The Routledge Companion To Media Technology And Obsolescence

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The Routledge Companion to Media Technology and Obsolescence

Author : Mark J.P. Wolf
Publisher : Routledge
Page : 402 pages
File Size : 43,7 Mb
Release : 2018-11-21
Category : Social Science
ISBN : 9781315442662

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The Routledge Companion to Media Technology and Obsolescence by Mark J.P. Wolf Pdf

While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies.

The Routledge Companion to Transmedia Studies

Author : Matthew Freeman,Renira Rampazzo Gambarato
Publisher : Routledge
Page : 492 pages
File Size : 53,7 Mb
Release : 2018-10-09
Category : Social Science
ISBN : 9781351054881

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The Routledge Companion to Transmedia Studies by Matthew Freeman,Renira Rampazzo Gambarato Pdf

Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.

The Routledge Companion to Media Studies and Digital Humanities

Author : Jentery Sayers
Publisher : Routledge
Page : 786 pages
File Size : 55,6 Mb
Release : 2018-05-01
Category : Social Science
ISBN : 9781317549086

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The Routledge Companion to Media Studies and Digital Humanities by Jentery Sayers Pdf

Although media studies and digital humanities are established fields, their overlaps have not been examined in depth. This comprehensive collection fills that gap, giving readers a critical guide to understanding the array of methodologies and projects operating at the intersections of media, culture, and practice. Topics include: access, praxis, social justice, design, interaction, interfaces, mediation, materiality, remediation, data, memory, making, programming, and hacking.

The Routledge Companion to Video Game Studies

Author : Mark J.P. Wolf,Bernard Perron
Publisher : Taylor & Francis
Page : 832 pages
File Size : 45,7 Mb
Release : 2023-06-19
Category : Games & Activities
ISBN : 9781000886023

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The Routledge Companion to Video Game Studies by Mark J.P. Wolf,Bernard Perron Pdf

A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

The Routledge Companion to Mobile Media

Author : Gerard Goggin,Larissa Hjorth,Routledge
Publisher : Unknown
Page : 0 pages
File Size : 52,9 Mb
Release : 2017
Category : Electronic
ISBN : 1138695475

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The Routledge Companion to Mobile Media by Gerard Goggin,Larissa Hjorth,Routledge Pdf

Playing the Field

Author : Sascha Pöhlmann
Publisher : Walter de Gruyter GmbH & Co KG
Page : 310 pages
File Size : 48,9 Mb
Release : 2019-08-19
Category : History
ISBN : 9783110655728

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Playing the Field by Sascha Pöhlmann Pdf

American Studies has only gradually turned its attention to video games in the twenty-first century, even though the medium has grown into a cultural industry that is arguably the most important force in American and global popular culture today. There is an urgent need for a substantial theoretical reflection on how the field and its object of study relate to each other. This anthology, the first of its kind, seeks to address this need by asking a dialectic question: first, how may American Studies apply its highly diverse theoretical and methodological tools to the analysis of video games, and second, how are these theories and methods in turn affected by the games? The eighteen essays offer exemplary approaches to video games from the perspective of American cultural and historical studies as they consider a broad variety of topics: the US-American games industry, Puritan rhetoric, cultural geography, mobility and race, urbanity and space, digital sports, ludic textuality, survival horror and the eighteenth-century novel, gamer culture and neoliberalism, terrorism and agency, algorithm culture, glitches, theme parks, historical guilt, visual art, sonic meaning-making, and nonverbal gameplay.

Exploring Imaginary Worlds

Author : Mark J.P. Wolf
Publisher : Routledge
Page : 255 pages
File Size : 50,5 Mb
Release : 2020-10-08
Category : Literary Collections
ISBN : 9780429516061

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Exploring Imaginary Worlds by Mark J.P. Wolf Pdf

From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary. Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy. A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.

