The Political Science In Videogaming Ultimate Edition

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The Magic of Games

Author : UWK
Publisher : Edition Donau-Universität Krems
Page : 425 pages
File Size : 49,9 Mb
Release : 2022-10-25
Category : Computers
ISBN : 9783903150973

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The Magic of Games by UWK Pdf

The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".

The PlayStation Dreamworld

Author : Alfie Bown
Publisher : John Wiley & Sons
Page : 140 pages
File Size : 51,8 Mb
Release : 2017-10-16
Category : Social Science
ISBN : 9781509518067

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The PlayStation Dreamworld by Alfie Bown Pdf

From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

Videogames Studies: Concepts, Cultures, and Communication

Author : Monica Evans
Publisher : BRILL
Page : 160 pages
File Size : 43,9 Mb
Release : 2020-04-14
Category : Social Science
ISBN : 9781848880597

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Videogames Studies: Concepts, Cultures, and Communication by Monica Evans Pdf

This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

Simulating Good and Evil

Author : Marcus Schulzke
Publisher : Rutgers University Press
Page : 223 pages
File Size : 44,7 Mb
Release : 2020-09-17
Category : Computers
ISBN : 9781978818583

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Simulating Good and Evil by Marcus Schulzke Pdf

Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.

The Routledge Companion to Video Game Studies

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Taylor & Francis
Page : 832 pages
File Size : 51,8 Mb
Release : 2023-06-19
Category : Games & Activities
ISBN : 9781000886023

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The Routledge Companion to Video Game Studies by Mark J.P. Wolf,Bernard Perron Pdf

A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Independent Videogames

Author : Paolo Ruffino
Publisher : Routledge
Page : 270 pages
File Size : 40,8 Mb
Release : 2020-10-07
Category : Design
ISBN : 9781000201154

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Independent Videogames by Paolo Ruffino Pdf

Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital cultures. A diverse team of scholars highlight the specificities of independence within the industry and the culture of digital gaming through case studies and theoretical questions. The chapters focus on labor, gender, distribution models and technologies of production to map the current state of research on independent game development. The authors also identify how the boundaries of independence are becoming opaque in the contemporary game industry – often at the cost of the claims of autonomy, freedom and emancipation that underlie the indie scene. The book ultimately imagines new and better narratives for a less exploitative and more inclusive videogame industry. Systematically mapping the current directions of a phenomenon that is becoming increasingly difficult to define and limit, this book will be a crucial resource for scholars and students of game studies, media history, media industries and independent gaming.

Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan

Author : Martin Roth
Publisher : Lulu.com
Page : 226 pages
File Size : 55,8 Mb
Release : 2018-01-05
Category : Performing Arts
ISBN : 9781387438808

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Thought-Provoking Play: Political Philosophies in Science Fictional Videogame Spaces from Japan by Martin Roth Pdf

This book considers videogames as spaces of political philosophy. Emerging from a negotiation between designers, player and computer, they prompt us to rethink life in common and imagine alternatives to the status quo. Several case studies on science fictional videogames from Japan serve to demonstrate this potential for thought-provoking play.

Co-creating Videogames

Author : John Banks
Publisher : Bloomsbury Publishing
Page : 201 pages
File Size : 55,7 Mb
Release : 2013-05-23
Category : Social Science
ISBN : 9781849666657

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Co-creating Videogames by John Banks Pdf

Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.

