The Human Factor In Esport

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The human factor in esport

Author : Morten Saxtorff Andreasen,Trine Bjerremand Caspersen
Publisher : BoD – Books on Demand
Page : 233 pages
File Size : 54,6 Mb
Release : 2019-06-28
Category : Self-Help
ISBN : 9788743003977

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The human factor in esport by Morten Saxtorff Andreasen,Trine Bjerremand Caspersen Pdf

If you want to master your game, you must first learn to master yourself. The world of esport is developing at a constant velocity, paving the way for technological competitions across the globe. The athletes participating at all levels are facing immense opportunity and serious difficulties. How can we meet these opportunities and problems in a way that lets us grow as individuals, teams, leaders, and organizations? This book examines how psychology can help esports athletes, coaches, managers, and organizations build durable and long-lived careers. By using essential psychological theory and method, it explores how you can make the most of your gaming, and reach the top of your capabilities, both in-game and IRL. The book features two parts: First, a theoretical walkthrough of how psychology can help the esports world, with considerations about the typical esports careers, team development, and personal development. Secondly, a dive into methods and models to use psychological theory from sports psychology and business psychology to develop yourself and your team (all models and methods from the exist in a printable version in the appendix of the book). When you have read this book, you can expect to have a greater understanding of the psychological factors of esport. You will have gained tools to develop yourself and your team in tune with sports - and business psychological research from the last five decades. If you take the time and effort to practice these new insights and tools, you will be on your towards mastering yourself - to master your game!

Advances in Human Factors in Wearable Technologies and Game Design

Author : Tareq Z. Ahram
Publisher : Springer
Page : 437 pages
File Size : 45,8 Mb
Release : 2018-06-23
Category : Technology & Engineering
ISBN : 9783319946191

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Advances in Human Factors in Wearable Technologies and Game Design by Tareq Z. Ahram Pdf

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2018 Conference on Human Factors and Wearable Technologies and the AHFE 2018 Conference on Human Factors in Game Design and Virtual Environments , held on July 21–25, 2018 in Orlando, Florida, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Human Factors and Ergonomics in Sport

Author : Paul M. Salmon,Scott McLean,Clare Dallat,Neil Mansfield,Colin Solomon,Adam Hulme
Publisher : CRC Press
Page : 270 pages
File Size : 44,9 Mb
Release : 2020-09-03
Category : Technology & Engineering
ISBN : 9781351060059

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Human Factors and Ergonomics in Sport by Paul M. Salmon,Scott McLean,Clare Dallat,Neil Mansfield,Colin Solomon,Adam Hulme Pdf

Sport is an integral part of society, playing a key role in human health and well-being, and cultural, political and economic development. As sport is becoming more complex, competitive, diverse, and increasingly reliant on technology, HFE theories, methods, and principles are progressively being applied to help understand and optimize sports systems. Human Factors and Ergonomics in Sport: Applications and Future Directions showcases the latest in sports HFE research and practice. Including contributions from both HFE and sports science researchers, it provides a collection of state-of-the-art studies, reviews and commentaries covering a diverse set of sports and sporting issues. "This book is an excellent resource for all academics and students in general. It provides updated theoretical foundations and applications that conceive a world where everything is connected and embedded in technology that allows us to capture, process and visualise actions and interactions, also at transdisciplinary levels." Professor Jaime Sampaio, Head of the Research Center in Sports Sciences, Health and Human Development (CIDESD), University of Trás-os-Montes e Alto Douro, Portugal "With the changing nature of work comes an ever-greater focus on leisure. Sport is a major dimension of this crucial form of human activity. Now comes Salmon and his colleagues who have assembled a panoply of world leaders who each provide their own individual perspectives on this intriguing world. Their emphasis on the human factors and ergonomics of these activities brings us new and exciting insights. A great read for the specialist and generalist alike." Professor Peter Hancock, Pegasus Professor, Provost Distinguished Research Professor and Trustee Chair, University of Central Florida, USA. "Finally, the complexity of sports and health is being considered in full. This book challenges contemporary thinking toward the prevention of injuries in sports, and provides tangible solutions to help our field into a new decade." Professor Evert Verhagen, Amsterdam Collaboration on Health and Safety in Sports & Department of Public and Occupational Health, VU University Medical Center

