Television Storyworlds As Virtual Space

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Television Storyworlds as Virtual Space

Author : M. King Adkins
Publisher : Rowman & Littlefield
Page : 171 pages
File Size : 53,5 Mb
Release : 2018-09-15
Category : Social Science
ISBN : 9781498529617

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Television Storyworlds as Virtual Space by M. King Adkins Pdf

Television Storyworlds as Virtual Space examines television as a series of virtual realities viewers enter and explore one episode at a time. Drawing on specific examples, from Westworld to Green Acres, Twin Peaks to Fargo, it illustrates how each of these worlds invites us in, encourages us to move about within it, and constantly pushes against its own boundaries so that its universe continually expands and develops. Specific chapters consider the importance of title sequences in helping us enter these storyworlds, how children’s television educates us in using virtual reality, and the centrality of the post-apocalyptic series to the TV landscape. Ultimately, the book situates television as part of an artistic continuum, one that stretches back as far as cave paintings, but that also anticipates the digitally-based virtual reality that lies just on the horizon.

Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias

Author : Laura Winter
Publisher : Narr Francke Attempto Verlag
Page : 362 pages
File Size : 46,9 Mb
Release : 2024-01-29
Category : Literary Criticism
ISBN : 9783381112227

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Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias by Laura Winter Pdf

Serial storytelling has the advantage of unlocking rather than simplifying the complexities of digital culture. With their worldbuilding potential, TV series open up new artistic horizons, particularly for the dystopian genre. Situated at the nexus of dystopia, complex TV, and a metamodern cultural logic, Dystopia on Demand: Technology, Digital Culture, and the Metamodern Quest in Complex Serial Dystopias offers readers novel insights into the dynamics of serial dystopias in the contemporary streaming landscape. Introducing the term 'complex serial dystopias' to describe series that allow audiences to engage with the dystopian premise from multiple angles, the book examines four Anglo-American series, including Black Mirror, Mr. Robot, Westworld, and Kiss Me First. The in-depth analyses trace the variety of ways in which these series offer critical reflections on the human-technology entanglement in digital culture.

Storyworlds Across Media

Author : Marie-Laure Ryan,Jan-Noël Thon
Publisher : U of Nebraska Press
Page : 379 pages
File Size : 45,6 Mb
Release : 2014-07-01
Category : Social Science
ISBN : 9780803245631

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Storyworlds Across Media by Marie-Laure Ryan,Jan-Noël Thon Pdf

The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media—everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games—is key to understanding the dynamics of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate.

Complex TV

Author : Jason Mittell
Publisher : NYU Press
Page : 416 pages
File Size : 47,5 Mb
Release : 2015-04-10
Category : Performing Arts
ISBN : 9780814738856

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Complex TV by Jason Mittell Pdf

Over the past two decades, new technologies, changing viewer practices, and the proliferation of genres and channels has transformed American television. One of the most notable impacts of these shifts is the emergence of highly complex and elaborate forms of serial narrative, resulting in a robust period of formal experimentation and risky programming rarely seen in a medium that is typically viewed as formulaic and convention bound. Complex TV offers a sustained analysis of the poetics of television narrative, focusing on how storytelling has changed in recent years and how viewers make sense of these innovations. Through close analyses of key programs, including The Wire, Lost, Breaking Bad, The Sopranos, Veronica Mars, Curb Your Enthusiasm, and Mad Men the book traces the emergence of this narrative mode, focusing on issues such as viewer comprehension, transmedia storytelling, serial authorship, character change, and cultural evaluation. Developing a television-specific set of narrative theories, Complex TV argues that television is the most vital and important storytelling medium of our time.

Words, Worlds, Narratives: Transmedia and Immersion

Author : Tawnya Ravy,Eric Forcier
Publisher : BRILL
Page : 254 pages
File Size : 43,5 Mb
Release : 2019-01-04
Category : Literary Criticism
ISBN : 9781848881945

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Words, Worlds, Narratives: Transmedia and Immersion by Tawnya Ravy,Eric Forcier Pdf

Words, Worlds, and Narratives: Transmedia and Immersion offers an interdisciplinary discussion of the way in which narrative is transmitted, transformed and translated through the wide variety of technologies and media platforms available in the 21st century. This volume critically engages with the field of transmedia studies and addresses the significance of media to narrative and authorship to immersion. What emerges is a unique look at collaborative scholarship and storytelling which is both disruptive and immersive. Using a diverse archive of narrative forms, including video games, fan fiction, film adaptation and social media, the chapters in this volume explore the narratological, social, political and economic implications of transmedia narrative in the public and private spaces of the digital and the immersive media communities.

