Signal Processing Concepts For User Movement In Scene Based Spatial Audio

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Spatial Audio Reproduction with Primary Ambient Extraction

Author : JianJun He
Publisher : Springer
Page : 132 pages
File Size : 54,8 Mb
Release : 2016-07-25
Category : Technology & Engineering
ISBN : 9789811015519

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Spatial Audio Reproduction with Primary Ambient Extraction by JianJun He Pdf

This book first introduces the background of spatial audio reproduction, with different types of audio content and for different types of playback systems. A literature study on the classical and emerging Primary Ambient Extraction (PAE) techniques is presented. The emerging techniques aim to improve the extraction performance and also enhance the robustness of PAE approaches in dealing with more complex signals encountered in practice. The in-depth theoretical study helps readers to understand the rationales behind these approaches. Extensive objective and subjective experiments validate the feasibility of applying PAE in spatial audio reproduction systems. These experimental results, together with some representative audio examples and MATLAB codes of the key algorithms, illustrate clearly the differences among various approaches and also help readers gain insights on selecting different approaches for different applications.

Parametric Time-Frequency Domain Spatial Audio

Author : Ville Pulkki,Symeon Delikaris-Manias,Archontis Politis
Publisher : John Wiley & Sons
Page : 416 pages
File Size : 47,8 Mb
Release : 2017-10-11
Category : Technology & Engineering
ISBN : 9781119252610

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Parametric Time-Frequency Domain Spatial Audio by Ville Pulkki,Symeon Delikaris-Manias,Archontis Politis Pdf

A comprehensive guide that addresses the theory and practice of spatial audio This book provides readers with the principles and best practices in spatial audio signal processing. It describes how sound fields and their perceptual attributes are captured and analyzed within the time-frequency domain, how essential representation parameters are coded, and how such signals are efficiently reproduced for practical applications. The book is split into four parts starting with an overview of the fundamentals. It then goes on to explain the reproduction of spatial sound before offering an examination of signal-dependent spatial filtering. The book finishes with coverage of both current and future applications and the direction that spatial audio research is heading in. Parametric Time-frequency Domain Spatial Audio focuses on applications in entertainment audio, including music, home cinema, and gaming—covering the capturing and reproduction of spatial sound as well as its generation, transduction, representation, transmission, and perception. This book will teach readers the tools needed for such processing, and provides an overview to existing research. It also shows recent up-to-date projects and commercial applications built on top of the systems. Provides an in-depth presentation of the principles, past developments, state-of-the-art methods, and future research directions of spatial audio technologies Includes contributions from leading researchers in the field Offers MATLAB codes with selected chapters An advanced book aimed at readers who are capable of digesting mathematical expressions about digital signal processing and sound field analysis, Parametric Time-frequency Domain Spatial Audio is best suited for researchers in academia and in the audio industry.

Spatial Audio Processing

Author : Jeroen Breebaart,Christof Faller
Publisher : John Wiley & Sons
Page : 224 pages
File Size : 54,7 Mb
Release : 2008-03-11
Category : Science
ISBN : 0470723483

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Spatial Audio Processing by Jeroen Breebaart,Christof Faller Pdf

This book collects a wealth of information about spatial audio coding into one comprehensible volume. It is a thorough reference to the 3GPP and MPEG Parametric Stereo standards and the MPEG Surround multi-channel audio coding standard. It describes key developments in coding techniques, which is an important factor in the optimization of advanced entertainment, communications and signal processing applications. Until recently, technologies for coding audio signals, such as redundancy reduction and sophisticated source and receiver models did not incorporate spatial characteristics of source and receiving ends. Spatial audio coding achieves much higher compression ratios than conventional coders. It does this by representing multi-channel audio signals as a downmix signal plus side information that describes the perceptually-relevant spatial information. Written by experts in spatial audio coding, Spatial Audio Processing: reviews psychoacoustics (the relationship between physical measures of sound and the corresponding percepts) and spatial audio sound formats and reproduction systems; brings together the processing, acquisition, mixing, playback, and perception of spatial audio, with the latest coding techniques; analyses algorithms for the efficient manipulation of multiple, discrete and combined spatial audio channels, including both MP3 and MPEG Surround; shows how the same insights on source and receiver models can also be applied for manipulation of audio signals, such as the synthesis of virtual auditory scenes employing head-related transfer function (HRTF) processing and stereo to N-channel audio upmix. Audio processing research engineers and audio coding research and implementation engineers will find this an insightful guide. Academic audio and psychoacoustic researchers, including post-graduate and third/fourth year students taking courses in signal processing, audio and speech processing, and telecommunications, will also benefit from the information inside.

