Rust Wgpu Procedural Terrains

Rust Wgpu Procedural Terrains Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Rust Wgpu Procedural Terrains book. This book definitely worth reading, it is an incredibly well-written.

Rust wgpu Procedural Terrains

Author : Jack Xu
Publisher : UniCAD
Page : 166 pages
File Size : 48,5 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

Get Book

Rust wgpu Procedural Terrains by Jack Xu Pdf

Rust wgpu Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with Rust wgpu. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, Rust wgpu Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!

Rust wgpu Voxel Terrains

Author : Jack Xu
Publisher : UniCAD
Page : 129 pages
File Size : 44,7 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

Get Book

Rust wgpu Voxel Terrains by Jack Xu Pdf

Rust wgpu Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your Rust applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with wgpu and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for Rust programmers, game developers, and anyone interested in procedural voxel terrain creation.

Rust wgpu for Complex Function Visualization

Author : Jack Xu
Publisher : UniCAD
Page : 93 pages
File Size : 47,5 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

Get Book

Rust wgpu for Complex Function Visualization by Jack Xu Pdf

Rust wgpu for Complex Function Visualization – Learn to Create Real-Time Visualization of Complex Functions Using wgpu and Compute Shaders Embark on a journey into the future of Rust visualization with “Rust wgpu for Complex Function Visualization.” This book is your definitive guide to creating real-time, stunning visuals of complex functions using wgpu and compute shaders. Inside this eBook, you will: Explore the next-generation graphics technology through step-by-step, real-world examples that empower you to visualize complex functions like never before. Master the art of domain coloring, a process that transforms intricate mathematical data into vivid, dynamic visual representations. Gain insights into the intricacies of rendering 3D surface plots for complex functions on both the CPU and GPU, and discover how to optimize performance. Unleash the true potential of wgpu by harnessing the power of compute shaders to accelerate domain coloring computations, achieving real-time performance for even the most extensive complex plane grids. This comprehensive resource goes beyond theory, offering practical insights and sample code listings that guide you through each step of the process. As you work through the example projects, you will develop a deep understanding of complex function graphics techniques, enabling you to effortlessly create sophisticated 3D graphics for your graphics applications. Whether you are captivated by the mathematical beauty of complex functions or eager to elevate your web development skills, this book is your gateway to a world of immersive and dynamic Rust visualization. Join the revolution in graphics and start crafting stunning visuals with wgpu today!

WebGPU Procedural Terrains

Author : Jack Xu
Publisher : UniCAD
Page : 137 pages
File Size : 41,9 Mb
Release : 101-01-01
Category : Computers
ISBN : 8210379456XXX

Get Book

WebGPU Procedural Terrains by Jack Xu Pdf

WebGPU Procedural Terrains - Create Stunning Landscapes for Your Games Unlock the secrets of procedural landscape generation and create awe-inspiring, dynamic terrains for your games with WebGPU. This comprehensive eBook covers everything you need to know to create procedural terrains, from basic techniques to advanced methods. You'll learn how to: · Master Perlin noise mapping and basic terrain generation techniques. · Explore advanced methods, including terrain chunking and water level control. · Harness the power of Level of Detail (LOD) to optimize performance. · Create vast, immersive landscapes with ease by stitching together multiple terrain chunks. · Bring your terrains to life with smooth animations using compute shaders. · Craft realistic, Minecraft-inspired landscapes using compute shaders. Even if you're a beginner with minimal experience in graphics programming, you'll be able to follow this book's step-by-step guidance and hands-on examples to quickly grasp the fundamentals of procedural terrain generation. Whether you're an aspiring indie developer or a seasoned pro, WebGPU Procedural Terrains is the essential guide to creating stunning, dynamic landscapes that will captivate players and enhance your game development portfolio. Get ready to embark on a creative journey that will redefine your game worlds. Start crafting your masterpiece today!

Entertainment Computing and Serious Games

Author : Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig
Publisher : Springer
Page : 541 pages
File Size : 52,9 Mb
Release : 2016-10-05
Category : Computers
ISBN : 9783319461526

Get Book

Entertainment Computing and Serious Games by Ralf Dörner,Stefan Göbel,Michael Kickmeier-Rust,Maic Masuch,Katharina Zweig Pdf

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

Practical WebGPU Graphics

Author : Jack Xu
Publisher : UniCAD
Page : 445 pages
File Size : 52,6 Mb
Release : 2021-06-11
Category : Computers
ISBN : 9798725062625

Get Book

Practical WebGPU Graphics by Jack Xu Pdf

WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.

