Science Fiction Hobby Games

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Science Fiction Hobby Games

Author : Neal Tringham
Publisher : Unknown
Page : 352 pages
File Size : 54,9 Mb
Release : 2013-06-21
Category : Games
ISBN : 0957657846

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Science Fiction Hobby Games by Neal Tringham Pdf

Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds. Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.

Those Dark Places

Author : Jonathan Hicks
Publisher : Lulu.com
Page : 190 pages
File Size : 51,7 Mb
Release : 2007-07-27
Category : Fiction
ISBN : 9781847536693

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Those Dark Places by Jonathan Hicks Pdf

Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence

Eurogames

Author : Stewart Woods
Publisher : McFarland
Page : 269 pages
File Size : 44,5 Mb
Release : 2012-08-16
Category : Games & Activities
ISBN : 9780786490653

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Eurogames by Stewart Woods Pdf

While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

Storytelling in the Modern Board Game

Author : Marco Arnaudo
Publisher : McFarland
Page : 233 pages
File Size : 50,8 Mb
Release : 2018-08-28
Category : Games & Activities
ISBN : 9781476633602

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Storytelling in the Modern Board Game by Marco Arnaudo Pdf

Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.

Stars Without Number (Perfect Bound)

Author : Anonim
Publisher : Unknown
Page : 210 pages
File Size : 55,9 Mb
Release : 2010-11-21
Category : Electronic
ISBN : 1936673010

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Stars Without Number (Perfect Bound) by Anonim Pdf

Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution

Online Games, Social Narratives

Author : Esther MacCallum-Stewart
Publisher : Routledge
Page : 211 pages
File Size : 50,5 Mb
Release : 2014-06-13
Category : Social Science
ISBN : 9781317652229

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Online Games, Social Narratives by Esther MacCallum-Stewart Pdf

The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to "Free to Play" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media.

The Privilege of Play

Author : Aaron Trammell
Publisher : NYU Press
Page : 278 pages
File Size : 50,6 Mb
Release : 2023-04-18
Category : Games & Activities
ISBN : 9781479818433

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The Privilege of Play by Aaron Trammell Pdf

The story of white masculinity in geek culture through a history of hobby gaming Geek culture has never been more mainstream than it is now, with the ever-increasing popularity of events like Comic Con, transmedia franchising of the Marvel Cinematic Universe, market dominance of video and computer games, and the resurgence of board games such as Settlers of Catan and role-playing games like Dungeons & Dragons. Yet even while the comic book and hobby shops where the above are consumed today are seeing an influx of BIPOC gamers, they remain overwhelmingly white, male, and heterosexual. The Privilege of Play contends that in order to understand geek identity’s exclusionary tendencies, we need to know the history of the overwhelmingly white communities of tabletop gaming hobbyists that preceded it. It begins by looking at how the privileged networks of model railroad hobbyists in the early twentieth century laid a cultural foundation for the scenes that would grow up around war games, role-playing games, and board games in the decades ahead. These early networks of hobbyists were able to thrive because of how their leisure interests and professional ambitions overlapped. Yet despite the personal and professional strides made by individuals in these networks, the networks themselves remained cloistered and homogeneous—the secret playgrounds of white men. Aaron Trammell catalogs how gaming clubs composed of lonely white men living in segregated suburbia in the sixties, seventies and eighties developed strong networks through hobbyist publications and eventually broke into the mainstream. He shows us how early hobbyists considered themselves outsiders, and how the denial of white male privilege they established continues to define the socio-technical space of geek culture today. By considering the historical role of hobbyists in the development of computer technology, game design, and popular media, The Privilege of Play charts a path toward understanding the deeply rooted structural obstacles that have stymied a more inclusive community. The Privilege of Play concludes by considering how digital technology has created the conditions for a new and more diverse generation of geeks to take center stage.

Tales from the Empire: Star Wars Legends

Author : Peter Schweighofer
Publisher : Random House Worlds
Page : 444 pages
File Size : 54,5 Mb
Release : 2011-06-28
Category : Fiction
ISBN : 9780307796431

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Tales from the Empire: Star Wars Legends by Peter Schweighofer Pdf

Culled from the pages of the Star Wars Adventure Journal, one of the most popular Star Wars magazines in the field today, comes this exciting new short-story collection. Here are stories from such award-winning and New York Times bestselling authors as Timothy Zahn, Michael A. Stackpole and Kathy Tyers as well as exciting newcomers, including Erin Endom, Laurie Burns, and Patricia A. Jackson. From the desperate flight of a civilian mail courier carrying vital Rebel intelligence through an Imperial blockade, to a suicidal commando raid on an impregnable Imperial prison, to a Corellian smuggler mysteriously hired by an actor turned Jedi Knight turned Imperial assassin for one final transformation, these tales capture all the high adventure, imaginative genius, and nonstop action that are the hallmarks of the Star Wars saga. What's more, the centerpiece of this magnificent collection is the short novel Side Trip, the first-ever collaboration between Timothy Zahn and Michael A. Stackpole, in which a freighter smuggling arms for the Rebels is commandeered by an Imperial Star Destroyer led by a mysterious helmeted figure who claims to be the notorious bounty hunter Jodo Kast. It is all part of a devious plan that includes Hal and Corran Horn, who are working undercover to nail the infamous Corellian warlord Zekka Thyne. But one slip-up can get them all killed. Collected for the first time, Star Wars(r): Tales from the Empire is one book no fan will want to be without. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years! (r), TM and (c) 1997 Lucasfilm Ltd. All rights reserved. Used under authorization.

Toy & Hobby World

Author : Anonim
Publisher : Unknown
Page : 1334 pages
File Size : 54,9 Mb
Release : 1980
Category : Toy industry
ISBN : CORNELL:31924061732222

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Toy & Hobby World by Anonim Pdf

Die Vol. 1: Fantasy Heartbreaker

Author : Kieron Gillen
Publisher : Image Comics
Page : 188 pages
File Size : 40,8 Mb
Release : 2019-06-05
Category : Comics & Graphic Novels
ISBN : 9781534314894

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Die Vol. 1: Fantasy Heartbreaker by Kieron Gillen Pdf

THE WICKED + THE DIVINE writer KIERON GILLEN teams up with artist supernova STEPHANIE HANS (THE WICKED + THE DIVINE, Journey Into Mystery) for her first ongoing comic! DIE is a pitch-black fantasy where a group of forty-something adults have to deal with the returning, unearthly horror they only just survived as teenage role-players. If KIERON's in a rush, he describes it as "Goth Jumanji", but that's only the tip of this critically acclaimed obsidian iceberg. Collects DIE #1-5

Librarian's Guide to Games and Gamers

Author : Michelle Goodridge,Matthew J. Rohweder
Publisher : Bloomsbury Publishing USA
Page : 262 pages
File Size : 46,6 Mb
Release : 2021-11-15
Category : Language Arts & Disciplines
ISBN : 9781440867323

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Librarian's Guide to Games and Gamers by Michelle Goodridge,Matthew J. Rohweder Pdf

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Become a Podmaster

Author : Hendrik Baird
Publisher : Digital on Demand
Page : 204 pages
File Size : 53,8 Mb
Release : 2023-01-01
Category : Computers
ISBN : 9780639767895

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Become a Podmaster by Hendrik Baird Pdf

Podcasting is the new media form that has taken the world by storm, and it is no surprise that many people want to take advantage of this popular medium. But with some 65% of all podcasts having less than 10 episodes, podfading is a real thing. Most people have no idea what they are letting themselves in for when they start podcasting, and it is no surprise that so few people actually make in success of it. This book shows you everything you need to know to master the art of podcasting. It starts right at the beginning, exploring the reasons why you want to start a podcast, taking you systematically through all the aspects you need to understand to make a success out of it. You will learn how to define your ideal listener, which genres and formats are best suited to your content, and how to niche down into your chosen niche. You will learn everything that you need to set yourself up to get started, from the equipment you need to the billboards and ads you will need to produce. You will get insights into the production process with tips on how to script, record, and edit your audio. Once you have some great content, you will need to distribute and market it. You will learn some special podcast marketing tricks and find out how to reach your earlier-defined ideal listener. This will include advice on how to name your podcast series and the individual episodes, write the descriptions, and design the various graphics you will need to make your podcast stand out from the rest. Most importantly, you will get insights into the various ways in which you can monetize your podcast to not only cover the costs but make a tidy profit. If Joe Rogan can do it, why not you? In short, this book will empower you to become a more than just an ordinary podcaster. With a workbook at the end of each chapter to help you apply the information practically, you will be able to become a podmaster.

The Evolution of Fantasy Role-Playing Games

Author : Michael J. Tresca
Publisher : McFarland
Page : 239 pages
File Size : 52,8 Mb
Release : 2014-01-10
Category : Games & Activities
ISBN : 9780786460090

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The Evolution of Fantasy Role-Playing Games by Michael J. Tresca Pdf

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Nova Praxis

Author : Mike McConnell
Publisher : Unknown
Page : 128 pages
File Size : 41,5 Mb
Release : 2013-06-20
Category : Electronic
ISBN : 0615816835

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Nova Praxis by Mike McConnell Pdf

A post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy and intrigue.