The Toy Game Inventor S Guide

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The Toy & Game Inventor's Guide

Author : Gregory J. Battersby,Charles W. Grimes
Publisher : Unknown
Page : 296 pages
File Size : 51,7 Mb
Release : 1996
Category : Antiques & Collectibles
ISBN : UOM:39015038016856

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The Toy & Game Inventor's Guide by Gregory J. Battersby,Charles W. Grimes Pdf

Provides details about the state of the industry, explains how a new product is developed, and outlines the steps necessary to protect an idea, present a concept, and negotiate a deal.

The Toy and Game Inventor's Handbook

Author : Richard C. Levy
Publisher : Unknown
Page : 488 pages
File Size : 55,5 Mb
Release : 2003
Category : Board game industry
ISBN : 1101495200

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The Toy and Game Inventor's Handbook by Richard C. Levy Pdf

The Game Inventor's Guidebook

Author : Brian Tinsman
Publisher : Morgan James Publishing
Page : 282 pages
File Size : 40,5 Mb
Release : 2008-11-01
Category : Games & Activities
ISBN : 9781600377907

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The Game Inventor's Guidebook by Brian Tinsman Pdf

A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.

Gameplan

Author : Stephen Peek
Publisher : Betterway Books
Page : 135 pages
File Size : 49,6 Mb
Release : 1987
Category : Games
ISBN : 093262085X

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Gameplan by Stephen Peek Pdf

A Game Maker's Life

Author : Jeffrey Breslow,Cynthia Beebe
Publisher : Post Hill Press
Page : 206 pages
File Size : 52,5 Mb
Release : 2022-08-30
Category : Biography & Autobiography
ISBN : 9781637584385

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A Game Maker's Life by Jeffrey Breslow,Cynthia Beebe Pdf

In his captivating memoir, Jeffrey Breslow tells how: •Creating a game is a mix of Rube Goldberg, Santa’s elves, mass production, and the bottom line. •He oversaw two multi-million dollar businesses that earned profits for more than four decades. Even while the industry transformed itself from using cardboard and plastics into electronics, his companies never acquired debt and never borrowed money from a bank! •He overcame the terrible misfortune of a deadly workplace shooting and led his shaken employees through the tragedy and back to running a thriving business. Millions of people around the world have played with games and toys Breslow and his partners invented—perhaps you have, too! Now, read Breslow’s remarkable story and see how a flash of inspiration, followed by hard work and ingenuity, brought these wonderful games to life.

Become a Professional Inventor

Author : Stephen Key
Publisher : Unknown
Page : 488 pages
File Size : 45,9 Mb
Release : 2020-01-15
Category : Electronic
ISBN : 1653786256

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Become a Professional Inventor by Stephen Key Pdf

You have decided the job of your dreams is to be able to share your creativity with the world while creating a nice income. You long to see your product idea come to fruition so you never have to work for anyone else again. Stephen Key has been living this dream for over 30 years and has provided the roadmap for others in his best-selling book about licensing inventions, One Simple Idea. One Simple Idea has helped thousands license their product ideas. Stephen has reinvented the inventing process. Forget the patents, forget the prototypes, forget starting a business. Sell the benefit first instead! Today it's all about selling first and selling fast. His roadmap for licensing success is now being taught in major universities. Become a Professional Inventor is the follow-up to One Simple Idea because people are now asking... I love being creative and I want to do this for the rest of my life, how can I become a full-time professional inventor? How can I go from amateur to professional full-time inventor? What industries create the largest revenue? What is the best way to work with these companies so I build a successful long-term relationship? How can I license even more products ideas? Why aren't companies getting back to me? How do I get the highest royalty rate? Why are my product ideas getting rejected? What type of protection do I actually need? What is the best way to submit my product ideas? How can I tell if a company is truly inventor friendly? How do I use non-disclosure agreements? How do I license ideas without any intellectual property? How do I negotiate a licensing agreement to make sure I get paid regardless of intellectual property? For the first time ever, Stephen has uncovered the consumer product licensing industry from the inside. He has interviewed 28 leading experts across 17 different industries, as well as professional inventors, to share their knowledge with you -- so you too can now become a full-time professional inventor. Here are a few industries included in this book: Kitchen Hardware Automotive As Seen On TV Pet Dental Hospitality Toy and Game Cannabis Novelty Gift Health and Beauty and more! Stephen peels back the curtain to give you an insider's guide to how companies evaluate your product submissions so you can become a professional inventor. Also included: Sample Sell Sheets Sample Non-Disclosure Agreements Sample Term Sheets Sample Licensing Agreement Sample Calling Scripts Sample LinkedIn Contact Scripts

Bringing Your Product to Market...In Less Than a Year

Author : Don Debelak
Publisher : John Wiley & Sons
Page : 402 pages
File Size : 48,6 Mb
Release : 2005-06-24
Category : Business & Economics
ISBN : 9780471738701

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Bringing Your Product to Market...In Less Than a Year by Don Debelak Pdf