Disney's Star Wars

Author : William Proctor,Richard McCulloch
Publisher : Fandom & Culture
Page : 409 pages
File Size : 52,9 Mb
Release : 2019
Category : Performing Arts
ISBN : 9781609386436

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Disney's Star Wars by William Proctor,Richard McCulloch Pdf

"In 2012, Disney purchased production studio Lucasfilm, which meant it also inherited the beloved Star Wars franchise. This corporate marriage sent media critics and fans into a frenzy of speculation about what would happen next with the hugely popular series. Disney's Star Wars gathers twenty-one noted fan and media studies scholars from around the world to examine Disney's revival of the franchise. Covering the period from Disney's purchase through the release of The Force Awakens in December 2015, these essays examine the significance of this transitional period from the intertwined perspectives of the studios, storytellers, marketers and audiences involved. For many, Star Wars is a vitally important cultural text. How did these fans anticipate, interpret, and respond to the steady stream of production stories, gossip, marketing materials, merchandise, and other sources in the build-up to the movie's release?"--

Fifty Key Video Games

Author : Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault
Publisher : Taylor & Francis
Page : 349 pages
File Size : 55,8 Mb
Release : 2022-07-26
Category : Games & Activities
ISBN : 9781000596236

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Fifty Key Video Games by Bernard Perron,Kelly Boudreau,Mark J.P. Wolf,Dominic Arsenault Pdf

This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Entangled Performance Histories

Author : Erika Fischer-Lichte,Małgorzata Sugiera,Torsten Jost,Holger Hartung,Omid Soltani
Publisher : Taylor & Francis
Page : 324 pages
File Size : 42,5 Mb
Release : 2022-12-30
Category : Performing Arts
ISBN : 9781000825923

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Entangled Performance Histories by Erika Fischer-Lichte,Małgorzata Sugiera,Torsten Jost,Holger Hartung,Omid Soltani Pdf

Entangled Performance Histories is the first book-length study that applies the concept of "entangled histories" as a new paradigm in the field of theater and performance historiography. "Entangled histories" denotes the interconnectedness of multiple histories that cannot be addressed within national frameworks. The concept refers to interconnected pasts, in which historical processes of contact and exchange between performance cultures affected all involved. Presenting case studies from across the world—spanning Africa, the Arab-speaking world, Asia, the Americas and Europe—the book’s contributors systematically expand, exemplify and examine the concept of "entangled histories," thus introducing various innovative concepts, theories and methodologies for investigating reciprocally consequential processes of interweaving performance cultures from the past. Bringing together examples of entanglements in theater and performance histories from a broad variety of geographical and historical backgrounds, the book’s contributions build together a broad basis for a possible and necessary paradigmatic shift in the field of theater and performance historiography. Ideal for researchers and students of history, theater, performance, drama and dance, this volume opens novel perspectives on the possibilities and challenges of investigating the entangled histories of theater and performance cultures on a global scale.

World-Builders on World-Building

Author : Mark J.P. Wolf
Publisher : Routledge
Page : 144 pages
File Size : 47,6 Mb
Release : 2020-05-12
Category : Social Science
ISBN : 9780429516016

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World-Builders on World-Building by Mark J.P. Wolf Pdf

With contributions from a distinguished group of world-builders, including academics, writers, and designers, this anthology of essays describes the process and discusses the nature of subcreation and the construction of worlds. From Oz to MUD, Walden to Rockall, all the worlds featured in this volume share one thing in common: they began in someone’s imagination, grew from there, and became worlds built with the assistance of multiple authors and a variety of different ideas and media, including designs, imagery, sound, music, stories, and more. The book examines this development, with examples and discussions pertaining to the process and the final product of the building of imaginary worlds, including some transmedial worlds. World-Builders on World-Building is a fascinating deep dive into the practical problems of world-building as well as its theoretical aspects. It is ideal for students, scholars, and even practitioners interested in media studies, game studies, subcreation studies, franchise studies, transmedia studies, and pop culture.

Modular Synthesis

Author : Ezra J. Teboul,Andreas Kitzmann,Einar Engström
Publisher : CRC Press
Page : 501 pages
File Size : 45,8 Mb
Release : 2024-04-24
Category : Computers
ISBN : 9781040015728

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Modular Synthesis by Ezra J. Teboul,Andreas Kitzmann,Einar Engström Pdf

Modular Synthesis: Patching Machines and People brings together scholars, artists, composers, and musical instrument designers in an exploration of modular synthesis, an unusually multifaceted musical instrument that opens up many avenues for exploration and insight, particularly with respect to technological use, practice, and resistance. Through historical, technical, social, aesthetic, and other perspectives, this volume offers a collective reflection on the powerful connections between technology, creativity, culture, and personal agency. Ultimately, this collection is about creativity in a technoscientific world and speaks to issues fundamental to our everyday lives and experiences, by providing insights into the complex relationships between content creators, the technologies they use, and the individuals and communities who design and engage with them. With chapters covering VCV Rack, modular synthesis, instrument design, and the histories of synthesizer technology, as well as interviews with Dave Rossum, Corry Banks, Meng Qi, and Dani Dobkin, among others, Modular Synthesis is recommended reading for advanced undergraduates, researchers, and practitioners of electronic music and music technology. Chapter 3 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

