Vision Based Interaction

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Vision-Based Interaction

Author : Ahmed Elgammal
Publisher : Springer Nature
Page : 116 pages
File Size : 48,7 Mb
Release : 2022-05-31
Category : Computers
ISBN : 9783031018121

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Vision-Based Interaction by Ahmed Elgammal Pdf

In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.

Real-Time Vision for Human-Computer Interaction

Author : Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang
Publisher : Springer Science & Business Media
Page : 308 pages
File Size : 42,9 Mb
Release : 2005-12-06
Category : Computers
ISBN : 9780387278902

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Real-Time Vision for Human-Computer Interaction by Branislav Kisacanin,Vladimir Pavlovic,Thomas S. Huang Pdf

200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

Computer Vision for Human-Machine Interaction

Author : Roberto Cipolla,Alex Pentland,Alex Paul Pentland
Publisher : Cambridge University Press
Page : 364 pages
File Size : 43,8 Mb
Release : 1998-07-13
Category : Computers
ISBN : 0521622530

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Computer Vision for Human-Machine Interaction by Roberto Cipolla,Alex Pentland,Alex Paul Pentland Pdf

Leading scientists describe how advances in computer vision can change how we interact with computers.

Gesture-Based Human-Computer Interaction and Simulation

Author : Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos
Publisher : Springer Science & Business Media
Page : 294 pages
File Size : 50,5 Mb
Release : 2009-01-12
Category : Computers
ISBN : 9783540928645

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Gesture-Based Human-Computer Interaction and Simulation by Miguel Sales Dias,Sylvie Gibet,Marcelo M. Wanderley,Rafael Bastos Pdf

This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

New Contributions to Vision-Based Human-Computer-Interaction in Local and Global Environments

Author : Kohler Markus R.
Publisher : Ios PressInc
Page : 264 pages
File Size : 53,5 Mb
Release : 1999-01-01
Category : Science
ISBN : 1586031376

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New Contributions to Vision-Based Human-Computer-Interaction in Local and Global Environments by Kohler Markus R. Pdf

Vision-based human-computer interaction means to use computer-vision technology for interaction of a user with a computer-based application. This idea has recently found particular interest of research. Among the many possibilities of implementing interaction, we focus on hand-based interaction, expressed by single hand postures, sequences of hand postures, and pointing. Two system architectures are presented which address different scenarios of interaction, and which establish the frame for several problems for which solutions are worked out. The system ZYKLOP treats hand gestures performed in a local environment, for example, on a limited area of the table-top. The goal with respect to this classical scenario is a more reliable system behaviour. Contributions concern color-based segmentation, forearm-hand separation as a precondition to more shape-based hand gesture classification, and classification of static and dynamic gestures. The ARGUS concept makes a first step towards the systematic analysis of hand gesture based interaction combined with pointing in a spatial environment with sensitive regions.Special topics addressed within the architectural framework of ARGUS include the recognition of details from the distance, compensation of varying illumination, changing orientation of the hand with respect to the cameras, estimation of pointing directions, and object recognition.

Gesture-Based Communication in Human-Computer Interaction

Author : Antonio Camurri,Gualtiero Volpe
Publisher : Springer
Page : 571 pages
File Size : 49,6 Mb
Release : 2011-04-02
Category : Computers
ISBN : 9783540245988

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Gesture-Based Communication in Human-Computer Interaction by Antonio Camurri,Gualtiero Volpe Pdf

Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Gesture-Based Communication in Human-Computer Interaction

Author : Annelies Braffort,Rachid Gherbi,Sylvie Gibet,James Richardson,Daniel Teil
Publisher : Springer Science & Business Media
Page : 322 pages
File Size : 49,9 Mb
Release : 2000-01-12
Category : Computers
ISBN : 9783540669357

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Gesture-Based Communication in Human-Computer Interaction by Annelies Braffort,Rachid Gherbi,Sylvie Gibet,James Richardson,Daniel Teil Pdf

This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Human-Computer Interaction - INTERACT 2007

Author : Cecília Baranauskas,Philippe Palanque,Julio Abascal,Simone Diniz Junqueira Barbosa
Publisher : Springer
Page : 736 pages
File Size : 47,6 Mb
Release : 2007-09-07
Category : Computers
ISBN : 9783540748007

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Human-Computer Interaction - INTERACT 2007 by Cecília Baranauskas,Philippe Palanque,Julio Abascal,Simone Diniz Junqueira Barbosa Pdf

This book is part of a two-volume work that constitutes the refereed proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2007, held in Rio de Janeiro, Brazil in September 2007. It covers tangible user interfaces and interaction; cultural issues in HCI; safety, security, privacy and usability; visualizing social information; online communities and e-learning; children, games, and the elderly; as well as software engineering and HCI.

