The Message Game

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The Message Game: A Guide to Dating at the Touch of a Button

Author : Ice White
Publisher : Olcan Press
Page : 257 pages
File Size : 44,6 Mb
Release : 2020-01-07
Category : Self-Help
ISBN : 9781916000667

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The Message Game: A Guide to Dating at the Touch of a Button by Ice White Pdf

The Message Game is about many things. It's not just a dating guide for men to get dates quickly and efficiently through dating apps like Tinder, or social media. It's about becoming a good communicator, knowing how to lead conversations and being able to set up genuinely fun activities that maximize your sexual results and relationships. With hundreds of analyzed screenshots collected from dedicated Message Game followers and Ice White himself, this is a visual guide with real stories of sex and adventures, and real conversations that have provided an understanding of successes and failures. All the learning has been done for you and compiled into a structured guide that can answer all your possible questions. From maximizing how many contacts and phone numbers you get to setting up dates quickly, from getting dates to getting laid, and from logistics to escalation. The book also features special sections that are especially useful, such as: The Situation Index - A table of common situations with references to every single page that has explained or showed the given situation. She isn't responding? She doesn't want anything serious? She says she is busy? She is only visiting your town or city? She thinks you just want sex? Whatever it is, we have the pages. Frequently Asked Questions - A summary of many common questions, such as how long you should wait to reply, how iften you should message someone, if you should use Tinder superlikes, if you should swipe a certain way on Tinder, and SO MUCH MORE. Without hesitation, this book is your own personal guide to getting the dates you want as frequently as possible.

Formative Assessment Practices for Pre-Service Teacher Practicum Feedback: Emerging Research and Opportunities

Author : Richardson, Tony,Dann, Beverly,Dann, Christopher,O'Neill, Shirley
Publisher : IGI Global
Page : 209 pages
File Size : 55,8 Mb
Release : 2017-06-16
Category : Education
ISBN : 9781522526315

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Formative Assessment Practices for Pre-Service Teacher Practicum Feedback: Emerging Research and Opportunities by Richardson, Tony,Dann, Beverly,Dann, Christopher,O'Neill, Shirley Pdf

The development and implementation of effective teacher education programs requires evaluating current processes and optimizing them for future improvements. This ensures that a higher quality of education is delivered to the next generation of students. Formative Assessment Practices for Pre-Service Teacher Practicum Feedback: Emerging Research and Opportunities is an innovative source of academic information on the establishment of formative feedback processes in teacher education programs. Including perspectives on relevant topics such as video feedback, accreditation, and student literacy, this book is ideal for students, researchers, academics, and professionals actively involved in the education field.

The Lying Game

Author : Ruth Ware
Publisher : Simon & Schuster
Page : 416 pages
File Size : 54,7 Mb
Release : 2020-08-11
Category : Fiction
ISBN : 9781982143411

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The Lying Game by Ruth Ware Pdf

From the New York Times bestselling author of the “twisty-mystery” (Vulture) novel In a Dark, Dark Wood, The Woman in Cabin 10, and The Turn of the Key comes Ruth Ware’s The Lying Game. Isa Wilde knows something terrible has happened when she receives a text from an old friend. Why would Kate summon her and their two friends to the seaside town where they briefly attended the Salten House boarding school together seventeen years ago? The four friends had quickly bonded over the Lying Game—a risky contest that involved tricking fellow boarders and faculty with their lies. Now reunited, Isa, Kate, Thea, and Fatima discover that their past lies had far-reaching effects and criminal implications that threaten them all. In order to protect their reputations, and their friendship, they must uncover the truth about what really happened all those years ago. Atmospheric and twisty, with just the right amount of chill, The Lying Game will have readers at the edge of their seats, not knowing who can be trusted in this tangled web of lies.

Game Engine Architecture

Author : Jason Gregory
Publisher : CRC Press
Page : 1042 pages
File Size : 40,7 Mb
Release : 2017-03-27
Category : Computers
ISBN : 9781351605649

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Game Engine Architecture by Jason Gregory Pdf

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Game Feel

Author : Steve Swink
Publisher : CRC Press
Page : 377 pages
File Size : 49,6 Mb
Release : 2008-10-13
Category : Art
ISBN : 9781482267334

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Game Feel by Steve Swink Pdf

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Seven Games: A Human History

Author : Oliver Roeder
Publisher : W. W. Norton & Company
Page : 326 pages
File Size : 52,7 Mb
Release : 2022-01-25
Category : History
ISBN : 9781324003786

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Seven Games: A Human History by Oliver Roeder Pdf

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Critical Play

Author : Mary Flanagan
Publisher : MIT Press
Page : 363 pages
File Size : 44,7 Mb
Release : 2013-02-08
Category : Computers
ISBN : 9780262518659

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Critical Play by Mary Flanagan Pdf

An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Trapped in a Video Game: The Complete Series

Author : Dustin Brady
Publisher : Andrews McMeel Publishing
Page : 720 pages
File Size : 53,7 Mb
Release : 2020-04-01
Category : Juvenile Fiction
ISBN : 9781524862930

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Trapped in a Video Game: The Complete Series by Dustin Brady Pdf

Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

The Game

Author : Neil Strauss
Publisher : Harper Collins
Page : 466 pages
File Size : 51,8 Mb
Release : 2012-05-01
Category : Biography & Autobiography
ISBN : 9780062130112

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The Game by Neil Strauss Pdf

Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.

