Think In 3d

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Thinking 3D

Author : Daryl Green,Laura Moretti
Publisher : Unknown
Page : 0 pages
File Size : 46,5 Mb
Release : 2019
Category : ART
ISBN : 1851245251

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Thinking 3D by Daryl Green,Laura Moretti Pdf

During the Renaissance, artists and illustrators developed the representation of truthful three-dimensional forms into a highly skilled art. As reliable illustrations of three-dimensional subjects became more prevalent, they also influenced the ways in which disciplines developed: architecture could be communicated much more clearly, mathematical concepts and astronomical observations could be quickly relayed, and observations of the natural world moved towards a more realistic method of depiction. Through essays on some of the world's greatest artists and thinkers--such as Leonardo da Vinci, Luca Pacioli, Andreas Vesalius, Johann Kepler, Galileo Galilei, William Hunter, and many more--this book tells the story of how of we learned to communicate three-dimensional forms on the two-dimensional page. It features some of Leonardo da Vinci's ground-breaking drawings now in the Royal Collections and British Library as well as extraordinary anatomical illustrations, early paper engineering such as volvelles and flaps, beautiful architectural plans, and even views of the moon. With in-depth analysis of more than forty manuscripts and books, Thinking 3D also reveals the impact that developing techniques had on artists and draftsmen throughout time and across space, culminating in the latest innovations in computer software and 3D printing.

Strategic Thinking in 3D

Author : Ross Harrison
Publisher : Potomac Books, Inc.
Page : 240 pages
File Size : 50,8 Mb
Release : 2013-05-31
Category : Business & Economics
ISBN : 9781597978071

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Strategic Thinking in 3D by Ross Harrison Pdf

Effective strategic thinking requires a clear understanding of one's external environment. Each organization has a unique environment, but as Ross Harrison explains in Strategic Thinking in 3D, any environment-whether in the fields of national security, foreign policy, or business-has three dimensions: systems, opponents, and groups.

3D Thinking in Design and Architecture

Author : Roger Burrows
Publisher : National Geographic Books
Page : 0 pages
File Size : 44,7 Mb
Release : 2018-05-15
Category : Architecture
ISBN : 9780500519547

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3D Thinking in Design and Architecture by Roger Burrows Pdf

A new interdisciplinary perspective on architecture and geometry—from Athenian Ruins to the Chrysler building The geometric foundations, forms, and patterns in today’s architecture, design and, decorative arts can trace their origins in past cultures. From humankind’s first path-like doodles on cave walls through to the higher abstractions developed to make accurate measurements and predictions, the three-dimensional forms we design and build have always been dependent on available materials, human needs, and the limits of our imaginations. 3D Thinking in Design and Architecture tells the story of the intimate relationship between geometry, mathematics and man-made design throughout human history, from the Neolithic period through the Indian, Egyptian, Babylonian, Chinese, Greek, Celtic, Islamic and Renaissance cultures, to the present and the possible future. Presenting key principles that can be applied across all design disciplines, design expert Roger Burrows relates how geometry as a visual language has evolved to meet our needs, initiated new technologies, and changed the way we think about the world around us. With a wealth of original artwork by the author to explain his ideas, this book will be an essential reference and source of inspiration for students and design professionals.

Think in 3D

Author : Clyde Dsouza
Publisher : Cly3d
Page : 201 pages
File Size : 55,8 Mb
Release : 2012
Category : Performing Arts
ISBN : 9781470150778

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Think in 3D by Clyde Dsouza Pdf

Think in 3DStereoscopic 3D is crossing over from Hollywood into mainstream Television, Advertising, and even Education. This book is designed to inspire a new kind of "3D thinking" in Directors, Cinematographers and Film School Graduates, to encourage further exploration and integration of Stereoscopic 3D into the process of visual storytelling.Stereoscopic 3D should not only be about rigs and parallax any more than traditional filmmaking is about focal lengths and aspect ratios. Certainly there are techniques and considerations that have to be taken into account when making good Stereo 3D, but ultimately it is only how Stereoscopic 3D influences the audience's experience of a film that is important.This book is not a nuts and bolts, mirror rigs and depth budget handbook; instead it is a dialogue, a story and conversation designed to provoke new kinds of Stereo 3D thinking, as we delve into this fascinating new medium of visual communication.The book will lead you through an exploration of the most important questions about S3D's present, then inspire you to venture into the Why and What If? Hopefully that will lead to insights and inspire Directors, DPs and upcoming Stereographers, to unleash the true potential that S3D has as an integral, enriching part of the filmmaking process.

