The Essential Guide To Flash Games

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The Essential Guide to Flash Games

Author : Jeff Fulton,Steve Fulton
Publisher : Apress
Page : 655 pages
File Size : 48,5 Mb
Release : 2010-04-28
Category : Computers
ISBN : 9781430226154

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The Essential Guide to Flash Games by Jeff Fulton,Steve Fulton Pdf

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.

The Essential Guide to Flash CS4 with ActionScript

Author : Chris Kaplan,Paul Milbourne,Michael Boucher
Publisher : Apress
Page : 541 pages
File Size : 46,9 Mb
Release : 2009-04-23
Category : Computers
ISBN : 9781430218128

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The Essential Guide to Flash CS4 with ActionScript by Chris Kaplan,Paul Milbourne,Michael Boucher Pdf

For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications. The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you by using Flash CS4. You will learn the basics of Flash's working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you'll master deploying highly interactive applications with rich audio, video, and animation. Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today's rich media world.

The Essential Guide to Game Audio

Author : Steve Horowitz,Scott R. Looney
Publisher : CRC Press
Page : 401 pages
File Size : 41,6 Mb
Release : 2014-03-05
Category : Computers
ISBN : 9781134595440

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The Essential Guide to Game Audio by Steve Horowitz,Scott R. Looney Pdf

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

The Essential Guide to Processing for Flash Developers

Author : Ira Greenberg
Publisher : Apress
Page : 498 pages
File Size : 52,7 Mb
Release : 2010-03-25
Category : Computers
ISBN : 9781430219804

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The Essential Guide to Processing for Flash Developers by Ira Greenberg Pdf

Processing is a open source project that bridges the gap between programming and art. Its simplicity and power appeal to non-coders and old-hands alike. As a Flash developer, you already have a firm grasp of basic programming principles and an understanding of creating and controlling visuals through code. This book uses your existing knowledge as a springboard to learning Processing and harnessing the extra creative power and control that it offers, both on and off the web. The Essential Guide to Processing for Flash Developers takes a hands-on approach to learning Processing that builds upon your familiarity with Flash, and your experience with the ActionScript language and object-oriented programming concepts. The book offers a full series of Processing projects, structured to allow less experienced coders to get up to speed quickly, while leaving room for more experienced programmers to take the initial project concepts and build more complex applications. Includes a language primer explaining all of the Processing-specific programming theory you need to know Contains a full series of Processing projects and numerous easy-to-follow code examples Covers Processing's Java mode, providing an easy-to-navigate bridge to programming in Java, Processing's underlying host language

The Essential Guide to Open Source Flash Development

Author : John Grden,Patrick Mineault,Aral Balkan,Marc Hughes,Tom Arnold,Chris Allen,Nicolas Cannasse,Ralph Hauwert
Publisher : Apress
Page : 398 pages
File Size : 50,7 Mb
Release : 2008-09-02
Category : Computers
ISBN : 9781430209942

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The Essential Guide to Open Source Flash Development by John Grden,Patrick Mineault,Aral Balkan,Marc Hughes,Tom Arnold,Chris Allen,Nicolas Cannasse,Ralph Hauwert Pdf

Explore the world of open source Flash and discover which tools are available. Learn how to identify which tool you need and how to best fit it into your workflow. Step-by-step walk-throughs guide you through development with the most popular open source Flash tools. Written by the project leads and open source Flash aficionados. The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following: Papervision3D: to create 3D in Flash Red5: to stream video over the internet SWX: to build data-driven mashups and mobile apps Fuse: to make ActionScript animation a cinch Go: to build your own animation tools in ActionScript 3.0 haXe: to create Flash files and more AMFPHP: to communicate between Flash and php Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools. If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.

The Essential Guide to Flash CS4 AIR Development

Author : Marco Casario
Publisher : Apress
Page : 700 pages
File Size : 46,5 Mb
Release : 2009-01-23
Category : Computers
ISBN : 9781430215899

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The Essential Guide to Flash CS4 AIR Development by Marco Casario Pdf

We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe's CS4 release just makes it even better. Among the newer features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 integrated development environment, which means you can start writing desktop applications right away. This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. Once you've got Flash on the desktop, you're no longer constrained by the limitations of running inside a web browser. You'll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems—Mac OS X, Windows, and Linux. For any Flash developer who wants to go from the Web to the desktop (and who doesn't?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team!

The Essential Guide to Flash CS4

Author : Cheridan Kerr,Jonathan Keats
Publisher : Apress
Page : 410 pages
File Size : 45,7 Mb
Release : 2009-10-13
Category : Computers
ISBN : 9781430223542

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The Essential Guide to Flash CS4 by Cheridan Kerr,Jonathan Keats Pdf

If you're familiar with the basics of Flash, then The Essential Guide to Flash CS4 will take you further in all aspects of the application, animation, sound, 3D, inverse kinematics, the drawing tools, ActionScript, and much more. This book takes all the good bits of Flash CS4 and demonstrates them in methodical and intuitive exercises full of hints and tips for streamlining the creative process. Jump straight into Flash CS4 and start working on real life examples that you can customize to suit your needs. Demystifies Flash CS4—explaining new features deep diving through old favorites Streamlines the production of cutting-edge Flash CS4 animations and applications Provides a unique commercial perspective in compelling Flash productions This book is for intermediate Flash CS4 users as well as the more advanced user who wants to learn about using Flash CS4's awesome new capabilities, such as motion tweening and kinematics poses. Each chapter has a number of exercises that contribute to an overall project. The exercises are fun and compelling and allow you to place your own creative stamp on them, while still following the steps to completion. The final chapter focuses on bringing the exercise output together in an overall campaign consisting of a website featuring advanced flash components and advertising banners. An underlying theme of the book is marketing a website online. It discusses industry standards for banner campaigns (banner weight, frames per second, etc), effective website marketing techniques, and delves into search engine optimization and search engine marketing.

