Real Wars On Virtual Battlefields

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Real Wars on Virtual Battlefields

Author : Stefan Werning
Publisher : transcript Verlag
Page : 417 pages
File Size : 51,8 Mb
Release : 2015-07-31
Category : Social Science
ISBN : 9783839412404

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Real Wars on Virtual Battlefields by Stefan Werning Pdf

The book analyzes the multifarious exchange of algorithmic technologies and concepts between the military and the media industry from the early 1990s until now. Unlike most related scholarly work which focuses on digital games, it drafts a model of programmable media which is grounded in a close-reading of the key technologies, most notably the paradigm of object-oriented programming, and reconsiders technical disciplines from a humanities perspective. This model is then applied to analyze the effects of algorithmic logic on the military-civilian continuum, including economic practices, patterns of media usage and military decision-making.

The Virtual Battlefield

Author : Christian Czosseck,Kenneth Geers
Publisher : IOS Press
Page : 328 pages
File Size : 41,5 Mb
Release : 2009
Category : Computers
ISBN : 9781607500605

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The Virtual Battlefield by Christian Czosseck,Kenneth Geers Pdf

"All political and military conflicts now have a cyber dimension, the size and impact of which are difficult to predict. Internet-enabled propaganda, espionage, and attacks on critical infrastructure can target decision makers, weapons systems, and citizens in general, during times of peace or war. Traditional threats to national security now have a digital delivery mechanism which would increase the speed, diffusion, and power of an attack. There have been no true cyber wars to date, but cyber battles of great consequence are easy to find. This book is divided into two sections--Strategic viewpoints and Technical challenges & solutions--and highlights the growing connection between computer security and national security"--P. 4 of cover.

Digital War

Author : William Merrin
Publisher : Routledge
Page : 308 pages
File Size : 55,6 Mb
Release : 2018-07-27
Category : Political Science
ISBN : 9781317480402

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Digital War by William Merrin Pdf

Digital War offers a comprehensive overview of the impact of digital technologies upon the military, the media, the global public and the concept of ‘warfare’ itself. This introductory textbook explores the range of uses of digital technology in contemporary warfare and conflict. The book begins with the 1991 Gulf War, which showcased post-Vietnam technological developments and established a new model of close military and media management. It explores how this model was reapplied in Kosovo (1999), Afghanistan (2001) and Iraq (2003), and how, with the Web 2.0 revolution, this informational control broke down. New digital technologies allowed anyone to be an informational producer leading to the emergence of a new mode of ‘participative war’, as seen in Gaza, Iraq and Syria. The book examines major political events of recent times, such as 9/11 and the War on Terror and its aftermath. It also considers how technological developments such as unmanned drones and cyberwar have impacted upon global conflict and explores emerging technologies such as soldier-systems, exo-skeletons, robotics and artificial intelligence and their possible future impact. This book will be of much interest to students of war and media, security studies, political communication, new media, diplomacy and IR in general.

War Beyond the Battlefield

Author : David Grondin
Publisher : Routledge
Page : 229 pages
File Size : 54,6 Mb
Release : 2013-09-13
Category : History
ISBN : 9781135711320

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War Beyond the Battlefield by David Grondin Pdf

In an effort to make sense of war beyond the battlefield in studying the wars that were captured under the rubric of the "War on Terror", this special issue book seeks to explore the complex spatial relationships between war and the spaces that one is not used to thinking of as the battlefield. It focuses on the conflicts that still animate the spaces and places where violence has been launched and that the war has not left untouched. In focusing on war beyond the battlefield, it is not that the battlefield as the place where war is waged has gone in smoke or has borne out of importance, it is rather the case that the battlefield has been dis-placed, re-designed, re-shaped and rethought through new spatializing practices of warfare. These new spaces of war – new in the sense that they are not traditionally thought of as spaces where war takes place or is brought to – are television screens, cellular phones and bandwidth, George W. Bush’s ranch in Crawford, Texas, videogames, popular culture sites, news media, blogs, and so on. These spaces of war beyond the battlefield are crucial to understanding what goes on the battlefield, in Iraq, Afghanistan, or in other fronts of the War on Terror (such as the homeland) – to understand how terror has globally been waged beyond the battlefield. This book was originally published as a special issue of Geopolitics.

Virtual Local Manufacturing Communities

Author : William Sims Bainbridge
Publisher : Business Expert Press
Page : 158 pages
File Size : 55,6 Mb
Release : 2019-02-25
Category : Business & Economics
ISBN : 9781948580731

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Virtual Local Manufacturing Communities by William Sims Bainbridge Pdf

This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are personalized or harmonize with distinctive cultures, and thereby reversing significant aspects of the globalization that has dominated in recent years. Large corporations may still have important roles to play, but in collaboration with local workshops, providing machinery, software, databases of designs, and communication media suitable for a diverse and dynamic workforce. For years, a set of computer simulation laboratories has flourished, in which millions of people have used virtual machines to produce a great variety of products: massively multiplayer online role-playing games. Their systems are highly diverse, complex, and provide information capable of serious social science analysis. This book deeply explores 30 of these production-capable social media, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. This book begins with an overview of this universe of online virtual worlds then demonstrates the principles of virtual manufacturing, modes of work-related communication, socio-economic structures and dynamics, and the function of artificial intelligence in these human-technology systems. It concludes with consideration of the large-scale technical and cultural variation illustrated both by individual examples and by the rather large industry in which they have long been successful.

Battlefield Command Systems of the Future

Author : Christy Marx
Publisher : The Rosen Publishing Group, Inc
Page : 68 pages
File Size : 54,9 Mb
Release : 2006-01-15
Category : Juvenile Nonfiction
ISBN : 1404205217

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Battlefield Command Systems of the Future by Christy Marx Pdf

Describes the importance of battlefield command systems in warfare, how technology has increased the effectiveness and range of these systems, and how intelligence plays a role in warfare.

