Box2d For Flash Games

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Box2d for Flash Games

Author : Emanuele Feronato
Publisher : Packt Publishing Ltd
Page : 274 pages
File Size : 41,5 Mb
Release : 2012-11-23
Category : Computers
ISBN : 9781849519632

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Box2d for Flash Games by Emanuele Feronato Pdf

This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the capabilities of physics in game design using Box2D, then this book is for you. You don't have to be an AS3 hero: if you know how to create classes and functions with AS3, then you can make your first physics game!

Real-World Flash Game Development

Author : Christopher Griffith
Publisher : CRC Press
Page : 433 pages
File Size : 55,5 Mb
Release : 2012-11-12
Category : Computers
ISBN : 9781136136948

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Real-World Flash Game Development by Christopher Griffith Pdf

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

Flash Mobile: Building Games with Flash for the Mobile Market

Author : Matthew David
Publisher : Taylor & Francis
Page : 44 pages
File Size : 40,9 Mb
Release : 2012-10-12
Category : Language Arts & Disciplines
ISBN : 9781136022098

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Flash Mobile: Building Games with Flash for the Mobile Market by Matthew David Pdf

Almost a third of all apps developed are games. Learn the basics needed for game development: Understand what you want your game to be Planning Using Flash to do the heavy lifting Developing your game to work on all devices

Learning Cocos2d-JS Game Development

Author : Emanuele Feronato
Publisher : Packt Publishing Ltd
Page : 188 pages
File Size : 48,6 Mb
Release : 2015-01-12
Category : Computers
ISBN : 9781784391546

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Learning Cocos2d-JS Game Development by Emanuele Feronato Pdf

If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

Physics for Flash Games, Animation, and Simulations

Author : Adrian Dobre,Dev Ramtal
Publisher : Apress
Page : 547 pages
File Size : 43,9 Mb
Release : 2012-01-31
Category : Computers
ISBN : 9781430236757

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Physics for Flash Games, Animation, and Simulations by Adrian Dobre,Dev Ramtal Pdf

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Building Android Games with Cocos2d-x

Author : Raydelto Hernandez
Publisher : Packt Publishing Ltd
Page : 160 pages
File Size : 43,5 Mb
Release : 2015-03-30
Category : Computers
ISBN : 9781785282836

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Building Android Games with Cocos2d-x by Raydelto Hernandez Pdf

If you have a basic understanding of the C++ programming language and want to create videogames for the Android platform, then this technology and book is ideal for you.

Learning Cocos2D

Author : Rod Strougo,Ray Wenderlich
Publisher : Addison-Wesley Professional
Page : 633 pages
File Size : 49,6 Mb
Release : 2011-07-07
Category : Computers
ISBN : 9780132180856

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Learning Cocos2D by Rod Strougo,Ray Wenderlich Pdf

Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

The Essential Guide to Flash Games

Author : Jeff Fulton,Steve Fulton
Publisher : Apress
Page : 655 pages
File Size : 47,6 Mb
Release : 2010-04-28
Category : Computers
ISBN : 9781430226154

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The Essential Guide to Flash Games by Jeff Fulton,Steve Fulton Pdf

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

Pro HTML5 Games

Author : Aditya Ravi Shankar
Publisher : Apress
Page : 432 pages
File Size : 50,6 Mb
Release : 2017-10-05
Category : Computers
ISBN : 9781484229101

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Pro HTML5 Games by Aditya Ravi Shankar Pdf

Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games. Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today. What You'll Learn Create realistic physics in your game by incorporating the Box2d physics engine Design large worlds with lots of characters and let users interact with them Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game Incorporate pathfinding and steering to help characters navigate through your world Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events Add multiplayer in your games using Node.js and the WebSocket API

Flash Mobile

Author : Matthew David
Publisher : CRC Press
Page : 310 pages
File Size : 43,9 Mb
Release : 2012-10-12
Category : Computers
ISBN : 9781136022500

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Flash Mobile by Matthew David Pdf

Build rich media applications for the iOS and Android platforms with this primer to Flash mobile development. You get all of the essentials-from setting up your development environment to publishing your apps to the Google Market Place/Apple iTunes App Store. Develop elementary applications without coding; then realize the power of ActionScript 3 to add rich complexity to your applications. Step-by-step instruction is combined with practical tutorial lessons to deliver a working understanding of the development stages including: *Rapid prototyping *Adding interactivity, audio, and video *Employing iOS and Android Interface Calls *Hardware optimization with AIR *Game development; game engines, controlling physics, and 3D *Designing for iPad, Android tablets, and Google TV *Code optimization, testing, and debugging User interfaces are presented in full color to illustrate their nuances. The companion website, www.visualizetheweb/flashmobile, includes all of the AS3 code, project files, and a blog to keep you up to date with related news and developments.

Real-World Flash Game Development

Author : Christopher Griffith
Publisher : Taylor & Francis
Page : 434 pages
File Size : 52,9 Mb
Release : 2012-11-12
Category : Computers
ISBN : 9781136136931

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Real-World Flash Game Development by Christopher Griffith Pdf

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games. Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done. Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry. The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1,000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

HTML5 Games

Author : Jacob Seidelin
Publisher : John Wiley & Sons
Page : 565 pages
File Size : 42,5 Mb
Release : 2011-11-30
Category : Computers
ISBN : 9781119976332

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HTML5 Games by Jacob Seidelin Pdf

Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

HTML5 Canvas

Author : Steve Fulton,Jeff Fulton
Publisher : "O'Reilly Media, Inc."
Page : 750 pages
File Size : 44,7 Mb
Release : 2013-04-11
Category : Computers
ISBN : 9781449335885

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HTML5 Canvas by Steve Fulton,Jeff Fulton Pdf

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

Learning LibGDX Game Development - Second Edition

Author : Suryakumar Balakrishnan Nair,Andreas Oehlke
Publisher : Packt Publishing Ltd
Page : 478 pages
File Size : 50,7 Mb
Release : 2015-01-28
Category : Computers
ISBN : 9781783554782

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Learning LibGDX Game Development - Second Edition by Suryakumar Balakrishnan Nair,Andreas Oehlke Pdf

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.

Introduction to Game Physics with Box2D

Author : Ian Parberry
Publisher : CRC Press
Page : 261 pages
File Size : 53,9 Mb
Release : 2017-09-29
Category : Computers
ISBN : 9781315363073

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Introduction to Game Physics with Box2D by Ian Parberry Pdf

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.