Ambisonics

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Ambisonics

Author : Franz Zotter,Matthias Frank
Publisher : Springer
Page : 210 pages
File Size : 40,7 Mb
Release : 2019-04-30
Category : Technology & Engineering
ISBN : 9783030172077

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Ambisonics by Franz Zotter,Matthias Frank Pdf

This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Proceedings of the EAA Joint Symposium on Auralization and Ambisonics 2014

Author : Weinzierl, Stefan , Vorländer, Michael , Zotter, Franz, Maempel, Hans-Joachim , Lindau, Alexander
Publisher : Universitätsverlag der TU Berlin
Page : 200 pages
File Size : 40,9 Mb
Release : 2014
Category : Electronic
ISBN : 9783798327047

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Proceedings of the EAA Joint Symposium on Auralization and Ambisonics 2014 by Weinzierl, Stefan , Vorländer, Michael , Zotter, Franz, Maempel, Hans-Joachim , Lindau, Alexander Pdf

In consideration of the remarkable intensity of research in the field of Virtual Acoustics, including different areas such as sound field analysis and synthesis, spatial audio technologies, and room acoustical modeling and auralization, it seemed about time to organize a second international symposium following the model of the first EAA Auralization Symposium initiated in 2009 by the acoustics group of the former Helsinki University of Technology (now Aalto University). Additionally, research communities which are focused on different approaches to sound field synthesis such as Ambisonics or Wave Field Synthesis have, in the meantime, moved closer together by using increasingly consistent theoretical frameworks. Finally, the quality of virtual acoustic environments is often considered as a result of all processing stages mentioned above, increasing the need for discussions on consistent strategies for evaluation. Thus, it seemed appropriate to integrate two of the most relevant communities, i.e. to combine the 2nd International Auralization Symposium with the 5th International Symposium on Ambisonics and Spherical Acoustics. The Symposia on Ambisonics, initiated in 2009 by the Institute of Electronic Music and Acoustics of the University of Music and Performing Arts in Graz, were traditionally dedicated to problems of spherical sound field analysis and re-synthesis, strategies for the exchange of ambisonics-encoded audio material, and – more than other conferences in this area – the artistic application of spatial audio systems. This publication contains the official conference proceedings. It includes 29 manuscripts which have passed a 3-stage peer-review with a board of about 70 international reviewers involved in the process. Each contribution has already been published individually with a unique DOI on the DepositOnce digital repository of TU Berlin. Some conference contributions have been recommended for resubmission to Acta Acustica united with Acustica, to possibly appear in a Special Issue on Virtual Acoustics in late 2014. These are not published in this collection.

Spatial Sound

Author : Bosun Xie
Publisher : CRC Press
Page : 825 pages
File Size : 47,8 Mb
Release : 2022-10-17
Category : Technology & Engineering
ISBN : 9781000642834

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Spatial Sound by Bosun Xie Pdf

Spatial sound is an enhanced and immersive set of audio techniques which provides sound in three-dimensional virtual space. This comprehensive handbook sets out the basic principles and methods with a representative group of applications: sound field and spatial hearing; principles and analytic methods of various spatial sound systems, including two-channel stereophonic sound, and multichannel horizontal and spatial surround sound; ambisonics; wavefield synthesis; binaural playback and virtual auditory display; recording and synthesis, and storage and transmission of spatial sound signals; and objective and subjective evaluation. Applications range from cinemas to small mobile devices. The only book to review spatial sound principles and applications extensively Covers the whole field of spatial sound The book suits researchers, graduate students, and specialist engineers in acoustics, audio, and signal processing.

From Sounds to Music and Emotions

Author : Mitsuko Aramaki,Mathieu Barthet,Richard Kronland-Martinet,Sølvi Ystad
Publisher : Springer
Page : 502 pages
File Size : 46,7 Mb
Release : 2013-09-12
Category : Computers
ISBN : 9783642412486

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From Sounds to Music and Emotions by Mitsuko Aramaki,Mathieu Barthet,Richard Kronland-Martinet,Sølvi Ystad Pdf

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Symposium on Computer Music Modeling and Retrieval, CMMR 2012, held in London, UK, in June 2012. The 28 revised full papers presented were carefully reviewed and selected for inclusion in this volume. The papers have been organized in the following topical sections: music emotion analysis; 3D audio and sound synthesis; computer models of music perception and cognition; music emotion recognition; music information retrieval; film soundtrack and music recommendation; and computational musicology and music education. The volume also includes selected papers from the Cross-Disciplinary Perspectives on Expressive Performance Workshop held within the framework of CMMR 2012.