A revised and expanded new edition of the classic guide for inventors When this comprehensive resource for inventors was first published, bringing a new product to market was costly, time-consuming, and very risky. But today, new technologies including the Internet have drastically changed the world of inventing. In the past, inventors had to handle production, manufacturing, packaging, and distribution by themselves. Today, large companies are constantly looking for new inventions to license, and new technology makes it easier than ever for inventors to outsource what they can't handle themselves. A leading expert on invention and innovation, author Don Debelak has brought this one-of-a-kind inventor's guide fully up to date. This new edition is packed with trustworthy, proven advice on product design, manufacturing, patenting, licensing, distribution, financing, and more. Plus, the latest innovative strategies in funding, outsourcing, and Internet marketing make this the most complete and up-to-the-minute guide available for inventors like you. Inside, you'll learn how to: * Recognize a valuable, moneymaking idea * Determine if your product is market-ready * Create a custom, step-by-step product-to-market strategy * Adjust your strategy for changing market conditions * Find financial help from investors and partners * Use turbo-outsourcing to bring your product to market in a year or less * Find a manufacturer to cover up-front development costs With more funding, licensing, and outsourcing options available, it's easier and cheaper than ever to get your product on the shelves. So why wait? Whether you're an experienced inventor who wants to sell more of your creations, or just someone with a million-dollar idea, this is your guide to financial success. Don Debelak's expert advice and timeless wisdom have already helped thousands of people turn their inventions into cash. Don't miss the boat!

A Book of Vintage Designs and Instructions for Outdoor Children's Toys - A Guide to Making Wooden Toys at Home

Author : Various Authors
Publisher : Read Books Ltd
Page : 26 pages
File Size : 40,9 Mb
Release : 2016-08-26
Category : Crafts & Hobbies
ISBN : 9781473357464

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A Book of Vintage Designs and Instructions for Outdoor Children's Toys - A Guide to Making Wooden Toys at Home by Various Authors Pdf

This delightful little book contains a concise yet comprehensive guide to making wooden toys at home. Complete with simple, step-by-step instructions and a plethora of helpful illustrations and diagrams, this text is ideal for those with an interest in toy-making but who have little in the way of previous handcrafting experience. The chapters of this book include: 'A Child's Pedal Toy Motor Car', 'A Children's Swing', 'Children's Play Tent', 'A Four Wheeled Toy Truck', 'Making a Box Kite', 'Fun with Miniature Bowls', etcetera. We are proud to republish this vintage book, now complete with a new and specially commissioned introduction on the history of toys.

A Guide to American Trade Catalogs, 1744-1900

Author : Lawrence B. Romaine
Publisher : Courier Corporation
Page : 452 pages
File Size : 47,5 Mb
Release : 1990-01-01
Category : Antiques & Collectibles
ISBN : 0486264750

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A Guide to American Trade Catalogs, 1744-1900 by Lawrence B. Romaine Pdf

Invaluable listing of rare catalogs selling cars, beekeeper's equipment, clocks, firearms, livestock, clothes, toys, more. Cites catalog's location, size, more.

From Workshop to Toy Store

Author : Richard C. Levy,Ronald O. Weingartner
Publisher : Touchstone
Page : 324 pages
File Size : 43,7 Mb
Release : 1992
Category : Antiques & Collectibles
ISBN : IND:30000039915164

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From Workshop to Toy Store by Richard C. Levy,Ronald O. Weingartner Pdf

Toys and American Culture

Author : Sharon M. Scott
Publisher : Bloomsbury Publishing USA
Page : 451 pages
File Size : 53,9 Mb
Release : 2009-12-09
Category : Social Science
ISBN : 9780313347993

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Toys and American Culture by Sharon M. Scott Pdf

Tracing developments in toy making and marketing across the evolving landscape of the 20th century, this encyclopedia is a comprehensive reference guide to America's most popular playthings and the culture to which they belong. From the origins of favorite playthings to their associations with events and activities, the study of a nation's toys reveals the hopes, goals, values, and priorities of its people. Toys have influenced the science, art, and religion of the United States, and have contributed to the development of business, politics, and medicine. Toys and American Culture: An Encyclopedia documents America's shifting cultural values as they are embedded within and transmitted by the nation's favorite playthings. Alphabetically arranged entries trace developments in toy making and toy marketing across the evolving landscape of 20th-century America. In addition to discussing the history of America's most influential toys, the book contains specific entries on the individuals, organizations, companies, and publications that gave shape to America's culture of play from 1900 to 2000. Toys from the two decades that frame the 20th century are also included, as bridges to the fascinating past—and the inspiring future—of American toys.

Wonder Wits Teaching Guide

Author : Timothy Tuck
Publisher : Blake Education
Page : 60 pages
File Size : 54,7 Mb
Release : 2005
Category : Creative thinking
ISBN : 1865099171

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Wonder Wits Teaching Guide by Timothy Tuck Pdf

A teaching resource providing varied activities on problem solving, inventiveness and higher-order thinking skills as part of thinking skills/creativity lessons.

Inventing For Dummies

Author : Pamela Riddle Bird
Publisher : John Wiley & Sons
Page : 384 pages
File Size : 46,8 Mb
Release : 2004-05-07
Category : Business & Economics
ISBN : 9780764542312

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Inventing For Dummies by Pamela Riddle Bird Pdf

Full coverage of the ins and outs of inventing for profit Protect your idea, develop a product - and start your business! Did you have a great idea? Did you do anything about it? Did someone else? Inventing For Dummies is the smart and easy way to turn your big idea into big money. This non-intimidating guide covers every aspect of the invention process - from developing your idea, to patenting it, to building a prototype, to starting your own business. The Dummies Way * Explanations in plain English * "Get in, get out" information * Icons and other navigational aids * Tear-out cheat sheet * Top ten lists * A dash of humor and fun Discover how to: * Conduct a patent search * Maintain your intellectual property rights * Build a prototype product * Determine production costs * Develop a unique brand * License your product to another company