The Essential Guide to 3D in Flash

Author : Richard Olsson,Rob Bateman
Publisher : Apress
Page : 275 pages
File Size : 44,5 Mb
Release : 2010-08-06
Category : Computers
ISBN : 9781430225423

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The Essential Guide to 3D in Flash by Richard Olsson,Rob Bateman Pdf

If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features

Physics for Flash Games, Animation, and Simulations

Author : Adrian Dobre,Dev Ramtal
Publisher : Apress
Page : 547 pages
File Size : 51,7 Mb
Release : 2012-01-31
Category : Computers
ISBN : 9781430236757

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Physics for Flash Games, Animation, and Simulations by Adrian Dobre,Dev Ramtal Pdf

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Real-world Flash Game Development

Author : Christopher Griffith
Publisher : Taylor & Francis
Page : 434 pages
File Size : 45,8 Mb
Release : 2012
Category : Art
ISBN : 9780240817682

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Real-world Flash Game Development by Christopher Griffith Pdf

A guide to Flash game development provides real-world scenarios covering such topics as working with graphics, ActionScript animation, XML and dynamic content, working with audio, and collision detection.

AdvancED Game Design with Flash

Author : Rex van der Spuy
Publisher : Apress
Page : 798 pages
File Size : 40,7 Mb
Release : 2010-12-28
Category : Computers
ISBN : 9781430227403

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AdvancED Game Design with Flash by Rex van der Spuy Pdf

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.

Riichi Mahjong: The Ultimate Guide to the Japanese Game Taking the World By Storm

Author : Scott D. Miller
Publisher : Lulu.com
Page : 186 pages
File Size : 41,6 Mb
Release : 2016-03-27
Category : Games
ISBN : 9781329626478

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Riichi Mahjong: The Ultimate Guide to the Japanese Game Taking the World By Storm by Scott D. Miller Pdf

Mahjong - the most popular game in the world. This is the game that legends adorn, of scholars, and treasures, where dragons are borne. With winds that blow and fortunes that flow, it's here through it all, our good fortune will call. Prepare to learn about a four-player tile game of winning hands, lucky tiles, sacred discards, glory, and woe. Are you up to the challenge?

Macromedia Flash MX 2004 ActionScript

Author : Derek Franklin,Jobe Makar
Publisher : Macromedia Press
Page : 782 pages
File Size : 45,8 Mb
Release : 2004
Category : Computers
ISBN : 0321213432

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Macromedia Flash MX 2004 ActionScript by Derek Franklin,Jobe Makar Pdf

Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its power unless you're taking advantage of its scripting language "ActionScript 2.0" which offers a more robust programming model and better object-oriented programming support than ever before. Here to take the fear factor out of learning it are Flash veterans and best-selling authors Derek Franklin and Jobe Makar, who demonstrate that scripting is an instinctual process you already know by translating real-life activities into ActionScript scripts. In these pages, you'll find methodologies and techniques for building over 40 real-life Flash ActionScript projects, including sample games, --- applications, Web sites, and more. New in this edition are coverage of ActionScript 2.0, Web services, Components, Printing, Video, and more. On the companion CD, you'll find all the project files and images you need to complete each project.

The Essential Guide to Physics for Flash Games, Animation, and Simulations

Author : Dev Ramtal
Publisher : Unknown
Page : 533 pages
File Size : 50,6 Mb
Release : 2011
Category : Electronic
ISBN : OCLC:1145170139

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The Essential Guide to Physics for Flash Games, Animation, and Simulations by Dev Ramtal Pdf

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. What you'll learn Basic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.

The Well-Trained Mind: A Guide to Classical Education at Home (Fourth Edition)

Author : Susan Wise Bauer,Jessie Wise
Publisher : W. W. Norton & Company
Page : 880 pages
File Size : 49,6 Mb
Release : 2016-08-09
Category : Education
ISBN : 9780393253634

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The Well-Trained Mind: A Guide to Classical Education at Home (Fourth Edition) by Susan Wise Bauer,Jessie Wise Pdf

Is your child getting lost in the system, becoming bored, losing his or her natural eagerness to learn? If so, it may be time to take charge of your child’s education—by doing it yourself. The Well-Trained Mind will instruct you, step by step, on how to give your child an academically rigorous, comprehensive education from preschool through high school—one that will train him or her to read, to think, to understand, to be well-rounded and curious about learning. Veteran home educators Susan Wise Bauer and Jessie Wise outline the classical pattern of education called the trivium, which organizes learning around the maturing capacity of the child’s mind and comprises three stages: the elementary school “grammar stage,” when the building blocks of information are absorbed through memorization and rules; the middle school “logic stage,” in which the student begins to think more analytically; and the high-school “rhetoric stage,” where the student learns to write and speak with force and originality. Using this theory as your model, you’ll be able to instruct your child—whether full-time or as a supplement to classroom education—in all levels of reading, writing, history, geography, mathematics, science, foreign languages, rhetoric, logic, art, and music, regardless of your own aptitude in those subjects. Thousands of parents and teachers have already used the detailed book lists and methods described in The Well-Trained Mind to create a truly superior education for the children in their care. This extensively revised fourth edition contains completely updated curricula and book lists, links to an entirely new set of online resources, new material on teaching children with learning challenges, cutting-edge math and sciences recommendations, answers to common questions about home education, and advice on practical matters such as standardized testing, working with your local school board, designing a high-school program, preparing transcripts, and applying to colleges. You do have control over what and how your child learns. The Well-Trained Mind will give you the tools you’ll need to teach your child with confidence and success.