Advances in Human Factors in Wearable Technologies and Game Design

Author : Tareq Ahram
Publisher : Springer
Page : 429 pages
File Size : 42,7 Mb
Release : 2019-06-13
Category : Technology & Engineering
ISBN : 9783030204761

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Advances in Human Factors in Wearable Technologies and Game Design by Tareq Ahram Pdf

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.

Advances in Human Factors, Business Management, Training and Education

Author : Jussi Ilari Kantola,Tibor Barath,Salman Nazir,Terence Andre
Publisher : Springer
Page : 1284 pages
File Size : 54,6 Mb
Release : 2016-07-26
Category : Technology & Engineering
ISBN : 9783319420707

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Advances in Human Factors, Business Management, Training and Education by Jussi Ilari Kantola,Tibor Barath,Salman Nazir,Terence Andre Pdf

This book reports on practical approaches for facilitating the process of achieving excellence in the management and leadership of organizational resources. It shows how the principles of creating shared value can be applied to ensure faster learning, training, business development, and social renewal. In particular, the book presents novel methods and tools for tackling the complexity of management and learning in both business organizations and society. It covers ontologies, intelligent management systems, methods for creating knowledge and value added. It gives novel insights into time management and operations optimization, as well as advanced methods for evaluating customers’ satisfaction and conscious experience. Based on the AHFE 2016 International Conference on Human Factors, Business Management and Society, held on July 27-31, 2016, Walt Disney World®, Florida, USA, the book provides both researchers and professionals with new tools and inspiring ideas for achieving excellence in various business activities.

Fuzzy Logic

Author : Jenny Carter,Francisco Chiclana,Arjab Singh Khuman,Tianhua Chen
Publisher : Springer Nature
Page : 269 pages
File Size : 52,7 Mb
Release : 2021-05-04
Category : Computers
ISBN : 9783030664749

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Fuzzy Logic by Jenny Carter,Francisco Chiclana,Arjab Singh Khuman,Tianhua Chen Pdf

Since its inception, fuzzy logic has attracted an incredible amount of interest, and this interest continues to grow at an exponential rate. As such, scientists, researchers, educators and practitioners of fuzzy logic continue to expand on the applicability of what and how fuzzy can be utilised in the real-world. In this book, the authors present key application areas where fuzzy has had significant success. The chapters cover a plethora of application domains, proving credence to the versatility and robustness of a fuzzy approach. A better understanding of fuzzy will ultimately allow for a better appreciation of fuzzy. This book provides the reader with a varied range of examples to illustrate what fuzzy logic can be capable of and how it can be applied. The text will be ideal for individuals new to the notion of fuzzy, as well as for early career academics who wish to further expand on their knowledge of fuzzy applications. The book is also suitable as a supporting text for advanced undergraduate and graduate-level modules on fuzzy logic, soft computing, and applications of AI.

Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives

Author : Mark J. Campbell,David Putrino,Cornelia Frank,Adam Joseph Toth
Publisher : Frontiers Media SA
Page : 117 pages
File Size : 55,5 Mb
Release : 2021-06-16
Category : Science
ISBN : 9782889668816

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Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives by Mark J. Campbell,David Putrino,Cornelia Frank,Adam Joseph Toth Pdf

The Science of Esports

Author : Craig McNulty,Remco Polman,Matthew Watson,Kabir Bubna
Publisher : Taylor & Francis
Page : 187 pages
File Size : 49,6 Mb
Release : 2023-11-10
Category : Games & Activities
ISBN : 9781000993912

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The Science of Esports by Craig McNulty,Remco Polman,Matthew Watson,Kabir Bubna Pdf