Televisual Shared Universes

Author : CarrieLynn D. Reinhard,Vincent Tran
Publisher : Rowman & Littlefield
Page : 227 pages
File Size : 47,7 Mb
Release : 2023-10-03
Category : Performing Arts
ISBN : 9781666915624

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Televisual Shared Universes by CarrieLynn D. Reinhard,Vincent Tran Pdf

This book of empirical studies analyzes examples of televisual shared universes since the 1960s to understand how the nature of televised serial narratives and network corporate policies have long created shared storyworlds. While there has been much discussion about shared cinematic universes and comic book universes, the concept has had limited exploration in other media, such as those seen on the smaller screen. By applying convergence culture and other contemporary media studies concepts to television’s history, contributors demonstrate the common activities and practices in serial narratives that align older television with contemporary television, simultaneously bridging the gap between old media and new media studies. Scholars of film studies, media studies, and popular culture will find this book of particular interest.

Virtual Worlds

Author : Judy O'Connell,Dean Groom
Publisher : Aust Council for Ed Research
Page : 66 pages
File Size : 45,5 Mb
Release : 2010
Category : Computers
ISBN : 9780864318848

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Virtual Worlds by Judy O'Connell,Dean Groom Pdf

Each year, there are more and more avatars in rich virtual environments. These immersive worlds - where the world within the screen becomes both the object and the site of interaction - are on the increase, matching the promise of technology with the creative minds of students. Educators, keen to incorporate the evolving literacy and information needs of 21st century learners, will want to understand the opportunities provided by multi-user virtual environments (MUVEs), massively multiplayer online role-playing games (MMORPGs), and 3D immersive worlds, so as to be able to create more interactive library, educational, and cultural projects. The challenge is to accept that these interactive environments are here to stay and that schools can, and should, embrace learning in virtual worlds. (The Learning in a Changing World series by ACER Press addresses how the process of learning is evolving, including the array of resources available in the digital age, the changing curriculum, and the different teaching strategies needed in order to use new media and technologies. The series presents core areas for teachers, librarians, and school leaders to consider for 21st century learning which are: the digital world, virtual worlds, curriculum integration, resourcing, and the physical environment. All are essential elements to enable and empower students to be lifelong learners and active participants in society.)

Extended Reality

Author : Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacco
Publisher : Springer Nature
Page : 469 pages
File Size : 54,5 Mb
Release : 2022-08-27
Category : Computers
ISBN : 9783031155536

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Extended Reality by Lucio Tommaso De Paolis,Pasquale Arpaia,Marco Sacco Pdf

This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the 9th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, XR Salento 2022, held in Lecce, Italy, July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.

Franchise Era

Author : Fleury James Fleury
Publisher : Edinburgh University Press
Page : 336 pages
File Size : 54,8 Mb
Release : 2019-04-01
Category : Digital media
ISBN : 9781474419239

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Franchise Era by Fleury James Fleury Pdf

As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.

Exploring Transmedia Journalism in the Digital Age

Author : Gambarato, Renira Rampazzo,Alzamora, Geane C.
Publisher : IGI Global
Page : 348 pages
File Size : 48,6 Mb
Release : 2018-02-16
Category : Language Arts & Disciplines
ISBN : 9781522537823

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Exploring Transmedia Journalism in the Digital Age by Gambarato, Renira Rampazzo,Alzamora, Geane C. Pdf

Since the advent of digitization, the conceptual confusion surrounding the semantic galaxy that comprises the media and journalism universes has increased. Journalism across several media platforms provides rapidly expanding content and audience engagement that assist in enhancing the journalistic experience. Exploring Transmedia Journalism in the Digital Age provides emerging research on multimedia journalism across various platforms and formats using digital technologies. While highlighting topics, such as immersive journalism, nonfictional narratives, and design practice, this book explores the theoretical and critical approaches to journalism through the lens of various technologies and media platforms. This book is an important resource for scholars, graduate and undergraduate students, and media professionals seeking current research on media expansion and participatory journalism.

