The Computer As Medium

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The Computer as Medium

Author : Berit Holmqvist
Publisher : Cambridge University Press
Page : 514 pages
File Size : 55,8 Mb
Release : 1993
Category : Computers
ISBN : 0521419956

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The Computer as Medium by Berit Holmqvist Pdf

Many industrial training applications, educational applications, and of course information applications such as databases and hypermedia are all attempts to communicate, and yet we really don't know much about the computer as a communicative medium. Bringing together a collection of essays presenting such diverse theoretical approaches as general semiotics, linguistics, communication theory, literary and art criticism, sociology, and history, the editors set out to establish and elaborate the role of computer systems as a sign technology. The volume is divided into three main parts, each focused on a different field of semiotic inquiry. "Computer-Based Signs" discusses the special nature of signs produced by means of computers. "The Rhetoric of Interactive Media" deals with codes of aesthetics and composition for the new "elastic" medium of communication: interactive fiction and hypertext. "Computers in Context" analyzes computer technology in the larger cultural, historical, and organizational contexts. Scholars in computer science, cognitive science, organization theory, information and media science, semiotics, communication, and linguistics will find this book invaluable, and as current excitement about hypermedia and electronic books continues to grow, a broader audience including computer artists and literary critics will also find it a useful resource.

Turtle Geometry

Author : Harold Abelson,Andrea Disessa
Publisher : MIT Press
Page : 502 pages
File Size : 45,6 Mb
Release : 1986-07-09
Category : Computers
ISBN : 0262510375

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Turtle Geometry by Harold Abelson,Andrea Disessa Pdf

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Digital Dreams: Exploring the Computer as an Art Medium

Author : Harry Borgman
Publisher : Xlibris Corporation
Page : 82 pages
File Size : 49,9 Mb
Release : 2004-10-14
Category : Art
ISBN : 9781477181324

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Digital Dreams: Exploring the Computer as an Art Medium by Harry Borgman Pdf

Harry Borgman's professional career has spanned many fields including graphic design, cartooning and illustration. He was art director on the Chevrolet account at Campbell - Ewald advertising agency and the Chariman of the Advertising Department at the Society of Arts and Crafts ( now the College for Creative Studies ). He has written several art technique books for Watson Guptill Publications, Dover Publications recently reprinting his book "Pen and Pencil Drawing Techniques." For many years he worked as a freelance artist in Detroit, New York and Paris, France. As a painter he works in the watercolor and acrylic mediums and is also very active as a sculptor, doing wood carvings as well as wood and metal constructions. Recently he has been experimenting with the computer medium, currently creating photomontages and collages on the computer for a proposed exhibition.

Computer Science Distilled

Author : Wladston Ferreira Filho
Publisher : Code Energy
Page : 188 pages
File Size : 41,7 Mb
Release : 2017-01-17
Category : Computers
ISBN : 9780997316018

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Computer Science Distilled by Wladston Ferreira Filho Pdf

A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.

Code as Creative Medium

Author : Golan Levin,Tega Brain
Publisher : MIT Press
Page : 289 pages
File Size : 51,8 Mb
Release : 2021-02-02
Category : Education
ISBN : 9780262542043

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Code as Creative Medium by Golan Levin,Tega Brain Pdf

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Computer als Medium

Author : Friedrich A. Kittler
Publisher : Unknown
Page : 320 pages
File Size : 48,8 Mb
Release : 1994
Category : Computer networks
ISBN : UOM:39015038030196

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Computer als Medium by Friedrich A. Kittler Pdf

The Art of Computer Conversation

Author : Brian R. Gaines,Mildred L. G. Shaw
Publisher : Englewood Cliffs, N.J. : Prentice/Hall International
Page : 236 pages
File Size : 53,8 Mb
Release : 1984
Category : Human-machine systems
ISBN : UCAL:B4344264

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The Art of Computer Conversation by Brian R. Gaines,Mildred L. G. Shaw Pdf

Provides Guidelines for Designing & Judging User-Friendly Programs. Applicable to Computers of All Sizes, Gives Programmers a Repertoire of Styles & Techniques for Computer Dialogue That Enables Creation of a Variety of Effective Systems

The Knowledge Medium

Author : Gary A. Berg
Publisher : IGI Global
Page : 280 pages
File Size : 49,5 Mb
Release : 2003-01-01
Category : Education
ISBN : 9781591401117

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The Knowledge Medium by Gary A. Berg Pdf

The Knowledge Medium: Designing Effective Computer-Based Learning Environments suggests that the understanding of computers as a medium may be a key to reenvisioning educational technology. Because the subject is interdisciplinary, combining science with the humanities, the theoretical discussion draws from a broad range of disciplines: psychology, educational theory, film criticism, and more.

