The Official Price Guide To Classic Video Games

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The Official Price Guide to Classic Video Games

Author : David Ellis
Publisher : Unknown
Page : 0 pages
File Size : 43,6 Mb
Release : 2004
Category : Antiques & Collectibles
ISBN : 0375720383

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The Official Price Guide to Classic Video Games by David Ellis Pdf

From console and arcade games to handheld video games, this comprehensive sourcebook and price guide lists prices for the video games of the 1970s and 1980s and game systems of the 1990s as well as information on how to restore games to their original condition and make repairs.

The Games Machines

Author : Anonim
Publisher : PediaPress
Page : 919 pages
File Size : 40,9 Mb
Release : 2024-06-18
Category : Electronic
ISBN : 8210379456XXX

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The Games Machines by Anonim Pdf

Classic Home Video Games, 1989Ð1990

Author : Brett Weiss
Publisher : McFarland
Page : 344 pages
File Size : 54,9 Mb
Release : 2012-03-08
Category : Games & Activities
ISBN : 9780786492312

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Classic Home Video Games, 1989Ð1990 by Brett Weiss Pdf

The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Collecting Cartridges

Author : Michael Richardson
Publisher : Unknown
Page : 120 pages
File Size : 49,8 Mb
Release : 2017-04-24
Category : Electronic
ISBN : 1545196117

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Collecting Cartridges by Michael Richardson Pdf

The Atari VCS (2600), 5200, 7800, Mattel Intellivision, Coleco Colecovision and Milton Bradley Microvision. Collecting Cartridges is much more than a book, for many it's a passion - likely the closest thing to a time machine to our childhoods and a period of time where video game consoles were a completely new concept. It's technology that demands a fascination, not just by those of us that lived it, but by future generations who wish to enjoy part of this very unique period of time.This guide is a work of love. It came about through the lack of any other detailed price guide that was really reflective of what classic video games, in similar conditions, were selling for. The information took years to compile, but became a personal resource being referenced regularly. There was no reason that if one person found it helpful, many others might as well.The layout of this guide is extremely simple to reference. It explains, through words and pictures, how to categorize any particular game title by its condition. The game titles are then broken down by console, publisher and name. Each title generally has multiple conditions reflective of what the same game would be bought and sold for. Most important is the fact that these prices are, in no way, arbitrary. The prices are an average of each title's actual selling price. Formulas are used to fill in the value of each game under varying conditions.Great care has also been provided to reference the author(s) of each game. These designers were the proverbial 'rock stars' of the day. Part of the enjoyment of collecting is getting to know each programmer and their library of work. This guide contains an appendix which provides a very thorough cross reference.Along with historical information on each console and adding a few fond memories, this guide should be a part of any classic gamer's library."Don't pay too much or accept too little. If you have anything to do with classic video game systems, you need this guide. This is the most accurate way of determining a game's value."

2007 Video Game Price Guide

Author : Videogamecollecting Com
Publisher : Videogamecollecting.Com
Page : 164 pages
File Size : 55,7 Mb
Release : 2007-01
Category : Games
ISBN : 0615136176

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2007 Video Game Price Guide by Videogamecollecting Com Pdf

The 2007 Video Game Price Guide has been completely updated with the newest pricing information for home console systems. It contains values for over 13,000 different games and pieces of hardware. The book covers 48 video game systems which span from the original platforms produced in the 1970s to modern day systems. Games which are unreleased as of press time are listed as well. Whether you are a dedicated classic system collector, or wanting to know how much the games that you have for your newest system are really worth to the video game store, you'll find it here.

Game Preview

Author : Nicolae Sfetcu
Publisher : Nicolae Sfetcu
Page : 825 pages
File Size : 45,6 Mb
Release : 2014-05-04
Category : Games & Activities
ISBN : 8210379456XXX

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Game Preview by Nicolae Sfetcu Pdf

A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Mario Titles

Author : Anonim
Publisher : PediaPress
Page : 489 pages
File Size : 46,8 Mb
Release : 2024-06-18
Category : Electronic
ISBN : 8210379456XXX

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Mario Titles by Anonim Pdf

Classic Home Video Games, 1985-1988

Author : Brett Weiss
Publisher : McFarland
Page : 828 pages
File Size : 53,8 Mb
Release : 2012-11-12
Category : Games & Activities
ISBN : 9781476601410

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Classic Home Video Games, 1985-1988 by Brett Weiss Pdf

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Collecting Classic Video Games

Author : Billy Galaxy
Publisher : Schiffer Pub Limited
Page : 144 pages
File Size : 42,7 Mb
Release : 2001-08-30
Category : Games
ISBN : 0764314564

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Collecting Classic Video Games by Billy Galaxy Pdf

In over 1000 color photographs, video games made in the 1970s and 1980s for the Atari, Colecovision, and Intellivision systems are displayed, ranging from Asteroids to Zaxxon, including Donkey Kong and Pac-Man. Games from less familiar systems such as Bally's Astrocade and Magnavox's Odyssey are featured as well. Also included are examples of each game system, current market values, and much more.

