The Library Games

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The Library Games

Author : Lisa Thompson
Publisher : Gigglers
Page : 32 pages
File Size : 51,6 Mb
Release : 2015-03
Category : Electronic
ISBN : 1784641596

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The Library Games by Lisa Thompson Pdf

57 Games to Play in the Library Or Classroom

Author : Carol K. Lee,Fay Edwards
Publisher : Demco (Highsmith)
Page : 148 pages
File Size : 49,9 Mb
Release : 1997
Category : Education
ISBN : UVA:X004174396

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57 Games to Play in the Library Or Classroom by Carol K. Lee,Fay Edwards Pdf

A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.

Games in Libraries

Author : Breanne A. Kirsch
Publisher : McFarland
Page : 247 pages
File Size : 40,9 Mb
Release : 2014-02-11
Category : Language Arts & Disciplines
ISBN : 9780786474912

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Games in Libraries by Breanne A. Kirsch Pdf

Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Libraries Got Game

Author : Brian Mayer,Christopher Harris
Publisher : American Library Association
Page : 145 pages
File Size : 54,9 Mb
Release : 2010
Category : Language Arts & Disciplines
ISBN : 9780838910092

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Libraries Got Game by Brian Mayer,Christopher Harris Pdf

A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

The Library as Playground

Author : Dale Leorke,Danielle Wyatt
Publisher : Rowman & Littlefield
Page : 165 pages
File Size : 53,9 Mb
Release : 2022-04-13
Category : Language Arts & Disciplines
ISBN : 9781538164327

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The Library as Playground by Dale Leorke,Danielle Wyatt Pdf

Digital and analog games have long served modern public libraries as educational tools and as drawcards for new patrons – from dedicated gaming zones and children’s spaces to Minecraft gaming days, makerspaces, and virtual reality collections. Much has been written about the role of games and play in libraries’ programming and collections. But their wider role in transforming libraries as public institutions remains unexplored. In this book, the authors draw on ethnographic research to provide a rich portrait of the intersection between games, play, and public libraries. They look at how games and play are increasingly spilling out of designated zones within libraries and beyond their walls, as part of a broader reconfiguration and “reimagining” of libraries in the digital era. The library’s association with play has historically been understood through its classification as a “third place”: somewhere to relax, socialise and experiment outside of the utilitarian demands of work and home. But far from just offering patrons an opportunity for detached leisure, this book illustrates how libraries are connecting games and play to policies agendas around their municipality’s economic and cultural development. Attending to the institutionalisation of play, the book sheds new light both on the contradictions at the heart of play as a theoretical concept, and what libraries are in contemporary public life.

Gaming in Academic Libraries

Author : Amy Harris,Scott E. Rice
Publisher : Association of College & Research Libraries
Page : 248 pages
File Size : 45,9 Mb
Release : 2008
Category : Computers
ISBN : UOM:39015082729230

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Gaming in Academic Libraries by Amy Harris,Scott E. Rice Pdf

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool.

Teen Games Rule!

Author : Julie Scordato,Ellen Forsyth
Publisher : Libraries Unlimited
Page : 0 pages
File Size : 42,8 Mb
Release : 2013-11-12
Category : Language Arts & Disciplines
ISBN : 9781598847048

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Teen Games Rule! by Julie Scordato,Ellen Forsyth Pdf

Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Everyone Plays at the Library

Author : Scott Nicholson
Publisher : Information Today, Inc.
Page : 0 pages
File Size : 55,7 Mb
Release : 2010
Category : Games
ISBN : 1573873985

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Everyone Plays at the Library by Scott Nicholson Pdf

"Scott Nicholson ... shows how gaming programs can be successfully implemented in school, academic, and public libraries, covering all types of games for all age groups."--Back cover.

Librarian's Guide to Games and Gamers

Author : Michelle Goodridge,Matthew J. Rohweder
Publisher : Bloomsbury Publishing USA
Page : 262 pages
File Size : 50,9 Mb
Release : 2021-11-15
Category : Language Arts & Disciplines
ISBN : 9781440867323

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Librarian's Guide to Games and Gamers by Michelle Goodridge,Matthew J. Rohweder Pdf

Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Gaming Programs for All Ages at the Library

Author : Tom Bruno
Publisher : Rowman & Littlefield
Page : 155 pages
File Size : 46,6 Mb
Release : 2018-06-20
Category : Language Arts & Disciplines
ISBN : 9781538108215

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Gaming Programs for All Ages at the Library by Tom Bruno Pdf

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: how to make the case for library gaming with your administration, how to acquire and loan gaming materials (whether or not you have the budget for them!), how to publicize your library gaming programming, and how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you’ll also learn about promotion, assessment, and experiential learning opportunities

Teen Games Rule!

Author : Julie Scordato,Ellen Forsyth
Publisher : Bloomsbury Publishing USA
Page : 203 pages
File Size : 53,8 Mb
Release : 2013-11-12
Category : Language Arts & Disciplines
ISBN : 9798216153825

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Teen Games Rule! by Julie Scordato,Ellen Forsyth Pdf

Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Playing Games in the School Library

Author : SARAH. PAVEY
Publisher : Unknown
Page : 128 pages
File Size : 47,8 Mb
Release : 2021-09-10
Category : Electronic
ISBN : 1783305339

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Playing Games in the School Library by SARAH. PAVEY Pdf

The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.

Learning and Education Games: Volume Two: Bringing Games into Educational Contexts

Author : Karen Schrier Shaenfeld
Publisher : Lulu.com
Page : 281 pages
File Size : 54,9 Mb
Release : 2016
Category : Education
ISBN : 9781329703568

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Learning and Education Games: Volume Two: Bringing Games into Educational Contexts by Karen Schrier Shaenfeld Pdf

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning. This volume, Bringing Games into Educational Contexts, delves into the challenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a series written and edited by members of the Learning, Education, and Games (LEG) special interest group of the IGDA (International Game Developers Association).

Gaming in Libraries

Author : Kelly Nicole Czarnecki
Publisher : ALA Neal-Schuman
Page : 140 pages
File Size : 55,6 Mb
Release : 2010
Category : Computer games
ISBN : UOM:39076002899750

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Gaming in Libraries by Kelly Nicole Czarnecki Pdf

Whether gaming is already a crucial part of your library's core services or it's only just been introduced, this do-it-yourself new resource will give you the practical tools you need to organize, implement, and market successful gaming events for users of all ages. Author Kelly Czarnecki shows you how to host gaming events for all different types of users. You'll learn to select systems and resources best suited to your library and budget, plan programs, and develop a circulating collection. Czarnecki gives you step-by-step instruction for implementing an array of different programs, including video games, board games, magic gatherings, Guitar Hero Fests, and more. You'll also find helpful techniques and best practices for marketing your gaming program and evaluating its success, as well as examples and insight from librarians running highly successful gaming programs. This easy-to-follow Tech Set title gives you the guidance you need to satisfy current and new users with exciting and educational gaming services!

50 Games to Play in the Library Or Classroom

Author : Carol K. Lee,Fay Edwards
Publisher : Unknown
Page : 117 pages
File Size : 54,9 Mb
Release : 1958
Category : Creative activities and seat work
ISBN : OCLC:1010978304

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50 Games to Play in the Library Or Classroom by Carol K. Lee,Fay Edwards Pdf