Medical Storyworlds

Author : Elena Fratto
Publisher : Columbia University Press
Page : 175 pages
File Size : 55,5 Mb
Release : 2021-11-02
Category : Literary Criticism
ISBN : 9780231554503

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Medical Storyworlds by Elena Fratto Pdf

Though often seen as scientific or objective, medicine has a fundamentally narrative aspect. Much like how an author constructs meaning around fictional events, a doctor or patient narrates the course of an illness and treatment. In what ways have literary and medical storytelling intersected with and shaped each other? In Medical Storyworlds, Elena Fratto examines the relationship between literature and medicine at the turn of the twentieth century—a period when novelists were experimenting with narrative form and the modern medical establishment was taking shape. She traces how Russian writers such as Dostoevsky, Tolstoy, and Bulgakov responded to contemporary medical and public health prescriptions, placing them in dialogue with French and Italian authors including Romains and Svevo and such texts as treatises by Paul Broca and Cesare Lombroso. In nuanced readings of these works, Fratto reveals how authors and characters question the rhetoric and authority of medicine and public health in telling stories of mortality, illness, and well-being. In so doing, she argues, they provide alternative ways of thinking about the limits and possibilities of human agency and free will. Bridging the medical humanities, European literary studies, and Slavic studies, Medical Storyworlds shows how narrative theory and canonical literary texts offer a new lens on today’s debates in medical ethics and bioethics.

The Interactive Documentary in Canada

Author : Michael Brendan Baker,Jessica Mulvogue
Publisher : McGill-Queen's Press - MQUP
Page : 371 pages
File Size : 45,7 Mb
Release : 2024-06-18
Category : Performing Arts
ISBN : 9780228021612

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The Interactive Documentary in Canada by Michael Brendan Baker,Jessica Mulvogue Pdf

Interactive documentary emerged rapidly from a constellation of changing technologies and practices to much excitement, yet its history is short and its future uncertain. In the mid-2010s Canada was a world leader in the creation of i-docs. Less than a decade later technological obsolescence has rendered many of these celebrated projects inaccessible, while rapid digital innovation continues to change the i-doc form and its modes of experience. The Interactive Documentary in Canada captures this transitional moment in documentary filmmaking and media production. Bringing together a range of historical, theoretical, and critical approaches, this collection examines the past – and the imagined future – of a nonfiction storytelling phenomenon that has Canadian institutions, figures, and works at its centre. Embracing a polyphonic conception of interactive documentary, the volume includes explorations of web-based, app-based, installation, and virtual reality works that push the boundaries of what is understood as documentary cinema. Leading documentary scholars and makers consider the historical and technological contexts of i-doc production, innovation, and exhibition; the political and pedagogical potential of the genre; the ethics of the i‐doc experience; and the format’s future lifespan in the contemporary media landscape. The Interactive Documentary in Canada establishes a place for the i-doc in the history of Canadian film, highlighting the genre’s significant impact on the National Film Board of Canada and on contemporary global documentary media.

Virtual Character Design for Games and Interactive Media

Author : Robin James Stuart Sloan
Publisher : CRC Press
Page : 256 pages
File Size : 47,7 Mb
Release : 2015-05-07
Category : Computers
ISBN : 9781466598201

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Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan Pdf

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Clash of Realities 2015/16

Author : Clash of Realities
Publisher : transcript Verlag
Page : 639 pages
File Size : 54,6 Mb
Release : 2017-10-31
Category : Social Science
ISBN : 9783839440315

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Clash of Realities 2015/16 by Clash of Realities Pdf

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Production Culture

Author : John Thornton Caldwell
Publisher : Duke University Press
Page : 463 pages
File Size : 55,6 Mb
Release : 2008-03-25
Category : Performing Arts
ISBN : 9780822341116

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Production Culture by John Thornton Caldwell Pdf

An investigation of the cultural practices and belief systems of Los Angelesbased film and video production workers.