Classic 80s Home Video Games

Author : Robert P. Wicker,Jason W. Brassard
Publisher : Unknown
Page : 0 pages
File Size : 42,9 Mb
Release : 2007-12
Category : Nineteen eighties
ISBN : 1574325736

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Classic 80s Home Video Games by Robert P. Wicker,Jason W. Brassard Pdf

The early 80s was a pioneering time for home video games. Consoles from Atari, Mattel, Coleco, and others dominated many American living rooms. This guide takes an in-depth look at the classic consoles, games, accessories, and related merchandise manufactured between the introduction of the Atari VCS in 1977 and the great video game crash of 1984. The great consoles from Atari--the 2600 VCS, 5200 SuperSystem, and 7800 ProSystem are all covered in depth, as well as the amazing Coleco Vision, Intellivision, Odyssey-2-, and Vectrex gaming systems. More than 2,000 full-color photographs complement detailed listings for loose and boxed items. Consoles, cartridges, manuals, accessories, and related merchandise are listed and priced in an easy-to-use, checklist format. Products are listed by console and manufacturer for easy reference. See Donkey Kong, Frogger, Asteroids, Centipede, Pac-Man, and many other famous stars from the 1980s systems in this must-have title on classic video games. 2008 values.

Good Enough for Government Work

Author : Amy E. Lerman
Publisher : University of Chicago Press
Page : 329 pages
File Size : 45,9 Mb
Release : 2019-06-14
Category : Political Science
ISBN : 9780226630342

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Good Enough for Government Work by Amy E. Lerman Pdf

American government is in the midst of a reputation crisis. An overwhelming majority of citizens—Republicans and Democrats alike—hold negative perceptions of the government and believe it is wasteful, inefficient, and doing a generally poor job managing public programs and providing public services. When social problems arise, Americans are therefore skeptical that the government has the ability to respond effectively. It’s a serious problem, argues Amy E. Lerman, and it will not be a simple one to fix. With Good Enough for Government Work, Lerman uses surveys, experiments, and public opinion data to argue persuasively that the reputation of government is itself an impediment to government’s ability to achieve the common good. In addition to improving its efficiency and effectiveness, government therefore has an equally critical task: countering the belief that the public sector is mired in incompetence. Lerman takes readers through the main challenges. Negative perceptions are highly resistant to change, she shows, because we tend to perceive the world in a way that confirms our negative stereotypes of government—even in the face of new information. Those who hold particularly negative perceptions also begin to “opt out” in favor of private alternatives, such as sending their children to private schools, living in gated communities, and refusing to participate in public health insurance programs. When sufficient numbers of people opt out of public services, the result can be a decline in the objective quality of public provision. In this way, citizens’ beliefs about government can quickly become a self-fulfilling prophecy, with consequences for all. Lerman concludes with practical solutions for how the government might improve its reputation and roll back current efforts to eliminate or privatize even some of the most critical public services.

The Arcade Video Game Price Guide 2002

Author : Dan Hower,John Talarico,Tim Ferrante
Publisher : Unknown
Page : 74 pages
File Size : 43,7 Mb
Release : 2001
Category : Video games
ISBN : 0971022909

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The Arcade Video Game Price Guide 2002 by Dan Hower,John Talarico,Tim Ferrante Pdf

The Cambridge Handbook of Cyber Behavior

Author : Zheng Yan
Publisher : Cambridge University Press
Page : 1662 pages
File Size : 55,6 Mb
Release : 2023-11-09
Category : Psychology
ISBN : 9781316732823

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The Cambridge Handbook of Cyber Behavior by Zheng Yan Pdf

This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.

Persuasive Games

Author : Ian Bogost
Publisher : MIT Press
Page : 463 pages
File Size : 41,8 Mb
Release : 2010-08-13
Category : Games & Activities
ISBN : 9780262261944

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Persuasive Games by Ian Bogost Pdf

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion. Not only can videogames support existing social and cultural positions, but they can also disrupt and change these positions themselves, leading to potentially significant long-term social change. Bogost looks at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and learning.

The Official Blackbook Price Guide to World Coins 2005

Author : Thomas E. Hudgeons, Jr.,Marc Hudgeons
Publisher : House of Collectibles
Page : 596 pages
File Size : 40,7 Mb
Release : 2004-06
Category : Coins
ISBN : 1400048419

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The Official Blackbook Price Guide to World Coins 2005 by Thomas E. Hudgeons, Jr.,Marc Hudgeons Pdf

World money is an everyone's mind, especially collectors'! The OfficialR Blackbook Price Guide to World Coins provides everything you need to know to build an exciting and profitable collection of world coins. Plus, this essential source gives you important information on how to buy, sell, and grade world coins; how to collect mint errors or oddball world coins; auction sales and prices of world coins over the past year; and international numismatic organizations and publications. With every country's coins listed, this is the perfect book to help you evaluate your own collection or to find new treasures. Special Features: * An up-to-date market review that traces current trends in collecting and investing in world coins. * Exhaustive information on world coins minted by the U.S. Mint. * An exclusive section on technology trends impacting world coin collectors. * Hundreds of illustrations to help identify world coins quickly.