3D Future Internet Media

Author : Ahmet Kondoz,Tasos Dagiuklas
Publisher : Springer Science & Business Media
Page : 303 pages
File Size : 44,6 Mb
Release : 2013-11-12
Category : Technology & Engineering
ISBN : 9781461483731

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3D Future Internet Media by Ahmet Kondoz,Tasos Dagiuklas Pdf

This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.

Designing Sound for Animation

Author : Robin Beauchamp
Publisher : Taylor & Francis
Page : 198 pages
File Size : 46,9 Mb
Release : 2014-06-20
Category : Art
ISBN : 9781136143656

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Designing Sound for Animation by Robin Beauchamp Pdf

This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an animation filmmaker, and provides varieties of examples for how to use sound to enliven your films with professional sound. Sound-savvy animators save precious resources (time and money) by using sound for effects they don't necessarily have time to create. For example, the sound of a crow flying gives viewers a sense of the crow without the crow. Where there's a macabre element or scene in an animated film, this book explains why you should choose a low frequency sound for it-low frequencies are scary, because the ear can't decipher their origin or direction! On the DVD: three 5-minute animations; sample sound clips, jump cuts and video streams; plus motion graphics with which to practice sound-applications explained in this book.

Design in the Era of Industry 4.0, Volume 1

Author : Amaresh Chakrabarti,Vishal Singh
Publisher : Springer Nature
Page : 1238 pages
File Size : 47,8 Mb
Release : 2023-07-25
Category : Technology & Engineering
ISBN : 9789819902934

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Design in the Era of Industry 4.0, Volume 1 by Amaresh Chakrabarti,Vishal Singh Pdf

This book showcases cutting-edge research papers from the 9th International Conference on Research into Design (ICoRD 2023) – the largest in India in this area – written by eminent researchers from across the world on design processes, technologies, methods and tools, and their impact on innovation, for supporting design for a connected world. The theme of ICoRD’23 has been ‘Design in the Era of Industry 4.0’. Industry 4.0 signifies the fourth industrial revolution. The first industrial revolution was driven by the introduction of mechanical power such as steam and water engines to replace human and animal labour. The second industrial revolution involved introduction of electrical power and organised labour. The third industrial revolution was powered by introduction of industrial automation. The fourth industrial revolution involves introduction of a combination of technologies to enable connected intelligence and industrial autonomy. The introduction of Industry 4.0 dramatically changes the landscape of innovation, and the way design, the engine of innovation, is carried out. The theme of ICoRD’23 - ‘Design in the Era of Industry 4.0’ –explores how Industry 4.0 concepts and technologies influence the way design is conducted, and how methods, tools, and approaches for supporting design can take advantage of this transformational change that is sweeping across the world. The book is of interest to researchers, professionals, and entrepreneurs working in the areas on industrial design, manufacturing, consumer goods, and industrial management who are interested in the new and emerging methods and tools for design of new products, systems, and services.

Handbook of Signal Processing Systems

Author : Shuvra S. Bhattacharyya,Ed F. Deprettere,Rainer Leupers,Jarmo Takala
Publisher : Springer Science & Business Media
Page : 1099 pages
File Size : 41,8 Mb
Release : 2010-09-10
Category : Technology & Engineering
ISBN : 9781441963451

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Handbook of Signal Processing Systems by Shuvra S. Bhattacharyya,Ed F. Deprettere,Rainer Leupers,Jarmo Takala Pdf

It gives me immense pleasure to introduce this timely handbook to the research/- velopment communities in the ?eld of signal processing systems (SPS). This is the ?rst of its kind and represents state-of-the-arts coverage of research in this ?eld. The driving force behind information technologies (IT) hinges critically upon the major advances in both component integration and system integration. The major breakthrough for the former is undoubtedly the invention of IC in the 50’s by Jack S. Kilby, the Nobel Prize Laureate in Physics 2000. In an integrated circuit, all components were made of the same semiconductor material. Beginning with the pocket calculator in 1964, there have been many increasingly complex applications followed. In fact, processing gates and memory storage on a chip have since then grown at an exponential rate, following Moore’s Law. (Moore himself admitted that Moore’s Law had turned out to be more accurate, longer lasting and deeper in impact than he ever imagined. ) With greater device integration, various signal processing systems have been realized for many killer IT applications. Further breakthroughs in computer sciences and Internet technologies have also catalyzed large-scale system integration. All these have led to today’s IT revolution which has profound impacts on our lifestyle and overall prospect of humanity. (It is hard to imagine life today without mobiles or Internets!) The success of SPS requires a well-concerted integrated approach from mul- ple disciplines, such as device, design, and application.

