan Yang,Narendra Ahuja
Publisher : Springer Science & Business Media
Page : 188 pages
File Size : 52,6 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461514237

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Face Detection and Gesture Recognition for Human-Computer Interaction by Ming-Hsuan Yang,Narendra Ahuja Pdf

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Real-Time Vision for Human-Computer Interaction

Author : Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang
Publisher : Springer Science & Business Media
Page : 324 pages
File Size : 51,9 Mb
Release : 2005-08-23
Category : Computers
ISBN : 0387276971

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Real-Time Vision for Human-Computer Interaction by Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang Pdf

The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Vision-Based Interaction

Author : Matthew Turk,Gang Hua
Publisher : Morgan & Claypool Publishers
Page : 136 pages
File Size : 43,5 Mb
Release : 2013-10-01
Category : Computers
ISBN : 9781608452422

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Vision-Based Interaction by Matthew Turk,Gang Hua Pdf

In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Computer Vision in Human-Computer Interaction

Author : Thomas S. Huang,Nicu Sebe,Michael S. Lew,Vladimir Pavlovic,Mathias Kölsch,Aphrodite Galata,Branislav Kisacanin
Publisher : Springer
Page : 121 pages
File Size : 45,8 Mb
Release : 2006-05-04
Category : Computers
ISBN : 9783540342038

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Computer Vision in Human-Computer Interaction by Thomas S. Huang,Nicu Sebe,Michael S. Lew,Vladimir Pavlovic,Mathias Kölsch,Aphrodite Galata,Branislav Kisacanin Pdf

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.

Visual Affect Recognition

Author : Ioanna-Ourania Stathopoulou
Publisher : IOS Press
Page : 268 pages
File Size : 53,7 Mb
Release : 2010
Category : Computers
ISBN : 9781607505969

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Visual Affect Recognition by Ioanna-Ourania Stathopoulou Pdf

It is generally known that human faces, as well as body motions and gestures, provide a wealth of information about a person, such as age, race, sex and emotional state. This monograph primarily studies the perception of facial expression of emotion, and secondarily of motion and gestures, with the purpose of developing a fully automated visual affect recognition system for use in modes of human/computer interaction. The book begins with a survey of the literature on emotion perception, followed by a decription of empirical studies conducted with human participants and the construction of a face image database . On the basis of this work, a visual affect recognition system was developed, consisting of two modules: a face detection subsystem and a facia expression recognition subsystem. Details of this system are demonstrated and analyzed, and extensive performance evaluations and test results are provided. Finally, current research avenues leading to visual affect recognition via analysis of body motin and gestures are also discussed."

Computer Vision in Human-Computer Interaction

Author : Nicu Sebe,Michael S. Lew,Thomas S. Huang
Publisher : Springer
Page : 236 pages
File Size : 52,5 Mb
Release : 2004-05-12
Category : Computers
ISBN : 9783540248378

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Computer Vision in Human-Computer Interaction by Nicu Sebe,Michael S. Lew,Thomas S. Huang Pdf

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI 2004, held at ECCV 2004 in Prague, Czech Republic in May 2004. The 19 revised full papers presented together with an introductory overview and an invited paper were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on human-robot interaction, gesture recognition and body tracking, systems, and face and head.

Computer Vision in Human-Computer Interaction

Author : Nicu Sebe,Michael S. Lew
Publisher : Springer Science & Business Media
Page : 240 pages
File Size : 49,6 Mb
Release : 2005-10-10
Category : Computers
ISBN : 9783540296201

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Computer Vision in Human-Computer Interaction by Nicu Sebe,Michael S. Lew Pdf

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ICCV 2005, held in Beijing, China in October 2005 within the scope of ICCV 2005, the International Conference on Computer Vision. The 22 revised full papers presented were carefully reviewed and selected from 74 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from human-robot interaction, gesture recognition, and body tracking, to facial features analysis and human-computer interaction systems and are organized in topical sections on tracking, interfacing, event detection, augmented reality, hand and gesture, as well as applications.

Human Computer Interaction Using Hand Gestures

Author : Prashan Premaratne
Publisher : Springer Science & Business Media
Page : 174 pages
File Size : 46,9 Mb
Release : 2014-03-20
Category : Technology & Engineering
ISBN : 9789814585699

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Human Computer Interaction Using Hand Gestures by Prashan Premaratne Pdf

Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Gesture-Based Communication in Human-Computer Interaction

Author : Antonio Camurri,Gualtiero Volpe
Publisher : Springer
Page : 571 pages
File Size : 43,9 Mb
Release : 2011-04-02
Category : Computers
ISBN : 9783540245988

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Gesture-Based Communication in Human-Computer Interaction by Antonio Camurri,Gualtiero Volpe Pdf

Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Gesture-Based Communication in Human-Computer Interaction

