The Minds Behind Adventure Games

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The Minds Behind Adventure Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 237 pages
File Size : 41,7 Mb
Release : 2020-01-03
Category : Games & Activities
ISBN : 9781476638478

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The Minds Behind Adventure Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

The Minds Behind the Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 217 pages
File Size : 41,7 Mb
Release : 2018-04-09
Category : Games & Activities
ISBN : 9781476671109

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The Minds Behind the Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Minds Behind Sports Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 261 pages
File Size : 40,6 Mb
Release : 2020-08-27
Category : Games & Activities
ISBN : 9781476679334

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The Minds Behind Sports Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 35 popular video games--including John Madden Football, Tony Hawk Pro Skater 3, WCW/nWo Revenge, and RBI Baseball--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) sports video games of all time. Recounting endless hours of painstaking development, the challenges of working with mega-publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Book of Adventure Games

Author : Kim Schuette
Publisher : Book Company
Page : 341 pages
File Size : 53,5 Mb
Release : 1984-01-01
Category : Adventure games
ISBN : 0912003081

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The Book of Adventure Games by Kim Schuette Pdf

ART OF POINT-AND-CLICK ADVENTURE GAMES.

Author : BITMAP BOOKS.
Publisher : Unknown
Page : 128 pages
File Size : 55,5 Mb
Release : 2020
Category : Electronic
ISBN : 1838019111

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ART OF POINT-AND-CLICK ADVENTURE GAMES. by BITMAP BOOKS. Pdf

The Minds Behind PlayStation Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 292 pages
File Size : 49,9 Mb
Release : 2022-09-29
Category : Games & Activities
ISBN : 9781476645834

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The Minds Behind PlayStation Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

Time for Action

Author : Thomas Kingsley Troupe
Publisher : Capstone
Page : 40 pages
File Size : 55,9 Mb
Release : 2019-05-01
Category : Juvenile Nonfiction
ISBN : 9781496645951

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Time for Action by Thomas Kingsley Troupe Pdf

Hunting for treasure and artifacts in the ruins of an ancient lost city. Solving complex puzzles to open the doors to a secret passage. Discovering the truth about a legendary figure from history. Fans of adventure video games love these activities and many more. But what is the true story behind today's popular action adventure games? Are the ancient cities in these games real or inspired by real locations? What kind of treasure has been found in actual ancient ruins? What type of dangers do treasure hunters face in the real world? Compare true exploration of ancient cities to today's popular video games and learn if they are portrayed accurately, or if the games twist the truth to create a more exciting game-playing experience.

The Minds Behind PlayStation Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 292 pages
File Size : 54,8 Mb
Release : 2022-09-22
Category : Games & Activities
ISBN : 9781476685076

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The Minds Behind PlayStation Games by Patrick Hickey, Jr. Pdf

Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

Creating Adventure Games on Your Computer

Author : Tim Hartnell
Publisher : Unknown
Page : 212 pages
File Size : 55,7 Mb
Release : 1984
Category : Games & Activities
ISBN : 0345318838

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Creating Adventure Games on Your Computer by Tim Hartnell Pdf

Roblox Top Adventure Games

Author : Alex Wiltshire,Craig Jelley
Publisher : Harper
Page : 96 pages
File Size : 50,5 Mb
Release : 2019-04
Category : Internet games
ISBN : 1643109820

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Roblox Top Adventure Games by Alex Wiltshire,Craig Jelley Pdf

This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.

Adventure Games

Author : Aaron A. Reed,John Murray,Anastasia Salter
Publisher : Bloomsbury Publishing USA
Page : 240 pages
File Size : 55,6 Mb
Release : 2020-02-20
Category : Mathematics
ISBN : 9781501346552

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Adventure Games by Aaron A. Reed,John Murray,Anastasia Salter Pdf

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

The Minds Behind Sega Genesis Games

Author : Patrick Hickey, Jr.
Publisher : McFarland
Page : 292 pages
File Size : 47,8 Mb
Release : 2022-06-30
Category : Games & Activities
ISBN : 9781476683591

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The Minds Behind Sega Genesis Games by Patrick Hickey, Jr. Pdf

Prior to the arrival of the Sega Genesis, video games were still largely considered "kid stuff," but with a far more mature and eclectic range of titles, and an understanding of what gamers wanted, Sega and its Genesis/Mega Drive console began to shift the expectations for what gaming could be. Never scared to innovate, Sega's impact on the industry continues to this day through the games they originally developed and the technology their consoles pushed into the mainstream. Featuring interviews with the creators of over 40 games on the Sega Genesis console including Sonic the Hedgehog 2, Altered Beast, Aladdin, Earthworm Jim and NHL 95, this book gives a behind-the-scenes look at the creation of some of the influential, iconic, and sometimes forgotten games on Sega's most important contribution to the game industry. The interviewees reveal the challenges of working with mega publishers, the uncertainties of public reception, and the creative processes that produced some of the 16-bit era's classic titles.

Out of Touch

Author : Michelle Drouin
Publisher : MIT Press
Page : 285 pages
File Size : 50,5 Mb
Release : 2023-06-06
Category : Psychology
ISBN : 9780262545990

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Out of Touch by Michelle Drouin Pdf

A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.

Compute!'s Guide to Adventure Games

Author : Gary McGath
Publisher : Compute
Page : 203 pages
File Size : 53,7 Mb
Release : 1984
Category : Computers
ISBN : 0942386671

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Compute!'s Guide to Adventure Games by Gary McGath Pdf

How We Got to the Moon

Author : John Rocco
Publisher : Crown Books for Young Readers
Page : 265 pages
File Size : 49,6 Mb
Release : 2020-10-06
Category : Juvenile Nonfiction
ISBN : 9780525647416

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How We Got to the Moon by John Rocco Pdf

LONGLISTED FOR THE NATIONAL BOOK AWARD • YALSA EXCELLENCE IN NONFICTION FINALIST • A ROBERT F. SIBERT HONOR BOOK This beautifully illustrated, oversized guide to the people and technology of the moon landing by award-winning author/illustrator John Rocco (illustrator of the Percy Jackson series) is a must-have for space fans, classrooms, and tech geeks. Everyone knows of Neil Armstrong's famous first steps on the moon. But what did it really take to get us there? The Moon landing is one of the most ambitious, thrilling, and dangerous ventures in human history. This exquisitely researched and illustrated book tells the stories of the 400,000 unsung heroes--the engineers, mathematicians, seamstresses, welders, and factory workers--and their innovations and life-changing technological leaps forward that allowed NASA to achieve this unparalleled accomplishment. From the shocking launch of the Russian satellite Sputnik to the triumphant splashdown of Apollo 11, Caldecott Honor winner John Rocco answers every possible question about this world-altering mission. Each challenging step in the space race is revealed, examined, and displayed through stunning diagrams, experiments, moments of crisis, and unforgettable human stories. Explorers of all ages will want to pore over every page in this comprehensive chronicle detailing the grandest human adventure of all time!