Worldbuilding For Writers Gamers And Other Creators Volume One

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Collaborative Worldbuilding for Writers and Gamers

Author : Trent Hergenrader
Publisher : Bloomsbury Publishing
Page : 280 pages
File Size : 40,7 Mb
Release : 2018-10-18
Category : Language Arts & Disciplines
ISBN : 9781350016699

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Collaborative Worldbuilding for Writers and Gamers by Trent Hergenrader Pdf

The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world. Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential. The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.

Kobold Guide to Worldbuilding

Author : Wolfgang Baur,Scott Hungerford,Jeff Grubb
Publisher : Unknown
Page : 124 pages
File Size : 53,7 Mb
Release : 2012-12
Category : Fantasy games
ISBN : 1936781115

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Kobold Guide to Worldbuilding by Wolfgang Baur,Scott Hungerford,Jeff Grubb Pdf

The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes. NOMINATED FOR TWO ENNIE AWARDS: Best Writing and Best RPG-Related Book Praise for Prior Kobold Design Guides "Highly recommended for gaming nerds everywhere." --CityBookReview.com "If you're an aspiring pro this book is a must. If you're a rules hacker like me, this stuff is solid gold." --Berin Kinsman, UncleBear Media "A fantastic collection ... A solid 5 star rating." --Joshua Guillion, AdventureAWeek.com "An amazing collection ... from some of the best designers and writers creating role-playing game material today." --Brian Fitzpatrick, BlogCritics.org

Worldbuilding For Fantasy Fans And Authors

Author : M D Presley
Publisher : Unknown
Page : 310 pages
File Size : 43,7 Mb
Release : 2020-08-08
Category : Electronic
ISBN : 9798673359563

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Worldbuilding For Fantasy Fans And Authors by M D Presley Pdf

Worlds can exist without stories, but fantasy stories cannot exist without a vibrant and enthralling world. But what makes a good fantasy world? Be you a top-down planner, a bottom-up pantser, or a fantasy fan experiencing the worldbuilding from the inside-out, this comprehensive guide has you covered. Adopting a "tools not rules" approach, you will discover dozens of worldbuilding strategies, including: Ineffective, effective, and inspired worldbuilding. Designing comprehensive magic systems. The four Cs of worldbuilding and how to use them. The ins and outs of immersion. Enhancing the audience experience with fantasy conceits. Also featuring: Case studies from famous worldbuilders. Map design 101. Survey results showing what audiences want. Answers to these questions and more were once scattered throughout the realms, but have finally been compiled and synthesized for fantasy fans and authors alike.

On Writing and Worldbuilding

Author : Timothy Hickson
Publisher : Unknown
Page : 0 pages
File Size : 45,7 Mb
Release : 2023-11-23
Category : Fiction
ISBN : 0473694042

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On Writing and Worldbuilding by Timothy Hickson Pdf

Three Californias

Author : Kim Stanley Robinson
Publisher : Tor Books
Page : 848 pages
File Size : 48,5 Mb
Release : 2020-02-04
Category : Fiction
ISBN : 9781250758958

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Three Californias by Kim Stanley Robinson Pdf

From the internationally bestselling author of the Mars Trilogy and New York 2140 Before Kim Stanley Robinson terraformed Mars, he wrote three science fiction novels set in Orange County, California, where he grew up. These alternate futures—one a post-apocalypse, one an if-this-goes-on future reminiscent of Philip K. Dick, and one an ecological utopia—form a whole that illuminates, enchants, and inspires--collected here as Three Californias. What if... there was a limited nuclear war that left the United States blockaded, fragmented, the few survivors living in the ruins of a once-great nation? What if... this goes on, and technology continues to accelerate, and power continues to be consolidated into corporate culture, a developer’s dream world gone mad: an endless sprawl of condos, freeways, and malls, and designer drugs? What if... a revolution happens, and the US addresses climate change in a responsible way. Is a future green Utopia all that great when you’re young and in love? This Tor Essentials edition of Three Californias includes an introduction by Francis Spufford, bestselling author of Golden Hill and Red Plenty. “[Robinson] invites us to share his characters’ intensely personal, intensely local attachment to what they have. The result may shame you into entertaining new hope for the future.” —The New York Times on Pacific Edge At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Ultimate RPG Gameplay Guide

Author : James D’Amato
Publisher : Adams Media
Page : 256 pages
File Size : 43,7 Mb
Release : 2019-10-08
Category : Games & Activities
ISBN : 9781507210932

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The Ultimate RPG Gameplay Guide by James D’Amato Pdf

Improve your RPG campaign with this comprehensive and interactive guide to making the most out of your gaming experience. Whatever RPG game you play, from D&D to Call of Cthulu to licensed games like Star Wars, every detail is important. From setting the scene to choosing the right music or even adjusting the lighting to create the right atmosphere, every choice helps maximize your gaming experience. The Ultimate RPG Gameplay Guide provides practical advice for everything from pre-game preparations and in-game improvisation to working out a plan of attack with your teammates to learning how to lean into the setting of your game. Including instructions, prompts, and activities, it offers everything you need for successful, fun role-playing with your friends every time you play. Create hours of narrative and make the most out of your storytelling skills by setting the perfect scene for your adventure. Whether you need advice on your character or working better with your gaming group, James D’Amato includes everything you’ll need to take your game to the next level.

