The United States Naval War College Fundamentals Of War Gaming

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Fundamentals of War Gaming

Author : Francis J. McHugh
Publisher : Government Printing Office
Page : 260 pages
File Size : 43,5 Mb
Release : 1966
Category : History
ISBN : 1935352008

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Fundamentals of War Gaming by Francis J. McHugh Pdf

Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.

The United States Naval War College Fundamentals of War Gaming

Author : Francis J. McHugh,H. F. Fischer
Publisher : Military Bookshop
Page : 254 pages
File Size : 53,8 Mb
Release : 2010-05-01
Category : History
ISBN : 1907521259

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The United States Naval War College Fundamentals of War Gaming by Francis J. McHugh,H. F. Fischer Pdf

Reprint of the third edition (1966) with a new foreword and minor corrections. Describes the fundamentals of war gaming, its history, and some of the techniques employed in war games. It is intended primarily for the use of resident students at the U. S. Naval War College. It should also provide a source of background information for other military officers and researchers concerned with war gaming.

U.S. Navy Fundamentals of War Gaming

Author : Francis J. McHugh
Publisher : Simon and Schuster
Page : 256 pages
File Size : 54,8 Mb
Release : 2013-07-01
Category : History
ISBN : 9781626364905

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U.S. Navy Fundamentals of War Gaming by Francis J. McHugh Pdf

The classic text, U.S. Navy Fundamentals of War Gaming, provides an in-depth introduction to the basics of military gaming and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. Also presented is a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid-style games. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing and the use of flow diagrams for decisions are included. McHugh was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. He traces the history of gaming at the College from Lt.William McCarty Little in the late 1800s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the twentieth century.

Playing War

Author : John M. Lillard
Publisher : U of Nebraska Press
Page : 224 pages
File Size : 46,6 Mb
Release : 2016-04-01
Category : History
ISBN : 9781612348254

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Playing War by John M. Lillard Pdf

Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.

Winning a Future War

Author : Norman Friedman,Naval History and Heritage Command,U. S. Department Of The Navy
Publisher : Unknown
Page : 276 pages
File Size : 52,5 Mb
Release : 2019-02
Category : History
ISBN : 1782669078

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Winning a Future War by Norman Friedman,Naval History and Heritage Command,U. S. Department Of The Navy Pdf

"To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."

The Endgame

Author : Michael R. Gordon,Bernard E. Trainor
Publisher : Vintage
Page : 834 pages
File Size : 48,6 Mb
Release : 2013-03-12
Category : History
ISBN : 9780307388940

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The Endgame by Michael R. Gordon,Bernard E. Trainor Pdf

A Wall Street Journal Best Nonfiction Book of 2012 In this follow-up to their national bestseller Cobra II, Michael Gordon and General Bernard E. Trainor deftly piece together the story of the most widely reported but least understood war in American history. This stunning account of the political and military struggle between American, Iraqi, and Iranian forces brings together vivid reporting of diplomatic intrigue and gripping accounts of the blow-by-blow fighting that lasted nearly a decade. Informed by brilliant research, classified documents, and extensive interviews with key figures—including everyone from the intelligence community to Sunni and Shi’ite leaders and former insurgents to senior Iraqi military officers—The Endgame presents a riveting chronicle of the occupation of Iraq to the withdrawal of American troops that is sure to remain the essential account of the war for years to come.

Gaming the Interwar

Author : Naval War College
Publisher : CreateSpace
Page : 96 pages
File Size : 52,9 Mb
Release : 2014-06-12
Category : History
ISBN : 1500153761

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Gaming the Interwar by Naval War College Pdf

Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargaming's value so much, an entire building was dedicated to conducting the curriculum's games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWC's wargames to the fleet. Wargames directly benefited the U.S. Navy's interwar Fleet Exercises. The exercises were the pinnacle of the fleet's annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newport's theories and the war plans' requirements (which the exercises were built to test). World War II was the ultimate test of Newport's lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWC's strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war.

On Wargaming

Author : Matthew B. Caffrey
Publisher : Unknown
Page : 128 pages
File Size : 52,6 Mb
Release : 2019
Category : War games
ISBN : 1935352652

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On Wargaming by Matthew B. Caffrey Pdf

"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.

The Craft of Wargaming

Author : Jeffrey Appleget,Robert Burks,Frederick Cameron
Publisher : Naval Institute Press
Page : 320 pages
File Size : 54,7 Mb
Release : 2020-09-01
Category : History
ISBN : 9781682473771

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The Craft of Wargaming by Jeffrey Appleget,Robert Burks,Frederick Cameron Pdf

The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.

The United States Naval War College 1936 Wargame Rules

Author : JOHN. CARLSON CURRY (CHRIS.),Chris Carlson
Publisher : Unknown
Page : 168 pages
File Size : 50,6 Mb
Release : 2019-06-12
Category : Electronic
ISBN : 0244128723

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The United States Naval War College 1936 Wargame Rules by JOHN. CARLSON CURRY (CHRIS.),Chris Carlson Pdf

The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.

U.S. Navy Fundamentals of War Gaming

Author : Francis J. McHugh
Publisher : Skyhorse Publishing Inc.
Page : 257 pages
File Size : 40,5 Mb
Release : 2013-07
Category : History
ISBN : 9781620876411

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U.S. Navy Fundamentals of War Gaming by Francis J. McHugh Pdf

Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games. Original.

Simulating War

Author : Philip Sabin
Publisher : Bloomsbury Publishing
Page : 412 pages
File Size : 52,7 Mb
Release : 2012-01-19
Category : History
ISBN : 9781441162267

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Simulating War by Philip Sabin Pdf

Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

War Games

Author : Thomas B. Allen
Publisher : Berkley
Page : 420 pages
File Size : 54,9 Mb
Release : 1989
Category : Fiction
ISBN : 0425116476

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War Games by Thomas B. Allen Pdf

Startling and disturbing, this is an up-to-date look at today's high-tech rehearsals for war. Political scenarios, military strategies and frightening, true-to-life maneuvers--all the games played by today's leaders are here, based on information gained through the Freedom of Information Act.

The Art of Wargaming

Author : Peter P. Perla
Publisher : US Naval Institute Press
Page : 0 pages
File Size : 51,8 Mb
Release : 1990
Category : War Games
ISBN : 0870210505

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The Art of Wargaming by Peter P. Perla Pdf

The author discusses fundamental principles and techniques governing the design and use of war games.

On Wargaming

Author : Matthew B. Caffrey (Jr.)
Publisher : Unknown
Page : 484 pages
File Size : 41,5 Mb
Release : 2019
Category : Electronic
ISBN : 1935352652

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On Wargaming by Matthew B. Caffrey (Jr.) Pdf