Virtual Reality In Behavioral Neuroscience New Insights And Methods

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Virtual Reality in Behavioral Neuroscience: New Insights and Methods

Author : Christopher Maymon,Gina Grimshaw,Ying Choon Wu
Publisher : Springer Nature
Page : 386 pages
File Size : 40,9 Mb
Release : 2023-09-28
Category : Medical
ISBN : 9783031429958

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Virtual Reality in Behavioral Neuroscience: New Insights and Methods by Christopher Maymon,Gina Grimshaw,Ying Choon Wu Pdf

Virtual Reality (VR) is a rapidly maturing technology that offers new and unique solutions to otherwise intractable problems in the study of cognition, behavior and neuroscience. VR removes many of the constraints imposed by laboratory paradigms, allowing us to track cognitive, behavioral and brain responses to naturalistic (or even impossible) situations without sacrificing experimental control. But VR is not a tool that can be swiftly and effortlessly integrated into existing research pipelines; currently, the benefits of VR are accompanied by a host of methodological challenges and important practical considerations. To help navigate this new methodology, this volume provides a balanced review of both the exciting new findings emerging from VR labs and the challenges and limitations that are part and parcel of VR research. This volume is an important first step toward establishing a standardised methodology for conducting research in VR. To this end, the volume provides a wealth of practical advice for researchers who are new to the technology. This volume is authored by an interdisciplinary team of VR researchers including computer scientists, engineers, psychologists and neuroscientists. It highlights current research in the field to demonstrate how VR advances our understanding of the mind, while also providing groundbreaking solutions in applied domains.

Virtual and Augmented Reality methods in Neuroscience and Neuropathology

Author : Valerio Rizzo,Thomas D. Parsons,Pietro Cipresso
Publisher : Frontiers Media SA
Page : 180 pages
File Size : 42,7 Mb
Release : 2020-12-30
Category : Science
ISBN : 9782889662999

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Virtual and Augmented Reality methods in Neuroscience and Neuropathology by Valerio Rizzo,Thomas D. Parsons,Pietro Cipresso Pdf

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact.

Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders

Author : Giuseppe Riva,Silvia Serino
Publisher : MDPI
Page : 316 pages
File Size : 53,9 Mb
Release : 2021-01-06
Category : Medical
ISBN : 9783039437757

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Virtual Reality in the Assessment, Understanding and Treatment of Mental Health Disorders by Giuseppe Riva,Silvia Serino Pdf

In the computer sciences, virtual reality (VR) is usually described as a set of fancy technologies. However, in medicine and neuroscience, VR is instead defined as an advanced form of human–computer interface that allows the user to interact with and become present in a computer-generated environment. The sense of presence offered by VR makes it a powerful tool for personal change because it offers a world where the individual can stay and live a specific experience. For this reason, the use of VR in mental health shows promise: different types of research support its clinical efficacy for conditions including anxiety disorders, stress-related disorders, obesity and eating disorders, pain management, addiction, and schizophrenia. However, more research is needed to transform VR according to a clinical standard for mental health. This Special Issue aims to present the most recent advances in the mental health applications of VR, as well as their implications for future patient care.

THE METAVERSE AND ITS IMPACT ON SOCIAL INTERACTIONS

Author : DAVID SANDUA
Publisher : David Sandua
Page : 223 pages
File Size : 47,5 Mb
Release : 2024-04-04
Category : Computers
ISBN : 8210379456XXX

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THE METAVERSE AND ITS IMPACT ON SOCIAL INTERACTIONS by DAVID SANDUA Pdf

Dive into the heart of the metaverse, a reality where physical space is no longer a limitation. This fascinating journey explores how the convergence of virtual and augmented realities is redefining our social, work, and educational interactions. From virtual offices and immersive classrooms to concerts and events that transcend borders, this book offers a window into the future of our digital existence. Its pages unravel the ethical, privacy, and inclusion implications accompanying this new era. Get ready to explore a world where distances fade and experiences intensify, promising a revolution in how we live, work, and connect.

