Applications Of Augmented Reality Current State Of The Art Working Title

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State of the Art Virtual Reality and Augmented Reality Knowhow

Author : Nawaz Mohamudally
Publisher : BoD – Books on Demand
Page : 150 pages
File Size : 46,9 Mb
Release : 2018-05-23
Category : Computers
ISBN : 9781789231625

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State of the Art Virtual Reality and Augmented Reality Knowhow by Nawaz Mohamudally Pdf

State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.

Augmented Reality Art

Author : Vladimir Geroimenko
Publisher : Springer Nature
Page : 407 pages
File Size : 41,8 Mb
Release : 2022-05-16
Category : Computers
ISBN : 9783030968632

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Augmented Reality Art by Vladimir Geroimenko Pdf

This is the third edition of the first ever book to explore the exciting field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, with 9 new chapters included. As well as investigating augmented reality as a novel artistic medium, the book covers cultural, social, spatial and cognitive facets of augmented reality art. It has been written by a virtual team of 33 researchers and artists from 11 countries who are pioneering in the new form of art, and contains numerous colour illustrations showing both classic and recent augmented reality artworks. Intended as a starting point for exploring this new fascinating area of research and creative practice, it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.

Augmented Reality

Author : Sean Morey,John Tinnell
Publisher : Parlor Press LLC
Page : 368 pages
File Size : 41,6 Mb
Release : 2016-10-01
Category : Computers
ISBN : 9781602355583

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Augmented Reality by Sean Morey,John Tinnell Pdf

Augmented Reality: Innovative Perspectives Across Art, Industry, and Academia includes a mix of critical/theoretical essays from humanities scholars, augmented reality (AR) artwork (with accompanying reflections) by leading digital artists, and interviews with AR software developers and other industry insiders. Augmented Reality is used in the design of the printed book, effectively linking appropriate pages to relevant digital materials on the Web or physical spaces. Contributors bring critical reflection and artistic ingenuity into conversation with current design thinking and project development across the AR industry.

Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education

Author : Gu, Ning
Publisher : IGI Global
Page : 488 pages
File Size : 43,5 Mb
Release : 2012-01-31
Category : Architecture
ISBN : 9781613501818

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Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education by Gu, Ning Pdf

The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.

State of the Art Virtual Reality and Augmented Reality Knowhow

Author : Nawaz Mohamudally
Publisher : Unknown
Page : 148 pages
File Size : 55,8 Mb
Release : 2018
Category : Technology (General)
ISBN : 1789231639

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State of the Art Virtual Reality and Augmented Reality Knowhow by Nawaz Mohamudally Pdf

State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.

Practical Augmented Reality

Author : Anonim
Publisher : Unknown
Page : 370 pages
File Size : 47,8 Mb
Release : 2018-05
Category : Electronic
ISBN : 164224161X

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Practical Augmented Reality by Anonim Pdf

Augmented reality (AR) is regarding embedding digital information to the real world. It is another medium for communication between people and machines. Augmented reality is presently going through a massive international hype. Although augmented reality has been around for years, it wasn't until Android and iOS smartphones came equipped with GPS, camera and AR capability that augmented reality came into its own with the public. This technology combines virtual reality with the real world in the type of live video imagery that is digitally improved with computer-generated graphics. AR can be experienced through headsets that people wear and through displays on mobile devices. AR applications can become the backbone of the education industry. Apps are being developed which embed text, images, and videos, in addition to real-world curriculums. Printing and advertising industries are developing apps to display digital content on top of real world magazines. With help of AR, travelers can access real-time information of historical places just by pointing their camera viewfinder to subjects. AR is helpful in development of translation apps that can interpret text in other languages for you.Practical Augmented Reality aims to understand the practical aspects in augmented reality and see how it fits into real world applications. It presents an approach for developing Augmented Reality systems for Art, Design & Cultural Heritage and integrated E-learning systems, helping to carry out the practical work by establishing a virtual laboratory that all tools and products can be manipulated by learners and teachers like in real practical activity, based on an augmented reality system. It will present examples of state-of-the-art display configurations, appropriate real-time rendering techniques, details about hardware and software implementations, and current areas of application. Furthermore, it presents techniques for projector based augmentation of geometrically complex and textured display surfaces, and methods for achieving consistent illumination and occlusion effects. Emerging technologies that have the potential of enhancing future augmented reality displays will be surveyed.

