Sonic X Treme

Sonic X Treme Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Sonic X Treme book. This book definitely worth reading, it is an incredibly well-written.

Sonic X-treme

Author : Marc Pétronille
Publisher : Unknown
Page : 130 pages
File Size : 42,8 Mb
Release : 2010-02-01
Category : Electronic
ISBN : 2953050183

Get Book

Sonic X-treme by Marc Pétronille Pdf

Fans and Videogames

Author : Melanie Swalwell,Angela Ndalianis,Helen Stuckey
Publisher : Taylor & Francis
Page : 242 pages
File Size : 46,6 Mb
Release : 2017-03-03
Category : Social Science
ISBN : 9781317191919

Get Book

Fans and Videogames by Melanie Swalwell,Angela Ndalianis,Helen Stuckey Pdf

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

Service Games: The Rise and Fall of SEGA

Author : Sam Pettus,David Munoz,Kevin Williams,Ivan Barroso
Publisher : Unknown
Page : 480 pages
File Size : 41,6 Mb
Release : 2013-12-20
Category : Games
ISBN : 9781311080820

Get Book

Service Games: The Rise and Fall of SEGA by Sam Pettus,David Munoz,Kevin Williams,Ivan Barroso Pdf

Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Speedrun: The Unauthorised History of Sonic The Hedgehog

Author : Julian Hazeldine
Publisher : Lulu.com
Page : 144 pages
File Size : 42,9 Mb
Release : 2014-04
Category : Computers
ISBN : 9781291831887

Get Book

Speedrun: The Unauthorised History of Sonic The Hedgehog by Julian Hazeldine Pdf

Sonic The Hedgehog was created to give Sega's Mega Drive a fighting chance against the market-dominating Nintendo. With Sega consoles now a distant memory, he's still running. But what gives the blue blur his staying power? Speedrun traces Sonic's entire history, from an artist's idle sketch to a multi-million pound videogame phenomenon. This book relives the highs; the hysteria of Sonic 2's-day and the dawn of the Dreamcast, and the lows; cancelled projects and Sega's near-bankruptcy. It also looks at the creative influences behind the hedgehog, and how a handful of minds have steered and directed his progress through the years. Whether your first adventure with Sonic was in the Green Hill Zone or on a smartphone, Speedrun is the definitive guide to gaming's fastest hero.

The Art of Movies

Author : Nicolae Sfetcu
Publisher : Nicolae Sfetcu
Page : 1030 pages
File Size : 46,7 Mb
Release : 2014-05-06
Category : Art
ISBN : 8210379456XXX

Get Book

The Art of Movies by Nicolae Sfetcu Pdf

Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.

The Games Machines

Author : Anonim
Publisher : PediaPress
Page : 919 pages
File Size : 41,7 Mb
Release : 2024-06-01
Category : Electronic
ISBN : 8210379456XXX

Get Book

The Games Machines by Anonim Pdf

Sonic the Hedgehog Encyclo-speed-ia

Author : Ian Flynn,SEGA
Publisher : Dark Horse Comics
Page : 296 pages
File Size : 44,8 Mb
Release : 2021-12-14
Category : Art
ISBN : 9781506719276

Get Book

Sonic the Hedgehog Encyclo-speed-ia by Ian Flynn,SEGA Pdf

Celebrate Sonic the Hedgehog's 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster's video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic's ever-expanding universe--from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia--a must-have volume for any fan of Sonic, young or old!

Sonic the Hedgehog Encyclo-speed-ia (Deluxe Edition)

Author : Ian Flynn,SEGA
Publisher : Dark Horse Comics
Page : 304 pages
File Size : 47,8 Mb
Release : 2022-01-11
Category : Art
ISBN : 9781506720173

Get Book

Sonic the Hedgehog Encyclo-speed-ia (Deluxe Edition) by Ian Flynn,SEGA Pdf

Celebrate Sonic the Hedgehog’s 30th anniversary with a full-color hardcover historical retrospective that explores nearly every one of the blue speedster’s video game appearances! Dive deep into the extensive lore and exhaustive detail of each game in Sonic’s ever-expanding universe—from the beloved SEGA Genesis to the most bleeding-edge video game consoles. This tome leaves no stone unturned, showcasing in-depth looks at the characters, settings, and stories from each exciting installment! This special deluxe edition includes: • An exclusive mosaic cover. • A slipcase featuring gold foil “Ring” treatment. • A folio housing two archival gallery prints of Sonic and Dr. Eggman. Dark Horse Books and SEGA present the Sonic the Hedgehog Encyclo-Speed-ia—a must-have volume for any fan of Sonic, young or old!

The Dreamcast Encyclopedia

Author : Chris Scullion
Publisher : White Owl
Page : 279 pages
File Size : 42,9 Mb
Release : 2023-11-30
Category : Games & Activities
ISBN : 9781526772244

Get Book

The Dreamcast Encyclopedia by Chris Scullion Pdf

The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

Homebrew Game Development and The Extra Lives of Consoles

Author : Robin Wilde
Publisher : White Owl
Page : 170 pages
File Size : 47,7 Mb
Release : 2023-05-30
Category : Games & Activities
ISBN : 9781399072670

Get Book

Homebrew Game Development and The Extra Lives of Consoles by Robin Wilde Pdf

The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.

The Video Games Textbook

Author : Brian J. Wardyga
Publisher : CRC Press
Page : 751 pages
File Size : 48,8 Mb
Release : 2023-06-13
Category : Computers
ISBN : 9781000868227

Get Book

The Video Games Textbook by Brian J. Wardyga Pdf

The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Fuck Yeah, Video Games

Author : Daniel Hardcastle
Publisher : Unbound Publishing
Page : 359 pages
File Size : 45,7 Mb
Release : 2019-09-19
Category : Games & Activities
ISBN : 9781783527892

Get Book

Fuck Yeah, Video Games by Daniel Hardcastle Pdf

'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.

A Brief History Of Video Games

Author : Rich Stanton
Publisher : Robinson
Page : 397 pages
File Size : 44,5 Mb
Release : 2015-07-23
Category : Business & Economics
ISBN : 9781472118813

Get Book

A Brief History Of Video Games by Rich Stanton Pdf

'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.

Secrets of Video Game Consoles

Author : Michael Hart
Publisher : White Owl
Page : 266 pages
File Size : 49,9 Mb
Release : 2022-12-29
Category : Games & Activities
ISBN : 9781399070928

Get Book

Secrets of Video Game Consoles by Michael Hart Pdf

Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

THE CON50LE

Author : Mike Diver
Publisher : White Owl
Page : 484 pages
File Size : 48,8 Mb
Release : 2024-03-30
Category : Games & Activities
ISBN : 9781399040488

Get Book

THE CON50LE by Mike Diver Pdf

THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.