Virtual And Augmented Reality In Libraries

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Augmented and Virtual Reality in Libraries

Author : Jolanda-Pieta van Arnhem,Christine Elliott,Marie Rose
Publisher : Rowman & Littlefield
Page : 249 pages
File Size : 51,5 Mb
Release : 2018-05-24
Category : Language Arts & Disciplines
ISBN : 9781538102923

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Augmented and Virtual Reality in Libraries by Jolanda-Pieta van Arnhem,Christine Elliott,Marie Rose Pdf

Augmented and Virtual Reality in Libraries is written for librarians, by librarians: understanding that diverse communities use libraries, museums, and archives for a variety of different reasons. Many current books on this topic have a very technological focus on augmentation and are aimed towards computer programmers with advanced technology skills. This book makes augmented reality, virtual reality, and mixed reality applications much more accessible to professionals without extensive technology backgrounds. This innovative title touches on possible implementation, projects, and assessment needs for both academic and public libraries, museums, and archives.

Beyond Reality

Author : Kenneth J. Varnum
Publisher : American Library Association
Page : 190 pages
File Size : 51,8 Mb
Release : 2019-03-04
Category : Language Arts & Disciplines
ISBN : 9780838918098

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Beyond Reality by Kenneth J. Varnum Pdf

A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.

32 Virtual, Augmented, and Mixed Reality Programs for Libraries

Author : Ellyssa Kroski
Publisher : ALA Editions
Page : 216 pages
File Size : 43,5 Mb
Release : 2021-06-18
Category : Language Arts & Disciplines
ISBN : 0838949487

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32 Virtual, Augmented, and Mixed Reality Programs for Libraries by Ellyssa Kroski Pdf

Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.

Virtual and Augmented Reality in Libraries

Author : Hannah Pope
Publisher : ALA TechSource
Page : 25 pages
File Size : 44,8 Mb
Release : 2018-08-01
Category : Language Arts & Disciplines
ISBN : 0838916155

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Virtual and Augmented Reality in Libraries by Hannah Pope Pdf

This issue of Library Technology Reports provides an overview of virtual and augmented reality (VAR) and how it can be used effectively in libraries. The report covers how to build a VAR library program and discusses devices best suited to meet your library's needs and budget.

Emerging Trends and Impacts of the Internet of Things in Libraries

Author : Holland, Barbara
Publisher : IGI Global
Page : 253 pages
File Size : 41,9 Mb
Release : 2020-06-26
Category : Language Arts & Disciplines
ISBN : 9781799847434

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Emerging Trends and Impacts of the Internet of Things in Libraries by Holland, Barbara Pdf

Over the years, new IT approaches have manifested, including digital transformation, cloud computing, and the internet of things (IoT). They have had a profound impact on the population, including libraries. Many organizations can save on their IT budget by adopting these new approaches because they provide technology in easier ways, often at lower costs and to the benefit of users. Emerging Trends and Impacts of the Internet of Things in Libraries is a critical research publication that explores advancing technologies, specifically the internet of things, and their applications within library settings. Moreover, the book will provide insights and explore case studies on smart libraries. Featuring a wide range of topics such as smart technology, automation, and robotics, this book is ideal for librarians, professionals, academicians, computer scientists, researchers, and students working in the fields of library science, information and communication sciences, and information technology.

Virtual Reality and Augmented Reality

Author : Bruno Arnaldi,Pascal Guitton,Guillaume Moreau
Publisher : John Wiley & Sons
Page : 370 pages
File Size : 51,5 Mb
Release : 2018-05-08
Category : Computers
ISBN : 9781786301055

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Virtual Reality and Augmented Reality by Bruno Arnaldi,Pascal Guitton,Guillaume Moreau Pdf

Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Virtual and Augmented Reality in Education, Art, and Museums

Author : Guazzaroni, Giuliana,Pillai, Anitha S.
Publisher : IGI Global
Page : 385 pages
File Size : 52,5 Mb
Release : 2019-11-22
Category : Computers
ISBN : 9781799817987

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Virtual and Augmented Reality in Education, Art, and Museums by Guazzaroni, Giuliana,Pillai, Anitha S. Pdf

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Virtual and Augmented Reality in Mental Health Treatment

Author : Guazzaroni, Giuliana
Publisher : IGI Global
Page : 329 pages
File Size : 48,8 Mb
Release : 2018-11-02
Category : Medical
ISBN : 9781522571698

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Virtual and Augmented Reality in Mental Health Treatment by Guazzaroni, Giuliana Pdf

Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.