Practical PayPal Integration in ASP.NET Core

Author : Jack Xu
Publisher : UniCAD
Page : 212 pages
File Size : 53,5 Mb
Release : 2024-05-17
Category : Computers
ISBN : 9798615671036

Get Book

Practical PayPal Integration in ASP.NET Core by Jack Xu Pdf

Welcome to "Practical PayPal Integration in ASP.NET Core". This book will provide useful resources on PayPal Checkout and Subscriptions APIs and SDKs, as well as their applications in ASP.NET Core projects. I hope that this book will be useful for .NET programmers, software developers, and students of all skill levels, who are interested in integrating the PayPal REST APIs into their ASP.NET applications. You may often get confused with PayPal because there are so many frameworks and options to do the same thing. In fact, there are over 50 PayPal services, APIs, and SDKs out there – you just do not know which one is suitable for your applications. In this book, I will choose the latest PayPal products, services, APIs, and SDKs, and integrate them into your ASP.NET Core applications. Here are PayPal technologies that I plan to use: •PayPal Smart Payment Buttons – These new buttons, introduced in June 2018, provide a simplified and secure check out experience. They intelligently present the most relevant payment types to your shoppers automatically. •PayPal JavaScript SDK – This SDK integrates Smart Payment Buttons into your web site and renders them to a container DOM element. •PayPal Checkout .NET SDK – To simplify integrations, PayPal provides a .NET SDK for their Version 2 REST Payment API. Using the SDK over a direct integration allows the SDK to handle authentication on the server side for you. •PayPal Subscriptions API – I will implement a Subscriptions .NET SDK based on PayPal Version 1 Subscriptions REST API. This SDK allows you to easily integrate PayPal Subscriptions into .NET applications. In the first part of this book, I will explain how to use the PayPal Checkout .NET SDK to get start with the PayPal Version 2 Payments and Orders REST APIs. I will use various examples to demonstrate the procedures to complete a PayPal checkout transaction, including how to set up the development environment, how to integrate and render Smart Payment Buttons, how to create and manage orders, and how to capture and verify the transaction. In the second part of this book, I will switch to PayPal Subscriptions API. This API has not been ported to Version 2 yet, so we have to use Version 1 API for subscription. To make matters even worse, PayPal has never released a stable Subscriptions .NET SDK, which makes it difficult for .NET developers to integrate PayPal Subscriptions API into .NET and .NET Core applications. Therefore, I decide to implement a simple PayPal Subscriptions .NET SDK, which simply exposes various static methods that can be used to integrate PayPal Subscriptions API into .NET applications. I will use several examples to illustrate how to use this SDK to complete subscription transactions.

Procedural Generation in Game Design

Author : Tanya Short,Tarn Adams
Publisher : CRC Press
Page : 351 pages
File Size : 55,6 Mb
Release : 2017-06-12
Category : Computers
ISBN : 9781351642910

Get Book

Procedural Generation in Game Design by Tanya Short,Tarn Adams Pdf

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design

Practical C# Charts and Graphics (Second Edition)

Author : Jack Xu
Publisher : UniCAD
Page : 564 pages
File Size : 52,5 Mb
Release : 2019-08-10
Category : Electronic
ISBN : 9781088773130

Get Book

Practical C# Charts and Graphics (Second Edition) by Jack Xu Pdf

The book "Practical C# Charts and Graphics (Second Edition) - Advanced Chart and Graphics Programming for Real-World .NET Applications" provides all the tools you need to create professional C# chart and graphics applications for .NET developers. The book "Practical C# Charts and Graphics " is a perfect guide to learning all the basics for creating your advanced chart and graphics applications in C#. The book clearly explains practical chart and graphics methods and their underlying algorithms. The book contains: - Overview of GDI+ graphics capabilities and mathematical basics of computer charting and graphics - Step-by-step procedures to create a variety of 2D and 3D charts and graphics with complete ready-to-run C# code for each application. - Powerful 2D and 3D chart packages and user controls that can be directly used in your C# applications or can be easily modified to create your own sophisticated chart and graphics packages. - Detailed procedures to embed JavaScript charting library into your WIndows Forms applications. - Introductions to embed Gincker Graphics into your C# applications and demonstration how to use Gincker Graphics to create a variety charts and graphics without the need to write a single line of code.

