Tailored Gamification To Educational Technologies

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Tailored Gamification to Educational Technologies

Author : Wilk Oliveira,Ig Ibert Bittencourt
Publisher : Springer Nature
Page : 97 pages
File Size : 47,8 Mb
Release : 2019-10-19
Category : Education
ISBN : 9789813298125

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Tailored Gamification to Educational Technologies by Wilk Oliveira,Ig Ibert Bittencourt Pdf

This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.

Gamification Design for Educational Contexts

Author : Armando Toda
Publisher : Springer Nature
Page : 140 pages
File Size : 55,9 Mb
Release : 2024-06-28
Category : Electronic
ISBN : 9783031319495

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Gamification Design for Educational Contexts by Armando Toda Pdf

Practices and Implementation of Gamification in Higher Education

Author : Membrive, Veronica
Publisher : IGI Global
Page : 365 pages
File Size : 47,8 Mb
Release : 2024-02-26
Category : Education
ISBN : 9798369307175

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Practices and Implementation of Gamification in Higher Education by Membrive, Veronica Pdf

Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote positive behavior among students. This book compiles a collection of practical lesson proposals from experienced educators at the university level, providing detailed instructions and necessary materials for implementing gamification in the classroom. By presenting a diverse range of examples across various fields of higher education, the book illustrates the effectiveness of gamification in engaging students and catering to their specific needs. Whether it is fostering motivation, nurturing commitment, or encouraging excellence, the book highlights the positive impact of gamification on student learning outcomes. Ideal for researchers, department chairs, university professors, and lead course developers, this book appeals to those invested in innovative teaching methodologies and seeking to implement them successfully. It also caters to graduate studies programs in higher education, teaching and instruction, humanities, English, and foreign languages.

Artificial Intelligence in Education

Author : Ig Ibert Bittencourt,Mutlu Cukurova,Kasia Muldner,Rose Luckin,Eva Millán
Publisher : Springer Nature
Page : 660 pages
File Size : 42,7 Mb
Release : 2020-07-04
Category : Computers
ISBN : 9783030522377

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Artificial Intelligence in Education by Ig Ibert Bittencourt,Mutlu Cukurova,Kasia Muldner,Rose Luckin,Eva Millán Pdf

This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.* The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. ​*The conference was held virtually due to the COVID-19 pandemic.

Embracing Technological Advancements for Lifelong Learning

Author : Hawamdeh, Mahmoud M. Kh.,Abdelhafid, Faiz
Publisher : IGI Global
Page : 391 pages
File Size : 44,6 Mb
Release : 2024-04-05
Category : Education
ISBN : 9798369314111

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Embracing Technological Advancements for Lifelong Learning by Hawamdeh, Mahmoud M. Kh.,Abdelhafid, Faiz Pdf

Throughout the educational industry the need to comprehend and navigate the profound transformations underway in the realm of continuing education remains a pressing challenge. As technological advancements accelerate at an unprecedented pace, traditional educational systems are being upended, leaving educators grappling with many questions. The emergence of digital technologies in education introduces a host of complex issues and opportunities. One such opportunity is the application of technologies that can address important issues and open new horizons for those that teach. > At the forefront of academic exploration and innovation is Embracing Technological Advancements for Lifelong Learning, a book of robust research covering an era where the digital revolution is reshaping education. This book brings insights into in-depth investigations of how digital technologies are transforming the landscape of continuing education. It delves deep into the strategies, resources, and best practices that organizations can harness to unlock the full potential of digital transformation. Covering a wide spectrum of issues, from e-learning platforms to virtual and augmented reality, artificial intelligence to mobile learning, this book is a comprehensive guide that showcases the real-world impact of digital transformation through compelling case studies and actionable ideas.

Augmented Intelligence and Intelligent Tutoring Systems

Author : Claude Frasson,Phivos Mylonas,Christos Troussas
Publisher : Springer Nature
Page : 714 pages
File Size : 52,5 Mb
Release : 2023-05-21
Category : Education
ISBN : 9783031328831

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Augmented Intelligence and Intelligent Tutoring Systems by Claude Frasson,Phivos Mylonas,Christos Troussas Pdf

This book constitutes the refereed proceedings of the 19th International Conference on Augmented Intelligence and Intelligent Tutoring Systems, ITS 2023, held in Corfu, Greece, during June 2-5, 2023. The 41 full papers and 19 short papers presented in this book were carefully reviewed and selected from 84 submissions. The papers are divided into the following topical sections: augmented intelligence in tutoring systems; augmented intelligence in healthcare informatics; augmented intelligence in games, serious games and virtual reality; neural networks and data mining; augmented intelligence and metaverse; security, privacy and ethics in augmented intelligence; and applied natural language processing.

Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities

Author : Costello, Robert
Publisher : IGI Global
Page : 205 pages
File Size : 55,8 Mb
Release : 2020-04-10
Category : Education
ISBN : 9781799820819

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Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities by Costello, Robert Pdf

A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as effectively utilized learning tools to improve retention, engagement, motivation, and problem solving. Featuring a wide range of topics such as higher education, augmented reality, and socialization, this book is ideal for academicians, administrators, researchers, IT specialists, education professionals, and students

AI-Enhanced Teaching Methods

Author : Ahmed, Zeinab E.,Hassan, Aisha A.,Saeed, Rashid A.
Publisher : IGI Global
Page : 426 pages
File Size : 49,8 Mb
Release : 2024-04-22
Category : Education
ISBN : 9798369327296

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AI-Enhanced Teaching Methods by Ahmed, Zeinab E.,Hassan, Aisha A.,Saeed, Rashid A. Pdf

The digital age has ushered in an era where students must be equipped not only with traditional knowledge but also with the skills to navigate an increasingly interconnected and technologically driven world. As traditional teaching methods encounter the complexities of the 21st century, the demand for innovation becomes more apparent. This paves the way for the era of artificial intelligence (AI), a technological frontier that carries the potential to reshape education fundamentally. AI-Enhanced Teaching Methods recognizes the urgency of the ongoing technological shift and delves into an exploration of how AI can be effectively harnessed to redefine the learning experience. The book serves as a guide for educators, offering insights into navigating between conventional teaching methodologies and the possibilities presented by AI. It provides an understanding of AI's role in education, covering topics from machine learning to natural language processing. Ethical considerations, including privacy and bias, are thoroughly addressed with thoughtful solutions as well. Additionally, the book provides valuable support for administrators, aiding in the integration of these technologies into existing curricula.

Enhancing Education With Intelligent Systems and Data-Driven Instruction

Author : Bhatia, Madhulika,Mushtaq, Muhammad Tahir
Publisher : IGI Global
Page : 357 pages
File Size : 44,9 Mb
Release : 2024-03-04
Category : Education
ISBN : 9798369321706

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Enhancing Education With Intelligent Systems and Data-Driven Instruction by Bhatia, Madhulika,Mushtaq, Muhammad Tahir Pdf

In the dynamic environment of education, the traditional methods employed by educators are struggling to keep pace with the evolving needs of students in the 21st century. The challenge lies in fostering an environment that not only engages students but also equips them with the skills essential for the modern world. Teachers find themselves navigating a complex terrain where outdated pedagogical approaches fall short of unlocking the full potential of diverse learning styles and unique talents within their classrooms. Enhancing Education With Intelligent Systems and Data-Driven Instruction is a groundbreaking book that goes beyond the constraints of conventional teaching methods, offering a comprehensive guide that inspires and equips educators with innovative tools and approaches. From integrating innovative technology to cultivating collaborative learning environments, the book provides a roadmap for educators to reimagine their teaching practices. By embracing student-centered approaches, fostering diversity, and utilizing digital tools effectively, this book empowers teachers to transform their classrooms into dynamic hubs of inspiration, motivation, and empowerment.

Gamification in A Flipped Classroom

Author : Zamzami Zainuddin
Publisher : Springer Nature
Page : 212 pages
File Size : 43,5 Mb
Release : 2024-06-28
Category : Electronic
ISBN : 9789819722198

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Gamification in A Flipped Classroom by Zamzami Zainuddin Pdf

Pedagogy: Using Television Shows, Games, and Other Media in the Classroom

Author : Laura Dumin
Publisher : Vernon Press
Page : 199 pages
File Size : 43,8 Mb
Release : 2024-07-30
Category : Education
ISBN : 9798881900274

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Pedagogy: Using Television Shows, Games, and Other Media in the Classroom by Laura Dumin Pdf

This book takes a dive into moving beyond the essay as the only method for teaching and learning content. Authors range from instructors in K-12 to instructors in higher education and look at concepts as varied as using VR technologies to provide immersive experiences to students to use an app to help supplement teaching. Instructors in a variety of fields, both in and out of the writing classroom, may find project and assignment ideas to argue in their own classrooms. Instructors looking to provide a transformative learning experience in a new way will find lots of options here.

