The Aesthetics Of Computing

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Aesthetic Computing

Author : Paul A. Fishwick
Publisher : MIT Press
Page : 477 pages
File Size : 41,5 Mb
Release : 2006
Category : Aesthetics
ISBN : 9780262562379

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Aesthetic Computing by Paul A. Fishwick Pdf

The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

The Aesthetics of Computing

Author : David Gelernter
Publisher : Phoenix House
Page : 149 pages
File Size : 44,9 Mb
Release : 1998-01-01
Category : Aesthetics
ISBN : 0753806975

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The Aesthetics of Computing by David Gelernter Pdf

Originally published: London: Weidenfeld & Nicolson, 1998.

SpecLab

Author : Johanna Drucker
Publisher : University of Chicago Press
Page : 263 pages
File Size : 53,8 Mb
Release : 2009-08-01
Category : Science
ISBN : 9780226165097

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SpecLab by Johanna Drucker Pdf

Nearly a decade ago, Johanna Drucker cofounded the University of Virginia’s SpecLab, a digital humanities laboratory dedicated to risky projects with serious aims. In SpecLab she explores the implications of these radical efforts to use critical practices and aesthetic principles against the authority of technology based on analytic models of knowledge. Inspired by the imaginative frontiers of graphic arts and experimental literature and the technical possibilities of computation and information management, the projects Drucker engages range from Subjective Meteorology to Artists’ Books Online to the as yet unrealized ’Patacritical Demon, an interactive tool for exposing the structures that underlie our interpretations of text. Illuminating the kind of future such experiments could enable, SpecLab functions as more than a set of case studies at the intersection of computers and humanistic inquiry. It also exemplifies Drucker’s contention that humanists must play a role in designing models of knowledge for the digital age—models that will determine how our culture will function in years to come.

The Aesthetics of Computing 10 Copy

Author : David Gelernter
Publisher : Unknown
Page : 128 pages
File Size : 55,9 Mb
Release : 1999-03-01
Category : Electronic
ISBN : 0753807580

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The Aesthetics of Computing 10 Copy by David Gelernter Pdf

A Philosophy of Computer Art

Author : Dominic Lopes
Publisher : Routledge
Page : 160 pages
File Size : 52,7 Mb
Release : 2009-09-10
Category : Art
ISBN : 9781135277420

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A Philosophy of Computer Art by Dominic Lopes Pdf

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Computational Aesthetics

Author : Yasuhiro Suzuki,Katsushi Nakagawa,Takashi Sugiyama,Fuminori Akiba,Eric Maestri,Insil Choi,Shinya Tsuchiya
Publisher : Springer
Page : 85 pages
File Size : 51,8 Mb
Release : 2018-09-26
Category : Technology & Engineering
ISBN : 9784431568445

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Computational Aesthetics by Yasuhiro Suzuki,Katsushi Nakagawa,Takashi Sugiyama,Fuminori Akiba,Eric Maestri,Insil Choi,Shinya Tsuchiya Pdf

The essence of natural computing is aesthetics; for example, in cooking, one of the most common forms of natural computation, the decision to add salt, and how much, is based on the aesthetics of taste. Because touch perception is instinctively related to a sense of beauty, the aesthetics of tactile sense are considered as algorithms by using the Tactile Score, which encodes tactile sensation. This book will appeal not only to researchers of natural computing or aesthetics, but also those working in ergonomic design, haptic-Kansei engineering, philosophy, design and art.

Chromatic Algorithms

Author : Carolyn L. Kane
Publisher : University of Chicago Press
Page : 353 pages
File Size : 40,9 Mb
Release : 2014-08-13
Category : Science
ISBN : 9780226002873

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Chromatic Algorithms by Carolyn L. Kane Pdf

These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.

From Fingers to Digits

Author : Margaret A. Boden,Ernest A. Edmonds
Publisher : MIT Press
Page : 393 pages
File Size : 42,5 Mb
Release : 2019-07-16
Category : Social Science
ISBN : 9780262039628

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From Fingers to Digits by Margaret A. Boden,Ernest A. Edmonds Pdf

Essays on computer art and its relation to more traditional art, by a pioneering practitioner and a philosopher of artificial intelligence. In From Fingers to Digits, a practicing artist and a philosopher examine computer art and how it has been both accepted and rejected by the mainstream art world. In a series of essays, Margaret Boden, a philosopher and expert in artificial intelligence, and Ernest Edmonds, a pioneering and internationally recognized computer artist, grapple with key questions about the aesthetics of computer art. Other modern technologies—photography and film—have been accepted by critics as ways of doing art. Does the use of computers compromise computer art's aesthetic credentials in ways that the use of cameras does not? Is writing a computer program equivalent to painting with a brush? Essays by Boden identify types of computer art, describe the study of creativity in AI, and explore links between computer art and traditional views in philosophical aesthetics. Essays by Edmonds offer a practitioner's perspective, considering, among other things, how the experience of creating computer art compares to that of traditional art making. Finally, the book presents interviews in which contemporary computer artists offer a wide range of comments on the issues raised in Boden's and Edmonds's essays.