Computer Vision in Human-Computer Interaction

Author : Thomas S. Huang,Nicu Sebe,Michael S. Lew,Vladimir Pavlovic,Mathias Kölsch,Aphrodite Galata,Branislav Kisacanin
Publisher : Springer
Page : 121 pages
File Size : 52,8 Mb
Release : 2006-05-04
Category : Computers
ISBN : 9783540342038

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Computer Vision in Human-Computer Interaction by Thomas S. Huang,Nicu Sebe,Michael S. Lew,Vladimir Pavlovic,Mathias Kölsch,Aphrodite Galata,Branislav Kisacanin Pdf

This book constitutes the refereed proceedings of the International Workshop on Human-Computer Interaction, HCI/ECCV 2006. The 11 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address a wide range of theoretical and application issues in human-computer interaction ranging from face analysis, gesture and emotion recognition, and event detection to various applications in those fields.

Human Computer Interaction Using Hand Gestures

Author : Prashan Premaratne
Publisher : Springer Science & Business Media
Page : 182 pages
File Size : 43,5 Mb
Release : 2014-03-20
Category : Technology & Engineering
ISBN : 9789814585699

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Human Computer Interaction Using Hand Gestures by Prashan Premaratne Pdf

Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Human-Computer Interaction

Author : Michael Lew,Nicu Sebe,Thomas S. Huang,Erwin M. Bakker
Publisher : Springer
Page : 157 pages
File Size : 48,5 Mb
Release : 2007-11-04
Category : Computers
ISBN : 9783540757733

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Human-Computer Interaction by Michael Lew,Nicu Sebe,Thomas S. Huang,Erwin M. Bakker Pdf

This book constitutes the refereed proceedings of the International Workshop on Human Computer Interaction, HCI 2007. Coverage in the 16 revised full papers presented includes affective detection and recognition, human motion tracking, multimedia data modeling and visualization, HCI issues in image/video retrieval, learning in HCI, input and interaction techniques, perceptual user interfaces, wearable and pervasive technologies in HCI and intelligent virtual environments.

Computer Vision for Multimedia Applications: Methods and Solutions

Author : Wang, Jinjun,Cheng, Jian,Jiang, Shuqiang
Publisher : IGI Global
Page : 354 pages
File Size : 43,5 Mb
Release : 2010-10-31
Category : Computers
ISBN : 9781609600266

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Computer Vision for Multimedia Applications: Methods and Solutions by Wang, Jinjun,Cheng, Jian,Jiang, Shuqiang Pdf

"This book presents the latest developments in computer vision methods applicable to various problems in multimedia computing, including new ideas, as well as problems in computer vision and multimedia computing"--Provided by publisher.

Intelligent Human Computer Interaction

Author : Uma Shanker Tiwary
Publisher : Springer
Page : 318 pages
File Size : 41,7 Mb
Release : 2018-11-09
Category : Computers
ISBN : 9783030040215

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Intelligent Human Computer Interaction by Uma Shanker Tiwary Pdf

This book constitutes the thoroughly refereed proceedings of the 10th International Conference on Intelligent Human Computer Interaction, IHCI 2018, held in Allahabad, India, in December 2018. The 28 regular papers presented were carefully reviewed and selected from 89 submissions. The papers have been organized in the following topical sections: ECG, EEG -based and Other Multimodal Interactions; Natural Language, Speech and Dialogue Processing; Modeling Human Cognitive Processes and Simulation; Image and Vision Based Interactions; and Applications of HCI.

Computer Vision Systems

Author : Antonios Gasteratos,Markus Vincze,John K. Tsotsos
Publisher : Springer
Page : 560 pages
File Size : 42,7 Mb
Release : 2008-05-09
Category : Computers
ISBN : 9783540795476

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Computer Vision Systems by Antonios Gasteratos,Markus Vincze,John K. Tsotsos Pdf

In the past few years, with the advances in microelectronics and digital te- nology, cameras became a widespread media. This, along with the enduring increase in computing power boosted the development of computer vision s- tems. The International Conference on Computer Vision Systems (ICVS) covers the advances in this area. This is to say that ICVS is not and should not be yet another computer vision conference. The ?eld of computer vision is fully covered by many well-established and famous conferences and ICVS di?ers from these by covering the systems point of view. ICVS 2008 was the 6th International Conference dedicated to advanced research on computer vision systems. The conference, continuing a series of successful events in Las Palmas, Vancouver, Graz, New York and Bielefeld, in 2008 was held on Santorini. In all, 128 papers entered the review process and each was reviewed by three independent reviewers using the double-blind review method. Of these, 53 - pers were accepted (23 as oral and 30 as poster presentation). There were also two invited talks by P. Anandan and by Heinrich H. Bultho ̈ ?. The presented papers cover all aspects of computer vision systems, namely: cognitive vision, monitor and surveillance, computer vision architectures, calibration and reg- tration, object recognition and tracking, learning, human—machine interaction and cross-modal systems.

Human-Computer Interaction

Author : Julie Jacko,Constantine Stephanidis
Publisher : CRC Press
Page : 1473 pages
File Size : 50,5 Mb
Release : 2003-09-01
Category : Technology & Engineering
ISBN : 9780805849318

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Human-Computer Interaction by Julie Jacko,Constantine Stephanidis Pdf

This is the second volume in the HCI International Conference Proceedings 2003. See following arrangement for details.