Building Imaginary Worlds

Author : Mark J.P. Wolf
Publisher : Routledge
Page : 394 pages
File Size : 55,7 Mb
Release : 2014-03-14
Category : Literary Criticism
ISBN : 9781136220814

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Building Imaginary Worlds by Mark J.P. Wolf Pdf

Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Collaborative Worldbuilding for Video Games

Author : Kaitlin Tremblay
Publisher : CRC Press
Page : 165 pages
File Size : 41,8 Mb
Release : 2023-03-08
Category : Games & Activities
ISBN : 9781000846362

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Collaborative Worldbuilding for Video Games by Kaitlin Tremblay Pdf

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

The Sovereign Era: Year One

Author : Matthew Wayne Selznick,Mur Lafferty,Jared Axelrod,Nathan Lowell,P.G. Holyfield,J.R. Blackwell,Matt Wallace,J.C. Hutchins
Publisher : MWS Media
Page : 110 pages
File Size : 41,8 Mb
Release : 2010-04-06
Category : Fiction
ISBN : 8210379456XXX

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The Sovereign Era: Year One by Matthew Wayne Selznick,Mur Lafferty,Jared Axelrod,Nathan Lowell,P.G. Holyfield,J.R. Blackwell,Matt Wallace,J.C. Hutchins Pdf

Eighth Day Genesis

Author : Sabrina Klein
Publisher : Alliteration Ink
Page : 313 pages
File Size : 48,6 Mb
Release : 2012
Category : Education
ISBN : 9780985825409

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Eighth Day Genesis by Sabrina Klein Pdf

"Featuring Maurice Broaddus, Tim Waggoner, Matthew Wayne Selznick, Donald J. Bingle, Janine Spendlove, Bryan Young, and fifteen more authors, this collection of essays cover topics from crafting believable ecosystems, creatures, and legal systems to the ways you can best share your world with your audience."--Page 4 of cover.

The Infernal City: An Elder Scrolls Novel

Author : Greg Keyes
Publisher : Del Rey
Page : 305 pages
File Size : 42,5 Mb
Release : 2009-11-24
Category : Fiction
ISBN : 9780345516978

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The Infernal City: An Elder Scrolls Novel by Greg Keyes Pdf

Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .

Fantasy World-Building

Author : Mark Nelson
Publisher : Dover Publications
Page : 163 pages
File Size : 46,5 Mb
Release : 2019-02-13
Category : Art
ISBN : 9780486828657

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Fantasy World-Building by Mark Nelson Pdf

When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories. Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material — illustrators, comic artists, and writers — will take a lively interest in this source of inspiration and practical knowledge.

Once Upon a Pixel

Author : Eddie Paterson,Timothy Simpson-Williams,Will Cordner
Publisher : CRC Press
Page : 182 pages
File Size : 45,9 Mb
Release : 2019-10-31
Category : Computers
ISBN : 9781351014267

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Once Upon a Pixel by Eddie Paterson,Timothy Simpson-Williams,Will Cordner Pdf

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories. Key Features A fresh perspective on video games as a whole new form of creative writing. Interviews with a range of leading industry figures, from critics to creators. Professional analysis of modern video game script excerpts. Insights into emerging technologies and the future of interactive storytelling.

New Worlds, Year One

Author : Marie Brennan
Publisher : Swan Tower
Page : 128 pages
File Size : 45,7 Mb
Release : 2018-04-10
Category : Language Arts & Disciplines
ISBN : 9781611387292

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New Worlds, Year One by Marie Brennan Pdf

Step into a world of your own making . . . Worldbuilding is one of the great pleasures of writing science fiction and fantasy -- and also one of its greatest challenges. Award-winning fantasy author Marie Brennan draws on her academic training in anthropology to peel back the layers of a setting, going past the surface details to explore questions many authors never think to answer. She invites you to consider the endless variety of real-world cultures -- from climate to counterfeiting, from sumptuary laws to slang --and the equally endless possibilities speculative fiction has to offer. This volume collects essays from the first year of the New Worlds Patreon.