The Frankfurt Kabuff Critical Edition

Author : Beth Driscoll,Claire Squires
Publisher : Wilfrid Laurier Univ. Press
Page : 266 pages
File Size : 46,9 Mb
Release : 2023-09-26
Category : Language Arts & Disciplines
ISBN : 9781771125994

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The Frankfurt Kabuff Critical Edition by Beth Driscoll,Claire Squires Pdf

When violence breaks out at the stands of far-right publishers at the Frankfurt Book Fair, Beatrice Deft is provoked into action. An alienated Australian high school teacher who finds herself at the centre of the global book industry, Beatrice encounters a cast of characters including the very hot Caspian Schorle (German police officer), Kurt Weidenfeld (left-wing German publisher), and White Storm (a neo-Nazi publishing organisation). Such is the premise of The Frankfurt Kabuff, a comic erotic thriller about the publishing industry originally self-published under the pseudonym Blaire Squiscoll. With The Frankfurt Kabuff Critical Edition, Blaire Squiscoll is revealed as the pen name of Beth Driscoll and Claire Squires, who created the novella in the midst of fieldwork at the Frankfurt Book Fair. Published for the first time as a full critical edition, this experimental, playful work combines critical and creative modes for new perspectives on the publishing industry and creative economies. The Frankfurt Kabuff Critical Edition enriches the novella with an introduction, annotated text, 15 essays by leading scholars and practitioners, and additional creative assemblages. This highly unusual research project offers insights for students, academics and publishers alike.

Analog

Author : Robert Hassan
Publisher : MIT Press
Page : 274 pages
File Size : 49,9 Mb
Release : 2023-01-03
Category : Technology & Engineering
ISBN : 9780262544498

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Analog by Robert Hassan Pdf

Why, surrounded by screens and smart devices, we feel a deep connection to the analog—vinyl records, fountain pens, Kodak film, and other nondigital tools. We’re surrounded by screens; our music comes in the form of digital files; we tap words into a notes app. Why do we still crave the “realness” of analog, seeking out vinyl records, fountain pens, cameras with film? In this volume in the MIT Press Essential Knowledge series, Robert Hassan explores our deep connection to analog technology. Our analog urge, he explains, is about what we’ve lost from our technological past, something that’s not there in our digital present. We’re nostalgic for what we remember indistinctly as somehow more real, more human. Surveying some of the major developments of analog technology, Hassan shows us what’s been lost with the digital. Along the way, he discusses the appeal of the 2011 silent, black-and-white Oscar-winning film The Artist; the revival of the non-e-book book; the early mechanical clocks that enforced prayer and worship times; and the programmable loom. He describes the effect of the typewriter on Nietzsche’s productivity, the pivotal invention of the telegraph, and the popularity of the first televisions despite their iffy picture quality. The transition to digital is marked by the downgrading of human participation in the human-technology relationship. We have unwittingly unmoored ourselves, Hassan warns, from the anchors of analog technology and the natural world. Our analog nostalgia is for those ancient aspects of who and what we are.

The Experimental Book Object

Author : Sami Sjöberg,Mikko Keskinen,Arja Karhumaa
Publisher : Taylor & Francis
Page : 344 pages
File Size : 53,7 Mb
Release : 2023-11-30
Category : Literary Criticism
ISBN : 9781000984439

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The Experimental Book Object by Sami Sjöberg,Mikko Keskinen,Arja Karhumaa Pdf

The Experimental Book Object shows why and how books matter in the 21st century. Digital and audio platforms are commonplace, and other fields of art beyond literature have increasingly embraced books and publication as their medium of choice. Nevertheless, the manifold book object persists and continues to inspire various types of experimentation. This volume sets forth an unprecedented approach where literary and media theory are entangled with design practitioners’ artistic research and process descriptions. By probing the paradigm of the codex, this collection of essays focuses on historical and contemporary experimentation that has challenged what books are and could be from the perspectives of materiality, mediation, and visual and typographic design. Investigations into less-studied areas and cases of performativity demonstrate what experimental books do by interacting with their systemic and cultural environments. The volume offers a multifaceted and multidisciplinary view of the book object, the book design and publishing processes, and their significance in the digital age.