Integrating Cutting-Edge Technology Into the Classroom

Author : Chee, Ken Nee,Sanmugam, Mageswaran
Publisher : IGI Global
Page : 446 pages
File Size : 51,8 Mb
Release : 2024-04-09
Category : Education
ISBN : 9798369331255

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Integrating Cutting-Edge Technology Into the Classroom by Chee, Ken Nee,Sanmugam, Mageswaran Pdf

The upheavals of technological advancements and the COVID-19 pandemic have reshaped the traditional contours of education, creating a pressing need for innovative solutions to bridge the gap between traditional classrooms and the evolving demands of remote or hybrid learning. As we grapple with these changes, it becomes increasingly evident that the integration of new technology is not just a preference but a necessity to ensure educational resilience and adaptability. Integrating Cutting-Edge Technology Into the Classroom delves into the profound impact of technological disruptions on teaching methodologies, student engagement, and overall learning outcomes. This book doesn't merely document technological advancements; it is a trigger for a fundamental shift in the research community. By showcasing real-world applications and their impact on student achievement, the book propels researchers into uncharted territories, sparking collaboration and dialogue. Through in-depth case studies, research findings, and expert perspectives, it provides a platform for academics, technologists, and educators to explore the opportunities and challenges posed by advanced technologies in education. As an indispensable resource, it fosters a collaborative environment that propels educational technology to new heights.

Gamification and Design Thinking in Higher Education

Author : Carmen Bueno Muñoz,Núria Hernández Nanclares,Luis R. Murillo Zamorano,José Ángel López Sánchez
Publisher : Taylor & Francis
Page : 98 pages
File Size : 49,6 Mb
Release : 2023-12-06
Category : Education
ISBN : 9781003852537

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Gamification and Design Thinking in Higher Education by Carmen Bueno Muñoz,Núria Hernández Nanclares,Luis R. Murillo Zamorano,José Ángel López Sánchez Pdf

This book analyzes the use of gamification and design thinking in higher education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students. Using two in-depth examples, the authors show that the introduction of a gamified design in a design thinking activity can be a powerful tool to enhance the experiences of students in the teaching-learning process of a subject; motivate participants in a design thinking activity in the university environment; and enhance skills such as creativity, critical thinking and problem-solving, and collaboration, widely demanded in the labor market. Further, they examine how gamification and design thinking in the educational field can enable both the motivation and engagement of students and promote behavioral changes that materialize as a boost in learning outcomes and academic performance. Providing valuable recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in higher education, as well as examining relevant ethical issues, the book will appeal to scholars, researchers, academic faculty, and educators working in the field of higher education, and with interests in educational psychology and theories of learning.

Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity

Author : Escudeiro, Paula,Escudeiro, Nuno,Bernardes, Oscar
Publisher : IGI Global
Page : 493 pages
File Size : 53,6 Mb
Release : 2023-06-29
Category : Education
ISBN : 9798369304556

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Handbook of Research on Implementing Inclusive Educational Models and Technologies for Equity and Diversity by Escudeiro, Paula,Escudeiro, Nuno,Bernardes, Oscar Pdf

Despite the increased adoption of digital education materials during the pandemic, there is a persistent issue of educational inequity and exclusion, especially for students in rural areas and those with diverse disabilities. Digital technologies have the potential to expand and liberate education, but their inconsistent history raises questions about their effectiveness in addressing these challenges. Implementing Inclusive Educational Models and Technologies for Equity and Diversity offers a comprehensive and timely reference source that aims to provide an opportunity for reflection on the crucial issue of inclusion and equity in the context of educational improvements. This research book provides relevant academic work, empirical research findings, and an overview of this relevant field of study. It also covers recommended topics such as mobile and blended learning, teaching, and learning strategies, technological concerns, and ethical and sociological concerns such as accessibility for users with diverse disabilities and addressing individual differences. By providing a platform for research opportunities and increasing understanding of inclusion and equity in education, the book can contribute to the development of effective strategies and tactics to create inclusive educational environments that leverage digital technologies.

Gamification in Education and Business

Author : Torsten Reiners,Lincoln C. Wood
Publisher : Springer
Page : 710 pages
File Size : 54,6 Mb
Release : 2014-11-22
Category : Mathematics
ISBN : 9783319102085

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Gamification in Education and Business by Torsten Reiners,Lincoln C. Wood Pdf

This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successfully implement for a project. Using different theoretical backgrounds from various areas including behavioral economics, game theory, and complex adaptive systems, the contributors aim to help readers avoid common problems and difficulties that they could face with poor implementation. The book’s contributors are scholars and academics from the many areas where the key theory of gamification typically comes from. Ultimately, the book’s goal is to help bring together the theories from these different disciplines to the field of practice in education and business. The book is divided into four parts: Theory, Education, Business, and Use Cases. Part I provides a foundation on the theory of gamification and offers insight into some of the outstanding questions that have yet to be addressed. In Part II, the application and value that gamification can bring within the education sector is examined. The book then changes focus in Part III to spotlight the use of gamification within business environments. The topics also cover educational aspects like improved learning outcomes, motivation, and learning retention at the workplace. Finally Part IV concentrates on the applications and use of gamification through a series of case studies and key elements that are used in real situations to drive real results.