Practical Numerical Methods with C#

Author : Jack Xu
Publisher : UniCAD
Page : 470 pages
File Size : 54,8 Mb
Release : 2019
Category : Mathematics
ISBN : 9781695895577

Get Book

Practical Numerical Methods with C# by Jack Xu Pdf

The second edition of this book builds all the code example within a single project by incorporating new advancements in C# .NET technology and open-source math libraries. It also uses C# Interactive Window to test numerical computations without compiling or running the complete project code. The second edition includes three new chapters, including "Plotting", Fourier Analysis" and "Math Expression Parser". As in the first edition, this book presents an in-depth exposition of the various numerical methods used in real-world scientific and engineering computations. It emphasizes the practical aspects of C# numerical methods and mathematical functions programming, and discusses various techniques in details to enable you to implement these numerical methods in your .NET application. Ideal for scientists, engineers, and students who would like to become more adept at numerical methods, the second edition of this book covers the following content: - Overview of C# programming. - The mathematical background and fundamentals of numerical methods. - plotting the computation results using a 3D chart control. - Math libraries for complex numbers and functions, real and complex vector and matrix operations, and special functions. - Numerical methods for generating random numbers and random distribution functions. - Various numerical methods for solving linear and nonlinear equations. - Numerical differentiation and integration. - Interpolations and curve fitting. - Optimization of single-variable and multi-variable functions with a variety of techniques, including advanced simulated annealing and evolutionary algorithms. - Numerical techniques for solving ordinary differential equations. - Numerical methods for solving boundary value problems. - Eigenvalue problems. - Fourier analysis. - mathematical expression parser and evaluator. In addition, this book provides testing examples for every math function and numerical method to show you how to use these functions and methods in your own .NET applications in a manageable and step-by-step fashion. Please visit the author's website for more information about this book at https://drxudotnet.com https://drxudotnet.com and https://gincker.com.

Practical Quantitative Finance with ASP.NET Core and Angular

Author : Jack Xu
Publisher : UniCAD
Page : 652 pages
File Size : 55,5 Mb
Release : 2019-03
Category : Business & Economics
ISBN : 9780979372568

Get Book

Practical Quantitative Finance with ASP.NET Core and Angular by Jack Xu Pdf

This book provides comprehensive details of developing ultra-modern, responsive single-page applications (SPA) for quantitative finance using ASP.NET Core and Angular. It pays special attention to create distributed web SPA applications and reusable libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: Overview of ASP.NET Core and Angular, which is necessary to create SPA for quantitative finance. Step-by-step approaches to create a variety of Angular compatible real-time stock charts and technical indicators using ECharts and TA-Lib. Introduction to access market data from online data sources using .NET Web API and Angular service, including EOD, intraday, real-time stock quotes, interest rates. Detailed procedures to price equity options and fixed-income instruments using QuantLib, including European/American/Barrier/Bermudan options, bonds, CDS, as well as related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. Detailed explanation to linear analysis and machine learning in finance, which covers linear regression, PCA, KNN, SVM, and neural networks. In-depth descriptions of trading strategy development and back-testing for crossover and z-score based trading signals.

Developing Graphics Frameworks with Python and OpenGL

Author : Lee Stemkoski,Michael Pascale
Publisher : CRC Press
Page : 272 pages
File Size : 46,9 Mb
Release : 2021-07-07
Category : Computers
ISBN : 9781000407976

Get Book

Developing Graphics Frameworks with Python and OpenGL by Lee Stemkoski,Michael Pascale Pdf

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Advances in Hydroinformatics

Author : Philippe Gourbesville,Jean Cunge,Guy Caignaert
Publisher : Springer
Page : 1231 pages
File Size : 52,6 Mb
Release : 2018-02-26
Category : Science
ISBN : 9789811072185

Get Book

Advances in Hydroinformatics by Philippe Gourbesville,Jean Cunge,Guy Caignaert Pdf

This book gathers a collection of extended papers based on presentations given during the SimHydro 2017 conference, held in Sophia Antipolis, Nice, France on June 14–16, 2017. It focuses on how to choose the right model in applied hydraulics and considers various aspects, including the modeling and simulation of fast hydraulic transients, 3D modeling, uncertainties and multiphase flows. The book explores both limitations and performance of current models and presents the latest developments in new numerical schemes, high-performance computing, multiphysics and multiscale methods, and better interaction with field or scale model data. It gathers the lastest theoretical and innovative developments in the modeling field and presents some of the most advance applications on various water related topics like uncertainties, flood simulation and complex hydraulic applications. Given its breadth of coverage, it addresses the needs and interests of practitioners, stakeholders, researchers and engineers alike.

Real-Time Rendering

Author : Tomas Akenine-Möller,Eric Haines,Naty Hoffman
Publisher : CRC Press
Page : 1046 pages
File Size : 47,9 Mb
Release : 2019-01-18
Category : Computers
ISBN : 9781315362007

Get Book

Real-Time Rendering by Tomas Akenine-Möller,Eric Haines,Naty Hoffman Pdf

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Blender For Dummies

Author : Jason van Gumster
Publisher : John Wiley & Sons
Page : 550 pages
File Size : 52,6 Mb
Release : 2011-04-04
Category : Computers
ISBN : 9781118075838

Get Book

Blender For Dummies by Jason van Gumster Pdf

The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!