Sport And Play In A Digital World

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Sport and Play in a Digital World

Author : Ivo van Hilvoorde
Publisher : Unknown
Page : 128 pages
File Size : 53,6 Mb
Release : 2017
Category : Electronic books
ISBN : 1315142058

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Sport and Play in a Digital World by Ivo van Hilvoorde Pdf

"Digital technology plays an important role in the everyday lives of people. New types of 'digital sports', (sport) gaming, exergaming, cybersport and eSports increase in popularity all over the world and are even challenging the modern and hegemonic concept of sport. Modern games can hardly be compared with the first generation of electronic games, as the diversity of games has increased dramatically.Philosophers (of sport) have much to say about these new forms of digital play. This book bridges the gap between 'game studies' and current topics within the philosophy of sport literature. It does so by dealing with a variety of topics in which the virtual or the electronic takes over, contradicts or melts with current sports as we know it. This book deals with a variety of conceptual and moral questions, such as: Can video games and eSports be considered as sports activities or not? Are motor skills a defining characteristic of eSports? Can the personal identity be explored within the virtual world? What is happening in a virtual (game) world? How playful is a virtual environment? How do moral standards change in a digital game and how does the game-person and role-playing relate to the real person?This book was originally published as a special issue of Sport, Ethics and Philosophy. "--Provided by publisher.

Sport 2.0

Author : Andy Miah
Publisher : MIT Press
Page : 286 pages
File Size : 42,9 Mb
Release : 2017-02-17
Category : Social Science
ISBN : 9780262343121

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Sport 2.0 by Andy Miah Pdf

Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics. Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their judgment in what is an increasingly superhuman field of play. Spectators tune in to live sports through social media, or even through virtual reality. Audiences now act as citizen journalists whose collective shared data expands the places in which we consume sports news. In Sport 2.0, Andy Miah examines the convergence of sports and digital cultures, examining not only how it affects our participation in sport but also how it changes our experience of life online. This convergence redefines how we think of about our bodies, the social function of sports, and the kinds of people who are playing. Miah describes a world in which the rise of competitive computer game playing—e-sports—challenges and invigorates the social mandate. Miah also looks at the Olympic Games as an exemplar of digital innovation in sports, and offers a detailed look at the social media footprint of the 2012 London Games, discussing how organizers, sponsors, media, and activists responded to the world's largest media event. In the end, Miah does not argue that physical activity will cease to be central to sports, or that digital corporeality will replace the nondigital version. Rather, he provides a road map for how sports will become mixed-reality experiences and abandon the duality of physical and digital.

Sport and Play in a Digital World

Author : Ivo Van Hilvoorde
Publisher : Routledge
Page : 126 pages
File Size : 54,6 Mb
Release : 2019-03-22
Category : Electronic
ISBN : 0367264692

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Sport and Play in a Digital World by Ivo Van Hilvoorde Pdf

Digital technology plays an important role in the everyday lives of people. New types of 'digital sports', (sport) gaming, exergaming, cybersport and eSports increase in popularity all over the world and are even challenging the modern and hegemonic concept of sport. Modern games can hardly be compared with the first generation of electronic games, as the diversity of games has increased dramatically. Philosophers (of sport) have much to say about these new forms of digital play. This book bridges the gap between 'game studies' and current topics within the philosophy of sport literature. It does so by dealing with a variety of topics in which the virtual or the electronic takes over, contradicts or melts with current sports as we know it. This book deals with a variety of conceptual and moral questions, such as: Can video games and eSports be considered as sports activities or not? Are motor skills a defining characteristic of eSports? Can the personal identity be explored within the virtual world? What is happening in a virtual (game) world? How playful is a virtual environment? How do moral standards change in a digital game and how does the game-person and role-playing relate to the real person? This book was originally published as a special issue of Sport, Ethics and Philosophy. n the virtual world? What is happening in a virtual (game) world? How playful is a virtual environment? How do moral standards change in a digital game and how does the game-person and role-playing relate to the real person? This book was originally published as a special issue of Sport, Ethics and Philosophy.

