The Game Behind The Game

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The Game Behind the Game

Author : Russ Parr
Publisher : Farrah Gray Publishing, Incorporated
Page : 0 pages
File Size : 47,6 Mb
Release : 2011-04-01
Category : Self-Help
ISBN : 0982702752

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The Game Behind the Game by Russ Parr Pdf

At a time when record numbers of Americans are unemployed and under-employed, syndicated radio personality Russ Parr has something important to add to the conversation about how to get a job, keep a job or move up the corporate ladder. The Game Behind The Game: Mastering The Art Of Bullshit a fresh look at what it really takes to win impress bosses and move ahead in the business game. In his humorous, urban style, Parr lets everyone know that 'the world runs on BS' and if you want to be 'cash-checking' (i.e. making money)— you might need to pucker up for a little old fashioned a$$-kissing. A how-to-succeed-in-business book unlike any you've ever seen, Parr offers readers a unique and humorous approach to what it really takes to succeed. Using the unique examples gleaned from his syndicated program The Russ Parr Morning Show, Parr recounts the foibles of unfortunate characters whose examples the reader should avoid—as well as stories from Parr's own riveting journey and ultimate ascent to top of the national airwaves. From his advice on 'How to Talk BS,' his suggestions to 'play the opposite' of what people expect and his heartfelt belief in the 'Power of Negative Thinking' Parr offers a move by move blueprint for success that is accessible to all. No matter the field in which your career aspirations may lie, Parr teaches us how to be victorious with a long term strategy while leap-frogging competitors who play the success game with a short term vision. This part motivational part biographical narrative boasts a lively wisdom delivered in a straight-forward diatribe that only an uncensored Russ Parr can convey.

The Minds Behind the Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 217 pages
File Size : 53,9 Mb
Release : 2018-04-09
Category : Games & Activities
ISBN : 9781476671109

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The Minds Behind the Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Courting Sense; The Game Behind the Game of Racquetball

Author : Michael A. Pesola
Publisher : Lulu.com
Page : 138 pages
File Size : 40,6 Mb
Release : 2019-06-11
Category : Games & Activities
ISBN : 9780359275892

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Courting Sense; The Game Behind the Game of Racquetball by Michael A. Pesola Pdf

A humorous look at the business world as it relates to the game of racquetball; with a few anecdotes thrown in. This book will ring familiar to all of you racquetball players and also will appeal to all of you in the workforce. Hopefully you will see the parallels in your workplace and be able to take something positive from this. Mike has been a General Contractor for over thirty years. This is his fourth book. He has enjoyed playing the game of racquetball for the past thirty-three years and at the age of sixty-one continues to have a ball playing the game.

Game Design

Author : Jennifer Hackett
Publisher : Children's Press
Page : 0 pages
File Size : 52,9 Mb
Release : 2017-09
Category : Computer games
ISBN : 0531241467

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Game Design by Jennifer Hackett Pdf

"Learn how video games are designed and find out how you can create games of your own."--

The Infinite Game

Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 48,8 Mb
Release : 2019-10-15
Category : Business & Economics
ISBN : 9780735213524

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The Infinite Game by Simon Sinek Pdf

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

The Minds Behind Adventure Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 237 pages
File Size : 53,5 Mb
Release : 2020-01-03
Category : Games & Activities
ISBN : 9781476638478

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The Minds Behind Adventure Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series

Author : Steve Henderstot,Tim Lapetino
Publisher : Dynamite Entertainment
Page : 306 pages
File Size : 53,9 Mb
Release : 2017-11-15
Category : Comics & Graphic Novels
ISBN : 9781524104696

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Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series by Steve Henderstot,Tim Lapetino Pdf

Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.