Virtual Reality in Medicine

Author : Robert Riener,Matthias Harders
Publisher : Springer Science & Business Media
Page : 300 pages
File Size : 55,9 Mb
Release : 2012-04-23
Category : Computers
ISBN : 9781447140115

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Virtual Reality in Medicine by Robert Riener,Matthias Harders Pdf

Virtual Reality has the potential to provide descriptive and practical information for medical training and therapy while relieving the patient or the physician. Multimodal interactions between the user and the virtual environment facilitate the generation of high-fidelity sensory impressions, by using not only visual and auditory, but also kinesthetic, tactile, and even olfactory feedback modalities. On the basis of the existing physiological constraints, Virtual Reality in Medicine derives the technical requirements and design principles of multimodal input devices, displays, and rendering techniques. Resulting from a course taught by the authors, Virtual Reality in Medicine presents examples for surgical training, intra-operative augmentation, and rehabilitation that are already in use as well as those currently in development. It is well suited as introductory material for engineering and computer science students, as well as researchers who want to learn more about basic technologies in the area of virtual reality applied to medicine. It also provides a broad overview to non-engineering students as well as clinical users, who desire to learn more about the current state of the art and future applications of this technology.

Departments of Veterans Affairs and Housing and Urban Development, and Independent Agencies Appropriations for 2004

Author : United States. Congress. House. Committee on Appropriations. Subcommittee on VA, HUD, and Independent Agencies
Publisher : Unknown
Page : 1558 pages
File Size : 48,8 Mb
Release : 2003
Category : United States
ISBN : STANFORD:36105050319891

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Departments of Veterans Affairs and Housing and Urban Development, and Independent Agencies Appropriations for 2004 by United States. Congress. House. Committee on Appropriations. Subcommittee on VA, HUD, and Independent Agencies Pdf

Virtual Reality for Psychological and Neurocognitive Interventions

Author : Albert "Skip" Rizzo,Stéphane Bouchard
Publisher : Springer Nature
Page : 420 pages
File Size : 51,7 Mb
Release : 2019-08-24
Category : Medical
ISBN : 9781493994823

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Virtual Reality for Psychological and Neurocognitive Interventions by Albert "Skip" Rizzo,Stéphane Bouchard Pdf

This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.

Departments of Veterans Affairs and Housing and Urban Development, and Independent Agencies Appropriations for 2003

Author : United States. Congress. House. Committee on Appropriations. Subcommittee on VA, HUD, and Independent Agencies
Publisher : Unknown
Page : 516 pages
File Size : 50,8 Mb
Release : 2002
Category : United States
ISBN : MINN:31951D02106694F

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Departments of Veterans Affairs and Housing and Urban Development, and Independent Agencies Appropriations for 2003 by United States. Congress. House. Committee on Appropriations. Subcommittee on VA, HUD, and Independent Agencies Pdf

New Insights Into Behavioral Pharmacology

Author : Nuno Sousa,Hugo Leite-Almeida
Publisher : Frontiers Media SA
Page : 133 pages
File Size : 52,8 Mb
Release : 2021-11-12
Category : Science
ISBN : 9782889716227

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New Insights Into Behavioral Pharmacology by Nuno Sousa,Hugo Leite-Almeida Pdf

Managerial Decision-Making From the Perspectives of Behavioral Science and Neuroscience

Author : Wuke Zhang,Peter Ping Li,Jie Yu,Liuting Diao,Senqing Qi
Publisher : Frontiers Media SA
Page : 319 pages
File Size : 48,5 Mb
Release : 2023-03-03
Category : Science
ISBN : 9782832516355

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Managerial Decision-Making From the Perspectives of Behavioral Science and Neuroscience by Wuke Zhang,Peter Ping Li,Jie Yu,Liuting Diao,Senqing Qi Pdf

Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders

Author : Eric Brunet-Gouet,Ali Oker,Jean-Claude Martin,Ouriel Grynszpan,Philip L. Jackson
Publisher : Frontiers Media SA
Page : 140 pages
File Size : 50,9 Mb
Release : 2016-03-02
Category : Cognition disorders
ISBN : 9782889197873

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Advances in Virtual Agents and Affective Computing for the Understanding and Remediation of Social Cognitive Disorders by Eric Brunet-Gouet,Ali Oker,Jean-Claude Martin,Ouriel Grynszpan,Philip L. Jackson Pdf