Game Changer

Author : Tommy Greenwald
Publisher : Abrams
Page : 206 pages
File Size : 43,7 Mb
Release : 2018-09-11
Category : Juvenile Fiction
ISBN : 9781683353928

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Game Changer by Tommy Greenwald Pdf

A mysterious football accident sends a high school reeling in this award-winning multimedia-format novel from Tommy Greenwald Thirteen-year-old Teddy Youngblood is in a coma, fighting for his life after an unspecified football injury at training camp. His family and friends flock to his bedside to support his recovery—and to discuss the events leading up to the tragic accident. Was this the inevitable result of playing a violent sport, or did something more sinister happen on the field that day? Told in an innovative multimedia format combining dialogue, texts, newspaper articles, interview transcripts, an online forum, and Teddy’s inner thoughts, Game Changer explores the joyous thrills and terrifying risks of America’s most popular sport.

The Infinite Game

Author : Simon Sinek
Publisher : Penguin
Page : 272 pages
File Size : 51,5 Mb
Release : 2019-10-15
Category : Business & Economics
ISBN : 9780735213524

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The Infinite Game by Simon Sinek Pdf

From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

The Message Game

Author : Ice White
Publisher : Unknown
Page : 290 pages
File Size : 45,5 Mb
Release : 2020
Category : Electronic
ISBN : 1916000657

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The Message Game by Ice White Pdf

The Art of the Text

Author : Zac Miller
Publisher : ZML Corp LLC
Page : 57 pages
File Size : 52,6 Mb
Release : 2024-07-01
Category : Family & Relationships
ISBN : 9781393128021

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The Art of the Text by Zac Miller Pdf

―――――――――――― Finally! A Useful Guide on How to Text Girls ―――――――――――― Hi, my name is Zac Miller, and in my book The Art of The Text, I go over everything when it comes to how to text a girl. When you are done reading this book, you will know the right words to text to girls and the right time to say it. Girls will feel a sense of urgency to reply to your texts. You will get more dates and less flakes. You will understand exactly what to text girls! Here's What You'll Learn In My Book: ━━━━━━▼━━━━━━ • Why texting is such a BIG DEAL in today's society and how it can make or break your chances with girls! • Use the equation on this page to GUARANTEE you won't ever get flaked on for a date again. • My 3-step system for texting girls that has been time tested and it WORKS. • I devout all of Chapter 3 to explaining the easiest ways to get a girl's number. • Learn how to build attraction with women and what your main focus of texting should be. • Should you use emoticons? • Don't be another guy making this very common mistake! • If a girl puts any of these items in her text messages, she's into you. • Violation of this rule will kill your chances with a girl faster than anything else. • Use this copy and paste line after you get a girl's number to introduce yourself. • The two MAIN reasons guys mess up with texting AND with girls in general. • Use any of these TWENTY NINE "copy and paste" example opener messages to start texting girls right away. • I've found doing this one thing is the best chance you have if a girl isn't responding to your text messages. • Flip a common technique girls use on guys and have her thinking about you all day. • A HUGE list of example nicknames you can assign to different girls you are texting. • The science of projecting messages into the future. • In chapter 6 I teach you how to ask girls on dates by giving you lines you can use via texts or on the phone. I don't leave you hanging either, I give you tons of great first date ideas and how to handle texts after the date. • And so much MORE! ―――――――――――― As a complimentary bonus, only for book buyers, you'll receive my special report titled Subconscious Attraction, which teaches you 3 techniques which attract women on a subconscious level. This report is not available to the general public. ―――――――――――― If you'd like more dates with more girls, buy this book. If you want to stop wasting time on text conversations that go nowhere… then buy this book. What are you waiting for? Click the "Buy Now" button at the top of this page and get your copy of The Art of The Text Now!

Rules of Play

Author : Katie Salen Tekinbas,Eric Zimmerman
Publisher : MIT Press
Page : 680 pages
File Size : 40,6 Mb
Release : 2003-09-25
Category : Computers
ISBN : 0262240459

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Rules of Play by Katie Salen Tekinbas,Eric Zimmerman Pdf

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Are You There God? It's Me, Margaret.

Author : Judy Blume
Publisher : Simon and Schuster
Page : 192 pages
File Size : 52,6 Mb
Release : 2014-04-29
Category : Juvenile Nonfiction
ISBN : 9781481409940

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Are You There God? It's Me, Margaret. by Judy Blume Pdf

Faced with the difficulties of growing up and choosing a religion, a twelve-year-old girl talks over her problems with her own private God.