The Digital World of Sport

Author : Sam Duncan
Publisher : Anthem Press
Page : 226 pages
File Size : 53,5 Mb
Release : 2020-09-28
Category : Sports & Recreation
ISBN : 9781785275074

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The Digital World of Sport by Sam Duncan Pdf

This book is about how new media, and in particular, digital and social media, has changed the world of sports forever. The way fans receive information, communicate and form communities now predominantly lives online. But perhaps even more significant is the evolution of the sports media industry, where digital media has impacted the broader media industry, stimulated new media organisations, changed old media organisations and altered old conventions of journalism in equal measure. Drawing on the expertise of academics, scholars, experts and professionals at the forefront of the sports, media, and journalism fields, the book suggests that new media has turned the sports industry on its head with profound implications – both exciting and disturbing.

21st Century Sports

Author : Sascha L. Schmidt
Publisher : Springer Nature
Page : 303 pages
File Size : 46,7 Mb
Release : 2020-09-12
Category : Business & Economics
ISBN : 9783030508012

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21st Century Sports by Sascha L. Schmidt Pdf

This book outlines the effects that technology-induced change will have on sport within the next five to ten years, and provides food for thought concerning what lies further ahead. Presented as a collection of essays, the authors are leading academics from renowned institutions such as Massachusetts Institute of Technology, Queensland University of Technology, and the University of Cambridge, and practitioners with extensive technological expertise. In their essays, the authors examine the impacts of emerging technologies like artificial intelligence, the Internet of Things, and robotics on sports and assess how they will change sport itself, consumer behavior, and existing business models. The book will help athletes, entrepreneurs, and innovators working in the sports industry to spot trendsetting technologies, gain deeper insights into how they will affect their activities, and identify the most effective responses to stay ahead of the competition both on and off the pitch.

The Digital World of Sport

Author : Sam Duncan
Publisher : Anthem Press
Page : 178 pages
File Size : 55,7 Mb
Release : 2020-09-28
Category : Sports & Recreation
ISBN : 9781785275067

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The Digital World of Sport by Sam Duncan Pdf

This book is about how new media, and in particular, digital and social media, has changed the world of sports forever. The way fans receive information, communicate and form communities now predominantly lives online. But perhaps even more significant is the evolution of the sports media industry, where digital media has impacted the broader media industry, stimulated new media organisations, changed old media organisations and altered old conventions of journalism in equal measure. Drawing on the expertise of academics, scholars, experts and professionals at the forefront of the sports, media, and journalism fields, the book suggests that new media has turned the sports industry on its head with profound implications – both exciting and disturbing.

Raising the Stakes

Author : T. L. Taylor
Publisher : MIT Press
Page : 333 pages
File Size : 46,5 Mb
Release : 2015-01-30
Category : Games & Activities
ISBN : 9780262527583

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Raising the Stakes by T. L. Taylor Pdf

How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Sport History in the Digital Era

Author : Gary Osmond,Murray G Phillips
Publisher : University of Illinois Press
Page : 288 pages
File Size : 46,9 Mb
Release : 2015-03-15
Category : Language Arts & Disciplines
ISBN : 9780252096891

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Sport History in the Digital Era by Gary Osmond,Murray G Phillips Pdf

From statistical databases to story archives, from fan sites to the real-time reactions of Twitter-empowered athletes, the digital communication revolution has changed the way fans relate to LeBron's latest triple double or Tom Brady's last second touchdown pass. In this volume, contributors from Australia, Ireland, New Zealand, the United Kingdom, and the United States analyze the parallel transformation in the field of sport history, showing the ways powerful digital tools raise vital philosophical, epistemological, ontological, methodological, and ethical questions for scholars and students alike. Chapters consider how philosophical and theoretical understandings of the meaning of history influence engagement with digital history, and conceptualize the relationship between history making and the digital era. As the writers show, digital media's mostly untapped potential for studying the recent past via media like blogs, chat rooms, and gambling sites forge a symbiosis between sports and the internet while offering historians new vistas to explore and utilize. In this new era, digital history becomes a dynamic site of enquiry and discussion where scholars enter into a give-and-take with individuals and invite their audience to grapple with, rather than passively absorb, evidence. Timely and provocative, Sport History in the Digital Era affirms how the information revolution has transformed sport and sport history--and shows the road ahead. Contributors include Douglas Booth, Mike Cronin, Martin Johnes, Matthew Klugman, Geoffery Z. Kohe, Tara Magdalinski, Fiona McLachlan, Bob Nicholson, Rebecca Olive, Gary Osmond, Murray G. Phillips, Stephen Robertson, Synthia Sydnor, Holly Thorpe, and Wayne Wilson.