Fabric of the Game

Author : Chris Creamer,Todd Radom
Publisher : Simon and Schuster
Page : 740 pages
File Size : 52,6 Mb
Release : 2020-11-03
Category : Sports & Recreation
ISBN : 9781683583851

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Fabric of the Game by Chris Creamer,Todd Radom Pdf

An in-depth look into the origins of how each NHL team was named, received their logo and design, with interviews by those responsible. Written by those most knowledgeable, you'll learn why every hockey team to every play in the National Hockey League looks the way it does. Nothing unites or divides a random assortment of strangers quite like the hockey team for which they cheer. The passion they hold within them for the New York Rangers, Toronto Maple Leafs, Montreal Canadiens, or Boston Bruins allows them to look past any differences which would have otherwise disrupted a perfectly fine Thanksgiving dinner and channels it into a powerful, shared admiration for their team. We decorate our lives with their logos, stock our wardrobe with their jerseys, and, in some cases, even tattoo our bodies with their iconography and colors. They’re so ingrained in our lives we don’t even think to ask ourselves why Los Angeles celebrates royalty; why Buffalo cheers for not one, but two massive cavalry swords; or why the Broadway Blueshirts named themselves for a law enforcement agency in Texas (or why they even wear blue shirts, for that matter). All that and more is explored in Fabric of the Game, authored by two of the sports world’s leading experts in team branding and design: Chris Creamer and Todd Radom. Tapping into their vast knowledge of the whys and hows, Creamer and Radom explore and share the origin stories behind these and more, talking directly to those involved in the decision processes and designs of the National Hockey League’s team names, logos, and uniforms, pouring through historical accounts to find and deliver the answers to these questions. Learn more about the historied Detroit Red Wings and Chicago Blackhawks, as well as the lost but not forgotten Hartford Whalers and Quebec Nordiques, all the way to the lesser-known Kansas City Scouts and Philadelphia Quakers. Whichever team you pledge allegiance, Fabric of the Game covers them in-depth with research and knowledge for any hockey fan to enjoy.

Monopoly

Author : Rod Kennedy,Jim Waltzer
Publisher : Gibbs Smith
Page : 104 pages
File Size : 42,5 Mb
Release : 2004
Category : Games & Activities
ISBN : 1586853228

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Monopoly by Rod Kennedy,Jim Waltzer Pdf

The author chronicles the history of the world's most popular board game,racing the origins of each "property" within Atlantic City, New Jersey,hile recalling the evolution of the game. Original.

Japanese Game Graphics

Author : Works Corporation
Publisher : Collins Design
Page : 176 pages
File Size : 54,7 Mb
Release : 2004-07-01
Category : Computers
ISBN : 0060567724

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Japanese Game Graphics by Works Corporation Pdf

Japan is the world power in video games, producing the most popular video hardware and software in the world that has won countless fans worldwide. Now these fans can take a look at the making of their favorite games in Japanese Game Graphics, which goes behind-the-scenes of the most-talked about and popular titles released for Playstation 2 and other consumer videogame hardware. Each of the 26 games covered (including Final Fantasy X2, Soulcalibur 2, and Oni Musha 2) gets its own fully illustrated chapter to describe the game and take readers beyond what is seen on the screen.The artists, illustrators, and creators of each game are extensively interviewed and they themselves describe what is unique about their game, what challenges they had to overcome to create the game, and how the characters and stories were created. They also describe what software and digital techniques (often invented especially for the game) were used to create the look and feel of each game and game world.

The Far Shore

Author : Adam Hammond
Publisher : Coach House Books
Page : 198 pages
File Size : 52,9 Mb
Release : 2021-11-30
Category : Games & Activities
ISBN : 9781770566682

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The Far Shore by Adam Hammond Pdf

The genius and artistry behind Superbrothers and the making of an indie video game, from inception to its highly anticipated launch. Superbrothers: Sword & Sworcery was released in 2011 at the forefront of an exciting era of “indie games” – with the aesthetic of punk rock and the edge of modernist fiction, indie games pushed gaming into the realm of the avant-garde. Superbrothers (Craig D. Adams) was hailed as a visionary in the video game world. Now, his long-awaited follow-up, JETT: The Far Shore, has been released for Sony PlayStation and Epic Games Store. In the decade from inception to launch, Adams brought author Adam Hammond along for the ride, allowing unprecedented insight into the complicated genesis of Jett. The Far Shore offers a portrait of the enigmatic Adams and his team, the genius and artistry, the successes and setbacks, that went into building the world of JETT, in which you’re tasked with scouting a new home for a humanoid people after they’ve decimated their planet. To provide context, Hammond recounts the history of indie games and how their trajectory has followed that of independent art and literature. A riveting insider’s look at one of our most popular art forms.