The Science of Esports draws from contemporary research and coach expertise to examine esports athlete health and performance from a range of disciplinary perspectives, including physiology, psychology, sociology, and nutrition. The rapid expansion of the esports industry has elevated competitive video gaming into the realm of high performance, requiring players, coaches, and practitioners to implement interdisciplinary approaches to performance support. The book covers key topic areas such as: What esports is and similarities and differences to sport Game-specific training Physiological and psychological consideration for esports athletes Social aspects of player performance and the social environment of esports Esports coaching and structure of esports performance environments Technology and its use in esports Safeguarding, cheating, and gambling This book includes worked examples and case studies to allow immediate implementation into practice for esports athletes and coaches. It summarises the current state of research to inform researchers and identify gaps in knowledge. This book is critical reading for students of esports and related courses. It serves as the first scientific resource designed to provide athletes, coaches, and practitioners with interdisciplinary insights into esports health and performance.

The Book of Esports

Author : William Collis
Publisher : Rosetta Books
Page : 199 pages
File Size : 49,8 Mb
Release : 2020-08-04
Category : Games & Activities
ISBN : 9781948122580

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The Book of Esports by William Collis Pdf

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Handbook of Research on Pathways and Opportunities Into the Business of Esports

Author : Andrews, Sharon,Crawford, Caroline M.
Publisher : IGI Global
Page : 473 pages
File Size : 45,9 Mb
Release : 2021-06-25
Category : Games & Activities
ISBN : 9781799873020

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Handbook of Research on Pathways and Opportunities Into the Business of Esports by Andrews, Sharon,Crawford, Caroline M. Pdf

Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Social and Personal Skills Related to Physical Education and Physical Activity

Author : Juan De Dios Benítez Sillero,Gemma María Gea García,Luis Manuel Martínez-Aranda,Ale Quartiroli,Eva M. Romera
Publisher : Frontiers Media SA
Page : 153 pages
File Size : 50,8 Mb
Release : 2023-01-03
Category : Science
ISBN : 9782832510148

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Social and Personal Skills Related to Physical Education and Physical Activity by Juan De Dios Benítez Sillero,Gemma María Gea García,Luis Manuel Martínez-Aranda,Ale Quartiroli,Eva M. Romera Pdf

Conditioning for Esports

Author : Taylor Johnson,Joanne DiFrancisco-Donoghue,Jerry Balentine
Publisher : Human Kinetics
Page : 321 pages
File Size : 51,5 Mb
Release : 2024
Category : Games & Activities
ISBN : 9781718207479

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Conditioning for Esports by Taylor Johnson,Joanne DiFrancisco-Donoghue,Jerry Balentine Pdf

Help athletes achieve optimal performance in the competitive world of gaming. Written by top experts in the field, Conditioning for Esports is the authoritative guide to injury prevention, specialized exercise routines, cognitive enhancement, esport-specific nutrition strategies, and more.

Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports

Author : Management Association, Information Resources
Publisher : IGI Global
Page : 1008 pages
File Size : 55,7 Mb
Release : 2020-11-27
Category : Sports & Recreation
ISBN : 9781799877523

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Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports by Management Association, Information Resources Pdf

From issues of racism to the severity of concussions to celebrity endorsements, the sports industry continues to significantly impact society. With the rise of eSports and its projection as the next billion dollar industry, it is vital that a multifaceted approach to sports research be undertaken. On one side, businesses are continually offering new methods for marketing and branding and finding the best ways to enhance consumer engagement and the consumer experience. On the other side, there has been progress and new findings in the physical fitness and training of the athletes themselves along with discussions on their psychology and wellbeing. This two-tiered approach to analyzing sports and eSports from a practical business perspective, along with a lens placed on the athletes themselves, provides a comprehensive view of the current advancements, technologies, and strategies within various aspects of the sports and esports industry. Research Anthology on Business Strategies, Health Factors, and Ethical Implications in Sports and eSports covers the latest findings on all factors of sports: the branding and marketing of sports and eSports, studies on athletes and consumers, a dive into the ethics of sports, and the introduction of eSports to the industry. This wide coverage of all fields of research recently conducted leads this book to be a well-rounded view of how sports are functioning in modern times. Highlighted topics include branding tactics, consumer engagement, eSports history and technologies, ethics and law, and psychological studies of athlete wellness. This book is ideal for sports managers, athletes, trainers, marketers, brand managers, advertisers, practitioners, stakeholders, researchers, academicians, and students interested working in the fields of sports medicine, law, physical education, assistive technologies, marketing, consumer behavior, and psychology.