Growing up in a Digital World - Social and Cognitive Implications

Author : Mikael Heimann,Adriana Bus,Rachel Barr
Publisher : Frontiers Media SA
Page : 247 pages
File Size : 43,8 Mb
Release : 2021-11-30
Category : Science
ISBN : 9782889717217

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Growing up in a Digital World - Social and Cognitive Implications by Mikael Heimann,Adriana Bus,Rachel Barr Pdf

Playing Smarter in a Digital World

Author : Randy Kulman
Publisher : Unknown
Page : 0 pages
File Size : 53,9 Mb
Release : 2014
Category : Education
ISBN : 1937761150

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Playing Smarter in a Digital World by Randy Kulman Pdf

A book to help parents to make their children's digital playtime educational Digital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective.

Digital Media Sport

Author : Brett Hutchins,David Rowe
Publisher : Routledge
Page : 305 pages
File Size : 48,9 Mb
Release : 2013-09-05
Category : Sports & Recreation
ISBN : 9781134108015

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Digital Media Sport by Brett Hutchins,David Rowe Pdf

Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the BBC providing 2,500 hours of live coverage, including every competitive event, much in high definition and some in 3D. The BBC also had 12 million requests for video on mobile phones and 9.2 million browsers on its mobile Olympics website and app. This pattern will only intensify at future sport mega events like the 2014 FIFA World Cup and 2016 Summer Olympics, both of which will take place in Brazil. Increasingly, when people talk of the screen that delivers footage of their favorite professional sport, they are describing desktop, laptop, and tablet computer screens as well as television and mobile handsets. Digital Media Sport analyzes the intersecting issues of technological change, market power, and cultural practices that shape the contemporary global sports media landscape. The complexity of these related issues demands an interdisciplinary approach that is adopted here in a series of thematically-organized essays by international scholars working in media studies, Internet studies, sociology, cultural studies, and sport studies. .

Insights on Reporting Sports in the Digital Age

Author : Roger Domeneghetti
Publisher : Routledge
Page : 181 pages
File Size : 49,8 Mb
Release : 2021-07-19
Category : Language Arts & Disciplines
ISBN : 9781000411690

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Insights on Reporting Sports in the Digital Age by Roger Domeneghetti Pdf

This first book in the Journalism Insights series examines the major practical and ethical challenges confronting contemporary sports journalists which have emerged from, or been exacerbated by, the use of digital and social media. Combining both quantitative and qualitative research and contributions from industry experts in sports reporting across Europe, America and Australia, the collection offers a valuable look at the digital sports reporting industry today. Issues discussed in the text include the ethical questions created by social media abuse received by sports journalists, the impact of social media on narratives about gender and race, and the ‘silencing’ of journalists over the issue of trans athletes, as well as the impact on ‘traditional’ aspects of sports journalism, such as the match report. The book features first-hand accounts from leading sports reporters and scholars about how these changes have affected the industry and sets out what ‘best practice’ looks like in this field today. This book will be a useful resource for scholars and students working in the fields of journalism, media, sports and communication, as well as for current sports journalism practitioners interested in the future of a changing industry.

Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1008 pages
File Size : 52,7 Mb
Release : 2020-11-27
Category : Sports & Recreation
ISBN : 9781799877523

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Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports by Management Association, Information Resources Pdf