Video, Speech, and Audio Signal Processing and Associated Standards

Author : Vijay Madisetti
Publisher : CRC Press
Page : 616 pages
File Size : 40,8 Mb
Release : 2018-09-03
Category : Technology & Engineering
ISBN : 9781420046090

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Video, Speech, and Audio Signal Processing and Associated Standards by Vijay Madisetti Pdf

Now available in a three-volume set, this updated and expanded edition of the bestselling The Digital Signal Processing Handbook continues to provide the engineering community with authoritative coverage of the fundamental and specialized aspects of information-bearing signals in digital form. Encompassing essential background material, technical details, standards, and software, the second edition reflects cutting-edge information on signal processing algorithms and protocols related to speech, audio, multimedia, and video processing technology associated with standards ranging from WiMax to MP3 audio, low-power/high-performance DSPs, color image processing, and chips on video. Drawing on the experience of leading engineers, researchers, and scholars, the three-volume set contains 29 new chapters that address multimedia and Internet technologies, tomography, radar systems, architecture, standards, and future applications in speech, acoustics, video, radar, and telecommunications. This volume, Video, Speech, and Audio Signal Processing and Associated Standards, provides thorough coverage of the basic foundations of speech, audio, image, and video processing and associated applications to broadcast, storage, search and retrieval, and communications.

Quality of Experience

Author : Sebastian Möller,Alexander Raake
Publisher : Springer
Page : 431 pages
File Size : 50,8 Mb
Release : 2014-07-08
Category : Technology & Engineering
ISBN : 9783319026817

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Quality of Experience by Sebastian Möller,Alexander Raake Pdf

This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.

Adaptive Multimedia Retrieval: Identifying, Summarizing, and Recommending Image and Music

Author : Marcin Detyniecki,Ulrich Leiner,Andreas Nürnberger
Publisher : Springer
Page : 185 pages
File Size : 55,7 Mb
Release : 2010-07-10
Category : Computers
ISBN : 9783642147586

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Adaptive Multimedia Retrieval: Identifying, Summarizing, and Recommending Image and Music by Marcin Detyniecki,Ulrich Leiner,Andreas Nürnberger Pdf

This volume constitutes the refereed proceedings of the 6th International Workshop on Adaptive Multimedia Retrieval, AMR 2008, held in Berlin, Germany, in June 2008.

Game Sound Technology and Player Interaction: Concepts and Developments

Author : Grimshaw, Mark
Publisher : IGI Global
Page : 504 pages
File Size : 41,8 Mb
Release : 2010-09-30
Category : Games & Activities
ISBN : 9781616928308

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Game Sound Technology and Player Interaction: Concepts and Developments by Grimshaw, Mark Pdf

Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.

Audio Anecdotes III

Author : Ken Greenebaum,Ronen Barzel
Publisher : CRC Press
Page : 303 pages
File Size : 41,6 Mb
Release : 2007-11-29
Category : Art
ISBN : 9781000713381

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Audio Anecdotes III by Ken Greenebaum,Ronen Barzel Pdf

This collection of articles provides practical and relevant tools, tips, and techniques for those working in the digital audio field. Volume III, with contributions from experts in their fields, includes articles on a variety of topics, including: - Recording Music - Sound Synthesis - Voice Synthesis - Speech Processing - Applied Signal Processing

Ambisonics

Author : Franz Zotter,Matthias Frank
Publisher : Springer
Page : 210 pages
File Size : 52,5 Mb
Release : 2019-04-30
Category : Technology & Engineering
ISBN : 9783030172077

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Ambisonics by Franz Zotter,Matthias Frank Pdf

This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Image and Video Compression for Multimedia Engineering

Author : Yun-Qing Shi,Huifang Sun
Publisher : CRC Press
Page : 636 pages
File Size : 45,9 Mb
Release : 2019-03-07
Category : Technology & Engineering
ISBN : 9781351578653

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Image and Video Compression for Multimedia Engineering by Yun-Qing Shi,Huifang Sun Pdf

The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the current international standards, including the JPEG standard.