The 7th Guest

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The 7th Guest

Author : Matthew John Costello,Craig Shaw Gardner
Publisher : Prima Lifestyles
Page : 218 pages
File Size : 52,8 Mb
Release : 1995
Category : Fiction
ISBN : 0761500863

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The 7th Guest by Matthew John Costello,Craig Shaw Gardner Pdf

Based on the best-selling prequel to The Eleventh Hour, a novelization of the best-selling multimedia game covers the history of the mad toymaker, Henry Stauf, and explains why each of the seven guests were drawn to the mansion that provided the game setting. Original. (Beginner).

The 7th Guest

Author : Rusel DeMaria
Publisher : Prima Games
Page : 372 pages
File Size : 51,6 Mb
Release : 1993
Category : Games & Activities
ISBN : 1559584688

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The 7th Guest by Rusel DeMaria Pdf

Here's the essential tour guide to the biggest game ever! This game is the most successful launch of a CD-ROM product ever. People are buying CD-ROM drives for their computers just so they can play it. This fright-filled adventure puts the player inside a haunted house with a level of realism that is downright spooky. This huge game is so overwhelming that this strategy guide will prove indispensable.

The 7th Guest

Author : Anonim
Publisher : Unknown
Page : 128 pages
File Size : 51,9 Mb
Release : 1993
Category : Electronic
ISBN : OCLC:796057486

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The 7th Guest by Anonim Pdf

The Comic Book War

Author : Jacqueline Guest
Publisher : Coteau Books
Page : 216 pages
File Size : 44,9 Mb
Release : 2014-04-15
Category : Juvenile Fiction
ISBN : 9781550508017

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The Comic Book War by Jacqueline Guest Pdf

It's 1943 and World War II is raging. 15-year-old Robert Tourond is home in Calgary, but his three brothers are all fighting the Nazis. Robert follows the exploits of his favourite comic book heroes who also battle bad guys in the comics Robert spends his allowance on. When Robert finds a meteorite in Nose Hill Park near his home, in the same week that a meteorite features in his heroes' stories, Robert is convinced that a magical link exists between them, adn that the superheroes will protect his brothers. Robert has a nemesis of his own on the streets of Calgary - a girl they call "Crazy Charlie." When Robert gets a job delivering telegrams, Charlie does too, cutting into his profits. Then they discover exactly what those telegrams they're delivering have for the recipients. Then Charlie has to deliver one to Robert's house. Can Robert and his heroes really protect all three brothers and bring them home? What will happen if reality comes crashing into his world, like a meteorite falling from space? Who will help then?

Seven Games: A Human History

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 41,5 Mb
Release : 2022-01-25
Category : History
ISBN : 9781324003786

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Seven Games: A Human History by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

The Seven Deaths of Evelyn Hardcastle

Author : Stuart Turton
Publisher : HarperCollins
Page : 448 pages
File Size : 46,6 Mb
Release : 2018-09-18
Category : Fiction
ISBN : 9781443457477

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The Seven Deaths of Evelyn Hardcastle by Stuart Turton Pdf

A brilliantly original high concept murder mystery from a fantastic new talent: Gosford Park meets Agatha Christie's Murder on the Orient Express 'Somebody's going to be murdered at the ball tonight. It won't appear to be a murder and so the murderer won't be caught. Rectify that injustice and I'll show you the way out.' It is meant to be a celebration but it ends in tragedy. As fireworks explode overhead, Evelyn Hardcastle, the young and beautiful daughter of the house, is killed. But Evelyn will not die just once. Until Aiden – one of the guests summoned to Blackheath for the party – can solve her murder, the day will repeat itself, over and over again. Every time ending with the fateful pistol shot. The only way to break this cycle is to identify the killer. But each time the day begins again, Aiden wakes in the body of a different guest. And someone is determined to prevent him ever escaping Blackheath...

All Your Base Are Belong to Us

Author : Harold Goldberg
Publisher : National Geographic Books
Page : 0 pages
File Size : 41,6 Mb
Release : 2011-04-05
Category : Games & Activities
ISBN : 9780307463555

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All Your Base Are Belong to Us by Harold Goldberg Pdf

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Knock Knock Bathroom Guest Book

Author : Knock Knock Knock
Publisher : Knock Knock
Page : 0 pages
File Size : 43,8 Mb
Release : 2013-03
Category : Electronic
ISBN : 1601064527

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Knock Knock Bathroom Guest Book by Knock Knock Knock Pdf

Ordinary guest books too often lack humor and verve--so we invented our own. These elegant yet daringly interactive babies invite visitors to express themselves fully at the table or on the throne, with provocative prompts, doodle space, and a wry grading system. Because even though the party must end, the memories should linger. Hardcover, 112 pages; padded cover with metallic foil stamping; ribbon page marker

