Homebrew Game Development And The Extra Lives Of Consoles

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Homebrew Game Development and The Extra Lives of Consoles

Author : Robin Wilde
Publisher : White Owl
Page : 170 pages
File Size : 43,5 Mb
Release : 2023-05-30
Category : Games & Activities
ISBN : 9781399072670

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Homebrew Game Development and The Extra Lives of Consoles by Robin Wilde Pdf

The games industry moves fast, with release schedules flying by in a blur and hardware constantly changing and updating. But outside the official world of licences and publishing deals, hundreds of games every year find a new home on consoles which have since been abandoned by their manufacturers. This is the hobbyist’s playground of homebrew gaming. The first book by freelance journalist and game developer Robin Wilde, Homebrew Game Development and The Extra Lives of Consoles is the first comprehensive history of the unlicensed and unofficial world of homebrew video games. It explores the methods, enthusiasm and motivations behind the developers who are defying technical limitations and turning nostalgia into brand new gaming experiences for retro consoles. Featuring exclusive interviews with developers behind homebrew hits and Kickstarter successes, as well as others working in the industry, the book dives into what makes the homebrew world tick, and explores some of the best, most innovative, and strangest titles gracing long-retired consoles. As well as providing unique insight into obscure titles, Homebrew Game Development and The Extra Lives of Consoles explores the ongoing developments in this cottage industry, which are opening it up to more and more aspiring developers. Homebrew is an exciting new frontier for game development, and this book opens the door both for readers who were already interested but didn’t know where to start, and gamers who never knew this world existed.

Homebrew Gaming and the Beginnings of Vernacular Digitality

Author : Melanie Swalwell
Publisher : MIT Press
Page : 273 pages
File Size : 41,7 Mb
Release : 2021-08-17
Category : Games & Activities
ISBN : 9780262365604

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Homebrew Gaming and the Beginnings of Vernacular Digitality by Melanie Swalwell Pdf

The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.

Vintage Game Consoles

Author : Bill Loguidice,Matt Barton
Publisher : CRC Press
Page : 368 pages
File Size : 44,9 Mb
Release : 2014-02-24
Category : Games & Activities
ISBN : 9781135006518

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Vintage Game Consoles by Bill Loguidice,Matt Barton Pdf

Vintage Game Consoles tells the story of the most influential videogame platforms of all time, including the Apple II, Commodore 64, Nintendo Entertainment System, Game Boy, Sega Genesis, Sony PlayStation, and many more. It uncovers the details behind the consoles, computers, handhelds, and arcade machines that made videogames possible. Drawing on extensive research and the authors’ own lifelong experience with videogames, Vintage Game Consoles explores each system’s development, history, fan community, its most important games, and information for collectors and emulation enthusiasts. It also features hundreds of exclusive full-color screenshots and images that help bring each system’s unique story to life. Vintage Game Consoles is the ideal book for gamers, students, and professionals who want to know the story behind their favorite computers, handhelds, and consoles, without forgetting about why they play in the first place – the fun! Bill Loguidice is a critically acclaimed technology author who has worked on over a dozen books, including CoCo: The Colorful History of Tandy’s Underdog Computer, written with Boisy G. Pitre. He’s also the co-founder and Managing Director for the popular Website, Armchair Arcade. A noted videogame and computer historian and subject matter expert, Bill personally owns and maintains well over 400 different systems from the 1970s to the present day, including a large volume of associated materials. Matt Barton is an associate professor of English at Saint Cloud State University in Saint Cloud, Minnesota, where he lives with his wife Elizabeth. He’s the producer of the "Matt Chat," a weekly YouTube series featuring in-depth interviews with notable game developers. In addition to the original Vintage Games, which he co-authored with Bill, he’s author of Dungeons & Desktops: The History of Computer Role-Playing Games and Honoring the Code: Conversations with Great Game Designers.

Game Console Hacking

Author : Joe Grand,Albert Yarusso
Publisher : Elsevier
Page : 512 pages
File Size : 47,9 Mb
Release : 2004-11-12
Category : Computers
ISBN : 0080532314

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Game Console Hacking by Joe Grand,Albert Yarusso Pdf

The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Power-Up

Author : Chris Kohler
Publisher : Courier Dover Publications
Page : 337 pages
File Size : 54,8 Mb
Release : 2016-10-21
Category : Games & Activities
ISBN : 9780486801490

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Power-Up by Chris Kohler Pdf

Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Game Console Hacking

Author : Joe Grand,Frank Thornton,Albert Yarusso
Publisher : Syngress Media Incorporated
Page : 558 pages
File Size : 41,5 Mb
Release : 2004
Category : Computers
ISBN : 1931836310

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Game Console Hacking by Joe Grand,Frank Thornton,Albert Yarusso Pdf

Illustrates how to configure and modify the actual game console to make it perform above and beyond what the original designers intended.

