Wargaming On A Budget

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Wargaming on a Budget

Author : Iain Dickie
Publisher : Casemate Publishers
Page : 255 pages
File Size : 52,7 Mb
Release : 2010-07-19
Category : History
ISBN : 9781844689453

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Wargaming on a Budget by Iain Dickie Pdf

Wargaming can be a very expensive hobby, but it needn't be. Iain Dickie, one of the best-known names in the hobby shares dozens of hints and tips on how to cut the cost of your gaming and get 'more bang for your buck'. He offers sound practical advice on buying and building your armies (should you opt for metal, plastic, or even card, and in which scale?), gaming tables, terrain, buildings and even storage solutions. As well as purely financial constraints, Iain Dickie also recognizes the fact that available space is another major restriction for many gamers and tackles this issue too. Now you've got no excuse not to get wargaming!

One-Hour Wargames

Author : Neil Thomas
Publisher : Pen and Sword
Page : 226 pages
File Size : 40,6 Mb
Release : 2014-09-03
Category : Games & Activities
ISBN : 9781473840935

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One-Hour Wargames by Neil Thomas Pdf

A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Solo-wargaming

Author : Donald F. Featherstone
Publisher : Frederick Warne
Page : 202 pages
File Size : 54,8 Mb
Release : 1973
Category : Art
ISBN : UVA:X000311522

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Solo-wargaming by Donald F. Featherstone Pdf

On Wargaming

Author : Matthew B. Caffrey (Jr.)
Publisher : Unknown
Page : 484 pages
File Size : 41,9 Mb
Release : 2019
Category : Electronic
ISBN : 1935352652

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On Wargaming by Matthew B. Caffrey (Jr.) Pdf

Cyber Wargaming

Author : Frank L. Smith III,Nina A. Kollars,Benjamin H. Schechter
Publisher : Georgetown University Press
Page : 239 pages
File Size : 52,7 Mb
Release : 2024-01-02
Category : Political Science
ISBN : 9781647123963

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Cyber Wargaming by Frank L. Smith III,Nina A. Kollars,Benjamin H. Schechter Pdf

A first-of-its-kind theoretical overview and practical guide to wargame design Government, industry, and academia need better tools to explore threats, opportunities, and human interactions in cyberspace. The interactive exercises called cyber wargames are a powerful way to solve complex problems in a digital environment that involves both cooperation and conflict. Cyber Wargaming is the first book to provide both the theories and practical examples needed to successfully build, play, and learn from these interactive exercises. The contributors to this book explain what cyber wargames are, how they work, and why they offer insights that other methods cannot match. The lessons learned are not merely artifacts of these games—they also shed light on how people interpret and interact with cyberspace in real life. This book covers topics such as cyber action during conventional war, information effects in conflict scenarios, individual versus group decision-making, the intersection of cyber conflicts and nuclear crises, business resilience, emerging technologies, and more. Cyber Wargaming will be a vital resource for readers interested in security studies and wargame design in higher education, the military, and the private sector.

Beginners' Guide to Wargaming

Author : Bruce Quarrie
Publisher : Unknown
Page : 140 pages
File Size : 44,6 Mb
Release : 1987
Category : Crafts & Hobbies
ISBN : 0850598524

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Beginners' Guide to Wargaming by Bruce Quarrie Pdf

To Assure My Dynasty

Author : David Ensteness
Publisher : Unknown
Page : 128 pages
File Size : 48,5 Mb
Release : 2021-02-02
Category : Electronic
ISBN : 1954013000

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To Assure My Dynasty by David Ensteness Pdf

The Craft of Wargaming

Author : Jeffrey Appleget,Robert Burks,Frederick Cameron
Publisher : Naval Institute Press
Page : 320 pages
File Size : 45,7 Mb
Release : 2020-09-01
Category : History
ISBN : 9781682473771

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The Craft of Wargaming by Jeffrey Appleget,Robert Burks,Frederick Cameron Pdf

The Craft of Wargaming is designed to support supervisors, planners, and analysts who use wargames to support their organizations' missions. The authors focus on providing analysts and planners with a clear methodology that allows them to initiate, design, develop, conduct, and analyze wargames. Built around the analytic wargaming construct, organizations or individuals can easily adapt this methodology to construct educational and experiential wargames. The book breaks the wargame creation process into five distinct phases: Initiate, Design, Develop, Conduct, and Analyze. For each phase, the authors identify key tasks a wargaming team must address to have a reasonable chance at designing, developing, conducting, and analyzing a successful wargame. While these five stages are critical to the process of constructing any wargame, it should be understood that the craft of wargaming is learned through active participation, not by reading or watching. This craft must be practiced as part of the learning process, and the included practical exercises provide an opportunity to experience the construction of an analytical wargame. The authors also discuss critical supervisory tasks that are essential to manage the wargaming team's efforts. While the creators are focused on the design and development of the game itself, supervisors must set conditions for the wargame to be a success (best practices) and beware of the pitfalls that may set the wargame up to fail (worst practices). The book demonstrates using the analytical wargaming framework to create relevant and useful planning wargames. It also reinforces using the analytical wargaming framework for seminar wargames that, without rigor, are useless. The book demonstrates the benefits of using the analytical wargaming process to design educational and experiential games.

Zones of Control

Author : Pat Harrigan,Matthew G. Kirschenbaum
Publisher : MIT Press
Page : 845 pages
File Size : 45,7 Mb
Release : 2016-04-15
Category : Games & Activities
ISBN : 9780262033992

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Zones of Control by Pat Harrigan,Matthew G. Kirschenbaum Pdf

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong

On Wargaming

Author : Matthew B. Caffrey
Publisher : Unknown
Page : 128 pages
File Size : 54,9 Mb
Release : 2019
Category : War games
ISBN : 1935352652

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On Wargaming by Matthew B. Caffrey Pdf

"The History and Theory of War Games throughout the United States and Internationally"--Provided by publisher.

Department of Defense Appropriations for 1990: Automatic data processing programs

Author : United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Defense
Publisher : Unknown
Page : 804 pages
File Size : 50,6 Mb
Release : 1989
Category : United States
ISBN : SRLF:AA0002136869

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Department of Defense Appropriations for 1990: Automatic data processing programs by United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Defense Pdf

Department of Defense Appropriations for ...

Author : United States. Congress. House. Committee on Appropriations
Publisher : Unknown
Page : 1158 pages
File Size : 51,8 Mb
Release : 1985
Category : Electronic
ISBN : LOC:00185827021

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Department of Defense Appropriations for ... by United States. Congress. House. Committee on Appropriations Pdf

Department of Defense Appropriations for 1990

Author : United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Defense
Publisher : Unknown
Page : 808 pages
File Size : 46,8 Mb
Release : 1989
Category : United States
ISBN : STANFORD:36105005972125

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Department of Defense Appropriations for 1990 by United States. Congress. House. Committee on Appropriations. Subcommittee on Department of Defense Pdf

Solo Wargaming

Author : David Heading
Publisher : Pen and Sword Military
Page : 202 pages
File Size : 53,9 Mb
Release : 2024-08-30
Category : Games & Activities
ISBN : 9781399055574

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Solo Wargaming by David Heading Pdf

This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting. Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to ‘play both sides’ or to command one army against an ‘automatic’ opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike.

The Wargaming Compendium

Author : Henry Hyde
Publisher : Casemate Publishers
Page : 554 pages
File Size : 44,8 Mb
Release : 2013-08-19
Category : Games & Activities
ISBN : 9781783830695

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The Wargaming Compendium by Henry Hyde Pdf

An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.