Reign Enchiridion Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Reign Enchiridion book. This book definitely worth reading, it is an incredibly well-written.
The REIGN Enchiridion is a digest-size paperback that contains the complete rules for Greg Stolze's hit fantasy roleplaying game "REIGN: A Game of Lords and Leaders." REIGN expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs, mercenaries and merchant princes gamble armies and fortunes to win nations in a rich and vibrant fantasy setting. REIGN's simple but complete rules model the triumphs and disasters of societies as small as a village or as large as a realm-spanning religion. With REIGN, your characters can defend threatened nations, bring prosperity to desperate provinces, make laws and perpetuate justice... or, if you prefer, loot, conquer and pillage on a vast and awesome scale.
Author : Steven A. Torres-Roman,Cason E. Snow Publisher : Bloomsbury Publishing USA Page : 248 pages File Size : 53,8 Mb Release : 2014-10-17 Category : Language Arts & Disciplines ISBN : 9781610692625
Dragons in the Stacks by Steven A. Torres-Roman,Cason E. Snow Pdf
A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. Tabletop role-playing games (RPGs) are a perfect fit for library teen services. They not only hold great appeal for teen patrons, but also help build important skills ranging from math and literacy to leadership and dramatics. Role-playing games are cost-effective too. Dragons in the Stacks explains why RPGs are so effective at holding teenagers' attention, identifies their specific benefits, outlines how to select and maintain a RPG collection, and demonstrates how they can enhance teen services and be used in teen programs. Detailed reviews of role-playing games are included as well, with pointers on their strengths, weaknesses, and library applications. Coauthored by an experienced young adult librarian and an adult services librarian, this is the definitive guide to RPGs in the library, and the only one currently available.
Explore the weird, hilarious world of Adventure Time™ with this beautifully illustrated 2-in-1 book based on the hit Cartoon Network series. All-new, gorgeous, hilarious, and grotesque illustrations? Ancient wizard lore, spells, curses, and jokes? Memories and mementos from a cute demon girl’s childhood? Goofball commentary by Finn, Jake, Marceline, and the Ice King? Check, check, check, check please! A treasure for any fan of the series, this magical and mysterious tome takes a deep dive into the world of Cartoon Network’s Adventure Time™. Aspiring heroes and wizards will find invaluable information in The Enchiridion—the ancient book of Ooo—and true fans will learn everything they ever wanted to know about Marceline the Vampire Queen in her Super Secret Scrapbook. From the creative team behind the New York Times–bestselling Adventure Time Encyclopaedia, this in-world compendium of all things Oooian is a humor-, paradox-, and literary contrivance–filled book true to the imagination, innovation, and heart of Adventure Time™.
"Grim War" is a "Wild Talents" roleplaying game sourcebook of superpowered mutants, nefarious sorcerers, and the ordinary men and women trying to control them all. Written by "Wild Talents" co-authors Greg Stolze and Kenneth Hite, and illustrated by Todd Shearer, "Grim War" introduces a fascinating and weird new system of spirit-summoning magic. Sorcerous characters can wield fantastic power-if they are willing to pay the price. "Grim War" details dozens of bizarre and sometimes terrifying spirits and the harrowing spells required to treat with them. "Grim War" brings the "company rules" of Greg Stolze's "Reign" to the superpowered action of "Wild Talents" (you need "Reign" to use the company rules), allowing players to join, influence or oppose a dozen fully-detailed sorcerous cabals and mutant factions.
Author : Henry John Roby Publisher : Unknown Page : 292 pages File Size : 55,7 Mb Release : 1886 Category : Corpus juris civilis ISBN : STANFORD:36105043641245
Meditations on Self-Discipline and Failure by William Ferraiolo Pdf
A collection of meditations in the Stoic tradition. Meditations on Self-Discipline and Failure provides access to the ruminations, practices, and applications of ancient Stoic philosophy as deployed by a contemporary professional philosopher with twenty five years of experience teaching, researching, and publishing articles in academic journals. Each meditation is presented in the second person, encouraging the reader to examine their struggles and failures in the pursuit of self-improvement and enlightenment.
Mark for the Nations is a translation by the author of his Swedish commentary on the Gospel of Mark. It is meant both for students of theology and for pastors, as well as for lay people. Hartman reads Mark's Gospel through the eyes of an early Gentile-Christian reader. For this reason he quotes much material from the Hellenistic world in translation. To some extent this material appears here for the first time in a gospel commentary. The analysis makes use of literary criticism and text linguistics, but avoids the technical terminology. To stimulate a modern reader's understanding of the evangelist's message to his first-century audience Hartman has endeavored to translate traditional terms into slightly more common language.
"You are larger than life, but the war is larger than you."Godlike is a tabletop superhero roleplaying game like no other. No bright spandex, no pulp machismo. In the face of a world on fire, ordinary men and women emerge who possess the Talents their times demand -- but who are still as vulnerable, and ultimately as expendable, as ordinary troops in the foxholes.Backed by a deep alternate history, players take the roles of Talents fighting in the greatest conflict of the Twentieth Century.This is an expanded and edited edition of the classic roleplaying game by Dennis Detwiller and Greg Stolze.
Next to the Bible itself, the English Bible was -- and is -- the most influential book ever published. The most famous of all English Bibles, the King James Version, was the culmination of centuries of work by various translators, from John Wycliffe, the fourteenth-century catalyst of English Bible translation, to the committee of scholars who collaborated on the King James translation. Wide as the Waters examines the life and work of Wycliffe and recounts the tribulations of his successors, including William Tyndale, who was martyred, Miles Coverdale, and others who came to bitter ends. It traces the story of the English Bible through the tumultuous reigns of Henry VIII, Edward VI, Mary Tudor, and Elizabeth I, a time of fierce contest between Catholics and Protes-tants in England, as the struggle to establish a vernacular Bible was fought among competing factions. In the course of that struggle, Sir Thomas More, later made a Catholic saint, helped orchestrate the assault on the English Bible, only to find his own true faith the plaything of his king. In 1604, a committee of fifty-four scholars, the flower of Oxford and Cambridge, collaborated on the new translation for King James. Their collective expertise in biblical languages and related fields has probably never been matched, and the translation they produced -- substantially based on the earlier work of Wycliffe, Tyndale, and others -- would shape English literature and speech for centuries. As the great English historian Macaulay wrote of their version, "If everything else in our language should perish, it alone would suffice to show the extent of its beauty and power." To this day its common expressions, such as "labor of love," "lick the dust," "a thorn in the flesh," "the root of all evil," "the fat of the land," "the sweat of thy brow," "to cast pearls before swine," and "the shadow of death," are heard in everyday speech. The impact of the English Bible on law and society was profound. It gave every literate person access to the sacred text, which helped to foster the spirit of inquiry through reading and reflection. This, in turn, accelerated the growth of commercial printing and the proliferation of books. Once people were free to interpret the word of God according to the light of their own understanding, they began to question the authority of their inherited institutions, both religious and secular. This led to reformation within the Church, and to the rise of constitutional government in England and the end of the divine right of kings. England fought a Civil War in the light (and shadow) of such concepts, and by them confirmed the Glorious Revolution of 1688. In time, the new world of ideas that the English Bible helped inspire spread across the Atlantic to America, and eventually, like Wycliffe's sea-borne scattered ashes, all the world over, "as wide as the waters be." Wide as the Waters is a story about a crucial epoch in the history of Christianity, about the English language and society, and about a book that changed the course of human events.