The Game Behind the Game

Author : Terry O'Neil
Publisher : HarperCollins Publishers
Page : 330 pages
File Size : 53,6 Mb
Release : 1989
Category : Language Arts & Disciplines
ISBN : UOM:39015014573532

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The Game Behind the Game by Terry O'Neil Pdf

The History Behind Game of Thrones

Author : David C. Weinczok
Publisher : Pen and Sword
Page : 362 pages
File Size : 44,9 Mb
Release : 2019-02-18
Category : Social Science
ISBN : 9781526749017

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The History Behind Game of Thrones by David C. Weinczok Pdf

The true history behind the hit HBO fantasy show and George R. R. Martin’s bestselling Fire and Ice series. A wall in the distant north cuts the world in two. Ruthless sea-born warriors raid the coasts from their war galleys. A young nobleman and his kin are slaughtered under a banner of truce within a mighty castle. A warrior king becomes a legend when he smites his foe with one swing of his axe during a nation-forging battle. Yet this isn’t Westeros—it’s Scotland. Game of Thrones is history re-imagined as fantasy. The History Behind Game of Thrones turns the tables, using George R. R. Martin’s extraordinary fictional universe as a way to understand the driving forces and defining moments from Scotland’s story. Why were castles so important? Was there a limit to the powers a medieval king could use—or abuse? What was the reality of being under siege? Was there really anything that can compare to the destructive force of dragons? By joining forces, Westeros and Scotland hold the answers. Writer and presenter David C. Weinczok draws on a vast array of characters, events, places, and themes from Scottish history that echo Game of Thrones at every dramatic turn. Visit the castle where the real Red Wedding transpired, encounter the fearsome historical tribes beyond Rome’s great wall, learn how a blood-red heart became the most feared sigil in Scotland, and much more. By journey’s end, the cogs in the wheels of Martin’s world and Scottish history will be laid bare, as well as the stories of those who tried to shape—and sometimes even break—them.

Gerald's Game

Author : Stephen King
Publisher : Simon and Schuster
Page : 480 pages
File Size : 47,9 Mb
Release : 2016-09-27
Category : Fiction
ISBN : 9781501143861

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Gerald's Game by Stephen King Pdf

Now a Netflix movie directed by Mike Flanagan (Oculus, Hush) and starring Carla Gugino and Bruce Greenwood. Master storyteller Stephen King presents this classic, terrifying #1 New York Times bestseller. When a game of seduction between a husband and wife ends in death, the nightmare has only begun… “And now the voice which spoke belonged to no one but herself. Oh my God, it said. Oh my God, I am all alone out here. I am all alone.” Once again, Jessie Burlingame has been talked into submitting to her husband Gerald’s kinky sex games—something that she’s frankly had enough of, and they never held much charm for her to begin with. So much for a “romantic getaway” at their secluded summer home. After Jessie is handcuffed to the bedposts—and Gerald crosses a line with his wife—the day ends with deadly consequences. Now Jessie is utterly trapped in an isolated lakeside house that has become her prison—and comes face-to-face with her deepest, darkest fears and memories. Her only company is that of the various voices filling her mind…as well as the shadows of nightfall that may conceal an imagined or very real threat right there with her…

The Lying Game

Author : Ruth Ware
Publisher : Simon & Schuster
Page : 416 pages
File Size : 50,5 Mb
Release : 2020-08-11
Category : Fiction
ISBN : 9781982143411

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The Lying Game by Ruth Ware Pdf

From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.