Time To Start Your Esports Business Learn

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Time to start YOUR eSports Business Learn

Author : Rakesh
Publisher : Skysun Publishing
Page : 169 pages
File Size : 45,7 Mb
Release : 2024-05-20
Category : Games & Activities
ISBN : 9789334028461

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Time to start YOUR eSports Business Learn by Rakesh Pdf

This book will show you the key concepts and skills you need to plan, run, and host e-sports tournaments and explore the opportunities in the e-sports business. This book is for you if you are a gamer who wants to level up your passion or an event planner who wants to enter the profitable e-sports industry or a fresher who wants to be part of the billion-dollar industry worldwide. You will get the knowledge and tools to succeed in e-sports business and events.

Time to start YOUR eSports Business - Clean Edition

Author : Rakesh
Publisher : Skysun Publishing
Page : 153 pages
File Size : 50,5 Mb
Release : 2024-05-20
Category : Art
ISBN : 8210379456XXX

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Time to start YOUR eSports Business - Clean Edition by Rakesh Pdf

This book will show you the key concepts and skills you need to plan, run, and host e-sports tournaments and explore the opportunities in the e-sports business. This book is for you if you are a gamer who wants to level up your passion or an event planner who wants to enter the profitable e-sports industry or a fresher who wants to be part of the billion-dollar industry worldwide. You will get the knowledge and tools to succeed in e-sports business and events.

Esports Business Management

Author : David Hedlund,Gil Fried,Rick Smith
Publisher : Human Kinetics Publishers
Page : 273 pages
File Size : 43,9 Mb
Release : 2020-11-12
Category : Electronic
ISBN : 9781718200227

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Esports Business Management by David Hedlund,Gil Fried,Rick Smith Pdf

Learn about the rapidly expanding esports industry in Esports Business Management. Written by esports executives and experts and endorsed by the International Esports Federation, Esports Research Network, and the United States Esports Federation, this is a comprehensive introduction to the world of esports.

A Newborn Business

Author : Zoltan Andrejkovics
Publisher : Zoltan Andrejkovics
Page : 104 pages
File Size : 47,7 Mb
Release : 2018-10-05
Category : Business & Economics
ISBN : 1723831050

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A Newborn Business by Zoltan Andrejkovics Pdf

Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

The Book of Esports

Author : William Collis
Publisher : Rosetta Books
Page : 199 pages
File Size : 53,5 Mb
Release : 2020-08-04
Category : Games & Activities
ISBN : 9781948122580

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The Book of Esports by William Collis Pdf

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Handbook of Research on Pathways and Opportunities Into the Business of Esports

Author : Andrews, Sharon,Crawford, Caroline M.
Publisher : IGI Global
Page : 473 pages
File Size : 51,7 Mb
Release : 2021-06-25
Category : Games & Activities
ISBN : 9781799873020

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Handbook of Research on Pathways and Opportunities Into the Business of Esports by Andrews, Sharon,Crawford, Caroline M. Pdf

Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.

Esports

Author : Walter Brinkley
Publisher : Unknown
Page : 0 pages
File Size : 41,7 Mb
Release : 2023-05-04
Category : Electronic
ISBN : 1998038874

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Esports by Walter Brinkley Pdf

Inside the world of esports: an adult's guide to competitive gaming is a comprehensive and accessible ebook that provides readers with a deep dive into the exciting and rapidly growing world of competitive video gaming. Written for adults who may be new to the industry or want to gain a deeper understanding of esports, this book covers the evolution of gaming, the rise of esports, and the strategies and techniques used by professional gamers to succeed in the competitive gaming arena. In this book you will learn: Learn the skills needed for the 7 possible paths Learn what each role in the path needs for you to succeed! Focus on your experience to pick a suitable path Explore the ways you may not have thought of to get into esports In this comprehensive guide to becoming a pro esports gamer, i have covered various aspects of the esports industry, including the importance of building a strong mindset, maintaining physical fitness, developing game-specific skills, building a strong team, practicing and training, staying up-to-date with the latest trends and technologies, networking and building a reputation, understanding the business of esports, dealing with pressure and stress, navigating the path to professional esports, and the future of esports.

How to Build and Fund A Successful Grassroots Esports Organization

Author : Martin Fritzen
Publisher : BoD – Books on Demand
Page : 146 pages
File Size : 44,9 Mb
Release : 2021-03-29
Category : Sports & Recreation
ISBN : 9788743013761

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How to Build and Fund A Successful Grassroots Esports Organization by Martin Fritzen Pdf

When you read this, you will learn the answers to three questions: 1. How to build an esports organization 2. How to create profitable revenue streams 3. How and why your esports organization will benefit the society This book is designed to give you the blueprint on how to build an esport organization and provide you with an inspirational catalogue of ideas for you to create several profitable revenue streams, and thus, securely manage the operation and development of your esports team, organization or sports club. You will get a collection of successful experiences and strategies from over 200 esports clubs and organizations. I have met and talked to over 100 esport and gaming industry leaders and brands like; Logitech, Microsoft, Red Bull, Razer and Intel, to understand, why and how they do esport partnerships. Additionally, this book will arm you with amazing science and arguments, as to why, esports benefits society as well.