Advances in modern sciences occur thanks to within-fields discoveries as well as confrontation of concepts and methods from separated, sometimes distant, domains of knowledge. For instance, the fields of psychology and psychopathology benefited from accumulated contributions from cognitive neurosciences, which, in turn, received insights from molecular chemistry, cellular biology, physics (neuroimaging), statistics and computer sciences (data processing), etc. From the results of these researches, one can argue that among the numerous cognitive phenomena supposedly involved in the emergence the human intelligence and organized behavior, some of them are specific to the social nature of our phylogenetic order. Scientific reductionism allowed to divide the social cognitive system into several components, i.e. emotion processing and regulation, mental state inference (theory of mind), agency, etc. New paradigms were progressively designed to investigate these processes within highly-controlled laboratory settings. Moreover, the related constructs were successful at better understanding psychopathological conditions such as autism and schizophrenia, with partial relationships with illness outcomes. Here, we would like to outline the parallel development of concepts in social neurosciences and in other domains such as computer science, affective computing, virtual reality development, and even hardware technologies. While several researchers in neurosciences pointed out the necessity to consider naturalistic social cognition (Zaki and Ochsner, Ann N Y Acad Sci 1167, 16-30, 2009), the second person perspective (Schilbach et al., Behav Brain Sci 36(4), 393-414, 2013) and reciprocity (de Bruin et al., Front Hum Neurosci 6, 151, 2012), both computer and software developments allowed more and more realistic real-time models of our environment and of virtual humans capable of some interaction with users. As noted at the very beginning of this editorial, a new convergence between scientific disciplines might occur from which it is tricky to predict the outcomes in terms of new concepts, methods and uses. Although this convergence is motivated by the intuition that it fits well ongoing societal changes (increasing social demands on computer technologies, augmenting funding), it comes with several difficulties for which the current Frontiers in’ topic strives to bring some positive answers, and to provide both theoretical arguments and experimental examples. The first issue is about concepts and vocabulary as the contributions described in the following are authored by neuroscientists, computer scientists, psychopathologists, etc. A special attention was given during the reviewing process to stay as close as possible to the publication standards in psychological and health sciences, and to avoid purely technical descriptions. The second problem concerns methods: more complex computerized interaction models results in unpredictable and poorly controlled experiments. In other words, the assets of naturalistic paradigms may be alleviated by the difficulty to match results between subjects, populations, conditions. Of course, this practical question is extremely important for investigating pathologies that are associated with profoundly divergent behavioral patterns. Some of the contributions of this topic provide description of strategies that allowed to solve these difficulties, at least partially. The last issue is about heterogeneity of the objectives of the researches presented here. While selection criteria focused on the use of innovative technologies to assess or improve social cognition, the fields of application of this approach were quite unexpected. In an attempt to organize the contributions, three directions of research can be identified: 1) how innovation in methods might improve understanding and assessment of social cognition disorders or pathology? 2) within the framework of cognitive behavioral psychotherapies (CBT), how should we consider the use of virtual reality or augmented reality? 3) which are the benefits of these techniques for investigating severe mental disorders (schizophrenia or autism) and performing cognitive training? The first challenging question is insightfully raised in the contribution of Timmermans and Schilbach (2014) giving orientations for investigating alterations of social interaction in psychiatric disorders by the use of dual interactive eye tracking with virtual anthropomorphic avatars. Joyal, Jacob and collaborators (2014) bring concurrent and construct validities of a newly developed set of virtual faces expressing six fundamental emotions. The relevance of virtual reality was exemplified with two contributions focusing on anxiety related phenomena. Jackson et al. (2015) describe a new environment allowing to investigate empathy for dynamic FACS-coded facial expressions including pain. Based on a systematic investigation of the impact of social stimuli modalities (visual, auditory), Ruch and collaborators are able to characterize the specificity of the interpretation of laughter in people with gelotophobia (2014). On the issue of social anxiety, Aymerich-Franch et al. (2014) presented two studies in which public speaking anxiety has been correlated with avatars’ similarity of participants’ self-representations. The second issue focuses on how advances in virtual reality may benefit to cognitive and behavioral therapies in psychiatry. These interventions share a common framework that articulates thoughts, feelings or emotions and behaviors and proposes gradual modification of each of these levels thanks to thought and schema analysis, stress reduction procedures, etc. They were observed to be somehow useful for the treatment of depression, stress disorders, phobias, and are gaining some authority in personality disorders and addictions. The main asset of new technologies is the possibility to control the characteristics of symptom-eliciting stimuli/situations, and more precisely the degree to which immersion is enforced. For example, Baus and Bouchard (2014) provide a review on the extension of virtual reality exposure-based therapy toward recently described augmented reality exposure-based therapy in individuals with phobias. Concerning substance dependence disorders, Hone-Blanchet et collaborators (2014) present another review on how virtual reality can be an asset for both therapy and craving assessment stressing out the possibilities to simulate social interactions associated with drug seeking behaviors and even peers’ pressure to consume. The last issue this Frontiers’ topic deals with encompasses the questions raised by social cognitive training or remediation in severe and chronic mental disorders (autistic disorders, schizophrenia). Here, therapies are based on drill and practice or strategy shaping procedures, and, most of the time, share an errorless learning of repeated cognitive challenges. Computerized methods were early proposed for that they do, effortlessly and with limited costs, repetitive stimulations. While, repetition was incompatible with realism in the social cognitive domain, recent advances provide both immersion and full control over stimuli. Georgescu and al. (2014) exhaustively reviews the use of virtual characters to assess and train non-verbal communication in high-functioning autism (HFA). Grynszpan and Nadel (2015) present an original eye-tracking method to reveal the link between gaze patterns and pragmatic abilities again in HFA. About schizophrenia, Oker and collaborators (2015) discuss and report some insights on how an affective and reactive virtual agents might be useful to assess and remediate several defects of social cognitive disorders. About assessment within virtual avatars on schizophrenia, Park et al., (2014) focused on effect of perceived intimacy on social decision making with schizophrenia patients. Regarding schizophrenia remediation, Peyroux and Franck (2014) presented a new method named RC2S which is a cognitive remediation program to improve social cognition in schizophrenia and related disorders. To conclude briefly, while it is largely acknowledged that social interaction can be studied as a topic of its own, all the contributions demonstrate the added value of expressive virtual agents and affective computing techniques for the experimentation. It also appears that the use of virtual reality is at the very beginning of a new scientific endeavor in cognitive sciences and medicine.