Warez

Author : Martin Paul Eve
Publisher : punctum books
Page : 445 pages
File Size : 47,8 Mb
Release : 2021-12-15
Category : Computers
ISBN : 9781685710361

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Warez by Martin Paul Eve Pdf

When most people think of piracy, they think of Bittorrent and The Pirate Bay. These public manifestations of piracy, though, conceal an elite worldwide, underground, organized network of pirate groups who specialize in obtaining media – music, videos, games, and software – before their official sale date and then racing against one another to release the material for free. Warez: The Infrastructure and Aesthetics of Piracy is the first scholarly research book about this underground subculture, which began life in the pre-internet era Bulletin Board Systems and moved to internet File Transfer Protocol servers (“topsites") in the mid- to late-1990s. The “Scene," as it is known, is highly illegal in almost every aspect of its operations. The term “Warez" itself refers to pirated media, a derivative of “software." Taking a deep dive in the documentary evidence produced by the Scene itself, Warez describes the operations and infrastructures an underground culture with its own norms and rules of participation, its own forms of sociality, and its own artistic forms. Even though forms of digital piracy are often framed within ideological terms of equal access to knowledge and culture, Eve uncovers in the Warez Scene a culture of competitive ranking and one-upmanship that is at odds with the often communalist interpretations of piracy. Broad in scope and novel in its approach, Warez is indispensible reading for anyone interested in recent developments in digital culture, access to knowledge and culture, and the infrastructures that support our digital age.

Algorithmic Aesthetics

Author : George Stiny,James Gips
Publisher : Univ of California Press
Page : 236 pages
File Size : 46,9 Mb
Release : 1978-01-01
Category : Philosophy
ISBN : 0520034678

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Algorithmic Aesthetics by George Stiny,James Gips Pdf

Cross-Cultural Multimedia Computing

Author : Shlomo Dubnov,Kevin Burns,Yasushi Kiyoki
Publisher : Springer
Page : 62 pages
File Size : 54,5 Mb
Release : 2016-08-19
Category : Computers
ISBN : 9783319428734

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Cross-Cultural Multimedia Computing by Shlomo Dubnov,Kevin Burns,Yasushi Kiyoki Pdf

The ability to communicate cultural codes in multimedia depends on their meaning and beauty, as perceived by different audiences around the globe. In this book, the ongoing research on computational modeling of visual, musical and textual contents is described in terms of identifying and mapping their semantic representations across different cultures. The underlying psychology of sense-making is quantified through analysis of aesthetics in terms of organizational and structural aspects of the contents that influence an audience’s formation of expectations for future signals, violations of these expectations, and explanations of their meaning. Complexity-accuracy tradeoffs in sound representation are further used to develop new computational methods that capture poietic and aesthetic aspects in music communication. Experimental studies are reported that try to characterize preferences for complexity in abstract, classical and traditional art and music across samples of Western and Far Eastern cultures. These experiments illustrate how aesthetics can be computed in terms of semantic and information measures, highlighting commonalities and uncovering differences in aesthetic preferences across cultures and individuals.

Digital Art, Aesthetic Creation

Author : Paul Crowther
Publisher : Routledge
Page : 367 pages
File Size : 52,6 Mb
Release : 2018-10-10
Category : Art
ISBN : 9780429886140

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Digital Art, Aesthetic Creation by Paul Crowther Pdf

Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

Contingent Computation

Author : M. Beatrice Fazi
Publisher : Rowman & Littlefield
Page : 249 pages
File Size : 41,5 Mb
Release : 2018-11-15
Category : Philosophy
ISBN : 9781786606099

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Contingent Computation by M. Beatrice Fazi Pdf

In Contingent Computation, M. Beatrice Fazi offers a new theoretical perspective through which we can engage philosophically with computing. The book proves that aesthetics is a viable mode of investigating contemporary computational systems. It does so by advancing an original conception of computational aesthetics that does not just concern art made by or with computers, but rather the modes of being and becoming of computational processes. Contingent Computation mobilises the philosophies of Gilles Deleuze and Alfred North Whitehead in order to address aesthetics as an ontological study of the generative potential of reality. Through a novel philosophical reading of Gödel’s incompleteness theorems and of Turing’s notion of incomputability, Fazi finds this potential at the formal heart of computational systems, and argues that computation is a process of determining indeterminacy. This indeterminacy, which is central to computational systems, does not contradict their functionality. Instead, it drives their very operation, albeit in a manner that might not always fit with the instrumental, representational and cognitivist purposes that we have assigned to computing.

Media Computing

Author : Chitra Dorai,Svetha Venkatesh
Publisher : Springer Science & Business Media
Page : 209 pages
File Size : 53,7 Mb
Release : 2012-12-06
Category : Computers
ISBN : 9781461511199

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Media Computing by Chitra Dorai,Svetha Venkatesh Pdf

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.