Virtual & Augmented Reality For Dummies

Author : Paul Mealy
Publisher : John Wiley & Sons
Page : 352 pages
File Size : 42,5 Mb
Release : 2018-06-08
Category : Computers
ISBN : 9781119481423

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Virtual & Augmented Reality For Dummies by Paul Mealy Pdf

An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Teaching and Learning in Virtual Environments

Author : Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman
Publisher : Bloomsbury Publishing USA
Page : 263 pages
File Size : 48,9 Mb
Release : 2016-09-26
Category : Language Arts & Disciplines
ISBN : 9781440841750

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Teaching and Learning in Virtual Environments by Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman Pdf

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

Recent Trends in Data Science and Soft Computing

Author : Faisal Saeed,Nadhmi Gazem,Fathey Mohammed,Abdelsalam Busalim
Publisher : Springer
Page : 1126 pages
File Size : 47,8 Mb
Release : 2018-09-08
Category : Technology & Engineering
ISBN : 9783319990071

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Recent Trends in Data Science and Soft Computing by Faisal Saeed,Nadhmi Gazem,Fathey Mohammed,Abdelsalam Busalim Pdf

This book presents the proceedings of the 3rd International Conference of Reliable Information and Communication Technology 2018 (IRICT 2018), which was held in Kuala Lumpur, Malaysia, on July 23–24, 2018. The main theme of the conference was “Data Science, AI and IoT Trends for the Fourth Industrial Revolution.” A total of 158 papers were submitted to the conference, of which 103 were accepted and considered for publication in this book. Several hot research topics are covered, including Advances in Data Science and Big Data Analytics, Artificial Intelligence and Soft Computing, Business Intelligence, Internet of Things (IoT) Technologies and Applications, Intelligent Communication Systems, Advances in Computer Vision, Health Informatics, Reliable Cloud Computing Environments, Recent Trends in Knowledge Management, Security Issues in the Cyber World, and Advances in Information Systems Research, Theories and Methods.

Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality

Author : Tyagi, Amit Kumar
Publisher : IGI Global
Page : 310 pages
File Size : 44,7 Mb
Release : 2021-01-08
Category : Computers
ISBN : 9781799847045

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Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality by Tyagi, Amit Kumar Pdf

Augmented and virtual reality (AR and VR) offer exciting opportunities for human computer interaction (HCI), the enhancement of places, and new business cases. Though VR is most popular for video games, especially among younger generations, AR and VR can also be used in applications that include military, medical, navigational, tourism, marketing, and maintenance uses. Research in these technologies along with 3D user interfaces has gained momentum in recent years and has solidified it as a staple technology for the foreseeable future. Multimedia and Sensory Input for Augmented, Mixed, and Virtual Reality includes a collection of business case studies covering a variety of topics related to AR, VR, and mixed reality (MR) including their use in possible applications. This book also touches on the diverse uses of AR and VR in many industries and discusses their importance, challenges, and opportunities. While discussing the use these technologies in sectors such as education, healthcare, and computer science, this book is ideal for computer scientists, engineers, practitioners, stakeholders, researchers, academicians, and students who are interested in the latest research on augmented, mixed, and virtual reality.

Reality Media

Author : Jay David Bolter,Maria Engberg,Blair MacIntyre
Publisher : MIT Press
Page : 245 pages
File Size : 49,7 Mb
Release : 2021-11-16
Category : Social Science
ISBN : 9780262361927

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Reality Media by Jay David Bolter,Maria Engberg,Blair MacIntyre Pdf

How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Virtual, Augmented, and Mixed Realities in Education

Author : Dejian Liu,Chris Dede,Ronghuai Huang,John Richards
Publisher : Springer
Page : 247 pages
File Size : 54,6 Mb
Release : 2017-11-13
Category : Education
ISBN : 9789811054907

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Virtual, Augmented, and Mixed Realities in Education by Dejian Liu,Chris Dede,Ronghuai Huang,John Richards Pdf

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Emerging Tools and Applications of Virtual Reality in Education

Author : Choi, Dong Hwa
Publisher : IGI Global
Page : 360 pages
File Size : 47,8 Mb
Release : 2016-01-18
Category : Education
ISBN : 9781466698383

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Emerging Tools and Applications of Virtual Reality in Education by Choi, Dong Hwa Pdf

Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.