Virtual and Augmented Reality in Education, Art, and Museums

Author : Guazzaroni, Giuliana,Pillai, Anitha S.
Publisher : IGI Global
Page : 385 pages
File Size : 45,8 Mb
Release : 2019-11-22
Category : Computers
ISBN : 9781799817987

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Virtual and Augmented Reality in Education, Art, and Museums by Guazzaroni, Giuliana,Pillai, Anitha S. Pdf

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

Augmented Reality

Author : Joseph Rampolla,Greg Kipper
Publisher : Elsevier
Page : 177 pages
File Size : 42,8 Mb
Release : 2012-12-31
Category : Computers
ISBN : 9781597497343

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Augmented Reality by Joseph Rampolla,Greg Kipper Pdf

With the explosive growth in mobile phone usage and rapid rise in search engine technologies over the last decade, augmented reality (AR) is poised to be one of this decade's most disruptive technologies, as the information that is constantly flowing around us is brought into view, in real-time, through augmented reality. In this cutting-edge book, the authors outline and discuss never-before-published information about augmented reality and its capabilities. With coverage of mobile, desktop, developers, security, challenges, and gaming, this book gives you a comprehensive understanding of what augmented reality is, what it can do, what is in store for the future and most importantly: how to benefit from using AR in our lives and careers. Educates readers how best to use augmented reality regardless of industry Provides an in-depth understanding of AR and ideas ranging from new business applications to new crime fighting methods Includes actual examples and case studies from both private and government application

Virtual and Augmented Reality Applications in Manufacturing

Author : S.K. Ong,A.Y.C. Nee
Publisher : Springer Science & Business Media
Page : 393 pages
File Size : 43,7 Mb
Release : 2013-04-17
Category : Technology & Engineering
ISBN : 9781447138730

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Virtual and Augmented Reality Applications in Manufacturing by S.K. Ong,A.Y.C. Nee Pdf

Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Virtual and Augmented Reality Applications in Manufacturing

Author : S.K. Ong,A.Y.C. Nee
Publisher : Springer
Page : 0 pages
File Size : 47,6 Mb
Release : 2011-09-21
Category : Technology & Engineering
ISBN : 1849969213

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Virtual and Augmented Reality Applications in Manufacturing by S.K. Ong,A.Y.C. Nee Pdf

Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Augmented Reality and Virtual Reality

Author : M. Claudia tom Dieck,Timothy Jung
Publisher : Springer
Page : 335 pages
File Size : 50,6 Mb
Release : 2019-02-19
Category : Business & Economics
ISBN : 9783030062460

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Augmented Reality and Virtual Reality by M. Claudia tom Dieck,Timothy Jung Pdf

This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Applications of Virtual Reality

Author : Cecilia Sik Lanyi
Publisher : Unknown
Page : 224 pages
File Size : 49,6 Mb
Release : 2012
Category : Electronic
ISBN : 9535156888

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Applications of Virtual Reality by Cecilia Sik Lanyi Pdf

Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed computing and user interaction devices Virtual Reality has emerged as a major new technology in the mid 90es, last century. Virtual Reality technology is currently used in a broad range of applications. The best known are games, movies, simulations, therapy. From a manufacturing standpoint, there are some attractive applications including training, education, collaborative work and learning. This book provides an up-to-date discussion of the current research in Virtual Reality and its applications. It describes the current Virtual Reality state-of-the-art and points out many areas where there is still work to be done. We have chosen certain areas to cover in this book, which we believe will have potential significant impact on Virtual Reality and its applications. This book provides a definitive resource for wide variety of people including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students.

Digital Transformation and Global Society

Author : Daniel A. Alexandrov,Alexander V. Boukhanovsky,Andrei V. Chugunov,Yury Kabanov,Olessia Koltsova,Ilya Musabirov
Publisher : Springer Nature
Page : 511 pages
File Size : 55,6 Mb
Release : 2021-01-08
Category : Computers
ISBN : 9783030652180

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Digital Transformation and Global Society by Daniel A. Alexandrov,Alexander V. Boukhanovsky,Andrei V. Chugunov,Yury Kabanov,Olessia Koltsova,Ilya Musabirov Pdf

This volume constitutes refereed proceedings of the 5th International Conference on Digital Transformation and Global Society, DTGS 2020, held in St. Petersburg, Russia, in June 2020. Due to the COVID-19 pandemic the conference was held online. The 30 revised full papers and 6 short papers presented in the volume were carefully reviewed and selected from 108 submissions. The papers are organized in topical sections on ​e-society: virtual communities and online activism; e-society: computational social science; e-polity: governance and politics on the Internet; e-city: smart cities and urban governance; e-economy: digital economy and consumer behavior; e-humanities: digital culture and education; e-health: international workshop "E-Health: 4P-medicine & Digital Transformation".

Handbook of Augmented Reality

Author : Borko Furht
Publisher : Springer Science & Business Media
Page : 753 pages
File Size : 50,6 Mb
Release : 2011-08-31
Category : Computers
ISBN : 9781461400646

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Handbook of Augmented Reality by Borko Furht Pdf

Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.