Game Engine Black Book: DOOM

Author : Fabien Sanglard
Publisher : Software Wizards
Page : 432 pages
File Size : 50,8 Mb
Release : 2024-07-04
Category : Computers
ISBN : 8210379456XXX

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Game Engine Black Book: DOOM by Fabien Sanglard Pdf

It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on their success, but instead they made the audacious decision to throw away everything they had built and start from scratch. Game Engine Black Book: Doom is the story of how they did it. This is a book about history and engineering. Don’t expect much prose (the author’s English has improved since the first book but is still broken). Instead you will find inside extensive descriptions and drawings to better understand all the challenges id Software had to overcome. From the hardware -- the Intel 486 CPU, the Motorola 68040 CPU, and the NeXT workstations -- to the game engine’s revolutionary design, open up to learn how DOOM changed the gaming industry and became a legend among video games.

A Most Incomprehensible Thing

Author : Peter Collier
Publisher : Incomprehensible Books
Page : 276 pages
File Size : 44,9 Mb
Release : 2017-04-01
Category : Science
ISBN : 9780957389465

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A Most Incomprehensible Thing by Peter Collier Pdf

A straightforward, enjoyable guide to the mathematics of Einstein's relativity To really understand Einstein's theory of relativity – one of the cornerstones of modern physics – you have to get to grips with the underlying mathematics. This self-study guide is aimed at the general reader who is motivated to tackle that not insignificant challenge. With a user-friendly style, clear step-by-step mathematical derivations, many fully solved problems and numerous diagrams, this book provides a comprehensive introduction to a fascinating but complex subject. For those with minimal mathematical background, the first chapter gives a crash course in foundation mathematics. The reader is then taken gently by the hand and guided through a wide range of fundamental topics, including Newtonian mechanics; the Lorentz transformations; tensor calculus; the Einstein field equations; the Schwarzschild solution (which gives a good approximation of the spacetime of our Solar System); simple black holes, relativistic cosmology and gravitational waves. Special relativity helps explain a huge range of non-gravitational physical phenomena and has some strangely counter-intuitive consequences. These include time dilation, length contraction, the relativity of simultaneity, mass-energy equivalence and an absolute speed limit. General relativity, the leading theory of gravity, is at the heart of our understanding of cosmology and black holes. "I must observe that the theory of relativity resembles a building consisting of two separate stories, the special theory and the general theory. The special theory, on which the general theory rests, applies to all physical phenomena with the exception of gravitation; the general theory provides the law of gravitation and its relations tothe other forces of nature." – Albert Einstein, 1919 Understand even the basics of Einstein's amazing theory and the world will never seem the same again. Contents: Preface Introduction 1 Foundation mathematics 2 Newtonian mechanics 3 Special relativity 4 Introducing the manifold 5 Scalars, vectors, one-forms and tensors 6 More on curvature 7 General relativity 8 The Newtonian limit 9 The Schwarzschild metric 10 Schwarzschild black holes 11 Cosmology 12 Gravitational waves Appendix: The Riemann curvature tensor Bibliography Acknowledgements January 2019. This third edition has been revised to make the material even more accessible to the enthusiastic general reader who seeks to understand the mathematics of relativity.

3D Sweeties

Author : Julian Glander
Publisher : Fantagraphics Books
Page : 170 pages
File Size : 43,7 Mb
Release : 2019-03-20
Category : Comics & Graphic Novels
ISBN : 9781683961802

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3D Sweeties by Julian Glander Pdf

In a digitally drawn, three-dimensional universe, characters grapple with interior decorating woes, amorous microbiology, and where to find the absolute most aspirational succulents. Readers will fall in love with “America’s favorite mug,” Cuppy; hear the familial bickering of sentient purple slime molds; and encounter Sarah Something and her musings about gaming culture and conceptual art.

3D Math Primer for Graphics and Game Development, 2nd Edition

Author : Fletcher Dunn,Ian Parberry
Publisher : CRC Press
Page : 848 pages
File Size : 45,5 Mb
Release : 2011-11-02
Category : Computers
ISBN : 9781568817231

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3D Math Primer for Graphics and Game Development, 2nd Edition by Fletcher Dunn,Ian Parberry Pdf

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

3D Storytelling

Author : Bruce Block,Philip Mcnally
Publisher : Taylor & Francis
Page : 237 pages
File Size : 42,9 Mb
Release : 2013-07-04
Category : Performing Arts
ISBN : 9781136038822

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3D Storytelling by Bruce Block,Philip Mcnally Pdf

3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to: * Think in 3D * Integrate 3D design into your script or story * Direct and design the 3D depth of your shots * Use stereoscopic windows * Work with the depth cues in 3D * Create a comfortable viewing experience for the audience * Plan editing and directorial considerations for 3D * Understand closed, open, and unstable 3D space Brimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry’s leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.