DOWNRIGHT BIZARRE GAMES

Author : Michael Thomasson
Publisher : Blurb
Page : 224 pages
File Size : 54,8 Mb
Release : 2017-03-14
Category : Performing Arts
ISBN : 1366908570

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DOWNRIGHT BIZARRE GAMES by Michael Thomasson Pdf

Downright Bizarre Games pokes fun at the video game industry, an entertainment business that often takes itself much too seriously. This is a hilarious look at the odd side of the industry, from games outside of the norm to bad art and outlandish dialogue. Also featured are unfortunate headlines, marketing fiascos and publicity stunts gone awry. All these eccentric and strange events are documented within this book which gaming professionals wish had never seen print.

Computer Gaming World

Author : Anonim
Publisher : Unknown
Page : 602 pages
File Size : 54,6 Mb
Release : 2000
Category : Computer games
ISBN : UCSD:31822035130178

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Computer Gaming World by Anonim Pdf

The NES Omnibus

Author : Brett Weiss
Publisher : Schiffer Publishing
Page : 424 pages
File Size : 53,8 Mb
Release : 2021-10-28
Category : Electronic
ISBN : 0764362488

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The NES Omnibus by Brett Weiss Pdf

Volume 2 of the NES Omnibus is a fun and informative look at ALL the original Nintendo Entertainment System games released in the US starting with the letters M-Z. More than 360 games are featured, including such iconic titles as Metroid, Super Mario Bros., and Tetris, as well as such hidden gems and cult classics as Mighty Final Fight, Trog!, and River City Ransom. In addition to thorough gameplay descriptions, the book includes box art, screenshots, reviews, fun facts, historical data, memories from the author, vintage magazine ads and quotes, and, best of all, nostalgic stories about many of the games from programmers, authors, YouTube celebs, filmmakers, and other industry insiders. Contributing authors include "8-Bit" Eric, Chris "The Irate Gamer" Bores, and John "Gamester81" Lester, among many other noteworthy gamers. Each game gets at least one full page of coverage in this gorgeous hardcover coffee table book.

Future Gaming

Author : Paolo Ruffino
Publisher : MIT Press
Page : 162 pages
File Size : 54,8 Mb
Release : 2018-05-04
Category : Games & Activities
ISBN : 9781906897550

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Future Gaming by Paolo Ruffino Pdf

A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games. This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.

Break Into The Game Industry: How to Get A Job Making Video Games

Author : Ernest Adams
Publisher : McGraw Hill Professional
Page : 352 pages
File Size : 46,5 Mb
Release : 2003-06-09
Category : Computers
ISBN : 9780072252668

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Break Into The Game Industry: How to Get A Job Making Video Games by Ernest Adams Pdf

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

Physics for Game Developers

Author : David M. Bourg
Publisher : "O'Reilly Media, Inc."
Page : 348 pages
File Size : 55,5 Mb
Release : 2002
Category : Physics
ISBN : 0596000065

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Physics for Game Developers by David M. Bourg Pdf

By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.

Video Games

Author : Andy Bossom,Ben Dunning
Publisher : Bloomsbury Publishing
Page : 192 pages
File Size : 52,9 Mb
Release : 2017-07-06
Category : Computers
ISBN : 9781474255424

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Video Games by Andy Bossom,Ben Dunning Pdf

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

The Game Console 2.0

Author : Evan Amos
Publisher : No Starch Press
Page : 314 pages
File Size : 48,7 Mb
Release : 2021-09-08
Category : Games & Activities
ISBN : 9781718500617

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The Game Console 2.0 by Evan Amos Pdf

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

The Encyclopedia of Game Machines

Author : Winnie Forster
Publisher : Winnie Forster Gameplan
Page : 0 pages
File Size : 49,6 Mb
Release : 2005
Category : Computer games
ISBN : 3000153594

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The Encyclopedia of Game Machines by Winnie Forster Pdf

From Atari to Sega, from Apple to Nintendo DS, this full colour book takes not a regional, or European, but a global view on 33 years of onscreen fun and interaction and presents hardware from Japan, USA, UK, France, Germany and Korea, along with classic software in its authentic, pixellated glory. Including over 600 pictures, exclusively shot for Game.Machines, the book contains extensive indices, as well as 20 pages of technical data and explanations. This greatly enhanced and revised edition provides a time journey across the video game era: from the 4-bit beginnings to the broadband future. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are profiled in full colour chapters with extensive appendixes.