Virtual and Augmented Reality in Mental Health Treatment

Author : Guazzaroni, Giuliana
Publisher : IGI Global
Page : 329 pages
File Size : 52,7 Mb
Release : 2018-11-02
Category : Medical
ISBN : 9781522571698

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Virtual and Augmented Reality in Mental Health Treatment by Guazzaroni, Giuliana Pdf

Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.

Virtual Reality

Author : Lila Bozgeyikli,Ren Bozgeyikli
Publisher : CRC Press
Page : 295 pages
File Size : 54,6 Mb
Release : 2022-09-01
Category : Technology & Engineering
ISBN : 9781000793017

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Virtual Reality by Lila Bozgeyikli,Ren Bozgeyikli Pdf

Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent availability of low-cost and high-accuracy systems it has become increasingly prevalent in a wide variety of areas; with uses ranging from training and education to rehabilitation and entertainment. Nowadays, there are many companies that have their own VR systems with various types of headsets and controllers. This has shaped how VR is being used today and how we interact with the latest generation VR systems. With the rapidly evolving dynamics gained through technological advancements, VR is projected to grow and transform the way humans do everyday tasks both in the workplace and in personal lives. In addition to the VR headsets, there are now augmented reality (AR) headsets that allow the user to see their real-world surroundings while also viewing computer generated imagery. This leads to an enhanced user experience. This book aims to provide a comprehensive update of the latest scientific research, mainly in VR and partly in AR, from the last five years. The content is themed around the application areas of training, education, robotics, health and well-being, and user experience.

Neuroscience, Robotics and Virtual Reality: Internalised vs Externalised Mind/Brain

Author : Irini Giannopulu
Publisher : Springer
Page : 216 pages
File Size : 51,5 Mb
Release : 2019-02-22
Category : Medical
ISBN : 9783319955582

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Neuroscience, Robotics and Virtual Reality: Internalised vs Externalised Mind/Brain by Irini Giannopulu Pdf

This is the first volume in the Cognitive Computation Trends book series, summarising our understanding on the neural correlate of memory, perception-representation, action, language, emotion and consciousness and their mutual interactions. Integrating research in the field of the Neuroscience, Robotics and Virtual Reality, this book is an original and attainable resource that has not been developed in any other writing. In 5 chapters, the author considers that representations are based on allegorical traces and are consciously and/or unconsciously embrained, and that the creation of robots is the expression of the mind. Whole-body virtual motion is thought of as the archetypal expression of virtual reality. Therefore, visual reality is analysed in a context of visuo-vestibular and somesthetic conflict while mixed and augmented reality are scrutinised in a context of visuo-vestibular and somesthetic interaction. This monograph is an indispensable handbook for students and investigators engaged in history of science, philosophy, psychology, neuroscience, engineering and those interested in there interconnections. The ambition of the book is to give students and investigators ideas on which they can build their future research in this new blooming area.