Guide to College Majors, 2010 Edition

Author : Staff of the Princeton Review
Publisher : Princeton Review
Page : 818 pages
File Size : 54,5 Mb
Release : 2010-02
Category : Education
ISBN : 9780375429699

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Guide to College Majors, 2010 Edition by Staff of the Princeton Review Pdf

"Guide to College Majors, 2010 Edition" provides everything you need to make the right decision about what you want to major in during college. Inside you'll find details on courses, ways to prepare, and career options. "Guide to College Majors, 2010 Edition" gives you up-to-date, relevant information on more than 400 majors, including: Accounting, Advertising, African American Studies, Agriculture, Anthropology, Archaeology, Architecture, Art, Astronomy, Aviation, Biology, Chemistry, Child Care, Classics, Counseling, Culinary Arts, Dance, Data Processing, Economics, Education, Engineering, English Literature, Film, Finance, Geography, History, Human Resources Management, Interior Design, Journalism, Library Science, Linguistics, Marketing, Mathematics, Molecular Genetics, Music, Nursing, Nutrition, Oceanography, Pharmacy, Philosophy, Physical Therapy, Physics, Pre-Dentistry, Pre-Law, Pre-Medicine, Pre-Optometry, Pre-Veterinary Medicine, Psychology, Radio and Television, Real Estate, Social Work, Statistics, Theater, Theology, Urban Planning, Women's Studies, and Zoology

The Best Value Colleges, 2019 Edition

Author : Robert Franek,David Soto (Education manager),Stephen Koch (Author at Princeton Review (Firm)),Danielle Correa
Publisher : Princeton Review
Page : 482 pages
File Size : 46,6 Mb
Release : 2019
Category : Education
ISBN : 9780525567868

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The Best Value Colleges, 2019 Edition by Robert Franek,David Soto (Education manager),Stephen Koch (Author at Princeton Review (Firm)),Danielle Correa Pdf

This book offers help finding best value colleges. It includes our top-value picks, chosen based on 40+ data points, including academics, cost of attendance, financial aid, and post-grad salary figures. It profiles 200 schools that offer fantastic value, with insight into their career services offerings. 7 Unique Ranking Lists: the top 25 schools with the Best Alumni Network, Best Career Placement, Top Financial Aid, and more. The highest-paying majors and great schools that offer them Valuable Career Information from PayScale.com. Starting and mid-career salary information for graduates of each school. Percentages of alumni who report having meaningful jobs and who majored in science/technology/engineering/math (STEM) fields.

The Best 386 Colleges, 2021 Edition

Author : Franek The Princeton Review,Robert Franek
Publisher : Princeton Review
Page : 882 pages
File Size : 47,8 Mb
Release : 2020-08
Category : Education
ISBN : 9780525569725

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The Best 386 Colleges, 2021 Edition by Franek The Princeton Review,Robert Franek Pdf

The Best 386 Colleges is a comprehensive guide with reviews and rankings based on responses from 139,000 college students. Written for students or parents mystified by the confusing college admissions process, it provides the essential facts about the best schools in the country, popular college ranking lists, and all the information needed to make a smart decision about which schools to consider. Plus, direct quotes from students throughout the book provide unique insight into each school's character.

Videogame Sciences and Arts

Author : Nelson Zagalo,Ana Isabel Veloso,Liliana Costa,Óscar Mealha
Publisher : Springer Nature
Page : 282 pages
File Size : 49,5 Mb
Release : 2019-12-26
Category : Computers
ISBN : 9783030379834

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Videogame Sciences and Arts by Nelson Zagalo,Ana Isabel Veloso,Liliana Costa,Óscar Mealha Pdf

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

On Video Games

Author : Soraya Murray
Publisher : Bloomsbury Publishing
Page : 336 pages
File Size : 54,7 Mb
Release : 2017-10-30
Category : Social Science
ISBN : 9781786722508

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On Video Games by Soraya Murray Pdf

Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin's Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts.As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them - and more importantly how we understand them.

The Complete Book of Colleges, 2020 Edition

Author : Princeton Review (COR)
Publisher : Princeton Review
Page : 1154 pages
File Size : 51,7 Mb
Release : 2019-07-02
Category : Education
ISBN : 9780525568117

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The Complete Book of Colleges, 2020 Edition by Princeton Review (COR) Pdf

No one knows colleges better than The Princeton Review! Inside The Complete Book of Colleges, 2020 Edition, students will find meticulously researched information that will help them narrow their college search.