The New Player S Handbook

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Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game)

Author : Dungeons & Dragons
Publisher : National Geographic Books
Page : 0 pages
File Size : 47,7 Mb
Release : 2014-08-19
Category : Games & Activities
ISBN : 9780786965601

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Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) by Dungeons & Dragons Pdf

Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Advanced Dungeons & Dragons, Players Handbook

Author : Gary Gygax
Publisher : Unknown
Page : 126 pages
File Size : 52,8 Mb
Release : 1978
Category : Dungeons and Dragons (Game)
ISBN : 0935696016

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Advanced Dungeons & Dragons, Players Handbook by Gary Gygax Pdf

Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette.

Dungeons & Dragons Player's Handbook

Author : Monte Cook,Jonathan Tweet,Skip Williams
Publisher : Unknown
Page : 328 pages
File Size : 53,6 Mb
Release : 2003
Category : Games & Activities
ISBN : PSU:000054550476

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Dungeons & Dragons Player's Handbook by Monte Cook,Jonathan Tweet,Skip Williams Pdf

Revised versions of the phenomenally successful Dungeons & Dragons core rulebooks.

The New Player's Handbook

Author : Zeb Cook
Publisher : Wizards of the Coast
Page : 320 pages
File Size : 45,7 Mb
Release : 1995
Category : Games
ISBN : 0786903295

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The New Player's Handbook by Zeb Cook Pdf

Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures

Dungeons and Desktops

Author : Matt Barton,Shane Stacks
Publisher : CRC Press
Page : 618 pages
File Size : 46,6 Mb
Release : 2019-04-18
Category : Computers
ISBN : 9781351273398

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Dungeons and Desktops by Matt Barton,Shane Stacks Pdf

Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Numenera Corebook

Author : Monte Cook
Publisher : Unknown
Page : 416 pages
File Size : 45,7 Mb
Release : 2013-06-01
Category : Fantasy games
ISBN : 1939979005

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Numenera Corebook by Monte Cook Pdf

"There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--Page 4 of cover.

Advanced Dungeons & Dragons

Author : Gary Gygax,Wizards of the Coast RPG Team
Publisher : Unknown
Page : 127 pages
File Size : 46,5 Mb
Release : 2012
Category : Dungeons and Dragons (Game)
ISBN : 0786962437

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Advanced Dungeons & Dragons by Gary Gygax,Wizards of the Coast RPG Team Pdf

Dungeons & Dragons For Dummies

Author : Bill Slavicsek,Richard Baker
Publisher : John Wiley & Sons
Page : 434 pages
File Size : 43,8 Mb
Release : 2005-04-08
Category : Games & Activities
ISBN : 9780764599248

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Dungeons & Dragons For Dummies by Bill Slavicsek,Richard Baker Pdf

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

Dungeons & Dragons Player's Handbook

Author : Wizards RPG Team
Publisher : Unknown
Page : 0 pages
File Size : 53,8 Mb
Release : 2012
Category : Dungeons and Dragons (Game)
ISBN : 0786962461

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Dungeons & Dragons Player's Handbook by Wizards RPG Team Pdf

"Based on the original Dungeons & Dragons rules created by E. Gary Gygax and Dave Arneson."

Arcana Unearthed

Author : Monte Cook,White Wolf Publishing Inc
Publisher : White Wolf Publishing
Page : 0 pages
File Size : 46,9 Mb
Release : 2003-08
Category : Dungeons and Dragons (Game)
ISBN : 1588460657

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Arcana Unearthed by Monte Cook,White Wolf Publishing Inc Pdf

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Special Edition Player's Handbook

Author : Dungeons & Dragons
Publisher : Unknown
Page : 0 pages
File Size : 43,6 Mb
Release : 2004-10
Category : Dungeons and Dragons (Game)
ISBN : 0786934328

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Special Edition Player's Handbook by Dungeons & Dragons Pdf

This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.

A Player's Handbook - The Theory and Practice of Acting

Author : J. R. Perkins,Samuel Selden
Publisher : Grant Press
Page : 272 pages
File Size : 55,8 Mb
Release : 2011-11
Category : Drama
ISBN : 1447439554

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A Player's Handbook - The Theory and Practice of Acting by J. R. Perkins,Samuel Selden Pdf

Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

The Mongoose Pocket Player's Handbook

Author : August Hahn
Publisher : Mongoose Publishing
Page : 0 pages
File Size : 41,6 Mb
Release : 2004-02
Category : Fantasy games
ISBN : 1904577660

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The Mongoose Pocket Player's Handbook by August Hahn Pdf

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.

Forgotten Realms Player's Guide

Author : Rob Heinsoo
Publisher : Unknown
Page : 0 pages
File Size : 41,9 Mb
Release : 2008
Category : Dungeons and Dragons (Game)
ISBN : 0786949295

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Forgotten Realms Player's Guide by Rob Heinsoo Pdf

The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

Author : Dungeons & Dragons
Publisher : National Geographic Books
Page : 0 pages
File Size : 42,7 Mb
Release : 2014-12-09
Category : Games & Activities
ISBN : 9780786965625

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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) by Dungeons & Dragons Pdf

Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.