The Game Production Handbook

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The Game Production Handbook

Author : Heather Maxwell Chandler
Publisher : Jones & Bartlett Publishers
Page : 484 pages
File Size : 51,8 Mb
Release : 2014
Category : Computers
ISBN : 9781449688097

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The Game Production Handbook by Heather Maxwell Chandler Pdf

Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.

Fundamentals of Game Development

Author : Heather Chandler,Rafael Chandler
Publisher : Jones & Bartlett Learning
Page : 408 pages
File Size : 51,5 Mb
Release : 2011-08-24
Category : Computers
ISBN : 9780763778958

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Fundamentals of Game Development by Heather Chandler,Rafael Chandler Pdf

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

The Game Production Toolbox

Author : Heather Maxwell Chandler
Publisher : CRC Press
Page : 330 pages
File Size : 48,9 Mb
Release : 2020-04-07
Category : Computers
ISBN : 9780429801778

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The Game Production Toolbox by Heather Maxwell Chandler Pdf

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

The Game Localization Handbook

Author : Heather Chandler,Stephanie O'Malley Deming
Publisher : Jones & Bartlett Publishers
Page : 387 pages
File Size : 47,9 Mb
Release : 2011-09-19
Category : Computers
ISBN : 9780763795931

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The Game Localization Handbook by Heather Chandler,Stephanie O'Malley Deming Pdf

Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

The Game Producer's Handbook

Author : Dan Irish
Publisher : Premier Press
Page : 376 pages
File Size : 43,6 Mb
Release : 2005
Category : Computer games
ISBN : UCSC:32106018136249

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The Game Producer's Handbook by Dan Irish Pdf

This book serves as a reference for students who want to acquire the knowledge and skills to succeed in the video-game producing industry. --book cover.

The Indie Game Developer Handbook

Author : Richard Hill-Whittall
Publisher : CRC Press
Page : 279 pages
File Size : 45,8 Mb
Release : 2015-02-11
Category : Computers
ISBN : 9781317573654

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The Indie Game Developer Handbook by Richard Hill-Whittall Pdf

The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

The Game Production Handbook

Author : Heather Maxwell Chandler
Publisher : Jones & Bartlett Publishers
Page : 510 pages
File Size : 54,8 Mb
Release : 2009
Category : Computers
ISBN : 9781934015407

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The Game Production Handbook by Heather Maxwell Chandler Pdf

This handbook focuses on the major production issues of game development, including managing tasks and schedules, organizing and motivating a team, creating an efficient art program and engineering the design production pipeline. This second edition also includes interviews with industry experts.

Game Development and Production

Author : Erik Bethke
Publisher : Wordware Publishing, Inc.
Page : 436 pages
File Size : 49,8 Mb
Release : 2003
Category : Business & Economics
ISBN : 9781556229510

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Game Development and Production by Erik Bethke Pdf

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Handbook of Digital Games

Author : Marios C. Angelides,Harry Agius
Publisher : John Wiley & Sons
Page : 784 pages
File Size : 45,6 Mb
Release : 2014-02-19
Category : Technology & Engineering
ISBN : 9781118796276

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Handbook of Digital Games by Marios C. Angelides,Harry Agius Pdf

This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

The Digital Gaming Handbook

Author : Roberto Dillon
Publisher : CRC Press
Page : 283 pages
File Size : 51,7 Mb
Release : 2020-07-15
Category : Computers
ISBN : 9781000093544

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The Digital Gaming Handbook by Roberto Dillon Pdf

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

The GameDev Business Handbook

Author : Michael Futter
Publisher : Unknown
Page : 128 pages
File Size : 43,8 Mb
Release : 2017-12
Category : Electronic
ISBN : 0999329006

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The GameDev Business Handbook by Michael Futter Pdf

Production Pipeline Fundamentals for Film and Games

Author : Renee Dunlop
Publisher : CRC Press
Page : 518 pages
File Size : 55,9 Mb
Release : 2014-02-05
Category : Computers
ISBN : 9781317936220

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Production Pipeline Fundamentals for Film and Games by Renee Dunlop Pdf

Every production is built on the backbone of the pipeline. While a functional and flexible pipeline can’t assure a successful project, a weak pipeline can guarantee its demise. A solid pipeline produces a superior product in less time and with happier artists who can remain creative throughout the grueling production schedule. Walk through the foundational layers of the production pipeline, including IT infrastructure, software development practices and deployment policies, asset management, shot management, and rendering management. Production Pipeline Fundamentals for Film and Games will teach you how to direct limited resources to the right technological initiatives, getting the most for every dollar spent. Learn how to prepare for and manage all aspects of the pipeline with this entirely unique, one-of-a-kind guide. Expand your knowledge with real-world pipeline secrets handed to you by a stellar group of professionals from across the globe. Visit the companion website for even further resources on the pipeline.

Handbook of Computer Game Studies

Author : Joost Raessens,Jeffrey Goldstein
Publisher : MIT Press
Page : 471 pages
File Size : 44,8 Mb
Release : 2011-08-19
Category : Computers
ISBN : 9780262516587

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Handbook of Computer Game Studies by Joost Raessens,Jeffrey Goldstein Pdf

A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

Agile Game Development with Scrum

Author : Clinton Keith
Publisher : Pearson Education
Page : 615 pages
File Size : 40,6 Mb
Release : 2010-05-23
Category : Computers
ISBN : 9780321670281

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Agile Game Development with Scrum by Clinton Keith Pdf

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

Game Design

Author : Jim Thompson,Barnaby Berbank-Green,Nic Cusworth
Publisher : John Wiley & Sons
Page : 193 pages
File Size : 41,7 Mb
Release : 2007-03-09
Category : Computers
ISBN : 9780471968948

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Game Design by Jim Thompson,Barnaby Berbank-Green,Nic Cusworth Pdf

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.