The Art and Science of 3D Audio Recording

Author : Edwin Pfanzagl-Cardone
Publisher : Springer Nature
Page : 433 pages
File Size : 52,9 Mb
Release : 2023-03-11
Category : Technology & Engineering
ISBN : 9783031230462

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The Art and Science of 3D Audio Recording by Edwin Pfanzagl-Cardone Pdf

This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.

Advances in Fundamental and Applied Research on Spatial Audio

Author : Brian F.G. Katz,Piotr Majdak
Publisher : BoD – Books on Demand
Page : 234 pages
File Size : 43,5 Mb
Release : 2022-10-05
Category : Technology & Engineering
ISBN : 9781839690051

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Advances in Fundamental and Applied Research on Spatial Audio by Brian F.G. Katz,Piotr Majdak Pdf

Spatial audio is a dynamic and rapidly evolving field, as it is closely linked to advances in computer technology and digital signal processing. The democratization of virtual reality hardware available as consumer devices has moved the field further out of traditional laboratory research, and directly into applied research targeting a wide range of consumers. Advances in Fundamental and Applied Research on Spatial Audio presents a collection of eight peer-reviewed chapters on this exciting area of research. The contributions are organized into three sections: “Acoustic Methodology”, “Perception”, and “Applications”, and cover a range of topics, addressing both headphone- and loudspeaker-based reproductions, offering both methodological overviews and specific case studies.

Immersive Sound Production

Author : Dennis Baxter
Publisher : CRC Press
Page : 295 pages
File Size : 41,9 Mb
Release : 2022-06-27
Category : Technology & Engineering
ISBN : 9781000521580

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Immersive Sound Production by Dennis Baxter Pdf

Immersive Sound Production is a handbook for the successful implementation of immersive sound for live sports and entertainment. This book presents thorough explanations of production practices and possibilities and takes the reader through the essentials of immersive sound capture and creation with real world examples of microphones, mixing and mastering practices. Additionally, this book examines the technology that makes immersive sound possible for the audio mixer, sound designer and content producer to craft a compelling soundscape. This book serves as a guide for all audio professionals, from aspiring audio mixers to sound designers and content producers, as well as students in the areas of sound engineering, TV and broadcast and film.

The Game Music Handbook

Author : Noah Kellman
Publisher : Oxford University Press
Page : 352 pages
File Size : 41,5 Mb
Release : 2020-09-22
Category : Music
ISBN : 9780190938710

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The Game Music Handbook by Noah Kellman Pdf

Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

Sound and Recording

Author : Francis Rumsey,Tim McCormick
Publisher : Taylor & Francis
Page : 654 pages
File Size : 51,9 Mb
Release : 2009
Category : Computers
ISBN : 9780240521633

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Sound and Recording by Francis Rumsey,Tim McCormick Pdf

This easy-to-read reference, designed for those at an early stage in their careers, provides an introduction to the principles of sound, perception, audio technology and systems. Key facts are presented in self-contained fact files.

Audio Technology, Music, and Media

Author : Julian Ashbourn
Publisher : Springer Nature
Page : 142 pages
File Size : 41,9 Mb
Release : 2020-12-14
Category : Technology & Engineering
ISBN : 9783030624293

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Audio Technology, Music, and Media by Julian Ashbourn Pdf

This book provides a true A to Z of recorded sound, from its inception to the present day, outlining how technologies, techniques, and social attitudes have changed things, noting what is good and what is less good. The author starts by discussing the physics of sound generation and propagation. He then moves on to outline the history of recorded sound and early techniques and technologies, such as the rise of multi-channel tape recorders and their impact on recorded sound. He goes on to debate live sound versus recorded sound and why there is a difference, particularly with classical music. Other topics covered are the sound of real instruments and how that sound is produced and how to record it; microphone techniques and true stereo sound; digital workstations, sampling, and digital media; and music reproduction in the home and how it has changed. The author wraps up the book by discussing where we should be headed for both popular and classical music recording and reproduction, the role of the Audio Engineer in the 21st century, and a brief look at technology today and where it is headed. This book is ideal for anyone interested in recorded sound. “[Julian Ashbourn] strives for perfection and reaches it through his recordings... His deep knowledge of both technology and music is extensive and it is with great pleasure that I see he is passing this on for the benefit of others. I have no doubt that this book will be highly valued by many in the music industry, as it will be by me.” -- Claudio Di Meo, Composer, Pianist and Principal Conductor of The Kensington Philharmonic Orchestra, The Hemel Symphony Orchestra and The Lumina Choir