Advances in Human Factors in Sports and Outdoor Recreation

Author : Paul Salmon,Anne-Claire Macquet
Publisher : Springer
Page : 222 pages
File Size : 53,6 Mb
Release : 2016-07-09
Category : Technology & Engineering
ISBN : 9783319419534

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Advances in Human Factors in Sports and Outdoor Recreation by Paul Salmon,Anne-Claire Macquet Pdf

This book describes cutting-edge applications of human factors for sport and outdoor recreation disciplines and provides practical guidance on a range of methods for describing, representing, and evaluating human, team, and system performance in sports domains. Contributions in this book show how various human factors methods, applied historically in the complex safety critical domains, are suited to describing and understanding sports performance and sports injury prevention. The book discusses a wealth of methods for different purposes, such as data collection, task analysis (including cognitive task analysis), workload measurement, assessing situation awareness, performance assessment (including team performance assessment), decision making and cognition in sports, human error identification, and interface evaluation methods. With respect to other publications in human factors and ergonomics, which have been more focused on the biomechanical, physiological, environmental, and equipment-related aspects of sports performance, this book gives a special emphasis to research on analysis of individual and team sports, cognitive and social human factors, and covers both sports and outdoor recreation disciplines. Based on the AHFE 2016 International Conference on Human Factors in Sports and Outdoor Recreation, held on July 27-31, 2016, in Walt Disney World®, Florida, USA, this book provides readers with a timely survey of new methods that can be implemented during any sport or outdoor recreation event for analyzing and improving the performance and safety of both individuals and teams.

Human Factors Methods and Sports Science

Author : Paul Salmon,Neville Anthony Stanton,Adam Gibbon,Daniel Jenkins,Guy H. Walker
Publisher : CRC Press
Page : 378 pages
File Size : 55,6 Mb
Release : 2009-12-09
Category : Technology & Engineering
ISBN : 1420072188

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Human Factors Methods and Sports Science by Paul Salmon,Neville Anthony Stanton,Adam Gibbon,Daniel Jenkins,Guy H. Walker Pdf

During the course of any sporting event, critical cognitive and physical tasks are performed within a dynamic, complex, collaborative system comprising multiple humans and artifacts, under pressurized, complex, and rapidly changing conditions. Highly skilled, well-trained individuals walk a fine line between task success and failure, with only slightly inadequate task execution leading to the latter. Promoting cross-disciplinary interaction between the human factors and sports science disciplines, Human Factors Methods and Sports Science: A Practical Guide provides practical guidance on a range of methods for describing, representing, and evaluating human, team, and system performance in sports domains. Traditionally, the application of human factors and ergonomics methods in sports has focused on the biomechanical, physiological, environmental, and equipment-related aspects of sports performance. However, various human factors methods, applied historically in the complex safety critical domains, are suited to describing and understanding sports performance. This book delineates the similarities in the concepts requiring investigation within sports and the more typical human factors domains. The book’s focus on cognitive and social human factors methods rather than mainly on the application of physiological ergonomics approaches sets it apart from other books in either field. It covers eight categories of human factor methods: data collection, task analysis, cognitive task analysis, human error identification, situation awareness measurement, workload measurement, team performance assessment, and interface evaluation methods. Constructed so that each chapter can be read non-linearly and independently from one another, the book provides an introduction and overview to each Human Factors topic area, and of each method discussed, along with practical guidance on how to apply them. It also includes detailed descriptions of the different methods, example applications, and theoretical rationale. This allows the concepts to be easily found and digested, and the appropriate method to be easily selected and applied.