Virtual And Augmented Reality Simulation And Serious Games For Education

Virtual And Augmented Reality Simulation And Serious Games For Education Book in PDF, ePub and Kindle version is available to download in english. Read online anytime anywhere directly from your device. Click on the download button below to get a free pdf file of Virtual And Augmented Reality Simulation And Serious Games For Education book. This book definitely worth reading, it is an incredibly well-written.

Virtual and Augmented Reality, Simulation and Serious Games for Education

Author : Yiyu Cai,Wouter van Joolingen,Koen Veermans
Publisher : Springer Nature
Page : 188 pages
File Size : 40,6 Mb
Release : 2021-08-13
Category : Technology & Engineering
ISBN : 9789811613616

Get Book

Virtual and Augmented Reality, Simulation and Serious Games for Education by Yiyu Cai,Wouter van Joolingen,Koen Veermans Pdf

This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.

VR, Simulations and Serious Games for Education

Author : Yiyu Cai,Wouter van Joolingen,Zachary Walker
Publisher : Springer
Page : 128 pages
File Size : 53,8 Mb
Release : 2018-10-10
Category : Technology & Engineering
ISBN : 9789811328442

Get Book

VR, Simulations and Serious Games for Education by Yiyu Cai,Wouter van Joolingen,Zachary Walker Pdf

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Virtual, Augmented Reality and Serious Games for Healthcare 1

Author : Minhua Ma,Lakhmi C. Jain,Paul Anderson
Publisher : Springer Science & Business
Page : 568 pages
File Size : 44,8 Mb
Release : 2014-04-25
Category : Technology & Engineering
ISBN : 9783642548161

Get Book

Virtual, Augmented Reality and Serious Games for Healthcare 1 by Minhua Ma,Lakhmi C. Jain,Paul Anderson Pdf

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Mixed Reality for Education

Author : Yiyu Cai,Eleni Mangina,Sui Lin Goei
Publisher : Springer Nature
Page : 400 pages
File Size : 41,9 Mb
Release : 2023-09-16
Category : Technology & Engineering
ISBN : 9789819949588

Get Book

Mixed Reality for Education by Yiyu Cai,Eleni Mangina,Sui Lin Goei Pdf

This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of mixed reality, simulations and serious games in various practices. The different approaches highlight challenges and potential solutions and provide future directions for mixed reality, simulation and serious games research, for the design of learning material and for implementation. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material and for practitioners that want to embrace mixed reality, simulation and/or serious games in their education. Chapter "Development of AR Interactive Components for Positive Behavioral Interventions and Supports" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Simulation and Serious Games for Education

Author : Yiyu Cai,Sui Lin Goei,Wim Trooster
Publisher : Springer
Page : 149 pages
File Size : 42,6 Mb
Release : 2016-10-11
Category : Technology & Engineering
ISBN : 9789811008610

Get Book

Simulation and Serious Games for Education by Yiyu Cai,Sui Lin Goei,Wim Trooster Pdf

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Handbook of Research on Serious Games for Educational Applications

Author : Zheng, Robert,Gardner, Michael K.
Publisher : IGI Global
Page : 496 pages
File Size : 51,8 Mb
Release : 2016-08-01
Category : Education
ISBN : 9781522505143

Get Book

Handbook of Research on Serious Games for Educational Applications by Zheng, Robert,Gardner, Michael K. Pdf

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

When VR Serious Games Meet Special Needs Education

Author : Yiyu Cai,Qi Cao
Publisher : Springer Nature
Page : 217 pages
File Size : 51,6 Mb
Release : 2021-05-04
Category : Technology & Engineering
ISBN : 9789813369429

Get Book

When VR Serious Games Meet Special Needs Education by Yiyu Cai,Qi Cao Pdf

This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years’ research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare

Author : Klaus Bredl,Wolfgang Bösche
Publisher : IGI Global
Page : 382 pages
File Size : 45,8 Mb
Release : 2013-03-31
Category : Computers
ISBN : 9781466636743

Get Book

Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare by Klaus Bredl,Wolfgang Bösche Pdf

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

Augmented Reality Games II

Author : Vladimir Geroimenko
Publisher : Springer
Page : 306 pages
File Size : 40,5 Mb
Release : 2019-05-23
Category : Computers
ISBN : 9783030156206

Get Book

Augmented Reality Games II by Vladimir Geroimenko Pdf

This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.

Simulations, Serious Games and Their Applications

Author : Yiyu Cai,Sui Lin Goei
Publisher : Springer Science & Business Media
Page : 258 pages
File Size : 50,9 Mb
Release : 2013-11-08
Category : Technology & Engineering
ISBN : 9789814560320

Get Book

Simulations, Serious Games and Their Applications by Yiyu Cai,Sui Lin Goei Pdf

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Serious Games and Edutainment Applications

Author : Minhua Ma,Andreas Oikonomou
Publisher : Springer
Page : 702 pages
File Size : 40,9 Mb
Release : 2017-03-03
Category : Computers
ISBN : 9783319516455

Get Book

Serious Games and Edutainment Applications by Minhua Ma,Andreas Oikonomou Pdf

With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.

The Complete Guide to Simulations and Serious Games

Author : Clark Aldrich
Publisher : John Wiley & Sons
Page : 578 pages
File Size : 52,5 Mb
Release : 2009-09-17
Category : Business & Economics
ISBN : 9780470506745

Get Book

The Complete Guide to Simulations and Serious Games by Clark Aldrich Pdf

"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds

Author : L.A. Annetta,Stephen Bronack
Publisher : Springer Science & Business Media
Page : 281 pages
File Size : 42,7 Mb
Release : 2011-07-22
Category : Education
ISBN : 9789460913297

Get Book

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds by L.A. Annetta,Stephen Bronack Pdf

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.

Virtual and Augmented Reality

Author : Zeynep Tacgin
Publisher : Cambridge Scholars Publishing
Page : 305 pages
File Size : 49,7 Mb
Release : 2020-03-20
Category : Computers
ISBN : 9781527548725

Get Book

Virtual and Augmented Reality by Zeynep Tacgin Pdf

Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

Serious Games Development and Applications

Author : Minhua Ma,Manuel Fradinho Oliveira,Sobah Petersen,Jannicke Baalsrud Hauge
Publisher : Springer
Page : 321 pages
File Size : 55,8 Mb
Release : 2013-08-19
Category : Computers
ISBN : 9783642407901

Get Book

Serious Games Development and Applications by Minhua Ma,Manuel Fradinho Oliveira,Sobah Petersen,Jannicke Baalsrud Hauge Pdf

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.