Seveneves

Author : Neal Stephenson
Publisher : Harper Collins
Page : 419 pages
File Size : 47,5 Mb
Release : 2015-05-19
Category : Fiction
ISBN : 9780062190413

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Seveneves by Neal Stephenson Pdf

From the #1 New York Times bestselling author of Anathem, Reamde, and Cryptonomicon comes an exciting and thought-provoking science fiction epic—a grand story of annihilation and survival spanning five thousand years. What would happen if the world were ending? A catastrophic event renders the earth a ticking time bomb. In a feverish race against the inevitable, nations around the globe band together to devise an ambitious plan to ensure the survival of humanity far beyond our atmosphere, in outer space. But the complexities and unpredictability of human nature coupled with unforeseen challenges and dangers threaten the intrepid pioneers, until only a handful of survivors remain . . . Five thousand years later, their progeny—seven distinct races now three billion strong—embark on yet another audacious journey into the unknown . . . to an alien world utterly transformed by cataclysm and time: Earth. A writer of dazzling genius and imaginative vision, Neal Stephenson combines science, philosophy, technology, psychology, and literature in a magnificent work of speculative fiction that offers a portrait of a future that is both extraordinary and eerily recognizable. As he did in Anathem, Cryptonomicon, the Baroque Cycle, and Reamde, Stephenson explores some of our biggest ideas and perplexing challenges in a breathtaking saga that is daring, engrossing, and altogether brilliant.

7th Guest

Author : Matthew J. Costello
Publisher : Prima Lifestyles
Page : 128 pages
File Size : 43,6 Mb
Release : 1996-08-01
Category : Fiction
ISBN : 0761505644

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7th Guest by Matthew J. Costello Pdf

Be Our Guest

Author : Disney Institute
Publisher : Unknown
Page : 212 pages
File Size : 42,6 Mb
Release : 2003-06
Category : Business & Economics
ISBN : PSU:000057229805

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Be Our Guest by Disney Institute Pdf

Foreword by Michael D. Eisner. All organisations drive towards the same goal - how best to serve their customers. Walt Disney World has always enjoyed a reputation as a company that set the benchmark for outstanding business practices. Now, for the first time, one critical element of the method behind the magic is revealed: that of quality service. Here, their proven principles and processes are fully outlined, to help your organisation focus its vision and assemble its infrastructure to deliver exceptional customer service.

Myst and Riven

Author : Mark J. P. Wolf
Publisher : University of Michigan Press
Page : 134 pages
File Size : 50,9 Mb
Release : 2011-05-26
Category : Games & Activities
ISBN : 9780472051496

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Myst and Riven by Mark J. P. Wolf Pdf

The inaugural title in the Landmark Video Games series

The History of the Gothic Video Game

Author : Christopher Carton
Publisher : White Owl
Page : 170 pages
File Size : 42,7 Mb
Release : 2024-07-30
Category : Games & Activities
ISBN : 9781399069724

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The History of the Gothic Video Game by Christopher Carton Pdf

Step into a world of darkness! Towering castles…magical spells…demonic creatures…certain DEATH. The gothic video game has crossed generations, from 8-bit computers to the most powerful 4K PCs and consoles, to deliver dark thrills filled with atmosphere and peril. Gathered in this book are some of the most prominent and enduring games to be developed under a veil of gothic presentation, from their gloomy settings to spine-chilling audio design. Follow the histories of some of gaming’s most popular franchises, such as the decade-spanning Castlevania series and FromSoftware’s “Soulsborne” titles (Dark Souls, Bloodborne, Elden Ring). Packed with over a hundred screenshots that encompass all generations of gaming - with home console, handheld and PC gaming included - and featuring trivia and recommendations across a variety of genres such as strategy games, hack-and-slashers and first-person shooters, The History of the Gothic Video Game is an essential book for fans of all things macabre. The shadows await…

All Your Base Are Belong to Us

Author : Harold Goldberg
Publisher : Crown
Page : 354 pages
File Size : 54,7 Mb
Release : 2011-04-05
Category : Games & Activities
ISBN : 9780307463555

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All Your Base Are Belong to Us by Harold Goldberg Pdf

Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!

Vintage Games

Author : Bill Loguidice,Matt Barton
Publisher : Taylor & Francis
Page : 603 pages
File Size : 41,7 Mb
Release : 2012-08-21
Category : Computers
ISBN : 9781136137570

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Vintage Games by Bill Loguidice,Matt Barton Pdf

Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.