Why It S Ok To Be A Gamer

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Why It's OK to Be a Gamer

Author : Sarah C. Malanowski,Nicholas R. Baima
Publisher : Taylor & Francis
Page : 136 pages
File Size : 55,5 Mb
Release : 2024-05-13
Category : Philosophy
ISBN : 9781040012307

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Why It's OK to Be a Gamer by Sarah C. Malanowski,Nicholas R. Baima Pdf

If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life. Key Features Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples Defends gaming through a virtue theoretic approach Discusses contemporary psychology and neuroscience literature on gaming Includes discussion of gamers, video games, and common experiences of gaming

Why It's Ok to Be a Gamer

Author : SARAH. BAIMA MALANOWSKI (NICHOLAS R.),Nicholas R Baima
Publisher : Routledge
Page : 0 pages
File Size : 46,7 Mb
Release : 2024-04-29
Category : Electronic
ISBN : 1032312157

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Why It's Ok to Be a Gamer by SARAH. BAIMA MALANOWSKI (NICHOLAS R.),Nicholas R Baima Pdf

Why It's OK to Be a Gamer defends gaming through a virtue theoretic approach, introducing the philosophy of video games in a humorous and lively way with lots of engaging examples.

The Toxic Meritocracy of Video Games

Author : Christopher A. Paul
Publisher : Unknown
Page : 245 pages
File Size : 55,7 Mb
Release : 2018
Category : Merit (Ethics)
ISBN : 1517900409

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The Toxic Meritocracy of Video Games by Christopher A. Paul Pdf

An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Lost in a Good Game

Author : Pete Etchells
Publisher : Icon Books
Page : 332 pages
File Size : 45,5 Mb
Release : 2019-04-04
Category : Social Science
ISBN : 9781785785061

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Lost in a Good Game by Pete Etchells Pdf

'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Why Video Games are Good for Your Soul

Author : James Paul Gee
Publisher : Common Ground
Page : 132 pages
File Size : 49,5 Mb
Release : 2005
Category : Computers
ISBN : 9781863355742

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Why Video Games are Good for Your Soul by James Paul Gee Pdf

Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.

Ninja: Get Good

Author : Tyler "Ninja" Blevins
Publisher : National Geographic Books
Page : 0 pages
File Size : 47,5 Mb
Release : 2019-08-20
Category : Juvenile Nonfiction
ISBN : 9781984826756

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Ninja: Get Good by Tyler "Ninja" Blevins Pdf

From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Game Feel

Author : Steve Swink
Publisher : CRC Press
Page : 377 pages
File Size : 51,7 Mb
Release : 2008-10-13
Category : Art
ISBN : 9781482267334

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Game Feel by Steve Swink Pdf

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

Significant Zero

Author : Walt Williams
Publisher : Simon and Schuster
Page : 304 pages
File Size : 52,9 Mb
Release : 2017-09-19
Category : Biography & Autobiography
ISBN : 9781501129957

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Significant Zero by Walt Williams Pdf

"An award-winning videogame writer offers a rare behind-the-scenes look inside the gaming industry, and expands on how games are transformed from mere toys into meaningful, artistic experiences"--

Playing to Win

Author : David Sirlin
Publisher : Lulu.com
Page : 144 pages
File Size : 48,6 Mb
Release : 2006-04-01
Category : Games & Activities
ISBN : 9781411666795

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Playing to Win by David Sirlin Pdf

Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.

Good Knight, Bad Knight and the Big Game

Author : Tom Knight
Publisher : Kings Road Publishing
Page : 162 pages
File Size : 47,8 Mb
Release : 2018-09-20
Category : Juvenile Fiction
ISBN : 9781787414396

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Good Knight, Bad Knight and the Big Game by Tom Knight Pdf

Last term, Berkley Paggle ( AKA Bad Knight) defeated a dragon at the end-of-term jousting match. When he comes back to school, he discovers that his dragon battling abilities have made him the most popular kid in class. He loves the attention, but his cousin, Godwin (AKA Good Knight), is not impressed when Berk lets his popularity go to his head. Tom Knight, author and illustrator of Good Knight, Bad Knight and Jimmy Finnigan's Wild Wood Band, returns with mid-grade fiction featuring the same characters and armour-splittingly funny humour.

The Gamer's Brain

Author : Celia Hodent
Publisher : CRC Press
Page : 387 pages
File Size : 50,5 Mb
Release : 2017-08-10
Category : Computers
ISBN : 9781351650762

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The Gamer's Brain by Celia Hodent Pdf

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Music Game! The Good and The Bad

Author : Offdameater
Publisher : BookCountry
Page : 16 pages
File Size : 42,5 Mb
Release : 2014-03-24
Category : Biography & Autobiography
ISBN : 9781463004408

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Music Game! The Good and The Bad by Offdameater Pdf

Its about Me! Telling my intake on the Music Game from the GOOD side of it as well as from the BAD side of it. From all of what i have experienced on my journey so far.

Trapped in a Video Game

Author : Dustin Brady
Publisher : Andrews McMeel Publishing
Page : 144 pages
File Size : 43,5 Mb
Release : 2018-04-10
Category : Juvenile Fiction
ISBN : 9781449496265

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Trapped in a Video Game by Dustin Brady Pdf

Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Game Usability

Author : Katherine Isbister,Celia Hodent
Publisher : CRC Press
Page : 452 pages
File Size : 45,6 Mb
Release : 2022-03-14
Category : Art
ISBN : 9781000523485

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Game Usability by Katherine Isbister,Celia Hodent Pdf

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Confessions of a Bad Boy Gamer

Author : Cathryn Fox
Publisher : Cathryn Fox
Page : 128 pages
File Size : 53,6 Mb
Release : 2018-10-08
Category : Fiction
ISBN : 9781928056928

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Confessions of a Bad Boy Gamer by Cathryn Fox Pdf

I have no idea why Raelynn Walker is pretending to be her famous recording artist sister. I know it's been five years since high school, but did she honestly think I wouldn't recognize the shy twin? The one who couldn't carry a tune if her life depended on it? The one I'd crushed on since…forever? Whatever her reason, when she runs into Sam's Pub with a hoard of her sister's fans hot on her heels, throws her arms around me and plants her luscious lips on mine…let's just say that the universe opened and gave me what I'd waited forever for. I should probably tell her I know who she is. Keeping my mouth shut and giving her a wild night in her sister's shoes is wrong, right? Then again, they don't call me Bad Boy Gamer, because I'm…you know…good.