From issues of racism to the severity of concussions to celebrity endorsements, the sports industry continues to significantly impact society. With the rise of eSports and its projection as the next billion dollar industry, it is vital that a multifaceted approach to sports research be undertaken. On one side, businesses are continually offering new methods for marketing and branding and finding the best ways to enhance consumer engagement and the consumer experience. On the other side, there has been progress and new findings in the physical fitness and training of the athletes themselves along with discussions on their psychology and wellbeing. This two-tiered approach to analyzing sports and eSports from a practical business perspective, along with a lens placed on the athletes themselves, provides a comprehensive view of the current advancements, technologies, and strategies within various aspects of the sports and esports industry. Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports covers the latest findings on all factors of sports: the branding and marketing of sports and eSports, studies on athletes and consumers, a dive into the ethics of sports, and the introduction of eSports to the industry. This wide coverage of all fields of research recently conducted leads this book to be a well-rounded view of how sports are functioning in modern times. Highlighted topics include branding tactics, consumer engagement, eSports history and technologies, ethics and law, and psychological studies of athlete wellness. This book is ideal for sports managers, athletes, trainers, marketers, brand managers, advertisers, practitioners, stakeholders, researchers, academicians, and students interested working in the fields of sports medicine, law, physical education, assistive technologies, marketing, consumer behavior, and psychology.

15 KEYS TO RAISE CHILDREN IN THE DIGITAL WORLD: A practical guide for parents

Author : Akila Yahiaoui
Publisher : Akila Yahiaoui
Page : 120 pages
File Size : 51,5 Mb
Release : 2023-04-01
Category : Education
ISBN : 8210379456XXX

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15 KEYS TO RAISE CHILDREN IN THE DIGITAL WORLD: A practical guide for parents by Akila Yahiaoui Pdf

15 Keys to Raise Children in the Digital World" is an essential guidebook that equips parents with practical strategies and expert advice to navigate the challenges of raising children in the digital age. Written by a renowned parenting expert, this comprehensive book provides a wealth of knowledge, personal experiences, and scientific evidence to empower parents in fostering a healthy and balanced relationship between their children and technology. Part 1 of the book sets the stage by addressing why this book is crucial and identifies the target audience. It emphasizes the need for parents to understand the digital world and its impact on children's development, making it a must-read for parents seeking guidance and insights in this evolving landscape. In Part 2, the author shares experiences from real parents, highlighting case studies that resonate with the challenges faced in the digital era. Through personal stories ranging from addiction to autism, electricity in the hands to bad posture, readers gain a deeper understanding of the consequences of excessive screen time and the importance of effective parenting strategies. Part 3 explores the scientific evidence and observations behind children's interactions with technology. Topics covered include human interactions and emotional well-being, the uses of screens, multitasking, neurological changes, smartphone-associated illnesses, impacts of video games, and autism. By combining research findings and expert insights, the author provides a comprehensive understanding of the effects of digital devices on children's development. The core of the book lies in Part 4, which outlines the 15 essential keys for raising children in the digital world. Each key is thoroughly explored, offering practical advice and actionable strategies. From cultivating parental patience and promoting healthy eating habits to encouraging good hygiene and restful sleep, parents will discover a comprehensive toolkit to foster their children's overall well-being. The keys also cover topics such as sitting well, boosting self-esteem, developing focus, emotional management, family time, online safety, appropriate language usage, academic achievement, encouraging other activities, and setting screen time limits for different age groups. The book even provides an example of game alternatives without screens, showcasing creative ways to engage children away from digital devices. The book concludes with a compelling summary in the conclusion section, ensuring readers grasp the key takeaways, and a bibliography that serves as a valuable resource for further exploration. "15 Keys to Raise Children in the Digital World" is a must-have resource for parents seeking to strike a balance between the benefits and potential pitfalls of technology. With its insightful content and practical strategies, this book empowers parents to create a nurturing environment and guide their children toward a healthy and well-rounded upbringing in the digital era. Keywords: raising children, digital world, parenting, screen time limits, emotional management, online safety, academic achievement, family time, technology, balanced upbringing

Crisis Communication in a Digital World

Author : Mark Sheehan,Deirdre Quinn-Allan
Publisher : Cambridge University Press
Page : 201 pages
File Size : 51,7 Mb
Release : 2015-04-15
Category : Social Science
ISBN : 9781107678231

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Crisis Communication in a Digital World by Mark Sheehan,Deirdre Quinn-Allan Pdf

Crisis communication in a digital world provides an introduction to major crisis communication theories and issues management. Written by authors with over six decades combined experience in the public relations field, it is an essential resource for those learning to apply communications and public relations to crisis situations.