Esports Funding Guide

Author : Martin Fritzen
Publisher : BoD – Books on Demand
Page : 94 pages
File Size : 50,5 Mb
Release : 2021-03-31
Category : Sports & Recreation
ISBN : 9788743009801

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Esports Funding Guide by Martin Fritzen Pdf

This book is written for esports teams, organizations and sports clubs working with esports. It exists to provide a wide range of ideas and suggestions of potential revenue streams so you can develop and run profitable esports teams and organizations. You will get a collection of successful experiences and strategies from over 100 esports clubs and organizations and ideas from over 50 brands, esports and gaming industry leaders to understand why and how they execute partnerships in esports. The suggestions found in this book are all based on personal experiences working to help build esports in Denmark. All the advice provided to you has been tried and tested in esports organizations of all sizes and will hopefully help you achieve your organization's goals as well. This book includes: + Experiences from over 100 esports organizations + 23 concrete ways to generate revenue + Ideas from esports industry leaders + A case study of an active esports organization

Developments in Information & Knowledge Management for Business Applications

Author : Natalia Kryvinska,Michal Greguš
Publisher : Springer Nature
Page : 718 pages
File Size : 45,7 Mb
Release : 2022-04-19
Category : Technology & Engineering
ISBN : 9783030970086

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Developments in Information & Knowledge Management for Business Applications by Natalia Kryvinska,Michal Greguš Pdf

The book delivers an elaboration of multidisciplinary concepts, examples, and practices that can be useful for researching the evolution of developments in the field. In this book, we continue to provide a critical look at the information management in business organizations by exploring knowledge aspects from theoretical and practical perspectives. The compilation of chapters presented in this book helps to define the range of activities, identify areas for future research, and draw practical conclusions. The variety of industrial sectors examined supports continuous gaining and usage of an efficient business analysis in organizations.

Understanding Collegiate Esports

Author : Jennifer Lee Hoffman,Regena Pauketat,Kelsey A. Varzeas
Publisher : Taylor & Francis
Page : 169 pages
File Size : 46,9 Mb
Release : 2022-08-08
Category : Education
ISBN : 9781000618730

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Understanding Collegiate Esports by Jennifer Lee Hoffman,Regena Pauketat,Kelsey A. Varzeas Pdf

As esports is one of the new and rapidly growing sports programs at the collegiate level, today’s campus leaders are increasingly asked to navigate the complexity of esports. This practical volume helps higher education professionals understand the expanding role of collegiate esports, describing the ecosystem of college esports and the experience for college players, as well as the connections between gaming and career preparation. Chapter authors offer an overview and practical look at the main structures and issues facing collegiate esports programs, athletes, and administrators. Chapters address the needs of the campus gaming community, building gender and racial inclusivity, athlete health, amateurism and the esports athlete, the role of the technology industry, governance, career paths, and coaching. This cutting-edge volume offers information to support campus leaders and practitioners in building and expanding collegiate esports programs in the quickly growing and changing aspects of both online and face-to-face campus communities.

The Invisible Game

Author : Zoltan Andrejkovics
Publisher : Createspace Independent Publishing Platform
Page : 190 pages
File Size : 54,6 Mb
Release : 2016-05-07
Category : Electronic
ISBN : 1517457017

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The Invisible Game by Zoltan Andrejkovics Pdf

Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

Esports For Dummies

Author : Phill Alexander
Publisher : John Wiley & Sons
Page : 304 pages
File Size : 51,6 Mb
Release : 2020-03-24
Category : Games & Activities
ISBN : 9781119650560

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Esports For Dummies by Phill Alexander Pdf

Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

eSports Yearbook 2013/14

Author : Julia Hiltscher,Tobias M. Scholz
Publisher : BoD – Books on Demand
Page : 146 pages
File Size : 42,7 Mb
Release : 2015-10-06
Category : Reference
ISBN : 9783738649819

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eSports Yearbook 2013/14 by Julia Hiltscher,Tobias M. Scholz Pdf

This year issue contains several articles about major eSport topics in 2013 and 2014. André Fagundes Pase and Heelary Schultz wrote about Brazil. Matt Demers wrote a detailed story about commentators. Dominik Härig and Tilo Franke chose topics about marketing and marketisation in eSports. The eSports Yearbook is a collection of articles about eSports.

The human factor in esport

Author : Morten Saxtorff Andreasen,Trine Bjerremand Caspersen
Publisher : BoD – Books on Demand
Page : 233 pages
File Size : 49,9 Mb
Release : 2019-06-28
Category : Self-Help
ISBN : 9788743003977

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The human factor in esport by Morten Saxtorff Andreasen,Trine Bjerremand Caspersen Pdf

If you want to master your game, you must first learn to master yourself. The world of esport is developing at a constant velocity, paving the way for technological competitions across the globe. The athletes participating at all levels are facing immense opportunity and serious difficulties. How can we meet these opportunities and problems in a way that lets us grow as individuals, teams, leaders, and organizations? This book examines how psychology can help esports athletes, coaches, managers, and organizations build durable and long-lived careers. By using essential psychological theory and method, it explores how you can make the most of your gaming, and reach the top of your capabilities, both in-game and IRL. The book features two parts: First, a theoretical walkthrough of how psychology can help the esports world, with considerations about the typical esports careers, team development, and personal development. Secondly, a dive into methods and models to use psychological theory from sports psychology and business psychology to develop yourself and your team (all models and methods from the exist in a printable version in the appendix of the book). When you have read this book, you can expect to have a greater understanding of the psychological factors of esport. You will have gained tools to develop yourself and your team in tune with sports - and business psychological research from the last five decades. If you take the time and effort to practice these new insights and tools, you will be on your towards mastering yourself - to master your game!