Composing Software

Author : Eric Elliott
Publisher : Unknown
Page : 246 pages
File Size : 49,5 Mb
Release : 2018-12-27
Category : Electronic
ISBN : 1661212565

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Composing Software by Eric Elliott Pdf

All software design is composition: the act of breaking complex problems down into smaller problems and composing those solutions. Most developers have a limited understanding of compositional techniques. It's time for that to change.In "Composing Software", Eric Elliott shares the fundamentals of composition, including both function composition and object composition, and explores them in the context of JavaScript. The book covers the foundations of both functional programming and object oriented programming to help the reader better understand how to build and structure complex applications using simple building blocks.You'll learn: Functional programmingObject compositionHow to work with composite data structuresClosuresHigher order functionsFunctors (e.g., array.map)Monads (e.g., promises)TransducersLensesAll of this in the context of JavaScript, the most used programming language in the world. But the learning doesn't stop at JavaScript. You'll be able to apply these lessons to any language. This book is about the timeless principles of software composition and its lessons will outlast the hot languages and frameworks of today. Unlike most programming books, this one may still be relevant 20 years from now.This book began life as a popular blog post series that attracted hundreds of thousands of readers and influenced the way software is built at many high growth tech startups and fortune 500 companies

Gaming Matters

Author : Judd Ethan Ruggill,Ken S. McAllister
Publisher : University of Alabama Press
Page : 168 pages
File Size : 54,9 Mb
Release : 2011-05-11
Category : Games & Activities
ISBN : 9780817317379

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Gaming Matters by Judd Ethan Ruggill,Ken S. McAllister Pdf

In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

Mindstorms

Author : Seymour A Papert
Publisher : Basic Books
Page : 256 pages
File Size : 55,8 Mb
Release : 2020-10-06
Category : Education
ISBN : 9781541675100

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Mindstorms by Seymour A Papert Pdf

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Code

Author : Charles Petzold
Publisher : Microsoft Press
Page : 562 pages
File Size : 42,8 Mb
Release : 2022-08-02
Category : Computers
ISBN : 9780137909292

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Code by Charles Petzold Pdf

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

A City Is Not a Computer

Author : Shannon Mattern
Publisher : Princeton University Press
Page : 200 pages
File Size : 49,8 Mb
Release : 2021-08-10
Category : Architecture
ISBN : 9780691226750

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A City Is Not a Computer by Shannon Mattern Pdf

A bold reassessment of "smart cities" that reveals what is lost when we conceive of our urban spaces as computers Computational models of urbanism—smart cities that use data-driven planning and algorithmic administration—promise to deliver new urban efficiencies and conveniences. Yet these models limit our understanding of what we can know about a city. A City Is Not a Computer reveals how cities encompass myriad forms of local and indigenous intelligences and knowledge institutions, arguing that these resources are a vital supplement and corrective to increasingly prevalent algorithmic models. Shannon Mattern begins by examining the ethical and ontological implications of urban technologies and computational models, discussing how they shape and in many cases profoundly limit our engagement with cities. She looks at the methods and underlying assumptions of data-driven urbanism, and demonstrates how the "city-as-computer" metaphor, which undergirds much of today's urban policy and design, reduces place-based knowledge to information processing. Mattern then imagines how we might sustain institutions and infrastructures that constitute more diverse, open, inclusive urban forms. She shows how the public library functions as a steward of urban intelligence, and describes the scales of upkeep needed to sustain a city's many moving parts, from spinning hard drives to bridge repairs. Incorporating insights from urban studies, data science, and media and information studies, A City Is Not a Computer offers a visionary new approach to urban planning and design.

Gaming the Iron Curtain

Author : Jaroslav Svelch
Publisher : MIT Press
Page : 401 pages
File Size : 48,7 Mb
Release : 2023-09-19
Category : Games & Activities
ISBN : 9780262549288

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Gaming the Iron Curtain by Jaroslav Svelch Pdf

How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Official Gazette of the United States Patent and Trademark Office

Author : United States. Patent and Trademark Office
Publisher : Unknown
Page : 1218 pages
File Size : 53,7 Mb
Release : 1999
Category : Patents
ISBN : PSU:000043004317

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Official Gazette of the United States Patent and Trademark Office by United States. Patent and Trademark Office Pdf