Captain Invincible and the Space Shapes

Author : Stuart J. Murphy
Publisher : HarperCollins Children's Books
Page : 40 pages
File Size : 50,9 Mb
Release : 2001-08-21
Category : Juvenile Nonfiction
ISBN : PSU:000049747249

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Captain Invincible and the Space Shapes by Stuart J. Murphy Pdf

While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.

Contextual Intelligence

Author : Matthew Kutz
Publisher : Springer
Page : 164 pages
File Size : 46,8 Mb
Release : 2016-11-29
Category : Business & Economics
ISBN : 9783319449982

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Contextual Intelligence by Matthew Kutz Pdf

This book offers a structured framework for critical thinking and decision making that shows how to use hindsight, insight, and foresight to navigate through complexity. Every organization and every person faces rapid change and complexity. Contextual intelligence – understanding fully the context in which one is operating – teaches the reader how to navigate that complexity and respond appropriately in the face of change (expected and unexpected). The Three-Dimensional (3D) ThinkingTM framework helps structure critical thinking by showing how to appropriately bring past experience, present intuition, and future ambiguity– in other words: hindsight, insight, and foresight – to bear on any given problem. Kutz offers a way to rationally organize difficult concepts such as complexity, tacit knowledge, and synchronicity into usable and understandable language, but more importantly teaches the reader how to apply these concepts in a very practical and meaningful way with measurable and tangible outcomes. The book also describes in detail 12 behaviors associated with contextual intelligence. Four behaviors are associated with hindsight, four behaviors are associated with insight, and four behaviors are associated with foresight. The book takes the reader through the 12 behaviors and how they relate to 3D Thinking. Cases and anecdotes are used generously to provide examples. Chapters are followed by critical thinking questions and questions related to the cases in the chapters. Furthermore, questions and practical tools are introduced that help the reader assess and determine their level of contextual intelligence.

The Brain and Spinal Cord in 3D

Author : Jack Becker,Chris Hayhurst
Publisher : The Rosen Publishing Group, Inc
Page : 66 pages
File Size : 55,8 Mb
Release : 2015-07-15
Category : Juvenile Nonfiction
ISBN : 9781499435832

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The Brain and Spinal Cord in 3D by Jack Becker,Chris Hayhurst Pdf

Everyone knows that the brain is responsible for our smarts and the spinal cord holds us up, but students may be surprised to learn how much more these powerhouses are responsible for. Together they control the nervous system. Without them, we would not be able to think, remember, digest nutrients, breathe, blink, swallow, and so much more. Featuring clear and arresting 3D illustrations, this volume takes readers through the brain and spinal cord, covering their parts and functions, and serves as a comprehensive introduction to the human body.

Strategy in 3D

Author : Greg Fisher,John E. Wisneski,Rene M. Bakker
Publisher : Oxford University Press
Page : 256 pages
File Size : 45,8 Mb
Release : 2020-06-10
Category : Business & Economics
ISBN : 9780190081508

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Strategy in 3D by Greg Fisher,John E. Wisneski,Rene M. Bakker Pdf

Strategy decision making and action used to be off limits to all but the select few at the very top of an organization. It was a largely cerebral activity focused on grand long-terms plans made at annual off-site retreats away from the daily challenges of the business. That is no longer the case. The current business environment does not wait for companies to slowly adjust in an annual meeting. The relentless pace of change renders today's long-term future tomorrow's history. Rapid innovations and ever-increasing complexities limit executives' ability to make decisions with perfect information. Does this mean strategy is no longer useful, or even feasible? No. Good strategists are needed now more than ever. But today's high-performing organizations think of strategy differently than in the past. These companies make strategy part of every manager's role; they strategize continuously and tackle strategic problems through individuals from all parts of the organization. Strategy in this new, fast-paced world is about diagnosing the diverse array of complex challenges confronting organizations, deciding on novel solutions to address those challenges, and delivering by taking action on those solutions. Including a novel organizational framework and never-before-published application examples, Strategy in 3D helps build these foundational skills and prepares the reader for success as a strategist in the 21st century.

3D User Interfaces

Author : Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev
Publisher : Addison-Wesley
Page : 867 pages
File Size : 47,5 Mb
Release : 2004-07-26
Category : Business & Economics
ISBN : 9780133390568

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3D User Interfaces by Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev Pdf

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

3D Shape

Author : Zygmunt Pizlo
Publisher : MIT Press
Page : 295 pages
File Size : 51,5 Mb
Release : 2010
Category : Medical
ISBN : 9780262515139

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3D Shape by Zygmunt Pizlo Pdf

Zygmunt Pizlo is Professor of Psychological Sciences and Electrical and Computer Engineering (by courtesy) at Purdue University.