Exodus to the Virtual World

Author : Edward Castronova
Publisher : St. Martin's Press
Page : 256 pages
File Size : 40,6 Mb
Release : 2007-11-27
Category : Social Science
ISBN : 0230608612

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Exodus to the Virtual World by Edward Castronova Pdf

Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Virtual Worlds

Author : Benjamin Woolley
Publisher : Benjamin Woolley
Page : 217 pages
File Size : 43,5 Mb
Release : 1993
Category : Biography & Autobiography
ISBN : 9780140154399

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Virtual Worlds by Benjamin Woolley Pdf

In Virtual Worlds, Benjamin Woolley examines the reality of virtual reality. He looks at the dramatic intellectual and cultural upheavals that gave birth to it, the hype that surrounds it, the people who have promoted it, and the dramatic implications of its development. Virtual reality is not simply a technology, it is a way of thinking created and promoted by a group of technologists and thinkers that sees itself as creating our future. Virtual Worlds reveals the politics and culture of these virtual realists, and examines whether they are creating reality, or losing their grasp of it. 12 photographs.

Signal

Author : Anonim
Publisher : Unknown
Page : 720 pages
File Size : 53,6 Mb
Release : 1995
Category : Armed Forces
ISBN : CUB:P108081812009

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Signal by Anonim Pdf

Cyber Warfare

Author : Jason Andress,Steve Winterfeld
Publisher : Elsevier
Page : 325 pages
File Size : 50,9 Mb
Release : 2013-10-01
Category : Computers
ISBN : 9780124166332

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Cyber Warfare by Jason Andress,Steve Winterfeld Pdf

Cyber Warfare, Second Edition, takes a comprehensive look at how and why digital warfare is waged. The book explores the participants, battlefields, and the tools and techniques used in today's digital conflicts. The concepts discussed gives students of information security a better idea of how cyber conflicts are carried out now, how they will change in the future, and how to detect and defend against espionage, hacktivism, insider threats and non-state actors such as organized criminals and terrorists. This book provides concrete examples and real-world guidance on how to identify and defend a network against malicious attacks. It probes relevant technical and factual information from an insider's point of view, as well as the ethics, laws and consequences of cyber war and how computer criminal law may change as a result. Logical, physical, and psychological weapons used in cyber warfare are discussed. This text will appeal to information security practitioners, network security administrators, computer system administrators, and security analysts. Provides concrete examples and real-world guidance on how to identify and defend your network against malicious attacks Dives deeply into relevant technical and factual information from an insider's point of view Details the ethics, laws and consequences of cyber war and how computer criminal law may change as a result

Virtual Reality Technology

Author : Grigore C. Burdea,Philippe Coiffet
Publisher : John Wiley & Sons
Page : 464 pages
File Size : 40,8 Mb
Release : 2017-11-01
Category : Computers
ISBN : 9781119485728

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Virtual Reality Technology by Grigore C. Burdea,Philippe Coiffet Pdf

A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.

Immersive Virtual and Augmented Reality in Healthcare

Author : Rajendra Kumar,Vishal Jain,Garry Tan Wei Han,Adberezak Touzene
Publisher : CRC Press
Page : 244 pages
File Size : 48,7 Mb
Release : 2023-10-16
Category : Computers
ISBN : 9781000964042

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Immersive Virtual and Augmented Reality in Healthcare by Rajendra Kumar,Vishal Jain,Garry Tan Wei Han,Adberezak Touzene Pdf

The book acts as a guide, taking the reader into the smart system domain and providing theoretical and practical knowledge along with case studies in smart healthcare. The book uses a blend of interdisciplinary approaches such as IoT, blockchain, augmented reality, and virtual reality for the implementation of cost-effective, real-time, and user-friendly solutions for healthcare problems. Immersive Virtual and Augmented Reality in Healthcare: An IoT and Blockchain Perspective presents the trends, best practices, techniques, developments, sensors, materials, and case studies that are using augmented and virtual reality environments with the state-of-the-art latest technologies like IoT, blockchain, and machine learning in the implementation of healthcare systems. The book focuses on the design and implementation of smart healthcare systems with major challenges to further explore more robust and efficient healthcare solutions in terms of low cost, faster algorithms, more sensitive IoT sensors, faster data communication, and real-time solutions for treatment. It discusses the use of virtual and augmented reality and how it can provide user-friendly and interactive communication within healthcare systems. Illustrated through case studies, the book conveys how different hospitals and healthcare equipment providers can adopt good practices found in the book to improve the performance/productivity of their staff and system. The content is rounded out by providing how IoT, blockchain, and artificial intelligence can provide the framework for designing and/or upgrading traditional healthcare systems by increasing security and data privacy. A valuable resource for engineers working with systems, the healthcare professionals involved in the design and development of healthcare devices and systems, researcher scholars, multidisciplinary scientists, students, and academics who are wishing to explore the use of virtual and augmented reality in new and existing healthcare systems.

The Video Games Textbook

Author : Brian J. Wardyga
Publisher : CRC Press
Page : 392 pages
File Size : 48,9 Mb
Release : 2018-08-06
Category : Computers
ISBN : 9781351172349

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The Video Games Textbook by Brian J. Wardyga Pdf

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.

Virtual Weaponry

Author : Aaron Tucker
Publisher : Springer
Page : 250 pages
File Size : 41,9 Mb
Release : 2017-10-26
Category : Performing Arts
ISBN : 9783319601984

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Virtual Weaponry by Aaron Tucker Pdf

This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.