The Game Localization Handbook

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The Game Localization Handbook

Author : Heather Chandler,Stephanie O'Malley Deming
Publisher : Jones & Bartlett Publishers
Page : 387 pages
File Size : 46,9 Mb
Release : 2011-09-19
Category : Computers
ISBN : 9780763795931

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The Game Localization Handbook by Heather Chandler,Stephanie O'Malley Deming Pdf

Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

Game Localization

Author : Minako O'Hagan,Carmen Mangiron
Publisher : John Benjamins Publishing
Page : 374 pages
File Size : 51,7 Mb
Release : 2013-08-29
Category : Language Arts & Disciplines
ISBN : 9789027271860

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Game Localization by Minako O'Hagan,Carmen Mangiron Pdf

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

The Game Production Handbook

Author : Heather Maxwell Chandler
Publisher : Jones & Bartlett Publishers
Page : 484 pages
File Size : 49,8 Mb
Release : 2014
Category : Computers
ISBN : 9781449688097

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The Game Production Handbook by Heather Maxwell Chandler Pdf

Updated to reflect the rapidly evolving game development landscape, industry veteran Heather Chandler continues to educate game enthusiasts on the procedures and processes of game production. This Third Edition presents information that a producer, lead, or studio manager must know to successfully develop a game from concept to gold master.

The Game Localization Handbook

Author : Heather Maxwell Chandler,Stephanie O'Malley Deming
Publisher : Jones & Bartlett Publishers
Page : 387 pages
File Size : 41,7 Mb
Release : 2011-05-03
Category : Computers
ISBN : 9781449690533

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The Game Localization Handbook by Heather Maxwell Chandler,Stephanie O'Malley Deming Pdf

Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

Fundamentals of Game Development

Author : Heather Chandler,Rafael Chandler
Publisher : Jones & Bartlett Learning
Page : 408 pages
File Size : 46,7 Mb
Release : 2011-08-24
Category : Computers
ISBN : 9780763778958

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Fundamentals of Game Development by Heather Chandler,Rafael Chandler Pdf

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

Translation and Localisation in Video Games

Author : Miguel Á. Bernal-Merino
Publisher : Routledge
Page : 323 pages
File Size : 41,5 Mb
Release : 2014-09-19
Category : Games & Activities
ISBN : 9781317617846

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Translation and Localisation in Video Games by Miguel Á. Bernal-Merino Pdf

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Legends of Localization Book 2

Author : Clyde Mandelin
Publisher : Unknown
Page : 432 pages
File Size : 54,6 Mb
Release : 2016-11-24
Category : Electronic
ISBN : 1945908904

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Legends of Localization Book 2 by Clyde Mandelin Pdf

The Routledge Handbook of Translation and Technology

Author : Minako O'Hagan
Publisher : Routledge
Page : 644 pages
File Size : 53,7 Mb
Release : 2019-08-23
Category : Language Arts & Disciplines
ISBN : 9781315311234

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The Routledge Handbook of Translation and Technology by Minako O'Hagan Pdf

The Routledge Handbook of Translation and Technology provides a comprehensive and accessible overview of the dynamically evolving relationship between translation and technology. Divided into five parts, with an editor's introduction, this volume presents the perspectives of users of translation technologies, and of researchers concerned with issues arising from the increasing interdependency between translation and technology. The chapters in this Handbook tackle the advent of technologization at both a technical and a philosophical level, based on industry practice and academic research. Containing over 30 authoritative, cutting-edge chapters, this is an essential reference and resource for those studying and researching translation and technology. The volume will also be valuable for translators, computational linguists and developers of translation tools.

The Routledge Handbook of Translation and Media

Author : Esperança Bielsa
Publisher : Routledge
Page : 567 pages
File Size : 48,6 Mb
Release : 2021-12-24
Category : Language Arts & Disciplines
ISBN : 9781000478518

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The Routledge Handbook of Translation and Media by Esperança Bielsa Pdf

The Routledge Handbook of Translation and Media provides the first comprehensive account of the role of translation in the media, which has become a thriving area of research in recent decades. It offers theoretical and methodological perspectives on translation and media in the digital age, as well as analyses of a wide diversity of media contexts and translation forms. Divided into four parts with an editor introduction, the 33 chapters are written by leading international experts and provide a critical survey of each area with suggestions for further reading. The Handbook aims to showcase innovative approaches and developments, bridging the gap between currently separate disciplinary subfields and pointing to potential synergies and broad research topics and issues. With a broad-ranging, critical and interdisciplinary perspective, this Handbook is an indispensable resource for all students and researchers of translation studies, audiovisual translation, journalism studies, film studies and media studies.