Author : Annelies Braffort,Rachid Gherbi,Sylvie Gibet,James Richardson,Daniel Teil
Publisher : Springer
Page : 340 pages
File Size : 49,9 Mb
Release : 2003-06-29
Category : Computers
ISBN : 9783540466161

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Gesture-Based Communication in Human-Computer Interaction by Annelies Braffort,Rachid Gherbi,Sylvie Gibet,James Richardson,Daniel Teil Pdf

This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction

Author : Friedhelm Schwenker,Stefan Scherer,Louis-Philippe Morency
Publisher : Springer
Page : 145 pages
File Size : 46,9 Mb
Release : 2015-01-03
Category : Computers
ISBN : 9783319148991

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Multimodal Pattern Recognition of Social Signals in Human-Computer-Interaction by Friedhelm Schwenker,Stefan Scherer,Louis-Philippe Morency Pdf

This book constitutes the thoroughly refereed post-workshop proceedings of the Third IAPR TC3 Workshop on Pattern Recognition of Social Signals in Human-Computer-Interaction, MPRSS 2014, held in Stockholm, Sweden, in August 2014, as a satellite event of the International Conference on Pattern Recognition, ICPR 2014. The 14 revised papers presented focus on pattern recognition, machine learning and information fusion methods with applications in social signal processing, including multimodal emotion recognition, user identification, and recognition of human activities.

Gesture Recognition

Author : Gilberto Coleman,Roosevelt Ward
Publisher : Unknown
Page : 161 pages
File Size : 46,6 Mb
Release : 2018
Category : COMPUTERS
ISBN : 1536134929

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Gesture Recognition by Gilberto Coleman,Roosevelt Ward Pdf

In the opening chapter of Gesture Recognition: Performance, Applications and Features, the authors discuss gesture recognition and its role in the developing world of technology. The possibility of implementing a gesture detection application that works with people with special needs is examined, such as recognition of sign language for the hearing-impaired. Following this, the authors present their approach for face detection and tracking, user identification, facial feature extraction and head pose estimation as the low-level representation of facial gesture atomics. Additionally, an approach for a movement-based facial gestures recognition is presented, with results demonstrated through practical approaches. A later work explores spectral features from algebraic graph theory in static hand gesture recognition. Specifically, we apply a technique that uses the elements of the spectral matrix of the Laplacian to construct symmetric polynomials that are permutation invariants. The values of these polynomials can be used as graph features in a statistical learning pipeline that has the ability of distinguishing between distinct graphs and can reveal graph clusters. In the closing study, the authors developed two algorithms for the detection of pointing gestures and one approach for waving on this technological base and studied their functionality. The goal was to determine whether a combination of both strategies improves and stabilizes detection rates--

Gesture in Human-Computer Interaction and Simulation

Author : Sylvie Gibet,Nicolas Courty,Jean-Francois Kamp
Publisher : Springer Science & Business Media
Page : 356 pages
File Size : 41,8 Mb
Release : 2006-03-16
Category : Computers
ISBN : 9783540326243

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Gesture in Human-Computer Interaction and Simulation by Sylvie Gibet,Nicolas Courty,Jean-Francois Kamp Pdf

This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.

Face Processing and Applications to Distance Learning

Author : Vuong Le,Pooya Khorrami,Usman Tariq,Hao Tang,Thomas Huang
Publisher : World Scientific
Page : 136 pages
File Size : 51,6 Mb
Release : 2016-03-30
Category : Computers
ISBN : 9789814733045

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Face Processing and Applications to Distance Learning by Vuong Le,Pooya Khorrami,Usman Tariq,Hao Tang,Thomas Huang Pdf

This special compendium provides a concise and unified vision of facial image processing. It addresses a collection of state-of-the-art techniques, covering the most important areas for facial biometrics and behavior analysis. These techniques also converge to serve an emerging practical application of interactive distance learning. Readers will get a broad picture of the fundamental science of the field and technical details that make the research interesting. Moreover, the intellectual investigation motivated by the demand of real-life application will make this volume an inspiring read for current and prospective researchers and engineers in the fields of computer vision, machine learning and image processing. Contents: IntroductionFacial Expression Recognition3D Face ModelingEye Gaze EstimationExpressive Audio-visual AvatarModel Based Video EncodingStudent Engagement MonitoringConclusion and Future Work Readership: Researchers, academics, professionals and graduate students in machine perception/computer vision, artificial intelligence, pattern recognition and computer engineering.

Gesture-Based Human-Computer Interaction and Simulation

Author : Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos
Publisher : Springer Science & Business Media
Page : 294 pages
File Size : 54,5 Mb
Release : 2009-01-12
Category : Computers
ISBN : 9783540928645

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Gesture-Based Human-Computer Interaction and Simulation by Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos Pdf

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.