Immersive Sound

Author : Agnieszka Roginska,Paul Geluso
Publisher : Taylor & Francis
Page : 364 pages
File Size : 40,5 Mb
Release : 2017-10-17
Category : Technology & Engineering
ISBN : 9781317480112

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Immersive Sound by Agnieszka Roginska,Paul Geluso Pdf

Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio provides a comprehensive guide to multi-channel sound. With contributions from leading recording engineers, researchers, and industry experts, Immersive Sound includes an in-depth description of the physics and psychoacoustics of spatial audio as well as practical applications. Chapters include the history of 3D sound, binaural reproduction over headphones and loudspeakers, stereo, surround sound, height channels, object-based audio, soundfield (ambisonics), wavefield synthesis, and multi-channel mixing techniques. Knowledge of the development, theory, and practice of spatial and multi-channel sound is essential to those advancing the research and applications in the rapidly evolving fields of 3D sound recording, augmented and virtual reality, gaming, film sound, music production, and post-production.

3D Videocommunication

Author : Oliver Schreer,Peter Kauff,Thomas Sikora
Publisher : John Wiley & Sons
Page : 364 pages
File Size : 55,8 Mb
Release : 2005-11-01
Category : Technology & Engineering
ISBN : 9780470022726

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3D Videocommunication by Oliver Schreer,Peter Kauff,Thomas Sikora Pdf

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research; considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics; focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move; discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.

3D Audio

Author : Justin Paterson,Hyunkook Lee
Publisher : Routledge
Page : 321 pages
File Size : 55,7 Mb
Release : 2021-07-25
Category : Technology & Engineering
ISBN : 9780429957239

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3D Audio by Justin Paterson,Hyunkook Lee Pdf

3D Audio offers a detailed perspective of this rapidly developing arena. Written by many of the world’s leading researchers and practitioners, it draws from science, technologies, and creative practice to provide insight into cutting-edge research in 3D audio. Through exploring the intersection of these fields, the reader will gain insight into a number of research areas and professional practice in 3D sonic space. As such, the book acts both as a primer that enables readers to gain an understanding of various aspects of 3D audio, and can inform students and audio enthusiasts, but its deep treatment of a diverse range of topics will also inform professional practitioners and academics beyond their core specialisms. The chapters cover areas such as an Ambisonics, binaural technologies and approaches, psychoacoustics, 3D audio recording, composition for 3D space, 3D audio in live sound, broadcast, and movies – and more. Overall, this book offers a definitive insight into an emerging sound world that is increasingly becoming part of our everyday lives.

Springer Handbook of Speech Processing

Author : Jacob Benesty,M. M. Sondhi,Yiteng Huang
Publisher : Springer Science & Business Media
Page : 1170 pages
File Size : 52,7 Mb
Release : 2007-11-28
Category : Technology & Engineering
ISBN : 9783540491255

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Springer Handbook of Speech Processing by Jacob Benesty,M. M. Sondhi,Yiteng Huang Pdf

This handbook plays a fundamental role in sustainable progress in speech research and development. With an accessible format and with accompanying DVD-Rom, it targets three categories of readers: graduate students, professors and active researchers in academia, and engineers in industry who need to understand or implement some specific algorithms for their speech-related products. It is a superb source of application-oriented, authoritative and comprehensive information about these technologies, this work combines the established knowledge derived from research in such fast evolving disciplines as Signal Processing and Communications, Acoustics, Computer Science and Linguistics.

Principles of Game Audio and Sound Design

Author : Jean-Luc Sinclair
Publisher : CRC Press
Page : 296 pages
File Size : 45,9 Mb
Release : 2020-04-28
Category : Games & Activities
ISBN : 9781351731133

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Principles of Game Audio and Sound Design by Jean-Luc Sinclair Pdf

Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.