The Translation of Realia and Irrealia in Game Localization

Author : Silvia Pettini
Publisher : Routledge
Page : 170 pages
File Size : 49,7 Mb
Release : 2021-09-19
Category : Language Arts & Disciplines
ISBN : 9781000438420

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The Translation of Realia and Irrealia in Game Localization by Silvia Pettini Pdf

This book explores the impact of a video game’s degree of realism or fictionality on its linguistic dimensions, investigating the challenges and strategies for translating realia and irrealia, the interface of the real world and the game world where culture-specificity manifests itself. The volume outlines the key elements in the translation of video games, such as textual non-linearity, multitextuality, and playability, and introduces the theoretical framework used to determine a game’s respective degree of realism or fictionality. Pettini applies an interdisciplinary approach drawing on video game research and Descriptive Translation Studies to the linguistic and translational analysis of in-game dialogs in English-Italian and English-Spanish language pairs from a corpus of three war video games. This approach allows for an in-depth look at the localization challenges posed by the varying degree of realism and fictionality across video games and the different strategies translators employ in response to these challenges. A final chapter offers a comparative analysis of the three games and subsequently avenues for further research on the role of culture-specificity in game localization. This book is key reading for students and scholars interested in game localization, audiovisual translation studies, and video game research.

The Game Production Toolbox

Author : Heather Maxwell Chandler
Publisher : CRC Press
Page : 330 pages
File Size : 53,6 Mb
Release : 2020-04-07
Category : Computers
ISBN : 9780429801778

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The Game Production Toolbox by Heather Maxwell Chandler Pdf

The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

The Routledge Handbook of Audiovisual Translation

Author : Luis Pérez-González
Publisher : Routledge
Page : 554 pages
File Size : 44,8 Mb
Release : 2018-10-10
Category : Language Arts & Disciplines
ISBN : 9781317509165

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The Routledge Handbook of Audiovisual Translation by Luis Pérez-González Pdf

The Routledge Handbook of Audiovisual Translation provides an accessible, authoritative and comprehensive overview of the key modalities of audiovisual translation and the main theoretical frameworks, research methods and themes that are driving research in this rapidly developing field. Divided in four parts, this reference work consists of 32 state-of-the-art chapters from leading international scholars. The first part focuses on established and emerging audiovisual translation modalities, explores the changing contexts in which they have been and continue to be used, and examines how cultural and technological changes are directing their future trajectories. The second part delves into the interface between audiovisual translation and a range of theoretical models that have proved particularly productive in steering research in audiovisual translation studies. The third part surveys a selection of methodological approaches supporting traditional and innovative ways of interrogating audiovisual translation data. The final part addresses an array of themes pertaining to the place of audiovisual translation in society. This Handbook gives audiovisual translation studies the platform it needs to raise its profile within the Humanities research landscape and is key reading for all those engaged in the study and research of Audiovisual Translation within Translation studies.

Legends of Localization Book 1

Author : Clyde Mandelin
Publisher : Unknown
Page : 128 pages
File Size : 55,7 Mb
Release : 2015-11-27
Category : Electronic
ISBN : 0984503277

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Legends of Localization Book 1 by Clyde Mandelin Pdf

An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

Perspectives on Localization

Author : Keiran J. Dunne
Publisher : John Benjamins Publishing
Page : 363 pages
File Size : 53,8 Mb
Release : 2006-01-01
Category : Business & Economics
ISBN : 9789027231895

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Perspectives on Localization by Keiran J. Dunne Pdf

Over the past two decades, international trade agreements such as GATT and NAFTA have lowered international trade barriers. At the same time, the information revolution has fueled profound shifts in the ways companies conduct business and communicate with their customers, and worldwide acceptance of the ISO 9000 standard has established the notion that quality must be defined in terms of customer satisfaction. Falling trade barriers and rising quality standards have made linguistic and cultural issues increasingly important. To successfully compete in today's global on-demand economy, companies must localize their products and services to fit the needs of the local market in terms of language, culture, functionality, work practices, as well as legal and regulatory requirements. In recognition of the growing importance of localization, this volume explores a certain number of key issues, including: • Return on investment and the localization business case • Localization cost drivers and cost-containment strategies • Localization quality and customer-focused quality management • Challenges posed by localization of games, including Massively Multiplayer Online Role-Playing Games (MMORPGs) • Using a meta-language to facilitate accurate translation of disembodied content • The case for managing source-language terminology • Terminology management in the localization process • Reconciling industry needs and academic objectives in localization education • Localization standards and the commoditization of linguistic information • The creation and application of language industry standards • Rethinking customer-focused localization through user-centered design • Moving from translation reuse to language reuse

Game of Life Cellular Automata

Author : Andrew Adamatzky
Publisher : Springer Science & Business Media
Page : 579 pages
File Size : 41,8 Mb
Release : 2010-06-14
Category : Computers
ISBN : 9781849962179

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Game of Life Cellular Automata by Andrew Adamatzky Pdf

In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules.